Added RemoveTVertexByCollapse and RemoveTVertexByFlip methods

This commit is contained in:
Paolo Cignoni 2009-03-11 16:43:16 +00:00
parent 946ae834b8
commit 04e2464e3d
1 changed files with 89 additions and 0 deletions

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@ -228,6 +228,8 @@ Initial Release
#include<vcg/complex/trimesh/allocate.h>
#include<vcg/complex/trimesh/update/selection.h>
#include<vcg/complex/trimesh/update/flag.h>
#include <vcg/complex/trimesh/update/topology.h>
#include <vcg/space/triangle3.h>
namespace vcg {
@ -245,6 +247,7 @@ class ConnectedIterator
typedef typename MeshType::FacePointer FacePointer;
typedef typename MeshType::FaceIterator FaceIterator;
typedef typename MeshType::FaceContainer FaceContainer;
typedef typename vcg::Box3<ScalarType> Box3Type;
public:
@ -1103,6 +1106,92 @@ private:
}
}
static int RemoveTVertexByFlip(MeshType &m, float threshold=40, bool repeat=true)
{
assert(m.HasFFTopology());
assert(m.HasPerVertexMark());
//Counters for logging and convergence
int count, total = 0;
do {
tri::UpdateTopology<CMeshO>::FaceFace(m);
m.UnMarkAll();
count = 0;
//detection stage
for(unsigned int index = 0 ; index < m.face.size(); ++index )
{
CMeshO::FacePointer f = &(m.face[index]); float sides[3]; Point3<float> dummy;
sides[0] = Distance(f->P(0), f->P(1)); sides[1] = Distance(f->P(1), f->P(2)); sides[2] = Distance(f->P(2), f->P(0));
int i = std::find(sides, sides+3, std::max( std::max(sides[0],sides[1]), sides[2])) - (sides);
if( m.IsMarked(f->V2(i) )) continue;
if( PSDist(f->P2(i),f->P(i),f->P1(i),dummy)*threshold <= sides[i] )
{
m.Mark(f->V2(i));
if(face::CheckFlipEdge<CMeshO::FaceType>( *f, i )) {
// Check if EdgeFlipping improves quality
CMeshO::FacePointer g = f->FFp(i); int k = f->FFi(i);
Triangle3<float> t1(f->P(i), f->P1(i), f->P2(i)), t2(g->P(k), g->P1(k), g->P2(k)),
t3(f->P(i), g->P2(k), f->P2(i)), t4(g->P(k), f->P2(i), g->P2(k));
if ( std::min( t1.QualityFace(), t2.QualityFace() ) < std::min( t3.QualityFace(), t4.QualityFace() ))
{
face::FlipEdge<CMeshO::FaceType>( *f, i );
++count; ++total;
}
}
}
}
tri::UpdateNormals<CMeshO>::PerFace(m);
}
while( repeat && count );
return total;
}
static int RemoveTVertexByCollapse(MeshType &m, float threshold=40, bool repeat=true)
{
assert(m.HasPerVertexMark());
//Counters for logging and convergence
int count, total = 0;
do {
m.UnMarkAll();
count = 0;
//detection stage
for(unsigned int index = 0 ; index < m.face.size(); ++index )
{
CMeshO::FacePointer f = &(m.face[index]); float sides[3]; Point3<float> dummy;
sides[0] = Distance(f->P(0), f->P(1)); sides[1] = Distance(f->P(1), f->P(2)); sides[2] = Distance(f->P(2), f->P(0));
int i = std::find(sides, sides+3, std::max( std::max(sides[0],sides[1]), sides[2])) - (sides);
if( m.IsMarked(f->V2(i) )) continue;
if( PSDist(f->P2(i),f->P(i),f->P1(i),dummy)*threshold <= sides[i] )
{
m.Mark(f->V2(i));
int j = Distance(dummy,f->P(i))<Distance(dummy,f->P1(i))?i:(i+1)%3;
f->P2(i) = f->P(j); m.Mark(f->V(j));
++count; ++total;
}
}
tri::Clean<CMeshO>::RemoveDuplicateVertex(m);
tri::Allocator<CMeshO>::CompactFaceVector(m);
tri::Allocator<CMeshO>::CompactVertexVector(m);
}
while( repeat && count );
return total;
}
static bool SelfIntersections(MeshType &m, std::vector<FaceType*> &ret)
{
//assert(FaceType::HasMark()); // Needed by the UG