vcglib/wrap/io_trimesh/io_mask.h

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/****************************************************************************
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* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
$Log: not supported by cvs2svn $
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Revision 1.3 2004/05/12 10:19:30 ganovelli
new line added at the end of file
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Revision 1.2 2004/03/09 21:26:47 cignoni
cr lf mismatch
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Revision 1.1 2004/03/03 15:00:51 cignoni
Initial commit
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****************************************************************************/
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#ifndef __VCGLIB_IOTRIMESH_IO_MASK
#define __VCGLIB_IOTRIMESH_IO_MASK
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#include<wrap/callback.h>
#include<wrap/ply/plylib.h>
namespace vcg {
namespace tri {
namespace io {
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/**
@name Load and Save in Ply format
*/
//@{
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class PLYMask
{
public:
/*
Bitmask for specifying what data has to be loaded or saved or it is present in a given plyfile;
*/
enum {
PM_NONE = 0x0000,
PM_VERTCOORD = 0x0001,
PM_VERTFLAGS = 0x0002,
PM_VERTCOLOR = 0x0004,
PM_VERTQUALITY = 0x0008,
PM_VERTNORMAL = 0x0010,
PM_VERTTEXCOORD = 0x0020,
PM_FACEINDEX = 0x0040,
PM_FACEFLAGS = 0x0080,
PM_FACECOLOR = 0x0100,
PM_FACEQUALITY = 0x0200,
PM_FACENORMAL = 0x0400,
PM_WEDGCOLOR = 0x0800,
PM_WEDGTEXCOORD = 0x1000,
PM_WEDGTEXMULTI = 0x2000, // Se ha anche l'indice di texture esplicito
PM_WEDGNORMAL = 0x4000,
PM_CAMERA = 0x8000,
PM_FLAGS = PM_VERTFLAGS + PM_FACEFLAGS,
PM_ALL = 0xFFFF
};
static void SMFlags2String( int mask, char str[] )
{
str[0] = 0;
strcat(str,"V:");
if( mask & PM_VERTFLAGS ) strcat(str,"flag,");
if( mask & PM_VERTCOLOR ) strcat(str,"color,");
if( mask & PM_VERTQUALITY ) strcat(str,"quality,");
if( mask & PM_VERTTEXCOORD ) strcat(str,"tcoord,");
if( mask & PM_VERTNORMAL ) strcat(str,"normal,");
strcat(str," F:");
if( mask & PM_FACEFLAGS ) strcat(str,"mask,");
if( mask & PM_FACECOLOR ) strcat(str,"color,");
if( mask & PM_FACEQUALITY ) strcat(str,"quality,");
if( mask & PM_FACENORMAL ) strcat(str,"normal,");
strcat(str," W:");
if( mask & PM_WEDGCOLOR ) strcat(str,"color,");
if( mask & PM_WEDGTEXCOORD ) strcat(str,"tcoord,");
if( mask & PM_WEDGNORMAL ) strcat(str,"normal,");
if( mask & PM_CAMERA ) strcat(str," camera");
}
}; // end class
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//@}
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} // end namespace tri
} // end namespace io
} // end namespace vcg
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#endif