corrected a bug in torus creation

This commit is contained in:
Paolo Cignoni 2012-10-15 12:49:17 +00:00
parent ec0c145454
commit 036aeae1c9
1 changed files with 7 additions and 5 deletions

View File

@ -539,14 +539,14 @@ void Torus(MeshType &m, float hRingRadius, float vRingRadius, int hRingDiv=24, i
float angleStepH = (2.0f*M_PI)/hRingDiv;
Allocator<MeshType>::AddVertices(m,(vRingDiv+1)*(hRingDiv+1));
for(float i=0;i<hRingDiv+1;++i)
for(int i=0;i<hRingDiv+1;++i)
{
Matrix44f RotM; RotM.SetRotateRad(i*angleStepH,Point3f(0,1,0));
for(float j=0;j<vRingDiv+1;++j)
Matrix44f RotM; RotM.SetRotateRad(float(i%hRingDiv)*angleStepH,Point3f(0,1,0));
for(int j=0;j<vRingDiv+1;++j)
{
Point3f p;
p[0]= vRingRadius*cos(j*angleStepV) + hRingRadius;
p[1]= vRingRadius*sin(j*angleStepV);
p[0]= vRingRadius*cos(float(j%vRingDiv)*angleStepV) + hRingRadius;
p[1]= vRingRadius*sin(float(j%vRingDiv)*angleStepV);
p[2] = 0;
m.vert[i*(vRingDiv+1)+j].P() = RotM*p;
@ -554,6 +554,8 @@ void Torus(MeshType &m, float hRingRadius, float vRingRadius, int hRingDiv=24, i
}
FaceGrid(m,vRingDiv+1,hRingDiv+1);
tri::Clean<MeshType>::RemoveDuplicateVertex(m);
tri::Allocator<MeshType>::CompactVertexVector(m);
}
// this function build a mesh starting from a vector of generic coords (objects having a triple of float at their beginning)