vcglib/vcg/space/obox3.h

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/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
#ifndef __VCGLIB_OBOX3
#define __VCGLIB_OBOX3
#include <vcg/space/box3.h>
namespace vcg {
template<class T>
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class Obox3:public Box3<T>{
public:
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Matrix44<T> m; // a matrix to go in OB space
Matrix44<T> mi; // inverse of m: from OB space to World
/// The bounding box constructor
inline Obox3():Box3<T>(){}
/// Copy constructor
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inline Obox3(const Obox3 &b):Box3<T>(b.min,b.max),m(b.m),mi(b.mi){}
/// Min Max Frame constructor
inline Obox3(const Point3<T> &min, const Point3<T> &max, const Point3<T> *frame):Box3<T>(min,max){
T v[16];
//BaseX: BaseY: BaseZ: O:
v[0]=frame[0].X(); v[1] =frame[1].X(); v[2] =frame[2].X(); v[3] =frame[3].X();
v[4]=frame[0].Y(); v[5] =frame[1].Y(); v[6] =frame[2].Y(); v[7] =frame[3].Y();
v[8]=frame[0].Z(); v[9] =frame[1].Z(); v[10]=frame[2].Z(); v[11]=frame[3].Z();
v[12]=0.0; v[13]=0.0; v[14]=0.0; v[15]=1;
mi=Matrix44f(v);
m =Inverse(mi);
}
//Verifica se un punto appartiene ad un oriented bounding box.
bool IsIn( Point3<T> const &p) const{
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vcg::Point3<T> mod= m*p;
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return Box3<T>::IsIn(mod);
}
/// The bounding box distructor
inline ~Obox3(){}
}; // end class definition
typedef Obox3<short> Obox3s;
typedef Obox3<int> Obox3i;
typedef Obox3<float> Obox3f;
typedef Obox3<double> Obox3d;
} // end namespace
#endif