Removed all references to the useless old vcg::math::Swap
This commit is contained in:
parent
f9db54196b
commit
04268b170f
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@ -90,6 +90,7 @@ Edited Comments and GPL license
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#include <math.h>
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#include <assert.h>
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#include <limits>
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#include <algorithm>
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#ifdef __BORLANDC__
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@ -153,15 +154,12 @@ namespace math {
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}
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}
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template<class T> inline void Swap(T &a, T &b){
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T tmp=a; a=b; b=tmp;
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}
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template<class T> inline void Sort(T &a, T &b){
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if (a>b) Swap(a,b);
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if (a>b) std::swap(a,b);
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}
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template<class T> inline void Sort(T &a, T &b, T &c){
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if (a>b) Swap(a,b);
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if (b>c) {Swap(b,c); if (a>b) Swap(a,b);}
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if (a>b) std::swap(a,b);
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if (b>c) {std::swap(b,c); if (a>b) std::swap(a,b);}
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}
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/* Some <math.h> files do not define M_PI... */
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@ -105,7 +105,7 @@ protected :
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for (unsigned n = 1; n < l; ++n)
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{
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Swap(p0, p1);
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std::swap(p0, p1);
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p1 = legendre_next(n, p0, p1, x);
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}
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@ -134,9 +134,9 @@ protected :
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while(n < l)
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{
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Swap(p_m_m, p_m_mplusone);
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p_m_mplusone = legendre_next(n, m, p_m_m, p_m_mplusone, cos_theta);
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++n;
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std::swap(p_m_m, p_m_mplusone);
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p_m_mplusone = legendre_next(n, m, p_m_m, p_m_mplusone, cos_theta);
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++n;
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}
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return p_m_mplusone;
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@ -261,9 +261,9 @@ public:
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/// Funzione per eseguire la trasposta della matrice
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Matrix33 & Transpose()
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{
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math::Swap(a[1],a[3]);
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math::Swap(a[2],a[6]);
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math::Swap(a[5],a[7]);
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std::swap(a[1],a[3]);
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std::swap(a[2],a[6]);
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std::swap(a[5],a[7]);
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return *this;
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}
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@ -516,7 +516,7 @@ This procedure decompose it in a sequence of
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- ScaleV and Tranv are obiviously scaling and translation.
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- ShearV contains three scalars with, respectively,
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ShearXY, ShearXZ and ShearYZ
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ShearXY, ShearXZ and ShearYZ
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- RotateV contains the rotations (in degree!) around the x,y,z axis
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The input matrix is modified leaving inside it a simple roto translation.
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@ -661,7 +661,7 @@ template <class T> Point3<T> operator*(const Matrix44<T> &m, const Point3<T> &p)
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template <class T> Matrix44<T> &Transpose(Matrix44<T> &m) {
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for(int i = 1; i < 4; i++)
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for(int j = 0; j < i; j++) {
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math::Swap(m.ElementAt(i, j), m.ElementAt(j, i));
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std::swap(m.ElementAt(i, j), m.ElementAt(j, i));
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}
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return m;
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}
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@ -61,7 +61,7 @@ Revision 1.1 2004/03/16 03:07:38 tarini
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namespace vcg {
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namespace ndim{
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namespace ndim{
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//template <int N, class S>
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@ -72,8 +72,8 @@ namespace vcg {
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/**
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The templated class for representing a point in R^N space.
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The class is templated over the ScalarType class that is used to represent coordinates.
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PointBase provides the interface and the common operators for points
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of any dimensionality.
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PointBase provides the interface and the common operators for points
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of any dimensionality.
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*/
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template <int N, class S>
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@ -88,7 +88,7 @@ public:
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protected:
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/// The only data member. Hidden to user.
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S _v[N];
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S _v[N];
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public:
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@ -103,11 +103,11 @@ public:
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/// Padding function: give a default 0 value to all the elements that are not in the [0..2] range.
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/// Useful for managing in a consistent way object that could have point2 / point3 / point4
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inline S Ext( const int i ) const
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{
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if(i>=0 && i<=N) return _v[i];
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else return 0;
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}
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inline S Ext( const int i ) const
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{
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if(i>=0 && i<=N) return _v[i];
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else return 0;
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}
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/// importer for points with different scalar type and-or dimensionality
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template <int N2, class S2>
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@ -123,7 +123,7 @@ public:
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template <int N2, class S2>
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static inline PointType Construct( const Point<N2,S2> & b )
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{
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PointType p; p.Import(b);
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PointType p; p.Import(b);
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return p;
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}
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@ -141,7 +141,7 @@ public:
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template <int N2, class S2>
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static inline PointType Construct( const Point<N-1,S2> & b )
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{
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PointType p; p.ImportHomo(b);
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PointType p; p.ImportHomo(b);
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return p;
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}
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@ -163,30 +163,30 @@ public:
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return _v[i];
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}
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inline const S &X() const { return _v[0]; }
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inline const S &Y() const { return _v[1]; }
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inline const S &Z() const { static_assert(N>2); return _v[2]; }
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/// W is in any case the last coordinate.
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/// (in a 2D point, W() == Y(). In a 3D point, W()==Z()
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/// in a 4D point, W() is a separate component)
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inline const S &W() const { return _v[N-1]; }
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inline S &X() { return _v[0]; }
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inline S &Y() { return _v[1]; }
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inline S &Z() { static_assert(N>2); return _v[2]; }
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inline S &W() { return _v[N-1]; }
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inline const S * V() const
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{
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return _v;
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}
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inline S & V( const int i )
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{
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assert(i>=0 && i<N);
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return _v[i];
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}
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inline const S & V( const int i ) const
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{
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assert(i>=0 && i<N);
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return _v[i];
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}
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inline const S &Y() const { return _v[1]; }
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inline const S &Z() const { static_assert(N>2); return _v[2]; }
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/// W is in any case the last coordinate.
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/// (in a 2D point, W() == Y(). In a 3D point, W()==Z()
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/// in a 4D point, W() is a separate component)
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inline const S &W() const { return _v[N-1]; }
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inline S &X() { return _v[0]; }
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inline S &Y() { return _v[1]; }
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inline S &Z() { static_assert(N>2); return _v[2]; }
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inline S &W() { return _v[N-1]; }
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inline const S * V() const
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{
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return _v;
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}
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inline S & V( const int i )
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{
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assert(i>=0 && i<N);
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return _v[i];
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}
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inline const S & V( const int i ) const
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{
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assert(i>=0 && i<N);
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return _v[i];
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}
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//@}
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//@{
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@ -272,8 +272,8 @@ public:
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/** @name Dot products (cross product "%" is defined olny for 3D points)
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**/
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/// Dot product
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inline S operator * ( PointType const & p ) const;
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/// Dot product
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inline S operator * ( PointType const & p ) const;
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/// slower version, more stable (double precision only)
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inline S StableDot ( const PointType & p ) const;
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@ -351,8 +351,8 @@ public:
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//@{
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/** @name
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Glocal to Local and viceversa
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(provided for uniformity with other spatial classes. trivial for points)
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Glocal to Local and viceversa
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(provided for uniformity with other spatial classes. trivial for points)
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**/
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inline PointType LocalToGlobal(ParamType p) const{
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@ -381,7 +381,7 @@ public:
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using Point<2,S>::V;
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using Point<2,S>::W;
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//@{
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//@{
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/** @name Special members for 2D points. **/
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/// default
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@ -426,7 +426,7 @@ public:
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//@}
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//@{
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//@{
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/** @name Implementation of standard functions for 3D points **/
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inline void Zero(){
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@ -475,7 +475,7 @@ public:
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template <class PT> static S SquaredNorm(const PT &p ) {
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return ( p.V(0)*p.V(0) + p.V(1)*p.V(1) );}
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inline S operator * ( Point2 const & p ) const {
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inline S operator * ( Point2 const & p ) const {
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return ( _v[0]*p._v[0] + _v[1]*p._v[1]) ; }
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inline bool operator == ( Point2 const & p ) const {
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@ -545,7 +545,7 @@ public:
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using Point<3,S>::W;
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//@{
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//@{
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/** @name Special members for 3D points. **/
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/// default
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}
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//@}
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//@{
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//@{
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/** @name Implementation of standard functions for 3D points **/
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inline void Zero(){
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template <class PT> static S SquaredNorm(const PT &p ) {
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return ( p.V(0)*p.V(0) + p.V(1)*p.V(1) + p.V(2)*p.V(2) );}
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inline S operator * ( PointType const & p ) const {
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inline S operator * ( PointType const & p ) const {
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return ( _v[0]*p._v[0] + _v[1]*p._v[1] + _v[2]*p._v[2]) ; }
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inline bool operator == ( PointType const & p ) const {
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inline bool operator < ( PointType const & p ) const{
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return (_v[2]!=p._v[2])?(_v[2]< p._v[2]):
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(_v[1]!=p._v[1])?(_v[1]< p._v[1]) : (_v[0]<p._v[0]); }
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(_v[1]!=p._v[1])?(_v[1]< p._v[1]) : (_v[0]<p._v[0]); }
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inline bool operator > ( PointType const & p ) const {
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return (_v[2]!=p._v[2])?(_v[2]> p._v[2]):
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(_v[1]!=p._v[1])?(_v[1]> p._v[1]) : (_v[0]>p._v[0]); }
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(_v[1]!=p._v[1])?(_v[1]> p._v[1]) : (_v[0]>p._v[0]); }
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inline bool operator <= ( PointType const & p ) {
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return (_v[2]!=p._v[2])?(_v[2]< p._v[2]):
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(_v[1]!=p._v[1])?(_v[1]< p._v[1]) : (_v[0]<=p._v[0]); }
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(_v[1]!=p._v[1])?(_v[1]< p._v[1]) : (_v[0]<=p._v[0]); }
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inline bool operator >= ( PointType const & p ) const {
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return (_v[2]!=p._v[2])?(_v[2]> p._v[2]):
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(_v[1]!=p._v[1])?(_v[1]> p._v[1]) : (_v[0]>=p._v[0]); }
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(_v[1]!=p._v[1])?(_v[1]> p._v[1]) : (_v[0]>=p._v[0]); }
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inline PointType & Normalize() {
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S n = Norm();
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inline S NormInfinity() const {
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return math::Max( math::Max( math::Abs(_v[0]), math::Abs(_v[1]) ),
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math::Abs(_v[3]) ); }
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math::Abs(_v[3]) ); }
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inline S NormOne() const {
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return math::Abs(_v[0])+ math::Abs(_v[1])+math::Max(math::Abs(_v[2]));}
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using Point<3,S>::V;
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using Point<3,S>::W;
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//@{
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//@{
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/** @name Special members for 4D points. **/
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/// default
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inline Point4 (){}
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/// default
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inline Point4 (){}
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/// xyzw constructor
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//@}
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template <class PT> static S SquaredNorm(const PT &p ) {
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return ( p.V(0)*p.V(0) + p.V(1)*p.V(1) + p.V(2)*p.V(2) + p.V(3)*p.V(3) );}
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inline S operator * ( PointType const & p ) const {
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inline S operator * ( PointType const & p ) const {
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return ( _v[0]*p._v[0] + _v[1]*p._v[1] + _v[2]*p._v[2] + _v[3]*p._v[3] ); }
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inline bool operator == ( PointType const & p ) const {
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inline bool operator < ( PointType const & p ) const{
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return (_v[3]!=p._v[3])?(_v[3]< p._v[3]) : (_v[2]!=p._v[2])?(_v[2]< p._v[2]):
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(_v[1]!=p._v[1])?(_v[1]< p._v[1]) : (_v[0]<p._v[0]); }
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(_v[1]!=p._v[1])?(_v[1]< p._v[1]) : (_v[0]<p._v[0]); }
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inline bool operator > ( PointType const & p ) const {
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return (_v[3]!=p._v[3])?(_v[3]> p._v[3]) : (_v[2]!=p._v[2])?(_v[2]> p._v[2]):
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(_v[1]!=p._v[1])?(_v[1]> p._v[1]) : (_v[0]>p._v[0]); }
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(_v[1]!=p._v[1])?(_v[1]> p._v[1]) : (_v[0]>p._v[0]); }
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inline bool operator <= ( PointType const & p ) {
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return (_v[3]!=p._v[3])?(_v[3]< p._v[3]) : (_v[2]!=p._v[2])?(_v[2]< p._v[2]):
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(_v[1]!=p._v[1])?(_v[1]< p._v[1]) : (_v[0]<=p._v[0]); }
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(_v[1]!=p._v[1])?(_v[1]< p._v[1]) : (_v[0]<=p._v[0]); }
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inline bool operator >= ( PointType const & p ) const {
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return (_v[3]!=p._v[3])?(_v[3]> p._v[3]) : (_v[2]!=p._v[2])?(_v[2]> p._v[2]):
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(_v[1]!=p._v[1])?(_v[1]> p._v[1]) : (_v[0]>=p._v[0]); }
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(_v[1]!=p._v[1])?(_v[1]> p._v[1]) : (_v[0]>=p._v[0]); }
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inline PointType & Normalize() {
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PointType n = Norm(); if(n!=0.0) { n=1.0/n; _v[0]*=n; _v[1]*=n; _v[2]*=n; _v[3]*=n; }
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inline S NormInfinity() const {
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return math::Max( math::Max( math::Abs(_v[0]), math::Abs(_v[1]) ),
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math::Max( math::Abs(_v[2]), math::Abs(_v[3]) ) ); }
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math::Max( math::Abs(_v[2]), math::Abs(_v[3]) ) ); }
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inline S NormOne() const {
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return math::Abs(_v[0])+ math::Abs(_v[1])+math::Max(math::Abs(_v[2]),math::Abs(_v[3]));}
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int exp0,exp1,exp2,exp3;
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frexp( double(k0), &exp0 );frexp( double(k1), &exp1 );
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frexp( double(k2), &exp2 );frexp( double(k3), &exp3 );
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if (exp0>exp1) { math::Swap(k0,k1); math::Swap(exp0,exp1); }
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if (exp2>exp3) { math::Swap(k2,k3); math::Swap(exp2,exp3); }
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if (exp0>exp2) { math::Swap(k0,k2); math::Swap(exp0,exp2); }
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if (exp1>exp3) { math::Swap(k1,k3); math::Swap(exp1,exp3); }
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if (exp2>exp3) { math::Swap(k2,k3); math::Swap(exp2,exp3); }
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if (exp0>exp1) { std::swap(k0,k1); std::swap(exp0,exp1); }
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if (exp2>exp3) { std::swap(k2,k3); std::swap(exp2,exp3); }
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if (exp0>exp2) { std::swap(k0,k2); std::swap(exp0,exp2); }
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if (exp1>exp3) { std::swap(k1,k3); std::swap(exp1,exp3); }
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if (exp2>exp3) { std::swap(k2,k3); std::swap(exp2,exp3); }
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return ( (k0 + k1) + k2 ) +k3; }
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//@}
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@ -856,7 +856,7 @@ inline S Angle( Point3<S> const & p1, Point3<S> const & p2 )
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S t = (p1*p2)/w;
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if(t>1) t = 1;
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else if(t<-1) t = -1;
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return (S) acos(t);
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return (S) acos(t);
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}
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// versione uguale alla precedente ma che assume che i due vettori siano unitari
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@ -875,7 +875,7 @@ inline S AngleN( Point3<S> const & p1, Point3<S> const & p2 )
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template <int N,class S>
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inline S Norm( Point<N,S> const & p )
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{
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return p.Norm();
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return p.Norm();
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}
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|
||||
template <int N,class S>
|
||||
|
|
|
@ -69,14 +69,14 @@ namespace vcg {
|
|||
/**
|
||||
The templated class for representing a point in 4D space.
|
||||
The class is templated over the ScalarType class that is used to represent coordinates.
|
||||
All the usual operator (* + - ...) are defined.
|
||||
All the usual operator (* + - ...) are defined.
|
||||
*/
|
||||
|
||||
template <class T> class Point4
|
||||
{
|
||||
public:
|
||||
/// The only data member. Hidden to user.
|
||||
T _v[4];
|
||||
T _v[4];
|
||||
|
||||
public:
|
||||
typedef T ScalarType;
|
||||
|
@ -134,104 +134,104 @@ public:
|
|||
|
||||
/** @name Data Access.
|
||||
access to data is done by overloading of [] or explicit naming of coords (x,y,z,w)
|
||||
**/
|
||||
inline const T & operator [] ( const int i ) const
|
||||
{
|
||||
assert(i>=0 && i<4);
|
||||
return _v[i];
|
||||
}
|
||||
inline T & operator [] ( const int i )
|
||||
{
|
||||
assert(i>=0 && i<4);
|
||||
return _v[i];
|
||||
}
|
||||
inline T &X() {return _v[0];}
|
||||
inline T &Y() {return _v[1];}
|
||||
inline T &Z() {return _v[2];}
|
||||
inline T &W() {return _v[3];}
|
||||
inline T const * V() const
|
||||
{
|
||||
return _v;
|
||||
}
|
||||
inline T * V()
|
||||
{
|
||||
return _v;
|
||||
}
|
||||
inline const T & V ( const int i ) const
|
||||
{
|
||||
assert(i>=0 && i<4);
|
||||
return _v[i];
|
||||
}
|
||||
inline T & V ( const int i )
|
||||
{
|
||||
assert(i>=0 && i<4);
|
||||
return _v[i];
|
||||
}
|
||||
/// Padding function: give a default 0 value to all the elements that are not in the [0..2] range.
|
||||
/// Useful for managing in a consistent way object that could have point2 / point3 / point4
|
||||
inline T Ext( const int i ) const
|
||||
{
|
||||
if(i>=0 && i<=3) return _v[i];
|
||||
else return 0;
|
||||
}
|
||||
**/
|
||||
inline const T & operator [] ( const int i ) const
|
||||
{
|
||||
assert(i>=0 && i<4);
|
||||
return _v[i];
|
||||
}
|
||||
inline T & operator [] ( const int i )
|
||||
{
|
||||
assert(i>=0 && i<4);
|
||||
return _v[i];
|
||||
}
|
||||
inline T &X() {return _v[0];}
|
||||
inline T &Y() {return _v[1];}
|
||||
inline T &Z() {return _v[2];}
|
||||
inline T &W() {return _v[3];}
|
||||
inline T const * V() const
|
||||
{
|
||||
return _v;
|
||||
}
|
||||
inline T * V()
|
||||
{
|
||||
return _v;
|
||||
}
|
||||
inline const T & V ( const int i ) const
|
||||
{
|
||||
assert(i>=0 && i<4);
|
||||
return _v[i];
|
||||
}
|
||||
inline T & V ( const int i )
|
||||
{
|
||||
assert(i>=0 && i<4);
|
||||
return _v[i];
|
||||
}
|
||||
/// Padding function: give a default 0 value to all the elements that are not in the [0..2] range.
|
||||
/// Useful for managing in a consistent way object that could have point2 / point3 / point4
|
||||
inline T Ext( const int i ) const
|
||||
{
|
||||
if(i>=0 && i<=3) return _v[i];
|
||||
else return 0;
|
||||
}
|
||||
//@}
|
||||
|
||||
//@{
|
||||
/** @name Linear operators and the likes
|
||||
**/
|
||||
inline Point4 operator + ( const Point4 & p) const
|
||||
{
|
||||
return Point4( _v[0]+p._v[0], _v[1]+p._v[1], _v[2]+p._v[2], _v[3]+p._v[3] );
|
||||
}
|
||||
inline Point4 operator - ( const Point4 & p) const
|
||||
{
|
||||
return Point4( _v[0]-p._v[0], _v[1]-p._v[1], _v[2]-p._v[2], _v[3]-p._v[3] );
|
||||
}
|
||||
inline Point4 operator * ( const T s ) const
|
||||
{
|
||||
return Point4( _v[0]*s, _v[1]*s, _v[2]*s, _v[3]*s );
|
||||
}
|
||||
inline Point4 operator / ( const T s ) const
|
||||
{
|
||||
return Point4( _v[0]/s, _v[1]/s, _v[2]/s, _v[3]/s );
|
||||
}
|
||||
inline Point4 & operator += ( const Point4 & p)
|
||||
{
|
||||
_v[0] += p._v[0]; _v[1] += p._v[1]; _v[2] += p._v[2]; _v[3] += p._v[3];
|
||||
return *this;
|
||||
}
|
||||
inline Point4 & operator -= ( const Point4 & p )
|
||||
{
|
||||
_v[0] -= p._v[0]; _v[1] -= p._v[1]; _v[2] -= p._v[2]; _v[3] -= p._v[3];
|
||||
return *this;
|
||||
}
|
||||
inline Point4 & operator *= ( const T s )
|
||||
{
|
||||
_v[0] *= s; _v[1] *= s; _v[2] *= s; _v[3] *= s;
|
||||
return *this;
|
||||
}
|
||||
inline Point4 & operator /= ( const T s )
|
||||
{
|
||||
_v[0] /= s; _v[1] /= s; _v[2] /= s; _v[3] /= s;
|
||||
return *this;
|
||||
}
|
||||
inline Point4 operator - () const
|
||||
{
|
||||
return Point4( -_v[0], -_v[1], -_v[2], -_v[3] );
|
||||
}
|
||||
inline Point4 VectProd ( const Point4 &x, const Point4 &z ) const
|
||||
{
|
||||
Point4 res;
|
||||
const Point4 &y = *this;
|
||||
inline Point4 operator + ( const Point4 & p) const
|
||||
{
|
||||
return Point4( _v[0]+p._v[0], _v[1]+p._v[1], _v[2]+p._v[2], _v[3]+p._v[3] );
|
||||
}
|
||||
inline Point4 operator - ( const Point4 & p) const
|
||||
{
|
||||
return Point4( _v[0]-p._v[0], _v[1]-p._v[1], _v[2]-p._v[2], _v[3]-p._v[3] );
|
||||
}
|
||||
inline Point4 operator * ( const T s ) const
|
||||
{
|
||||
return Point4( _v[0]*s, _v[1]*s, _v[2]*s, _v[3]*s );
|
||||
}
|
||||
inline Point4 operator / ( const T s ) const
|
||||
{
|
||||
return Point4( _v[0]/s, _v[1]/s, _v[2]/s, _v[3]/s );
|
||||
}
|
||||
inline Point4 & operator += ( const Point4 & p)
|
||||
{
|
||||
_v[0] += p._v[0]; _v[1] += p._v[1]; _v[2] += p._v[2]; _v[3] += p._v[3];
|
||||
return *this;
|
||||
}
|
||||
inline Point4 & operator -= ( const Point4 & p )
|
||||
{
|
||||
_v[0] -= p._v[0]; _v[1] -= p._v[1]; _v[2] -= p._v[2]; _v[3] -= p._v[3];
|
||||
return *this;
|
||||
}
|
||||
inline Point4 & operator *= ( const T s )
|
||||
{
|
||||
_v[0] *= s; _v[1] *= s; _v[2] *= s; _v[3] *= s;
|
||||
return *this;
|
||||
}
|
||||
inline Point4 & operator /= ( const T s )
|
||||
{
|
||||
_v[0] /= s; _v[1] /= s; _v[2] /= s; _v[3] /= s;
|
||||
return *this;
|
||||
}
|
||||
inline Point4 operator - () const
|
||||
{
|
||||
return Point4( -_v[0], -_v[1], -_v[2], -_v[3] );
|
||||
}
|
||||
inline Point4 VectProd ( const Point4 &x, const Point4 &z ) const
|
||||
{
|
||||
Point4 res;
|
||||
const Point4 &y = *this;
|
||||
|
||||
res[0] = y[1]*x[2]*z[3]-y[1]*x[3]*z[2]-x[1]*y[2]*z[3]+
|
||||
x[1]*y[3]*z[2]+z[1]*y[2]*x[3]-z[1]*y[3]*x[2];
|
||||
x[1]*y[3]*z[2]+z[1]*y[2]*x[3]-z[1]*y[3]*x[2];
|
||||
res[1] = y[0]*x[3]*z[2]-z[0]*y[2]*x[3]-y[0]*x[2]*
|
||||
z[3]+z[0]*y[3]*x[2]+x[0]*y[2]*z[3]-x[0]*y[3]*z[2];
|
||||
z[3]+z[0]*y[3]*x[2]+x[0]*y[2]*z[3]-x[0]*y[3]*z[2];
|
||||
res[2] = -y[0]*z[1]*x[3]+x[0]*z[1]*y[3]+y[0]*x[1]*
|
||||
z[3]-x[0]*y[1]*z[3]-z[0]*x[1]*y[3]+z[0]*y[1]*x[3];
|
||||
z[3]-x[0]*y[1]*z[3]-z[0]*x[1]*y[3]+z[0]*y[1]*x[3];
|
||||
res[3] = -z[0]*y[1]*x[2]-y[0]*x[1]*z[2]+x[0]*y[1]*
|
||||
z[2]+y[0]*z[1]*x[2]-x[0]*z[1]*y[2]+z[0]*x[1]*y[2];
|
||||
z[2]+y[0]*z[1]*x[2]-x[0]*z[1]*y[2]+z[0]*x[1]*y[2];
|
||||
return res;
|
||||
}
|
||||
//@}
|
||||
|
@ -239,70 +239,70 @@ public:
|
|||
//@{
|
||||
/** @name Norms and normalizations
|
||||
**/
|
||||
/// Euclidian normal
|
||||
inline T Norm() const
|
||||
{
|
||||
return math::Sqrt( _v[0]*_v[0] + _v[1]*_v[1] + _v[2]*_v[2] + _v[3]*_v[3] );
|
||||
}
|
||||
/// Squared euclidian normal
|
||||
inline T SquaredNorm() const
|
||||
{
|
||||
return _v[0]*_v[0] + _v[1]*_v[1] + _v[2]*_v[2] + _v[3]*_v[3];
|
||||
}
|
||||
/// Euclidian normalization
|
||||
/// Euclidian normal
|
||||
inline T Norm() const
|
||||
{
|
||||
return math::Sqrt( _v[0]*_v[0] + _v[1]*_v[1] + _v[2]*_v[2] + _v[3]*_v[3] );
|
||||
}
|
||||
/// Squared euclidian normal
|
||||
inline T SquaredNorm() const
|
||||
{
|
||||
return _v[0]*_v[0] + _v[1]*_v[1] + _v[2]*_v[2] + _v[3]*_v[3];
|
||||
}
|
||||
/// Euclidian normalization
|
||||
inline Point4 & Normalize()
|
||||
{
|
||||
T n = sqrt(_v[0]*_v[0] + _v[1]*_v[1] + _v[2]*_v[2] + _v[3]*_v[3] );
|
||||
if(n>0.0) { _v[0] /= n; _v[1] /= n; _v[2] /= n; _v[3] /= n; }
|
||||
return *this;
|
||||
}
|
||||
/// Homogeneous normalization (division by W)
|
||||
inline Point4 & HomoNormalize(){
|
||||
if (_v[3]!=0.0) { _v[0] /= _v[3]; _v[1] /= _v[3]; _v[2] /= _v[3]; _v[3]=1.0; }
|
||||
return *this;
|
||||
};
|
||||
{
|
||||
T n = sqrt(_v[0]*_v[0] + _v[1]*_v[1] + _v[2]*_v[2] + _v[3]*_v[3] );
|
||||
if(n>0.0) { _v[0] /= n; _v[1] /= n; _v[2] /= n; _v[3] /= n; }
|
||||
return *this;
|
||||
}
|
||||
/// Homogeneous normalization (division by W)
|
||||
inline Point4 & HomoNormalize(){
|
||||
if (_v[3]!=0.0) { _v[0] /= _v[3]; _v[1] /= _v[3]; _v[2] /= _v[3]; _v[3]=1.0; }
|
||||
return *this;
|
||||
};
|
||||
|
||||
//@}
|
||||
|
||||
//@{
|
||||
/** @name Comparison operators (lexicographical order)
|
||||
**/
|
||||
inline bool operator == ( const Point4& p ) const
|
||||
{
|
||||
return _v[0]==p._v[0] && _v[1]==p._v[1] && _v[2]==p._v[2] && _v[3]==p._v[3];
|
||||
}
|
||||
inline bool operator != ( const Point4 & p ) const
|
||||
{
|
||||
return _v[0]!=p._v[0] || _v[1]!=p._v[1] || _v[2]!=p._v[2] || _v[3]!=p._v[3];
|
||||
}
|
||||
inline bool operator < ( Point4 const & p ) const
|
||||
{
|
||||
return (_v[3]!=p._v[3])?(_v[3]<p._v[3]):
|
||||
(_v[2]!=p._v[2])?(_v[2]<p._v[2]):
|
||||
(_v[1]!=p._v[1])?(_v[1]<p._v[1]):
|
||||
(_v[0]<p._v[0]);
|
||||
}
|
||||
inline bool operator > ( const Point4 & p ) const
|
||||
{
|
||||
return (_v[3]!=p._v[3])?(_v[3]>p._v[3]):
|
||||
(_v[2]!=p._v[2])?(_v[2]>p._v[2]):
|
||||
(_v[1]!=p._v[1])?(_v[1]>p._v[1]):
|
||||
(_v[0]>p._v[0]);
|
||||
}
|
||||
inline bool operator <= ( const Point4 & p ) const
|
||||
{
|
||||
return (_v[3]!=p._v[3])?(_v[3]< p._v[3]):
|
||||
(_v[2]!=p._v[2])?(_v[2]< p._v[2]):
|
||||
(_v[1]!=p._v[1])?(_v[1]< p._v[1]):
|
||||
(_v[0]<=p._v[0]);
|
||||
}
|
||||
inline bool operator >= ( const Point4 & p ) const
|
||||
{
|
||||
return (_v[3]!=p._v[3])?(_v[3]> p._v[3]):
|
||||
(_v[2]!=p._v[2])?(_v[2]> p._v[2]):
|
||||
(_v[1]!=p._v[1])?(_v[1]> p._v[1]):
|
||||
(_v[0]>=p._v[0]);
|
||||
}
|
||||
inline bool operator == ( const Point4& p ) const
|
||||
{
|
||||
return _v[0]==p._v[0] && _v[1]==p._v[1] && _v[2]==p._v[2] && _v[3]==p._v[3];
|
||||
}
|
||||
inline bool operator != ( const Point4 & p ) const
|
||||
{
|
||||
return _v[0]!=p._v[0] || _v[1]!=p._v[1] || _v[2]!=p._v[2] || _v[3]!=p._v[3];
|
||||
}
|
||||
inline bool operator < ( Point4 const & p ) const
|
||||
{
|
||||
return (_v[3]!=p._v[3])?(_v[3]<p._v[3]):
|
||||
(_v[2]!=p._v[2])?(_v[2]<p._v[2]):
|
||||
(_v[1]!=p._v[1])?(_v[1]<p._v[1]):
|
||||
(_v[0]<p._v[0]);
|
||||
}
|
||||
inline bool operator > ( const Point4 & p ) const
|
||||
{
|
||||
return (_v[3]!=p._v[3])?(_v[3]>p._v[3]):
|
||||
(_v[2]!=p._v[2])?(_v[2]>p._v[2]):
|
||||
(_v[1]!=p._v[1])?(_v[1]>p._v[1]):
|
||||
(_v[0]>p._v[0]);
|
||||
}
|
||||
inline bool operator <= ( const Point4 & p ) const
|
||||
{
|
||||
return (_v[3]!=p._v[3])?(_v[3]< p._v[3]):
|
||||
(_v[2]!=p._v[2])?(_v[2]< p._v[2]):
|
||||
(_v[1]!=p._v[1])?(_v[1]< p._v[1]):
|
||||
(_v[0]<=p._v[0]);
|
||||
}
|
||||
inline bool operator >= ( const Point4 & p ) const
|
||||
{
|
||||
return (_v[3]!=p._v[3])?(_v[3]> p._v[3]):
|
||||
(_v[2]!=p._v[2])?(_v[2]> p._v[2]):
|
||||
(_v[1]!=p._v[1])?(_v[1]> p._v[1]):
|
||||
(_v[0]>=p._v[0]);
|
||||
}
|
||||
//@}
|
||||
|
||||
//@{
|
||||
|
@ -316,10 +316,10 @@ public:
|
|||
}
|
||||
inline T dot( const Point4 & p ) const { return (*this) * p; }
|
||||
inline Point4 operator ^ ( const Point4& /*p*/ ) const
|
||||
{
|
||||
assert(0);// not defined by two vectors (only put for metaprogramming)
|
||||
return Point4();
|
||||
}
|
||||
{
|
||||
assert(0);// not defined by two vectors (only put for metaprogramming)
|
||||
return Point4();
|
||||
}
|
||||
|
||||
/// slower version, more stable (double precision only)
|
||||
T StableDot ( const Point4<T> & p ) const
|
||||
|
@ -331,11 +331,11 @@ public:
|
|||
frexp( double(k0), &exp0 );frexp( double(k1), &exp1 );
|
||||
frexp( double(k2), &exp2 );frexp( double(k3), &exp3 );
|
||||
|
||||
if (exp0>exp1) { math::Swap(k0,k1); math::Swap(exp0,exp1); }
|
||||
if (exp2>exp3) { math::Swap(k2,k3); math::Swap(exp2,exp3); }
|
||||
if (exp0>exp2) { math::Swap(k0,k2); math::Swap(exp0,exp2); }
|
||||
if (exp1>exp3) { math::Swap(k1,k3); math::Swap(exp1,exp3); }
|
||||
if (exp2>exp3) { math::Swap(k2,k3); math::Swap(exp2,exp3); }
|
||||
if (exp0>exp1) { std::swap(k0,k1); std::swap(exp0,exp1); }
|
||||
if (exp2>exp3) { std::swap(k2,k3); std::swap(exp2,exp3); }
|
||||
if (exp0>exp2) { std::swap(k0,k2); std::swap(exp0,exp2); }
|
||||
if (exp1>exp3) { std::swap(k1,k3); std::swap(exp1,exp3); }
|
||||
if (exp2>exp3) { std::swap(k2,k3); std::swap(exp2,exp3); }
|
||||
|
||||
return ( (k0 + k1) + k2 ) +k3;
|
||||
}
|
||||
|
@ -363,19 +363,19 @@ inline T Norm( const Point4<T> & p )
|
|||
template <class T>
|
||||
inline T SquaredNorm( const Point4<T> & p )
|
||||
{
|
||||
return p.SquaredNorm();
|
||||
return p.SquaredNorm();
|
||||
}
|
||||
|
||||
template <class T>
|
||||
inline T Distance( const Point4<T> & p1, const Point4<T> & p2 )
|
||||
{
|
||||
return Norm(p1-p2);
|
||||
return Norm(p1-p2);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
inline T SquaredDistance( const Point4<T> & p1, const Point4<T> & p2 )
|
||||
{
|
||||
return SquaredNorm(p1-p2);
|
||||
return SquaredNorm(p1-p2);
|
||||
}
|
||||
|
||||
/// slower version of dot product, more stable (double precision only)
|
||||
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@ -88,13 +88,13 @@ public:
|
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const Point4 &y = *this;
|
||||
|
||||
res[0] = y[1]*x[2]*z[3]-y[1]*x[3]*z[2]-x[1]*y[2]*z[3]+
|
||||
x[1]*y[3]*z[2]+z[1]*y[2]*x[3]-z[1]*y[3]*x[2];
|
||||
x[1]*y[3]*z[2]+z[1]*y[2]*x[3]-z[1]*y[3]*x[2];
|
||||
res[1] = y[0]*x[3]*z[2]-z[0]*y[2]*x[3]-y[0]*x[2]*
|
||||
z[3]+z[0]*y[3]*x[2]+x[0]*y[2]*z[3]-x[0]*y[3]*z[2];
|
||||
z[3]+z[0]*y[3]*x[2]+x[0]*y[2]*z[3]-x[0]*y[3]*z[2];
|
||||
res[2] = -y[0]*z[1]*x[3]+x[0]*z[1]*y[3]+y[0]*x[1]*
|
||||
z[3]-x[0]*y[1]*z[3]-z[0]*x[1]*y[3]+z[0]*y[1]*x[3];
|
||||
z[3]-x[0]*y[1]*z[3]-z[0]*x[1]*y[3]+z[0]*y[1]*x[3];
|
||||
res[3] = -z[0]*y[1]*x[2]-y[0]*x[1]*z[2]+x[0]*y[1]*
|
||||
z[2]+y[0]*z[1]*x[2]-x[0]*z[1]*y[2]+z[0]*x[1]*y[2];
|
||||
z[2]+y[0]*z[1]*x[2]-x[0]*z[1]*y[2]+z[0]*x[1]*y[2];
|
||||
return res;
|
||||
}
|
||||
|
||||
|
@ -117,11 +117,11 @@ public:
|
|||
frexp( double(k0), &exp0 );frexp( double(k1), &exp1 );
|
||||
frexp( double(k2), &exp2 );frexp( double(k3), &exp3 );
|
||||
|
||||
if (exp0>exp1) { math::Swap(k0,k1); math::Swap(exp0,exp1); }
|
||||
if (exp2>exp3) { math::Swap(k2,k3); math::Swap(exp2,exp3); }
|
||||
if (exp0>exp2) { math::Swap(k0,k2); math::Swap(exp0,exp2); }
|
||||
if (exp1>exp3) { math::Swap(k1,k3); math::Swap(exp1,exp3); }
|
||||
if (exp2>exp3) { math::Swap(k2,k3); math::Swap(exp2,exp3); }
|
||||
if (exp0>exp1) { std::swap(k0,k1); std::swap(exp0,exp1); }
|
||||
if (exp2>exp3) { std::swap(k2,k3); std::swap(exp2,exp3); }
|
||||
if (exp0>exp2) { std::swap(k0,k2); std::swap(exp0,exp2); }
|
||||
if (exp1>exp3) { std::swap(k1,k3); std::swap(exp1,exp3); }
|
||||
if (exp2>exp3) { std::swap(k2,k3); std::swap(exp2,exp3); }
|
||||
|
||||
return ( (k0 + k1) + k2 ) +k3;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue