vcglib/vcg/complex/boundary.h

161 lines
5.5 KiB
C
Raw Normal View History

2007-07-31 14:31:34 +02:00
/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
$Log: not supported by cvs2svn $
Revision 1.1 2007/07/31 12:31:34 ganovelli
added
2007-07-31 14:31:34 +02:00
****************************************************************************/
#ifndef __VCG_TETRA_TRI_CONVERTER
#define __VCG_TETRA_TRI_CONVERTER
#include <map>
#include <vector>
#include <vcg/space/tetra3.h>
#include <vcg/complex/tetramesh/allocate.h>
namespace vcg {
/** Class Boundary.
This is class for exporting the boundary of a d simplicial complex as a d-1 simplicial complex
*/
class Boundary{
public:
///this function build a triangle mesh using the same pointers to the tetrahedral mesh vertex
template <class TetraContainer, class TriangleMeshType>
static void OfTetramesh(TetraContainer &tetra,TriangleMeshType &trim)
{
typedef typename TetraContainer::iterator TetraIterator;
typedef typename TetraContainer::value_type TetraVertexType;
typedef typename TriangleMeshType::FaceType FaceType;
typedef typename TriangleMeshType::VertexType TriangleVertexType;
TetraIterator ti;
TetraVertexType *v0;
TetraVertexType *v2;
trim.Clear();
for (ti=tetra.begin();ti<tetra.end();ti++)
{
if (!(ti->IsD()))
{
if ((ti->IsBorderF(0))||(ti->IsBorderF(1))||(ti->IsBorderF(2))||(ti->IsBorderF(3)))
for (int i=0;i<4;i++)
if (ti->IsBorderF(i))
{
FaceType f=FaceType();
f.ClearFlags();
f.V(0)=(TriangleVertexType*)ti->V(Tetra::VofF(i,0));
f.V(1)=(TriangleVertexType*)ti->V(Tetra::VofF(i,1));
f.V(2)=(TriangleVertexType*)ti->V(Tetra::VofF(i,2));
trim.face.push_back(f);
}
}
}
}
template <class TriVertexType >
struct InsertedV{
typedef typename TriVertexType::FaceType FaceType;
InsertedV( TriVertexType *_v, FaceType* _f,int _z):v(_v),f(_f),z(_z){}
TriVertexType *v;
FaceType* f;
int z;
const bool operator <(const InsertedV & o){
return (v<o.v);
}
const bool operator ==(const InsertedV & o){
return (v==o.v);
}
const bool operator !=(const InsertedV & o){
return (v!=o.v);
}
};
/// this function build a triangle mesh using new pointers to the tetrahedral mesh vertex
template <class TetraContainer, class TriangleMeshType>
static void OfTetrameshCopy(TetraContainer &tetra,TriangleMeshType &trim)
{
typedef typename TetraContainer::iterator TetraIterator;
typedef typename TetraContainer::value_type::VertexType TetraVertexType;
typedef typename TriangleMeshType::FaceType FaceType;
typedef typename TriangleMeshType::FaceIterator FaceIterator;
typedef typename TriangleMeshType::VertexIterator TriVertexIterator;
typedef typename TriangleMeshType::VertexType TriVertexType;
vector<InsertedV<TriVertexType> > newVertices;
typename vector<InsertedV<TriVertexType> >::iterator curr,next;
TriVertexIterator vi;
vector<TriVertexType*> redirect;
OfTetramesh(tetra,trim);
FaceIterator fi;
for(fi = trim.face.begin(); fi != trim.face.end(); ++fi){
newVertices.push_back(InsertedV<TriVertexType>( (*fi).V(0),&(*fi),0));
newVertices.push_back(InsertedV<TriVertexType>( (*fi).V(1),&(*fi),1));
newVertices.push_back(InsertedV<TriVertexType>( (*fi).V(2),&(*fi),2));
}
sort(newVertices.begin(),newVertices.end());
int pos = 0;
curr = next = newVertices.begin();
while( next != newVertices.end()){
if((*curr)!=(*next))
pos++;
(*next).f->V( (*next).z) = (TriVertexType*)pos;
curr = next;
next++;
}
typename vector<InsertedV<TriVertexType> >::iterator newE = unique(newVertices.begin(),newVertices.end());
for(curr = newVertices.begin();curr!= newE;++curr)
trim.vert.push_back(*((*curr).v));
for(vi = trim.vert.begin(); vi != trim.vert.end(); ++vi)
redirect.push_back(&(*vi));
for(fi = trim.face.begin(); fi != trim.face.end(); ++fi){
(*fi).V(0) = redirect[(int)(*fi).V(0)];
(*fi).V(1) = redirect[(int)(*fi).V(1)];
(*fi).V(2) = redirect[(int)(*fi).V(2)];
}
trim.vn = trim.vert.size();
trim.fn = trim.face.size();
}
};// End class
} // End namespace
#endif