2004-03-21 18:51:57 +01:00
|
|
|
/****************************************************************************
|
|
|
|
* VCGLib o o *
|
|
|
|
* Visual and Computer Graphics Library o o *
|
|
|
|
* _ O _ *
|
|
|
|
* Copyright(C) 2004 \/)\/ *
|
|
|
|
* Visual Computing Lab /\/| *
|
|
|
|
* ISTI - Italian National Research Council | *
|
|
|
|
* \ *
|
|
|
|
* All rights reserved. *
|
|
|
|
* *
|
|
|
|
* This program is free software; you can redistribute it and/or modify *
|
|
|
|
* it under the terms of the GNU General Public License as published by *
|
|
|
|
* the Free Software Foundation; either version 2 of the License, or *
|
|
|
|
* (at your option) any later version. *
|
|
|
|
* *
|
|
|
|
* This program is distributed in the hope that it will be useful, *
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
|
|
|
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
|
|
|
|
* for more details. *
|
|
|
|
* *
|
|
|
|
****************************************************************************/
|
|
|
|
/****************************************************************************
|
|
|
|
History
|
|
|
|
|
|
|
|
$Log: not supported by cvs2svn $
|
2004-03-25 18:25:46 +01:00
|
|
|
Revision 1.1 2004/03/21 17:51:57 ponchio
|
|
|
|
First version.
|
|
|
|
|
2004-03-21 18:51:57 +01:00
|
|
|
|
|
|
|
****************************************************************************/
|
|
|
|
|
|
|
|
#ifndef VCG_SPHERE_H
|
|
|
|
#define VCG_SPHERE_H
|
|
|
|
|
2004-03-25 18:25:46 +01:00
|
|
|
#include <vcg/space/point3.h>
|
2004-03-21 18:51:57 +01:00
|
|
|
|
|
|
|
namespace vcg {
|
|
|
|
|
|
|
|
/** \addtogroup space */
|
|
|
|
/*@{*/
|
|
|
|
/**
|
|
|
|
Templated class for 3D sphere.
|
|
|
|
This is the class for definition of a sphere in 3D space. It is stored just as a Point3 and a radius
|
|
|
|
@param T (template parameter) Specifies the type of scalar used to represent coords.
|
|
|
|
Various policy could be added to improve efficience (keeping square of radius for instance).
|
|
|
|
*/
|
|
|
|
|
|
|
|
template <class T> class Sphere {
|
|
|
|
protected:
|
|
|
|
Point3<T> _center;
|
|
|
|
T _radius;
|
|
|
|
public:
|
|
|
|
Sphere(): radius(-1) {}
|
|
|
|
Sphere(const Point3<T> ¢er, T radius): _center(center), _radius(radius) {}
|
|
|
|
|
|
|
|
T &Radius() { return _radius; }
|
|
|
|
const T &Radius() const { return _radius; }
|
|
|
|
Point3<T> &Center() { return _center; }
|
|
|
|
const Point3<T> &Center() const { return _center; }
|
|
|
|
|
|
|
|
bool IsEmpty() const { return _radius < 0; }
|
|
|
|
///return true if @param p - Center() <= Radius()
|
|
|
|
bool IsIn(const Point3<T> &p) const;
|
|
|
|
|
|
|
|
void Add(Point3<T> &p);
|
|
|
|
void Add(const Sphere &sphere);
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
template <class T> void Sphere<T>::Add(const Sphere<T> &sphere) {
|
|
|
|
if(IsEmpty()) {
|
|
|
|
*this = sphere;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
Point3<T> dist = sphere.center - _center;
|
|
|
|
float distance = dist.Norm();
|
|
|
|
float fartest = distance + sphere.Radius();
|
|
|
|
|
|
|
|
if(fartest <= _radius)
|
|
|
|
return;
|
|
|
|
if(distance == 0)
|
|
|
|
_radius = sphere.Radius();
|
|
|
|
else {
|
|
|
|
_center += dist * ((fartest - _radius) / (dist.Norm() * 2));
|
|
|
|
_radius = (_radius + fartest)/2;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
template <class T> void Sphere<T>::Add(Point3<T> &p) {
|
|
|
|
if(IsEmpty()) {
|
|
|
|
_center = p;
|
|
|
|
_radius = 0;
|
|
|
|
}
|
|
|
|
Point3<T> dist = p - _center;
|
|
|
|
float fartest = dist.Norm();
|
|
|
|
if(fartest <= _radius) return;
|
|
|
|
_center += dist * ((fartest - _radius) / (fartest*2));
|
|
|
|
_radius = (_radius + fartest)/2;
|
|
|
|
}
|
|
|
|
|
|
|
|
template <class T> bool Sphere<T>::IsIn(const Point3<T> &p) const {
|
|
|
|
Point3<T> dist = p - _center;
|
|
|
|
return dist.Norm() <= _radius;
|
|
|
|
}
|
|
|
|
|
|
|
|
} //namespace
|
|
|
|
|
|
|
|
|
|
|
|
#endif
|