added #include <vcg/complex/exception.h>
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@ -26,6 +26,7 @@
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#include <vcg/complex/algorithms/update/flag.h>
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#include <vcg/complex/algorithms/update/flag.h>
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#include <vcg/math/matrix44.h>
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#include <vcg/math/matrix44.h>
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#include <vcg/complex/exception.h>
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namespace vcg {
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namespace vcg {
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namespace tri {
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namespace tri {
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@ -160,7 +161,8 @@ static void PerFace(ComputeMeshType &m)
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{
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{
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if(!HasPerFaceNormal(m)) throw vcg::MissingComponentException("PerFaceNormal");
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if(!HasPerFaceNormal(m)) throw vcg::MissingComponentException("PerFaceNormal");
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for(FaceIterator f=m.face.begin();f!=m.face.end();++f)
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for(FaceIterator f=m.face.begin();f!=m.face.end();++f)
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if( !(*f).IsD() ) face::ComputeNormal(*f);
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if( !(*f).IsD() )
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face::ComputeNormal(*f);
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}
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}
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/// \brief Calculates the vertex normal by averaging the current per-face normals.
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/// \brief Calculates the vertex normal by averaging the current per-face normals.
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