vcglib/apps/QT/trimesh_ant_freeglut/main.cpp

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/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2007 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
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* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/**
* Minimal trimesh viewer made with AntTweakBar and freglut
*
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* This sample shows how to use togheter:
* - the trimesh loading and initialization
* - basic usage of the default manipulators (the "Trackball")
*/
#include <AntTweakBar.h>
#include <GL/glew.h>
#include <GL/freeglut.h>
#include <stdio.h>
/// vcg imports
#include <vcg/simplex/vertex/base.h>
#include <vcg/simplex/face/base.h>
#include <vcg/complex/complex.h>
#include <vcg/complex/algorithms/update/bounding.h>
#include <vcg/complex/algorithms/update/normal.h>
#include <vcg/complex/algorithms/create/platonic.h>
/// wrapper imports
#include <wrap/io_trimesh/import.h>
#include <wrap/gl/trimesh.h>
#include <wrap/gui/trackball.h>
/// declaring edge and face type
using namespace vcg;
class CFace;
class CVertex;
struct MyUsedTypes : public UsedTypes< Use<CVertex> ::AsVertexType,
Use<CFace> ::AsFaceType>{};
/// compositing wanted proprieties
class CVertex : public vcg::Vertex< MyUsedTypes, vcg::vertex::Coord3f, vcg::vertex::Normal3f, vcg::vertex::BitFlags>{};
class CFace : public vcg::Face< MyUsedTypes, vcg::face::VertexRef, vcg::face::Normal3f, vcg::face::BitFlags > {};
class CMesh : public vcg::tri::TriMesh< std::vector<CVertex>, std::vector<CFace> > {};
/// the active mesh instance
CMesh mesh;
/// filename of the mesh to load
char * filename = NULL;
/// the active mesh opengl wrapper
vcg::GlTrimesh<CMesh> glWrap;
/// the active manipulator
vcg::Trackball track;
/// window size
int width,height;
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/// we chose a subset of the available drawing modes
enum DrawMode{SMOOTH=0,PERPOINTS,WIRE,FLATWIRE,HIDDEN,FLAT};
/// the current drawmode
DrawMode drawmode;
/// Takes a GLUT MouseButton and returns the equivalent Trackball::Button
static vcg::Trackball::Button GLUT2VCG (int glut_button, int )
{
int vcgbt = vcg::Trackball::BUTTON_NONE;
switch(glut_button){
case GLUT_LEFT_BUTTON: vcgbt |= vcg::Trackball::BUTTON_LEFT; break;
case GLUT_MIDDLE_BUTTON: vcgbt |= vcg::Trackball::BUTTON_RIGHT; break;
case GLUT_RIGHT_BUTTON: vcgbt |= vcg::Trackball::BUTTON_MIDDLE; break;
}
int modifiers = glutGetModifiers();
if (modifiers & GLUT_ACTIVE_SHIFT) vcgbt |= vcg::Trackball::KEY_SHIFT;
if (modifiers & GLUT_ACTIVE_CTRL) vcgbt |= vcg::Trackball::KEY_CTRL;
if (modifiers & GLUT_ACTIVE_ALT) vcgbt |= vcg::Trackball::KEY_ALT;
return vcg::Trackball::Button (vcgbt);
}
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void Display(){
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glViewport(0, 0, width, height);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
if(!mesh.face.empty()){
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(40, width /(float) height , 0.1, 100);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(0,0,5, 0,0,0, 0,1,0);
track.center=vcg::Point3f(0, 0, 0);
track.radius= 1;
track.GetView();
track.Apply();
glPushMatrix();
float d=1.0f/mesh.bbox.Diag();
vcg::glScale(d);
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glTranslate(-glWrap.m->bbox.Center());
// the trimesh drawing calls
switch(drawmode)
{
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case SMOOTH:
glWrap.Draw<vcg::GLW::DMSmooth, vcg::GLW::CMNone,vcg::GLW::TMNone> ();
break;
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case PERPOINTS:
glWrap.Draw<vcg::GLW::DMPoints, vcg::GLW::CMNone,vcg::GLW::TMNone> ();
break;
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case WIRE:
glWrap.Draw<vcg::GLW::DMWire, vcg::GLW::CMNone,vcg::GLW::TMNone> ();
break;
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case FLATWIRE:
glWrap.Draw<vcg::GLW::DMFlatWire, vcg::GLW::CMNone,vcg::GLW::TMNone> ();
break;
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case HIDDEN:
glWrap.Draw<vcg::GLW::DMHidden, vcg::GLW::CMNone,vcg::GLW::TMNone> ();
break;
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case FLAT:
glWrap.Draw<vcg::GLW::DMFlat, vcg::GLW::CMNone,vcg::GLW::TMNone> ();
break;
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default:
break;
}
glPopMatrix();
track.DrawPostApply();
}
TwDraw();
// Present frame buffer
glutSwapBuffers();
// Recall Display at next frame
glutPostRedisplay();
}
void Reshape(int _width,int _height){
width = _width ;
height = _height;
TwWindowSize(width, height);
}
void Terminate(){}
void initMesh()
{
// update bounding box
vcg::tri::UpdateBounding<CMesh>::Box(mesh);
// update Normals
vcg::tri::UpdateNormals<CMesh>::PerVertexNormalizedPerFace(mesh);
vcg::tri::UpdateNormals<CMesh>::PerFaceNormalized(mesh);
// Initialize the opengl wrapper
glWrap.m = &mesh;
glWrap.Update();
}
void TW_CALL loadMesh(void *)
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{
if(filename==0) return;
int err=vcg::tri::io::ImporterPLY<CMesh>::Open(mesh,(char*)filename);
if(err!=0){
const char* errmsg=vcg::tri::io::ImporterPLY<CMesh>::ErrorMsg(err);
}
else
initMesh();
}
void TW_CALL loadTetrahedron(void *){
vcg::tri::Tetrahedron(mesh);
initMesh();
}
void TW_CALL loadDodecahedron(void * ){
vcg::tri::Dodecahedron(mesh);
initMesh();
}
void keyReleaseEvent (unsigned char k,int x,int y)
{
int modifiers = glutGetModifiers();
if (modifiers & GLUT_ACTIVE_CTRL)
track.ButtonUp (Trackball::Button::KEY_CTRL);
if (modifiers & GLUT_ACTIVE_SHIFT)
track.ButtonUp ( Trackball::Button::KEY_SHIFT);
if (modifiers & GLUT_ACTIVE_ALT)
track.ButtonUp (Trackball::Button::KEY_ALT);
}
void keyPressEvent (unsigned char k,int x,int y)
{
int modifiers = glutGetModifiers();
if (modifiers & GLUT_ACTIVE_CTRL)
track.ButtonDown (Trackball::Button::KEY_CTRL);
if (modifiers & GLUT_ACTIVE_SHIFT)
track.ButtonDown ( Trackball::Button::KEY_SHIFT);
if (modifiers & GLUT_ACTIVE_ALT)
track.ButtonDown (Trackball::Button::KEY_ALT);
TwEventKeyboardGLUT(k,x,y);
}
void mousePressEvent(int bt,int state,int x,int y){
if(state == GLUT_DOWN)
track.MouseDown ( x , height - y , GLUT2VCG (bt,state));
else
track.MouseUp ( x , height - y , GLUT2VCG (bt,state));
TwEventMouseButtonGLUT(bt,state,x,y);
};
void mouseMoveEvent (int x, int y )
{
if(!TwEventMouseMotionGLUT(x,y))
track.MouseMove ( x , height - y );
}
//void mouseReleaseEvent(QMouseEvent*e);
void wheelEvent(int wheel, int direction, int x, int y ){
track.MouseWheel(wheel*direction);
}
void TW_CALL CopyCDStringToClient(char **destPtr, const char *src)
{
size_t srcLen = (src!=NULL) ? strlen(src) : 0;
size_t destLen = (*destPtr!=NULL) ? strlen(*destPtr) : 0;
// Alloc or realloc dest memory block if needed
if( *destPtr==NULL )
*destPtr = (char *)malloc(srcLen+1);
else if( srcLen>destLen )
*destPtr = (char *)realloc(*destPtr, srcLen+1);
// Copy src
if( srcLen>0 )
strncpy(*destPtr, src, srcLen);
(*destPtr)[srcLen] = '\0'; // null-terminated string
}
int main(int argc, char *argv[])
{
TwBar *bar; // Pointer to the tweak bar
// Initialize AntTweakBar
// (note that AntTweakBar could also be intialized after GLUT, no matter)
if( !TwInit(TW_OPENGL, NULL) )
{
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// A fatal error occured
fprintf(stderr, "AntTweakBar initialization failed: %s\n", TwGetLastError());
return 1;
}
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize(640, 480);
glutCreateWindow("AntTweakBar simple example using GLUT");
glutCreateMenu(NULL);
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
// Set GLUT callbacks
glutDisplayFunc(Display);
glutReshapeFunc(Reshape);
atexit(Terminate); // Called after glutMainLoop ends
// Set GLUT event callbacks
// - Directly redirect GLUT mouse button events to AntTweakBar
glutMouseFunc((GLUTmousebuttonfun)mousePressEvent);
// - Directly redirect GLUT mouse motion events to AntTweakBar
glutMotionFunc((GLUTmousemotionfun)mouseMoveEvent);
// - Directly redirect GLUT mouse "passive" motion events to AntTweakBar (same as MouseMotion)
glutPassiveMotionFunc((GLUTmousemotionfun)TwEventMouseMotionGLUT);
// - Directly redirect GLUT key events to AntTweakBar
glutKeyboardFunc((GLUTkeyboardfun)TwEventKeyboardGLUT);
// - Directly redirect GLUT special key events to AntTweakBar
glutSpecialFunc((GLUTspecialfun)TwEventSpecialGLUT);
glutKeyboardFunc(keyPressEvent);
glutKeyboardUpFunc(keyReleaseEvent);
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glutMouseWheelFunc(wheelEvent);
bar = TwNewBar("TweakBar");
TwCopyCDStringToClientFunc (CopyCDStringToClient);
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TwAddVarRW(bar,"Input",TW_TYPE_CDSTRING,&filename," label='Filepath' group=SetMesh help=` Name of the file to load` ");
TwAddButton(bar,"Load from file",loadMesh,0, " label='Load Mesh' group=SetMesh help=`load the mesh` ");
TwAddButton(bar,"Use tetrahedron",loadTetrahedron,0, " label='Make Tetrahedron' group=SetMesh help=`use tetrahedron.` ");
TwAddButton(bar,"Use dodecahedron",loadDodecahedron,0, " label='Make Dodecahedron' group=SetMesh help=`use dodecahedron.` ");
// ShapeEV associates Shape enum values with labels that will be displayed instead of enum values
TwEnumVal drawmodes[6] = { {SMOOTH, "Smooth"}, {PERPOINTS, "Per Points"}, {WIRE, "Wire"}, {FLATWIRE, "FlatWire"},{HIDDEN, "Hidden"},{FLAT, "Flat"}};
// Create a type for the enum shapeEV
TwType drawMode = TwDefineEnum("DrawMode", drawmodes, 6);
// add 'g_CurrentShape' to 'bar': this is a variable of type ShapeType. Its key shortcuts are [<] and [>].
TwAddVarRW(bar, "Draw Mode", drawMode, &drawmode, " keyIncr='<' keyDecr='>' help='Change draw mode.' ");
glutMainLoop();
}