renamed vertex quality smoothing
added face normal smoothing FF (and added a VF to the previous face normal smoothing)
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@ -23,6 +23,9 @@
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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Revision 1.18 2008/05/02 09:43:25 cignoni
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Added color smoothing, scale dependent laplacian changed a SD_old into SD fujumori, improved comments.
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Revision 1.17 2008/04/18 17:48:29 cignoni
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added facenormal smoothing
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@ -497,7 +500,7 @@ public:
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};
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template<class MESH_TYPE>
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void LaplacianSmoothQuality(MESH_TYPE &m, int step,bool SmoothSelected=false)
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void VertexQualitySmooth(MESH_TYPE &m, int step=1, bool SmoothSelected=false)
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{
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SimpleTempData<typename MESH_TYPE::VertContainer,QualitySmoothInfo<typename MESH_TYPE::ScalarType> > TD(m.vert);
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QualitySmoothInfo<typename MESH_TYPE::ScalarType> lpz;
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@ -772,7 +775,6 @@ void NormalSmoothSB(MESH_TYPE &m,
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}
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}
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// Replace the normal of the face with the average of normals of the vertex adijacent faces.
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// Normals are weighted with face area.
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// It assumes that:
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@ -780,7 +782,7 @@ void NormalSmoothSB(MESH_TYPE &m,
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// VF adjacency is present.
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template<class MESH_TYPE>
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void FaceNormalSmooth(MESH_TYPE &m)
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void FaceNormalSmoothVF(MESH_TYPE &m)
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{
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SimpleTempData<typename MESH_TYPE::FaceContainer, PDFaceInfo< typename MESH_TYPE::ScalarType > > TDF(m.face);
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@ -835,6 +837,50 @@ void FaceNormalSmooth(MESH_TYPE &m)
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TDF.Stop();
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}
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// Replace the normal of the face with the average of normals of the face adijacent faces.
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// Normals are weighted with face area.
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// It assumes that:
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// Normals are normalized:
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// FF adjacency is present.
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template<class MESH_TYPE>
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void FaceNormalSmoothFF(MESH_TYPE &m, int step=1, bool SmoothSelected=false )
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{
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SimpleTempData<typename MESH_TYPE::FaceContainer, PDFaceInfo< typename MESH_TYPE::ScalarType > > TDF(m.face);
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PDFaceInfo<typename MESH_TYPE::ScalarType> lpzf;
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lpzf.m=typename MESH_TYPE::CoordType(0,0,0);
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assert(tri::HasFFAdjacency(m));
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TDF.Start(lpzf);
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int i;
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typedef typename MESH_TYPE::CoordType CoordType;
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// typedef typename MESH_TYPE::ScalarType ScalarType;
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// typedef typename vcg::face::VFIterator<typename MESH_TYPE::FaceType> VFLocalIterator;
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typename MESH_TYPE::FaceIterator fi;
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tri::UpdateNormals<MESH_TYPE>::AreaNormalizeFace(m);
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for(int i=0;i<step;++i)
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{
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for(fi=m.face.begin();fi!=m.face.end();++fi) if(!(*fi).IsD())
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{
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CoordType normalSum=(*fi).N();
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for(i=0;i<3;++i)
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normalSum+=(*fi).FFp(i)->N();
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TDF[*fi].m=normalSum;
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}
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for(fi=m.face.begin();fi!=m.face.end();++fi)
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if(!SmoothSelected || (*fi).IsS())
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(*fi).N()=TDF[*fi].m;
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tri::UpdateNormals<MESH_TYPE>::NormalizeFace(m);
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}
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TDF.Stop();
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}
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/***************************************************************************/
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// Paso Doble Step 1 compute the smoothed normals
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