vcglib/apps/sample/trimesh_pos_demo/glwidget.cpp

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/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
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$Log: not supported by cvs2svn $
*/
#include <QtGui>
#include <GL/glew.h>
#include <QtOpenGL>
#include <math.h>
#include <wrap/io_trimesh/import_PLY.h>
#include <wrap/gl/picking.h>
#include <wrap/gl/space.h>
#include <wrap/gl/pos.h>
#include <vcg/complex/trimesh/update/bounding.h>
#include <vcg/complex/trimesh/update/normal.h>
#include <vcg/complex/trimesh/update/topology.h>
#include "glwidget.h"
GLWidget::GLWidget(QWidget *parent)
: QGLWidget(parent)
{
object = 0;
trolltechGreen = QColor::fromCmykF(0.40, 0.0, 1.0, 0.0);
trolltechPurple = QColor::fromCmykF(0.39, 0.39, 0.0, 0.0);
track.SetPosition(vcg::Point3f(0.0,0.0,0.0));
track.SetIdentity();
track.radius = 0.4;
pos.f=NULL;
}
GLWidget::~GLWidget()
{
makeCurrent();
glDeleteLists(object, 1);
}
QSize GLWidget::minimumSizeHint() const
{
return QSize(50, 50);
}
QSize GLWidget::sizeHint() const
{
return QSize(400, 400);
}
void GLWidget::LoadTriMesh( char* namefile)
{
vcg::tri::io::ImporterPLY<MyStraightMesh>::Open(mesh,namefile);
vcg::tri::UpdateBounding<MyStraightMesh>::Box(mesh);
vcg::tri::UpdateNormals<MyStraightMesh>::PerFace(mesh);
vcg::tri::UpdateNormals<MyStraightMesh>::PerVertex(mesh);
vcg::tri::UpdateTopology<MyStraightMesh>::FaceFace(mesh);
pos.f=0;
}
void GLWidget::OpenFile(){
QStringList filters;
QString fileName = QFileDialog::getOpenFileName(this,tr("Open File"),".", filters.join("\n"));
if (fileName.isEmpty()) return;
else
LoadTriMesh((char*)fileName.data());
}
void GLWidget::flipV( ){
if(pos.f) pos.FlipV();
repaint();
}
void GLWidget::flipE( ){
if(pos.f) pos.FlipE();
repaint();
}
void GLWidget::flipF( ){
if(pos.f) pos.FlipF();
repaint();
}
void GLWidget::nextE( ){
if(pos.f) pos.NextE();
repaint();
}
void GLWidget::initializeGL()
{
qglClearColor(trolltechPurple.dark());
object = makeObject();
glShadeModel(GL_FLAT);
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
}
void GLWidget::paintGL()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(0,0,2, 0,0,0, 0,1,0);
track.GetView();
track.Apply();
glScalef(1/glWrap.m->bbox.Diag(),1/glWrap.m->bbox.Diag(),1/glWrap.m->bbox.Diag());
glTranslate(-glWrap.m->bbox.Center());
// to do some picking
MyStraightMesh::FaceType* fp=NULL;
if(doPick)
{
std::vector<MyStraightMesh::FaceType*> res;
int yes = vcg::Pick<MyStraightMesh::FaceContainer>(pic_x,ScreenH-pic_y+1,mesh.face,res,vcg::glTriangle3<MyStraightMesh::FaceType>,1,1);
if(yes)
{fp = res[0];
pos.Set(fp,0,fp->V(0));
}
doPick=false;
}
glWrap.Draw<vcg::GLW::DMFlatWire,vcg::GLW::CMNone,vcg::GLW::TMNone> ();
if(pos.f!=NULL) {
glPushAttrib(0xffffffff);
glDisable(GL_LIGHTING);
glColor3f(0.0,1.0,0.0);
glDepthRange(0.0,0.999);
vcg::GlPos<vcg::face::Pos<MyStraightMesh::FaceType> >::Draw(pos);
glPopAttrib();
}
}
void GLWidget::mouseMoveEvent(QMouseEvent *e)
{
track.MouseMove(e->x(),ScreenH-e->y()+1);
repaint();
//if (event->buttons() & Qt::LeftButton) {
// setXRotation(xRot + 8 * dy);
//} else if (event->buttons() & Qt::RightButton) {
// setXRotation(xRot + 8 * dy);
//}
// lastPos = event->pos();
}
void GLWidget::keyPressEvent ( QKeyEvent * e ) {
if((keypress == Qt::Key_Control)&&(e->key()==Qt::Key_Control))
keypress = -1;
else
keypress = e->key();
}
GLuint GLWidget::makeObject()
{
GLuint list = glGenLists(1);
glNewList(list, GL_COMPILE);
glBegin(GL_QUADS);
GLdouble x1 = +0.06;
GLdouble y1 = -0.14;
GLdouble x2 = +0.14;
GLdouble y2 = -0.06;
GLdouble x3 = +0.08;
GLdouble y3 = +0.00;
GLdouble x4 = +0.30;
GLdouble y4 = +0.22;
quad(x1, y1, x2, y2, y2, x2, y1, x1);
quad(x3, y3, x4, y4, y4, x4, y3, x3);
extrude(x1, y1, x2, y2);
extrude(x2, y2, y2, x2);
extrude(y2, x2, y1, x1);
extrude(y1, x1, x1, y1);
extrude(x3, y3, x4, y4);
extrude(x4, y4, y4, x4);
extrude(y4, x4, y3, x3);
const double Pi = 3.14159265358979323846;
const int NumSectors = 200;
for (int i = 0; i < NumSectors; ++i) {
double angle1 = (i * 2 * Pi) / NumSectors;
GLdouble x5 = 0.30 * sin(angle1);
GLdouble y5 = 0.30 * cos(angle1);
GLdouble x6 = 0.20 * sin(angle1);
GLdouble y6 = 0.20 * cos(angle1);
double angle2 = ((i + 1) * 2 * Pi) / NumSectors;
GLdouble x7 = 0.20 * sin(angle2);
GLdouble y7 = 0.20 * cos(angle2);
GLdouble x8 = 0.30 * sin(angle2);
GLdouble y8 = 0.30 * cos(angle2);
quad(x5, y5, x6, y6, x7, y7, x8, y8);
extrude(x6, y6, x7, y7);
extrude(x8, y8, x5, y5);
}
glEnd();
glEndList();
return list;
}
void GLWidget::quad(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2,
GLdouble x3, GLdouble y3, GLdouble x4, GLdouble y4)
{
qglColor(trolltechGreen);
glVertex3d(x1, y1, -0.05);
glVertex3d(x2, y2, -0.05);
glVertex3d(x3, y3, -0.05);
glVertex3d(x4, y4, -0.05);
glVertex3d(x4, y4, +0.05);
glVertex3d(x3, y3, +0.05);
glVertex3d(x2, y2, +0.05);
glVertex3d(x1, y1, +0.05);
}
void GLWidget::extrude(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
{
qglColor(trolltechGreen.dark(250 + int(100 * x1)));
glVertex3d(x1, y1, +0.05);
glVertex3d(x2, y2, +0.05);
glVertex3d(x2, y2, -0.05);
glVertex3d(x1, y1, -0.05);
}
void GLWidget::normalizeAngle(int *angle)
{
while (*angle < 0)
*angle += 360 * 16;
while (*angle > 360 * 16)
*angle -= 360 * 16;
}
void GLWidget:: mousePressEvent(QMouseEvent *e)
{
if( (keypress==Qt::Key_Control) && (e->button() == Qt::LeftButton) )
track.MouseDown(e->x(),ScreenH-e->y()+1,vcg::Trackball::KEY_CTRL|vcg::Trackball::BUTTON_LEFT );
else
if(e->button() == Qt::LeftButton )
track.MouseDown(e->x(),ScreenH-e->y()+1,vcg::Trackball::BUTTON_LEFT);
else
if(e->button() == Qt::RightButton)
{
doPick=true;
pic_x = e->x();
pic_y = e->y();
}
repaint();
}
void GLWidget::mouseReleaseEvent ( QMouseEvent * e ){
if( (keypress==Qt::Key_Control) && (e->button() == Qt::LeftButton) )
track.MouseUp(e->x(),ScreenH-e->y()+1,vcg::Trackball::KEY_CTRL );
else
if(e->button() == Qt::LeftButton )
track.MouseUp(e->x(),ScreenH-e->y()+1,vcg::Trackball::BUTTON_LEFT);
repaint();
}
void GLWidget::resizeGL(int w,int h){
ScreenW=w; ScreenH=h;
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45,ScreenW/(float)ScreenH,0.01,5);
}
void GLWidget::wheelEvent ( QWheelEvent * e ){
int v = e->delta()/(float) 120;
track.MouseWheel(v);
repaint();
}