vcglib/apps/test/topology/main.cpp

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2004-06-02 18:35:33 +02:00
#include <vector>
#include<vcg/simplex/vertex/vertex.h>
#include<vcg/simplex/face/with/af.h>
#include<vcg/complex/trimesh/base.h>
// loader
#include<wrap/io_trimesh/import_ply.h>
// topology computation
#include<vcg/complex/trimesh/update/topology.h>
// half edge iterators
#include<vcg/simplex/face/pos.h>
using namespace vcg;
class MyFace;
class MyEdge;
class MyVertex:public Vertex<float,MyEdge,MyFace>{};
class MyFace :public FaceAF<MyVertex,MyEdge,MyFace>{};
class MyMesh: public tri::TriMesh< std::vector<MyVertex>, std::vector<MyFace > >{};
int main(int argc,char ** argv){
MyMesh m;
//load the mesh
vcg::tri::io::ImporterPLY<MyMesh>::Open(m,argv[1]);
//update the face-face topology
vcg::tri::UpdateTopology<MyMesh>::FaceFace(m);
// declare an iterator on the mesh
vcg::face::Pos<MyMesh::FaceType> he;
// set as the half edge: (first face of the mesh, edge 0,vertex 0)
he.Set(&*m.face.begin(),0,(*m.face.begin()).V(0));
// same vertex and edge..adjacent face
he.FlipF();
//again (it went back..it it manifold)
he.FlipF();
}