[SIMPLEXplus promotion]
This modification removes the old way to define simplexes (already deprecated and unsupported). In the following SIMPLEX = [vertex|edge|face|tetrahedron] All the stuff that was in vcg/simplex/SIMPLEXplus/ has now been promoted to vcg/simplex/ Details: - the folder vcg/simplex/SIMPLEX/with has been removed - the file vcg/simplex/SIMPLEX/base.h has been renamed into vcg/simplex/SIMPLEX/base_old.h - the content of vcg/simplex/SIMPLEXplus/ has been moved into vcg/simplex/SIMPLEX/ - the folder vcg/simplex/SIMPLEXplus/ has been removed Actions the update the code using vcglib: replace <vcg/simplex/SIMPLEXplus/*> with <vcg/simplex/SIMPLEX/*> in every include for MESHLAB users: already done along with this commit
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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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Revision 1.1 2007/05/09 10:31:53 ganovelli
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added
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****************************************************************************/
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#ifndef __VCG_TETRA_PLUS
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#define __VCG_TETRA_PLUS
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#include <vcg/space/point3.h>
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#include <vcg/space/texcoord2.h>
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#include <vcg/space/color4.h>
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#include <vcg/simplex/tetrahedronplus/component.h>
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namespace vcg {
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/*------------------------------------------------------------------*/
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/*
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The base class of all the recusive definition chain. It is just a container of the typenames of the various simplexes.
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These typenames must be known form all the derived classes.
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*/
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template <class BVT, class BET, class BFT, class BTT>
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class TetraTypeHolder{
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public:
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typedef BVT VertexType;
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typedef typename VertexType::CoordType CoordType;
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typedef typename VertexType::ScalarType ScalarType;
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typedef BET EdgeType;
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typedef BFT FaceType;
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typedef BTT TetraType;
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typedef BVT *VertPointer;
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typedef BET *EdgePointer;
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typedef BFT *FacePointer;
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typedef BTT *TetraPointer;
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static void Name(std::vector<std::string> & name){}
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// prot
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};
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/* The base class form which we start to add our components.
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it has the empty definition for all the standard members (coords, color flags)
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Note:
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in order to avoid both virtual classes and ambiguous definitions all
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the subsequent overrides must be done in a sequence of derivation.
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In other words we cannot derive and add in a single derivation step
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(with multiple ancestor), both the real (non-empty) normal and color but
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we have to build the type a step a time (deriving from a single ancestor at a time).
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*/
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template <class BVT, class BET=DumET, class BFT=DumFT, class BTT=DumTT>
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class TetraBase: public tetra::EmptyVertexRef<
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tetra::EmptyAdj<
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TetraTypeHolder <BVT, BET, BFT, BTT> > > {
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};
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// Metaprogramming Core
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template <class BVT, class BET, class BFT,class BTT,
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template <typename> class A>
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class TetraArity1: public A<TetraBase<BVT,BET,BFT,BTT> > {};
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template <class BVT, class BET, typename BFT, class BTT,
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template <typename> class A, template <typename> class B>
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class TetraArity2: public B<TetraArity1<BVT,BET,BFT,BTT, A> > {};
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template <class BVT, class BET, typename BFT,class BTT,
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template <typename> class A, template <typename> class B,
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template <typename> class C >
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class TetraArity3: public C<TetraArity2<BVT,BET,BFT,BTT, A, B> > {};
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template <class BVT, class BET, typename BFT,class BTT,
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template <typename> class A, template <typename> class B,
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template <typename> class C, template <typename> class D>
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class TetraArity4: public D<TetraArity3<BVT,BET,BFT,BTT, A, B, C> > {};
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template <class BVT, class BET, typename BFT,class BTT,
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template <typename> class A, template <typename> class B,
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template <typename> class C, template <typename> class D,
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template <typename> class E >
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class TetraArity5: public E<TetraArity4<BVT,BET,BFT,BTT, A, B, C, D> > {};
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template <class BVT, class BET, typename BFT,class BTT,
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template <typename> class A, template <typename> class B,
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template <typename> class C, template <typename> class D,
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template <typename> class E, template <typename> class F >
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class TetraArity6: public F<TetraArity5<BVT,BET,BFT,BTT, A, B, C, D, E> > {};
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template <class BVT, class BET, typename BFT,class BTT,
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template <typename> class A, template <typename> class B,
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template <typename> class C, template <typename> class D,
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template <typename> class E, template <typename> class F,
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template <typename> class G >
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class TetraArity7: public G<TetraArity6<BVT,BET,BFT,BTT, A, B, C, D, E, F> > {};
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template <class BVT, class BET, typename BFT,class BTT,
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template <typename> class A, template <typename> class B,
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template <typename> class C, template <typename> class D,
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template <typename> class E, template <typename> class F,
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template <typename> class G, template <typename> class H >
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class TetraArity8: public H<TetraArity7<BVT,BET,BFT,BTT, A, B, C, D, E, F, G> > {};
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/* The Real Big Face class;
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The class __FaceArityMax__ is the one that is the Last to be derived,
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and therefore is the only one to know the real members
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(after the many overrides) so all the functions with common behaviour
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using the members defined in the various Empty/nonEmpty component classes
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MUST be defined here.
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I.e. IsD() that uses the overridden Flags() member must be defined here.
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*/
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template <class BVT, class BET, typename BFT,class BTT,
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template <typename> class A, template <typename> class B,
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template <typename> class C, template <typename> class D,
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template <typename> class E, template <typename> class F,
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template <typename> class G, template <typename> class H,
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template <typename> class I >
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class TetraArityMax: public I<TetraArity8<BVT,BET,BFT,BTT, A, B, C, D, E, F, G, H> > {
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// ----- Flags stuff -----
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public:
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inline int & UberFlags ()
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{
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return this->Flags();
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}
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inline const int UberFlags() const
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{
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return this->Flags();
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}
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enum {
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DELETED = 0x00000001, // Face is deleted from the mesh
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NOTREAD = 0x00000002, // Face of the mesh is not readable
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NOTWRITE = 0x00000004, // Face of the mesh is not writable
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VISITED = 0x00000010, // Face has been visited. Usualy this is a per-algorithm used bit.
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SELECTED = 0x00000020, // Face is selected. Algorithms should try to work only on selected face (if explicitly requested)
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// Border _flags, it is assumed that BORDERi = BORDER0<<i
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BORDER0 = 0x00000040,
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BORDER1 = 0x00000080,
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BORDER2 = 0x00000100,
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BORDER3 = 0x00000200,
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// Crease _flags, it is assumed that FEATUREi = FEATURE0<<i
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// First user bit
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USER0 = 0x00004000
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};
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/// checks if the Face is deleted
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bool IsD() const {return (this->Flags() & DELETED) != 0;}
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/// checks if the Face is readable
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bool IsR() const {return (this->Flags() & NOTREAD) == 0;}
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/// checks if the Face is modifiable
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bool IsW() const {return (this->Flags() & NOTWRITE)== 0;}
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/// This funcion checks whether the Face is both readable and modifiable
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bool IsRW() const {return (this->Flags() & (NOTREAD | NOTWRITE)) == 0;}
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/// checks if the Face is Modified
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bool IsS() const {return (this->Flags() & SELECTED) != 0;}
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/// checks if the Face is Modified
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bool IsV() const {return (this->Flags() & VISITED) != 0;}
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/** Set the flag value
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@param flagp Valore da inserire nel flag
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*/
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void SetFlags(int flagp) {this->Flags()=flagp;}
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/** Set the flag value
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@param flagp Valore da inserire nel flag
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*/
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void ClearFlags() {this->Flags()=0;}
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/// deletes the Face from the mesh
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void SetD() {this->Flags() |=DELETED;}
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/// un-delete a Face
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void ClearD() {this->Flags() &=(~DELETED);}
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/// marks the Face as readable
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void SetR() {this->Flags() &=(~NOTREAD);}
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/// marks the Face as not readable
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void ClearR() {this->Flags() |=NOTREAD;}
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/// marks the Face as writable
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void SetW() {this->Flags() &=(~NOTWRITE);}
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/// marks the Face as notwritable
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void ClearW() {this->Flags() |=NOTWRITE;}
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/// select the Face
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void SetS() {this->Flags() |=SELECTED;}
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/// Un-select a Face
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void ClearS() {this->Flags() &= ~SELECTED;}
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/// select the Face
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void SetV() {this->Flags() |=VISITED;}
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/// Un-select a Face
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void ClearV() {this->Flags() &= ~VISITED;}
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/// This function checks if the face is selected
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bool IsB(int i) const {return (this->Flags() & (BORDER0<<i)) != 0;}
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/// This function select the face
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void SetB(int i) {this->Flags() |=(BORDER0<<i);}
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/// This funcion execute the inverse operation of SetS()
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void ClearB(int i) {this->Flags() &= (~(BORDER0<<i));}
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/// Return the first bit that is not still used
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static int &LastBitFlag()
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{
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static int b =USER0;
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return b;
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}
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/// allocate a bit among the flags that can be used by user.
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static inline int NewBitFlag()
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{
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LastBitFlag()=LastBitFlag()<<1;
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return LastBitFlag();
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}
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// de-allocate a bit among the flags that can be used by user.
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static inline bool DeleteBitFlag(int bitval)
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{
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if(LastBitFlag()==bitval) {
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LastBitFlag()= LastBitFlag()>>1;
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return true;
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}
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assert(0);
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return false;
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}
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/// This function checks if the given user bit is true
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bool IsUserBit(int userBit){return (this->Flags() & userBit) != 0;}
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/// This function set the given user bit
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void SetUserBit(int userBit){this->Flags() |=userBit;}
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/// This function clear the given user bit
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void ClearUserBit(int userBit){this->Flags() &= (~userBit);}
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template<class BoxType>
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void GetBBox( BoxType & bb ) const
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{
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bb.Set(this->P(0));
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bb.Add(this->P(1));
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bb.Add(this->P(2));
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}
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};
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template < typename T=int>
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class TetraDefaultDeriver : public T {};
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/*
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These are the three main classes that are used by the library user to define its own Facees.
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The user MUST specify the names of all the type involved in a generic complex.
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so for example when defining a Face of a trimesh you must know the name of the type of the edge and of the face.
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Typical usage example:
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A Face with coords, flags and normal for use in a standard trimesh:
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class MyFaceNf : public FaceSimp2< VertProto, EdgeProto, MyFaceNf, face::Flag, face::Normal3f > {};
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A Face with coords, and normal for use in a tetrahedral mesh AND in a standard trimesh:
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class TetraFace : public FaceSimp3< VertProto, EdgeProto, TetraFace, TetraProto, face::Coord3d, face::Normal3f > {};
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A summary of the components that can be added to a face (see components.h for details):
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VertexRef
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Mark //Incremental mark (int)
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VTAdj //Topology vertex face adjacency
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(pointers to next face in the ring of the vertex
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TTAdj //topology: face face adj
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pointers to adjacent faces
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*/
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template <class BVT, class BET, class BFT, class BTT,
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template <typename> class A = TetraDefaultDeriver, template <typename> class B = TetraDefaultDeriver,
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template <typename> class C = TetraDefaultDeriver, template <typename> class D = TetraDefaultDeriver,
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template <typename> class E = TetraDefaultDeriver, template <typename> class F = TetraDefaultDeriver,
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template <typename> class G = TetraDefaultDeriver, template <typename> class H = TetraDefaultDeriver,
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template <typename> class I = TetraDefaultDeriver >
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class TetraSimp3: public TetraArityMax<BVT,BET,BFT,BTT, A, B, C, D, E, F, G, H, I> {};
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class DumTT;
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template <class BVT, class BET, class BFT,
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template <typename> class A = TetraDefaultDeriver, template <typename> class B = TetraDefaultDeriver,
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template <typename> class C = TetraDefaultDeriver, template <typename> class D = TetraDefaultDeriver,
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template <typename> class E = TetraDefaultDeriver, template <typename> class F = TetraDefaultDeriver,
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template <typename> class G = TetraDefaultDeriver, template <typename> class H = TetraDefaultDeriver,
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template <typename> class I = TetraDefaultDeriver >
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class TetraSimp2: public TetraArityMax<BVT,BET,BFT,DumTT, A, B, C, D, E, F, G, H, I> {};
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}// end namespace
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#endif
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@ -1,267 +0,0 @@
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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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||||||
* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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|
||||||
* the Free Software Foundation; either version 2 of the License, or *
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||||||
* (at your option) any later version. *
|
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||||||
* *
|
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||||||
* This program is distributed in the hope that it will be useful, *
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||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
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||||||
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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||||||
* for more details. *
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||||||
* *
|
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||||||
****************************************************************************/
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||||||
/****************************************************************************
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||||||
History
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||||||
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$Log: not supported by cvs2svn $
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Revision 1.1 2007/05/09 10:31:53 ganovelli
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|
||||||
added
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||||||
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|
||||||
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||||||
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|
||||||
****************************************************************************/
|
|
||||||
#ifndef __VCG_TETRAHEDRON_PLUS_COMPONENT
|
|
||||||
#define __VCG_TETRAHEDRON_PLUS_COMPONENT
|
|
||||||
|
|
||||||
#include <vector>
|
|
||||||
#include <vcg/space/tetra3.h>
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|
||||||
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|
||||||
namespace vcg {
|
|
||||||
namespace tetra {
|
|
||||||
/*
|
|
||||||
Some naming Rules
|
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||||||
All the Components that can be added to a vertex should be defined in the namespace vert:
|
|
||||||
|
|
||||||
*/
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||||||
|
|
||||||
/*-------------------------- VERTEX ----------------------------------------*/
|
|
||||||
template <class T> class EmptyVertexRef: public T {
|
|
||||||
public:
|
|
||||||
// typedef typename T::VertexType VertexType;
|
|
||||||
// typedef typename T::CoordType CoordType;
|
|
||||||
inline typename T::VertexType * & V( const int j ) { assert(0); static typename T::VertexType *vp=0; return vp; }
|
|
||||||
inline typename T::VertexType * const & V( const int j ) const { assert(0); static typename T::VertexType *vp=0; return vp; }
|
|
||||||
inline typename T::VertexType * const cV( const int j ) const { assert(0); static typename T::VertexType *vp=0; return vp; }
|
|
||||||
inline typename T::CoordType & P( const int j ) { assert(0); static typename T::CoordType coord(0, 0, 0); return coord; }
|
|
||||||
inline const typename T::CoordType & P( const int j ) const { assert(0); static typename T::CoordType coord(0, 0, 0); return coord; }
|
|
||||||
inline const typename T::CoordType &cP( const int j ) const { assert(0); static typename T::CoordType coord(0, 0, 0); return coord; }
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|
||||||
static bool HasVertexRef() { return false; }
|
|
||||||
static void Name(std::vector<std::string> & name){T::Name(name);}
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|
||||||
|
|
||||||
};
|
|
||||||
template <class T> class VertexRef: public T {
|
|
||||||
public:
|
|
||||||
VertexRef(){
|
|
||||||
v[0]=0;
|
|
||||||
v[1]=0;
|
|
||||||
v[2]=0;
|
|
||||||
}
|
|
||||||
|
|
||||||
inline typename T::VertexType * & V( const int j ) { assert(j>=0 && j<4); return v[j]; }
|
|
||||||
inline typename T::VertexType * const & V( const int j ) const { assert(j>=0 && j<4); return v[j]; }
|
|
||||||
inline typename T::VertexType * const cV( const int j ) const { assert(j>=0 && j<4); return v[j]; }
|
|
||||||
|
|
||||||
// Shortcut per accedere ai punti delle facce
|
|
||||||
inline typename T::CoordType & P( const int j ) { assert(j>=0 && j<4); return v[j]->P(); }
|
|
||||||
inline const typename T::CoordType & P( const int j ) const { assert(j>=0 && j<4); return v[j]->cP(); }
|
|
||||||
inline const typename T::CoordType &cP( const int j ) const { assert(j>=0 && j<4); return v[j]->cP(); }
|
|
||||||
|
|
||||||
/** Return the pointer to the ((j+1)%3)-th vertex of the face.
|
|
||||||
@param j Index of the face vertex.
|
|
||||||
*/
|
|
||||||
inline typename T::VertexType * & V0( const int j ) { return V(j);}
|
|
||||||
inline typename T::VertexType * & V1( const int j ) { return V((j+1)%4);}
|
|
||||||
inline typename T::VertexType * & V2( const int j ) { return V((j+2)%4);}
|
|
||||||
inline const typename T::VertexType * const & V0( const int j ) const { return V(j);}
|
|
||||||
inline const typename T::VertexType * const & V1( const int j ) const { return V((j+1)%4);}
|
|
||||||
inline const typename T::VertexType * const & V2( const int j ) const { return V((j+2)%4);}
|
|
||||||
inline const typename T::VertexType * const & cV0( const int j ) const { return cV(j);}
|
|
||||||
inline const typename T::VertexType * const & cV1( const int j ) const { return cV((j+1)%4);}
|
|
||||||
inline const typename T::VertexType * const & cV2( const int j ) const { return cV((j+2)%4);}
|
|
||||||
|
|
||||||
/// Shortcut to get vertex values
|
|
||||||
inline typename T::CoordType & P0( const int j ) { return V(j)->P();}
|
|
||||||
inline typename T::CoordType & P1( const int j ) { return V((j+1)%4)->P();}
|
|
||||||
inline typename T::CoordType & P2( const int j ) { return V((j+2)%4)->P();}
|
|
||||||
inline const typename T::CoordType & P0( const int j ) const { return V(j)->P();}
|
|
||||||
inline const typename T::CoordType & P1( const int j ) const { return V((j+1)%4)->P();}
|
|
||||||
inline const typename T::CoordType & P2( const int j ) const { return V((j+2)%4)->P();}
|
|
||||||
inline const typename T::CoordType & cP0( const int j ) const { return cV(j)->P();}
|
|
||||||
inline const typename T::CoordType & cP1( const int j ) const { return cV((j+1)%4)->P();}
|
|
||||||
inline const typename T::CoordType & cP2( const int j ) const { return cV((j+2)%4)->P();}
|
|
||||||
|
|
||||||
inline typename T::VertexType * & UberV( const int j ) { assert(j>=0 && j<4); return v[j]; }
|
|
||||||
inline const typename T::VertexType * const & UberV( const int j ) const { assert(j>=0 && j<4); return v[j]; }
|
|
||||||
static bool HasVertexRef() { return true; }
|
|
||||||
static void Name(std::vector<std::string> & name){name.push_back(std::string("VertexRef"));T::Name(name);}
|
|
||||||
|
|
||||||
|
|
||||||
private:
|
|
||||||
typename T::VertexType *v[4];
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
/*------------------------- FACE NORMAL -----------------------------------------*/
|
|
||||||
template <class A, class T> class EmptyFaceNormal: public T {
|
|
||||||
public:
|
|
||||||
typedef ::vcg::Point3<A> NormalType;
|
|
||||||
/// Return the vector of Flags(), senza effettuare controlli sui bit
|
|
||||||
NormalType N(const int & ){ static int dummynormal(0); return dummynormal; }
|
|
||||||
const NormalType cN(const int & ) const { return 0; }
|
|
||||||
static bool HasFaceNormal() { return false; }
|
|
||||||
static bool HasFaceNormalOcc() { return false; }
|
|
||||||
static void Name(std::vector<std::string> & name){T::Name(name);}
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
template <class A, class T> class FaceNormal: public T {
|
|
||||||
public:
|
|
||||||
typedef ::vcg::Point3<A> NormalType;
|
|
||||||
|
|
||||||
NormalType N(const int & i){ assert((i>=0)&&(i < 4)); return _facenormals[i]; }
|
|
||||||
const NormalType cN(const int & i) const { assert((i>=0)&&(i < 4)); return _facenormals[i]; }
|
|
||||||
static bool HasFaceNormals() { return true; }
|
|
||||||
static bool HasFaceNormalOcc() { return false; }
|
|
||||||
static void Name(std::vector<std::string> & name){name.push_back(std::string("FaceNormal"));T::Name(name);}
|
|
||||||
|
|
||||||
private:
|
|
||||||
NormalType _facenormals[4];
|
|
||||||
};
|
|
||||||
|
|
||||||
template <class T> class FaceNormal3f: public FaceNormal<float,T>{
|
|
||||||
public:static void Name(std::vector<std::string> & name){name.push_back(std::string("FaceNormal3f"));T::Name(name);} };
|
|
||||||
|
|
||||||
template <class T> class FaceNormal3d: public FaceNormal<double,T>{
|
|
||||||
public:static void Name(std::vector<std::string> & name){name.push_back(std::string("FaceNormal3d"));T::Name(name);} };
|
|
||||||
|
|
||||||
/*------------------------- FLAGS -----------------------------------------*/
|
|
||||||
template <class T> class EmptyBitFlags: public T {
|
|
||||||
public:
|
|
||||||
/// Return the vector of Flags(), senza effettuare controlli sui bit
|
|
||||||
int &Flags() { static int dummyflags(0); return dummyflags; }
|
|
||||||
const int Flags() const { return 0; }
|
|
||||||
static bool HasFlags() { return false; }
|
|
||||||
static bool HasFlagsOcc() { return false; }
|
|
||||||
static void Name(std::vector<std::string> & name){T::Name(name);}
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
template <class T> class BitFlags: public T {
|
|
||||||
public:
|
|
||||||
BitFlags(){_flags=0;}
|
|
||||||
int &Flags() {return _flags; }
|
|
||||||
const int Flags() const {return _flags; }
|
|
||||||
static bool HasFlags() { return true; }
|
|
||||||
static void Name(std::vector<std::string> & name){name.push_back(std::string("BitFlags"));T::Name(name);}
|
|
||||||
|
|
||||||
|
|
||||||
private:
|
|
||||||
int _flags;
|
|
||||||
};
|
|
||||||
/*-------------------------- INCREMENTAL MARK ----------------------------------------*/
|
|
||||||
|
|
||||||
template <class T> class EmptyMark: public T {
|
|
||||||
public:
|
|
||||||
typedef int MarkType;
|
|
||||||
static bool HasMark() { return false; }
|
|
||||||
static bool HasMarkOcc() { return false; }
|
|
||||||
inline void InitIMark() { }
|
|
||||||
inline int & IMark() { assert(0); static int tmp=-1; return tmp;}
|
|
||||||
inline const int IMark() const {return 0;}
|
|
||||||
static void Name(std::vector<std::string> & name){T::Name(name);}
|
|
||||||
|
|
||||||
};
|
|
||||||
template <class T> class Mark: public T {
|
|
||||||
public:
|
|
||||||
static bool HasMark() { return true; }
|
|
||||||
static bool HasMarkOcc() { return true; }
|
|
||||||
inline void InitIMark() { _imark = 0; }
|
|
||||||
inline int & IMark() { return _imark;}
|
|
||||||
inline const int & IMark() const {return _imark;}
|
|
||||||
static void Name(std::vector<std::string> & name){name.push_back(std::string("Mark"));T::Name(name);}
|
|
||||||
|
|
||||||
private:
|
|
||||||
int _imark;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
/*----------------------------- VTADJ ------------------------------*/
|
|
||||||
|
|
||||||
template <class T> class EmptyAdj: public T {
|
|
||||||
public:
|
|
||||||
typedef int VFAdjType;
|
|
||||||
typename T::TetraPointer & VTp( const int ) { static typename T::TetraPointer tp=0; return tp; }
|
|
||||||
typename T::TetraPointer const cVTp( const int ) const { static typename T::TetraPointer const tp=0; return tp; }
|
|
||||||
typename T::TetraPointer & TTp( const int ) { static typename T::TetraPointer tp=0; return tp; }
|
|
||||||
typename T::TetraPointer const cTTp( const int ) const { static typename T::TetraPointer const tp=0; return tp; }
|
|
||||||
char & VTi( const int j ) { static char z=0; return z; }
|
|
||||||
char & TTi( const int j ) { static char z=0; return z; }
|
|
||||||
static bool HasVTAdjacency() { return false; }
|
|
||||||
static bool HasTTAdjacency() { return false; }
|
|
||||||
static bool HasTTAdjacencyOcc() { return false; }
|
|
||||||
static bool HasVTAdjacencyOcc() { return false; }
|
|
||||||
static void Name( std::vector< std::string > & name ){ T::Name(name); }
|
|
||||||
};
|
|
||||||
|
|
||||||
template <class T> class VTAdj: public T {
|
|
||||||
public:
|
|
||||||
VTAdj() { _vtp[0]=0; _vtp[1]=0; _vtp[2]=0; _vtp[3]=0; }
|
|
||||||
typename T::TetraPointer & VTp( const int j ) { assert( j >= 0 && j < 4 ); return _vtp[j]; }
|
|
||||||
typename T::TetraPointer const VTp( const int j ) const { assert( j >= 0 && j < 4 ); return _vtp[j]; }
|
|
||||||
typename T::TetraPointer const cVTp( const int j ) const { assert( j >= 0 && j < 4 ); return _vtp[j]; }
|
|
||||||
char & VTi( const int j ) { return _vti[j]; }
|
|
||||||
const char & cVTi( const int j ) const { return _vti[j]; }
|
|
||||||
static bool HasVTAdjacency() { return true; }
|
|
||||||
static bool HasVTAdjacencyOcc() { return false; }
|
|
||||||
static void Name( std::vector< std::string > & name ) { name.push_back( std::string("VTAdj") ); T::Name(name); }
|
|
||||||
|
|
||||||
private:
|
|
||||||
typename T::TetraPointer _vtp[4];
|
|
||||||
char _vti[4];
|
|
||||||
};
|
|
||||||
|
|
||||||
/*----------------------------- TTADJ ------------------------------*/
|
|
||||||
|
|
||||||
template <class T> class TTAdj: public T {
|
|
||||||
public:
|
|
||||||
TTAdj(){
|
|
||||||
_ttp[0]=0;
|
|
||||||
_ttp[1]=0;
|
|
||||||
_ttp[2]=0;
|
|
||||||
_ttp[3]=0;
|
|
||||||
}
|
|
||||||
typename T::TetraPointer &TTp(const int j) { assert(j>=0 && j<4); return _ttp[j]; }
|
|
||||||
typename T::TetraPointer const TTp(const int j) const { assert(j>=0 && j<4); return _ttp[j]; }
|
|
||||||
typename T::TetraPointer const cTTp(const int j) const { assert(j>=0 && j<4); return _ttp[j]; }
|
|
||||||
char &TTi(const int j) { return _tti[j]; }
|
|
||||||
const char &cTTi(const int j) const { return _tti[j]; }
|
|
||||||
|
|
||||||
typename T::TetraPointer &TTp1( const int j ) { return TTp((j+1)%4);}
|
|
||||||
typename T::TetraPointer &TTp2( const int j ) { return TTp((j+2)%4);}
|
|
||||||
typename T::TetraPointer const TTp1( const int j ) const { return TTp((j+1)%4);}
|
|
||||||
typename T::TetraPointer const TTp2( const int j ) const { return TTp((j+2)%4);}
|
|
||||||
|
|
||||||
bool IsBorderF(const int & i) const { assert( (i>=0) && (i < 4)); { return TTp(i) == this;}}
|
|
||||||
|
|
||||||
static bool HasTTAdjacency() { return true; }
|
|
||||||
static bool HasTTAdjacencyOcc() { return false; }
|
|
||||||
static void Name(std::vector<std::string> & name){name.push_back(std::string("TTAdj"));T::Name(name);}
|
|
||||||
|
|
||||||
private:
|
|
||||||
typename T::TetraPointer _ttp[4] ;
|
|
||||||
char _tti[4] ;
|
|
||||||
};
|
|
||||||
|
|
||||||
} // end namespace vert
|
|
||||||
}// end namespace vcg
|
|
||||||
#endif
|
|
Loading…
Reference in New Issue