Added perturbation to the voronoi seed relaxing
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@ -59,6 +59,9 @@ struct VoronoiProcessingParameter
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geodesicRelaxFlag = true;
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relaxOnlyConstrainedFlag=false;
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refinementRatio = 5.0f;
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seedPerturbationProbability=0;
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seedPerturbationAmount = 0.001f;
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}
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int colorStrategy;
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@ -82,6 +85,8 @@ struct VoronoiProcessingParameter
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/// triangulation that is dense enough to well approximate the voronoi diagram.
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/// reasonable values are in the range 4..10. It is used by PreprocessForVoronoi and this value
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/// says how many triangles you should expect in a voronoi region of a given radius.
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float seedPerturbationProbability; /// if true at each iteration step each seed has the given probability to be perturbed a little.
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float seedPerturbationAmount; /// As a bbox diag fraction (e.g. in the 0..1 range).
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// Convertion to Voronoi Diagram Parameters
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@ -109,6 +114,12 @@ class VoronoiProcessing
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typedef typename MeshType::FaceContainer FaceContainer;
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typedef typename tri::Geodesic<MeshType>::VertDist VertDist;
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static math::MarsenneTwisterRNG &RandomGenerator()
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{
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static math::MarsenneTwisterRNG rnd;
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return rnd;
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}
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public:
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typedef typename MeshType::template PerVertexAttributeHandle<VertexPointer> PerVertexPointerHandle;
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@ -1180,20 +1191,13 @@ static void FixVertexVector(MeshType &m, std::vector<VertexType *> &vertToFixVec
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}
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static int RestrictedVoronoiRelaxing(MeshType &m, std::vector<VertexType *> &seedVec,
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static int RestrictedVoronoiRelaxing(MeshType &m, std::vector<CoordType> &seedPosVec,
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std::vector<bool> &fixedVec,
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int relaxStep,
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VoronoiProcessingParameter &vpp,
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vcg::CallBackPos *cb=0)
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{
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PerVertexPointerHandle sources = tri::Allocator<MeshType>:: template GetPerVertexAttribute<VertexPointer> (m,"sources");
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PerVertexBoolHandle fixed = tri::Allocator<MeshType>:: template GetPerVertexAttribute<bool> (m,"fixed");
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PerVertexFloatHandle area = tri::Allocator<MeshType>:: template GetPerVertexAttribute<float> (m,"area");
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std::vector<bool> fixedVec;
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std::vector<CoordType> seedPosVec;
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for(size_t i=0;i<seedVec.size();++i){
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seedPosVec.push_back(seedVec[i]->P());
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fixedVec.push_back(fixed[seedVec[i]]);
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}
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for(VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi)
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area[vi]=0;
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@ -1207,7 +1211,7 @@ static int RestrictedVoronoiRelaxing(MeshType &m, std::vector<VertexType *> &see
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assert(m.vn > seedPosVec.size()*20);
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int i;
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ScalarType perturb = m.bbox.Diag()*vpp.seedPerturbationAmount;
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for(i=0;i<relaxStep;++i)
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{
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// Kdtree for the seeds must be rebuilt at each step;
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@ -1221,7 +1225,6 @@ static int RestrictedVoronoiRelaxing(MeshType &m, std::vector<VertexType *> &see
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ScalarType sqdist;
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seedTree.doQueryClosest(vi->P(),seedInd,sqdist);
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vi->Q()=sqrt(sqdist);
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sources[vi]=seedVec[seedInd];
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sumVec[seedInd].first+=area[vi];
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sumVec[seedInd].second+=vi->cP()*area[vi];
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}
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@ -1229,7 +1232,7 @@ static int RestrictedVoronoiRelaxing(MeshType &m, std::vector<VertexType *> &see
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vector<CoordType> newseedVec;
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vector<bool> newfixedVec;
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for(int i=0;i<seedPosVec.size();++i)
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for(size_t i=0;i<seedPosVec.size();++i)
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{
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if(fixedVec[i])
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{
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@ -1241,6 +1244,8 @@ static int RestrictedVoronoiRelaxing(MeshType &m, std::vector<VertexType *> &see
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if(sumVec[i].first != 0)
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{
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newseedVec.push_back(sumVec[i].second /ScalarType(sumVec[i].first));
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if(vpp.seedPerturbationProbability > RandomGenerator().generate01())
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newseedVec.back()+=math::GeneratePointInUnitBallUniform<ScalarType,math::MarsenneTwisterRNG>( RandomGenerator())*perturb;
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newfixedVec.push_back(false);
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}
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}
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@ -1249,8 +1254,7 @@ static int RestrictedVoronoiRelaxing(MeshType &m, std::vector<VertexType *> &see
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std::swap(fixedVec,newfixedVec);
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tri::UpdateColor<MeshType>::PerVertexQualityRamp(m);
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}
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SeedToVertexConversion(m,seedPosVec,seedVec);
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return relaxStep;
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}
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/// \brief Perform a Lloyd relaxation cycle over a mesh
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