vcglib/vcg/space/smallest_enclosing.h

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#pragma once
/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
$Log: not supported by cvs2svn $
2007-11-20 10:45:51 +01:00
Revision 1.5 2007/11/07 09:37:20 ganovelli
added draft for sphereofsphres enclosing
Revision 1.4 2006/09/14 08:46:00 ganovelli
added inclusion of sphere3
2006-09-14 10:46:00 +02:00
Revision 1.3 2006/07/12 12:13:23 zifnab1974
static keyword only in declaration not in implementation
Revision 1.2 2006/07/10 10:38:16 turini
minor changes in SphereOfTetra()
2006-07-10 12:38:16 +02:00
Revision 1.1 2006/07/06 12:37:18 ganovelli
draft version. For the triangle is not tehe smallest enclosing sphere and for the set of spheres works only for two spheres
****************************************************************************/
#include <vcg/space/triangle3.h>
#include <vcg/space/tetra3.h>
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#include <vcg/space/sphere3.h>
#include <assert.h>
namespace vcg{
/** \addtogroup space */
/*@{*/
/**
Class for function computing the smallest enclosing bounding volume
*/
struct SmallestEnclosing {
/// computes the smallest enclosing sphere of a triangle
template <class TriangleType>
static Sphere3<typename TriangleType::ScalarType> SphereOfTriangle(const TriangleType & t);
/// computes the smallest enclosing sphere of a tetrahedron
template <class TetraType>
static Sphere3<typename TetraType::ScalarType> SphereOfTetra(const TetraType & t);
/// computes the smallest enclosing sphere of two spheres
template <class SphereType>
static SphereType SphereOfSpheres( const SphereType & s0,const SphereType & s1);
/// computes the smallest enclosing sphere of a container of spheres
template <class SphereContType>
static typename SphereContType::value_type SphereOfSpheres( const SphereContType & t);
};
/*@}*/
template <class TriangleType>
Sphere3<typename TriangleType::ScalarType>
SmallestEnclosing::SphereOfTriangle(const TriangleType & t){
return Sphere3<typename TriangleType::ScalarType>(t.Barycenter(),(t.Barycenter()-t.cP(0)).Norm() );
}
template <class TetraType>
Sphere3<typename TetraType::ScalarType>
SmallestEnclosing::SphereOfTetra(const TetraType & t){
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return Sphere3<typename TetraType::ScalarType>( t.Barycenter(),( t.Barycenter() - t.cP(0) ).Norm() );
}
template <class SphereType>
SphereType
SmallestEnclosing::
SphereOfSpheres( const SphereType & s0, const SphereType & s1)
{
typename SphereType::ScalarType radius;
vcg::Point3f center;
if(s0.Radius()==-1.0) return s1; else if(s1.Radius()==-1.0) return s0;
float dst = (s1.Center()-s0.Center()).Norm() ;
radius = (dst+s1.Radius()+s0.Radius())/2;
Point3f a=s0.Center();
Point3f b=s1.Center();
Point3f dir = (b-a).Normalize();
a = a - dir*s0.Radius();
b = b + dir*s1.Radius();
center = (a+b)/2.0;
return SphereType(center,radius);
}
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template <typename SphereContType>
typename SphereContType::value_type
SmallestEnclosing::
SphereOfSpheres( const SphereContType & spheres)
{
typename SphereContType::value_type::ScalarType radius;
typename SphereContType::value_type res;
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typename SphereContType::const_iterator si;
for(si = spheres.begin(); si != spheres.end(); ++si){
res = SphereOfSpheres(res,*si);
}
return res;
}
}