Yet another cr lf mismatch
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@ -1,196 +1,194 @@
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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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||||
* Visual Computing Lab /\/| *
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||||
* ISTI - Italian National Research Council | *
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||||
* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
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||||
* *
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||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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||||
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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Revision 1.1 2004/02/24 21:36:42 cignoni
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grouped documentation, changed typenames and reflection mechanism
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Revision 1.1 2004/02/19 13:11:06 cignoni
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Initial commit
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****************************************************************************/
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namespace vcg {
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namespace tri {
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template <class AllocateMeshType>
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class Allocator
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{
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public:
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typedef AllocateMeshType MeshType;
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typedef typename MeshType::VertexPointer VertexPointer;
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typedef typename MeshType::VertexIterator VertexIterator;
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typedef typename MeshType::FacePointer FacePointer;
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typedef typename MeshType::FaceIterator FaceIterator;
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/* This class is used to */
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template<class SimplexPointerType>
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class PointerUpdater
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{
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public:
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void Clear();
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void Update(SimplexPointerType &vp);
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bool NeedUpdate();
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SimplexPointerType oldBase;
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SimplexPointerType newBase;
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};
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/** Function to add n vertices to the mesh. The second parameter hold a vector of
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pointers to pointer to elements of the mesh that should be updated after a
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possible vector realloc.
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@param n Il numero di vertici che si vuole aggiungere alla mesh.
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@param local_var Vettore di variabili locali che rappresentano puntatori a vertici.
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restituisce l'iteratore al primo elemento aggiunto.
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*/
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static VertexIterator AddVertices(MeshType &m,int n, PointerUpdater<VertexPointer> &pu)
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{
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VertexIterator last=m.vert.end();
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pu.Clear();
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if(m.vert.empty()) pu.oldBase=0; // if the vector is empty we cannot find the last valid element
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else pu.oldBase=&*m.vert.begin();
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for(int i=0; i<n; ++i)
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{
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m.vert.push_back(MeshType::VertexType());
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m.vert.back().ClearFlags();
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}
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m.vn+=n;
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pu.newBase = &*m.vert.begin();
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if(pu.NeedUpdate())
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{
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FaceIterator fi;
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for (fi=m.face.begin(); fi!=m.face.end(); ++fi)
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if(!(*fi).IsD())
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{
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pu.Update((*fi).V(0));
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pu.Update((*fi).V(1));
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pu.Update((*fi).V(2));
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}
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// e poiche' lo spazio e' cambiato si ricalcola anche last da zero
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if(last!=0)
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{
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last = m.vert.begin();
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advance(last,siz+1);
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}
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else last=m.vert.begin();
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}
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return last;// deve restituire l'iteratore alla prima faccia aggiunta;
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}
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static VertexIterator AddVertices(MeshType &m, int n)
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{
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PointerUpdater<VertexPointer> pu;
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return AddVertices(m, n,pu);
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}
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/** Function to add n faces to the mesh.
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@param n Il numero di facce che si vuole aggiungere alla mesh
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*/
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static FaceIterator AddFaces(MeshType &m, int n)
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{
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PointerUpdater<FacePointer> pu;
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return AddFaces(m,n,pu);
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}
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/** Function to add n faces to the mesh.
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NOTA: Aggiorna fn;
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The second parameter hold a vector of
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pointers to pointer to elements of the mesh that should be updated after a
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possible vector realloc.
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@param n Facce da aggiungere
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@param local_var Vettore di variabili locali che rappresentano puntatori a facce, occorre,
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perche' questi valori siano consistenti, aggiornarli ogni qual volta venga eseguito un resize
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del contenitore delle facce.
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*/
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static FaceIterator AddFaces(MeshType &m, int n, PointerUpdater<FacePointer> &pu)
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{
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FaceIterator last=m.vert.end();
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pu.Clear();
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if(m.face.empty()) pu.oldBase=0; // if the vector is empty we cannot find the last valid element
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else pu.oldBase=&*m.face.begin();
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unsigned int siz=0; for(int i=0; i<n; ++i)
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{
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m.face.push_back(MeshType::FaceType());
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m.face.back().ClearFlags();
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}
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m.fn+=n;
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pu.newBase = &*m.face.begin();
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FaceIterator oldbegin, newbegin;
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oldbegin = face.begin();
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FaceIterator last=face.end();
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if(face.empty()) last=0;
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else last--;
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unsigned int siz=0;
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MFTYPE dum;
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dum.Supervisor_Flags()=0;
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for(int i=0; i<n; ++i)
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face.push_back(dum);
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fn+=n;
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newbegin = face.begin();
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if(newbegin != oldbegin)// se e' cambiato lo spazio (vector abbastanza grande o lista)
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{
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if(MFTYPE::OBJ_TYPE & MFTYPE::OBJ_TYPE_A)
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{
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FaceIterator f;
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for (f=face.begin(); f!=face.end(); ++f)
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for(int k=0; k<(*f).size(); ++k)if(!(*f).IsD())
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(*f).F(k) = (*f).F(k)-&*oldbegin+&*newbegin;
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}
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vector<face_base **>::iterator jit;
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for(jit=local_var.begin(); jit!=local_var.end(); ++jit)
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if((**jit) !=0 ) **jit = **jit-&*oldbegin+&*newbegin;
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// deve restituire l'iteratore alla prima faccia aggiunta;
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if(last!=0)
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{
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last = face.begin();
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advance(last,siz+1);
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}
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else last=face.begin();
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}
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else //
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{ assert(newbegin == oldbegin);
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// se non e'cambiato lo spazio (vector abbastanza grande o lista)
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if(last==0) last = face.begin(); // se il vettore era vuoto si restituisce begin
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else advance(last,1); // altrimenti il primo dopo quello che era in precedenza l'ultimo valido.
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}
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return last;
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}
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}; // end class
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} // End Namespace TriMesh
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} // End Namespace vcg
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****************************************************************************/
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namespace vcg {
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namespace tri {
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template <class AllocateMeshType>
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class Allocator
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{
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public:
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typedef AllocateMeshType MeshType;
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typedef typename MeshType::VertexType VertexType;
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typedef typename MeshType::VertexPointer VertexPointer;
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typedef typename MeshType::VertexIterator VertexIterator;
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typedef typename MeshType::FaceType FaceType;
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typedef typename MeshType::FacePointer FacePointer;
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typedef typename MeshType::FaceIterator FaceIterator;
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/* This class is used when allocating new vertex and faces to update
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the pointer that can be changed when resizing the vector of vertex or faces.
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It can also be used to prevent any update of the various mesh fields
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(e.g. in case you are building all the connections by hand as in a importer);
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*/
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template<class SimplexPointerType>
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class PointerUpdater
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{
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public:
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void Clear(){newBase=oldBase=newEnd=oldEnd=0;preventUpdateFlag=false;};
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void Update(SimplexPointerType &vp)
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{
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vp=newBase+(vp-oldBase);
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}
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bool NeedUpdate() {if(newBase!=oldBase && !preventUpdateFlag) return true; else return false;}
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SimplexPointerType oldBase;
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SimplexPointerType newBase;
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SimplexPointerType newEnd;
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SimplexPointerType oldEnd;
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bool preventUpdateFlag; // when true no update is considered necessary.
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};
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/** Function to add n vertices to the mesh. The second parameter hold a vector of
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pointers to pointer to elements of the mesh that should be updated after a
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possible vector realloc.
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@param n Il numero di vertici che si vuole aggiungere alla mesh.
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@param local_var Vettore di variabili locali che rappresentano puntatori a vertici.
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restituisce l'iteratore al primo elemento aggiunto.
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*/
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static VertexIterator AddVertices(MeshType &m,int n, PointerUpdater<VertexPointer> &pu)
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{
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VertexIterator last=m.vert.end();
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pu.Clear();
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if(m.vert.empty()) pu.oldBase=0; // if the vector is empty we cannot find the last valid element
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else pu.oldBase=&*m.vert.begin();
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for(int i=0; i<n; ++i)
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{
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m.vert.push_back(MeshType::VertexType());
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m.vert.back().ClearFlags();
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}
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m.vn+=n;
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pu.newBase = &*m.vert.begin();
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if(pu.NeedUpdate())
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{
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FaceIterator fi;
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for (fi=m.face.begin(); fi!=m.face.end(); ++fi)
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if(!(*fi).IsD())
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{
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pu.Update((*fi).V(0));
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pu.Update((*fi).V(1));
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pu.Update((*fi).V(2));
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}
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// e poiche' lo spazio e' cambiato si ricalcola anche last da zero
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if(last!=0)
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{
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last = m.vert.begin();
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advance(last,n);
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}
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else last=m.vert.begin();
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}
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return last;// deve restituire l'iteratore alla prima faccia aggiunta;
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}
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static VertexIterator AddVertices(MeshType &m, int n)
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{
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PointerUpdater<VertexPointer> pu;
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return AddVertices(m, n,pu);
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}
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/** Function to add n faces to the mesh.
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@param n Il numero di facce che si vuole aggiungere alla mesh
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*/
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static FaceIterator AddFaces(MeshType &m, int n)
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{
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PointerUpdater<FacePointer> pu;
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return AddFaces(m,n,pu);
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}
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/** Function to add n faces to the mesh.
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NOTA: Aggiorna fn;
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*/
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static FaceIterator AddFaces(MeshType &m, int n, PointerUpdater<FacePointer> &pu)
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{
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FaceIterator last=m.face.end();
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pu.Clear();
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if(m.face.empty()) pu.oldBase=0; // if the vector is empty we cannot find the last valid element
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else pu.oldBase=&*m.face.begin();
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unsigned int siz=0; for(int i=0; i<n; ++i)
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{
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m.face.push_back(MeshType::FaceType());
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m.face.back().ClearFlags();
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}
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m.fn+=n;
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pu.newBase = &*m.face.begin();
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if(pu.NeedUpdate())
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{
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FaceIterator fi;
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for (fi=m.face.begin(); fi!=m.face.end(); ++fi)
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if(!(*fi).IsD())
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{
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if(FaceType::HasFFAdjacency())
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{
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pu.Update((*fi).F(0));
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pu.Update((*fi).F(1));
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pu.Update((*fi).F(2));
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}
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}
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VertexIterator vi;
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for (vi=m.vert.begin(); vi!=m.vert.end(); ++vi)
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if(!(*vi).IsD())
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{
|
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if(VertexType::HasVFAdjacency())
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{
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pu.Update((*fi).F(0));
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pu.Update((*fi).F(1));
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pu.Update((*fi).F(2));
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}
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}
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// e poiche' lo spazio e' cambiato si ricalcola anche last da zero
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if(last!=0)
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{
|
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last = m.face.begin();
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advance(last,n);
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}
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else last=m.face.begin();
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}
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return last;
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}
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}; // end class
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} // End Namespace TriMesh
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} // End Namespace vcg
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|
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@ -1,83 +1,118 @@
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/****************************************************************************
|
||||
* VCGLib o o *
|
||||
* Visual and Computer Graphics Library o o *
|
||||
* _ O _ *
|
||||
* Copyright(C) 2004 \/)\/ *
|
||||
* Visual Computing Lab /\/| *
|
||||
* ISTI - Italian National Research Council | *
|
||||
* \ *
|
||||
* All rights reserved. *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
|
||||
* for more details. *
|
||||
* *
|
||||
****************************************************************************/
|
||||
|
||||
bool Save_STL(const char * filename , bool binary =true, const char *objectname=0)
|
||||
{
|
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FILE *fp;
|
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|
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fp = fopen(filename,"wb");
|
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if(fp==0)
|
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return false;
|
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|
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if(binary)
|
||||
{
|
||||
// Write Header
|
||||
char *header="VCG ";
|
||||
if(objectname) strncpy(header,objectname,80);
|
||||
fwrite(header,80,1,fp);
|
||||
// write number of facets
|
||||
fwrite(&fn,1,sizeof(int),fp);
|
||||
face_iterator fi;
|
||||
Point3f p;
|
||||
unsigned short attributes=0;
|
||||
|
||||
for(fi=face.begin(); fi!=face.end(); ++fi) if( !(*fi).IsD() )
|
||||
{
|
||||
// For each triangle write the normal, the three coords and a short set to zero
|
||||
p.Import(vcg::NormalizedNormal((*fi).V(0)->P(), (*fi).V(1)->P(), (*fi).V(2)->P()));
|
||||
fwrite(p.V(),3,sizeof(float),fp);
|
||||
|
||||
for(int k=0;k<3;++k){
|
||||
p.Import((*fi).V(k)->P());
|
||||
fwrite(p.V(),3,sizeof(float),fp);
|
||||
}
|
||||
fwrite(&attributes,1,sizeof(short),fp);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(objectname) fprintf(fp,"solid %s\n",objectname);
|
||||
else fprintf(fp,"solid vcg\n");
|
||||
|
||||
Point3f p;
|
||||
face_iterator fi;
|
||||
for(fi=face.begin(); fi!=face.end(); ++fi) if( !(*fi).IsD() )
|
||||
{
|
||||
// For each triangle write the normal, the three coords and a short set to zero
|
||||
p.Import(vcg::NormalizedNormal((*fi).V(0)->P(), (*fi).V(1)->P(), (*fi).V(2)->P()));
|
||||
fprintf(fp," facet normal %13e %13e %13e\n",p[0],p[1],p[2]);
|
||||
fprintf(fp," outer loop\n");
|
||||
for(int k=0;k<3;++k){
|
||||
p.Import((*fi).V(k)->P());
|
||||
fprintf(fp," vertex %13e %13e %13e\n",p[0],p[1],p[2]);
|
||||
}
|
||||
fprintf(fp," endloop\n");
|
||||
fprintf(fp," endfacet\n");
|
||||
}
|
||||
fprintf(fp,"endsolid vcg\n");
|
||||
}
|
||||
fclose(fp);
|
||||
return true;
|
||||
}
|
||||
|
||||
//@}
|
||||
/****************************************************************************
|
||||
* VCGLib o o *
|
||||
* Visual and Computer Graphics Library o o *
|
||||
* _ O _ *
|
||||
* Copyright(C) 2004 \/)\/ *
|
||||
* Visual Computing Lab /\/| *
|
||||
* ISTI - Italian National Research Council | *
|
||||
* \ *
|
||||
* All rights reserved. *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
|
||||
* for more details. *
|
||||
* *
|
||||
****************************************************************************/
|
||||
|
||||
/****************************************************************************
|
||||
History
|
||||
|
||||
$Log: not supported by cvs2svn $
|
||||
Revision 1.3 2004/02/19 15:28:01 ponchio
|
||||
*** empty log message ***
|
||||
|
||||
Revision 1.2 2004/02/13 02:18:57 cignoni
|
||||
Edited Comments and GPL license
|
||||
|
||||
|
||||
****************************************************************************/
|
||||
|
||||
#ifndef __VCGLIB_EXPORT_STL
|
||||
#define __VCGLIB_EXPORT_STL
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
namespace vcg {
|
||||
namespace tri {
|
||||
namespace io {
|
||||
|
||||
template <class SaveMeshType>
|
||||
class ExporterSTL
|
||||
{
|
||||
public:
|
||||
static bool Save(SaveMeshType &m, const char * filename , bool binary =true, const char *objectname=0)
|
||||
{
|
||||
typedef typename SaveMeshType::FaceIterator FaceIterator;
|
||||
FILE *fp;
|
||||
|
||||
fp = fopen(filename,"wb");
|
||||
if(fp==0)
|
||||
return false;
|
||||
|
||||
if(binary)
|
||||
{
|
||||
// Write Header
|
||||
char *header="VCG ";
|
||||
if(objectname) strncpy(header,objectname,80);
|
||||
fwrite(header,80,1,fp);
|
||||
// write number of facets
|
||||
fwrite(&m.fn,1,sizeof(int),fp);
|
||||
Point3f p;
|
||||
unsigned short attributes=0;
|
||||
|
||||
FaceIterator fi;
|
||||
for(fi=m.face.begin(); fi!=m.face.end(); ++fi) if( !(*fi).IsD() )
|
||||
{
|
||||
// For each triangle write the normal, the three coords and a short set to zero
|
||||
p.Import(vcg::NormalizedNormal((*fi).V(0)->P(), (*fi).V(1)->P(), (*fi).V(2)->P()));
|
||||
fwrite(p.V(),3,sizeof(float),fp);
|
||||
|
||||
for(int k=0;k<3;++k){
|
||||
p.Import((*fi).V(k)->P());
|
||||
fwrite(p.V(),3,sizeof(float),fp);
|
||||
}
|
||||
fwrite(&attributes,1,sizeof(short),fp);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(objectname) fprintf(fp,"solid %s\n",objectname);
|
||||
else fprintf(fp,"solid vcg\n");
|
||||
|
||||
Point3f p;
|
||||
FaceIterator fi;
|
||||
for(fi=m.face.begin(); fi!=m.face.end(); ++fi) if( !(*fi).IsD() )
|
||||
{
|
||||
// For each triangle write the normal, the three coords and a short set to zero
|
||||
p.Import(vcg::NormalizedNormal((*fi).V(0)->P(), (*fi).V(1)->P(), (*fi).V(2)->P()));
|
||||
fprintf(fp," facet normal %13e %13e %13e\n",p[0],p[1],p[2]);
|
||||
fprintf(fp," outer loop\n");
|
||||
for(int k=0;k<3;++k){
|
||||
p.Import((*fi).V(k)->P());
|
||||
fprintf(fp," vertex %13e %13e %13e\n",p[0],p[1],p[2]);
|
||||
}
|
||||
fprintf(fp," endloop\n");
|
||||
fprintf(fp," endfacet\n");
|
||||
}
|
||||
fprintf(fp,"endsolid vcg\n");
|
||||
}
|
||||
fclose(fp);
|
||||
return true;
|
||||
}
|
||||
}; // end class
|
||||
|
||||
} // end Namespace tri
|
||||
} // end Namespace io
|
||||
} // end Namespace vcg
|
||||
|
||||
|
||||
//@}
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue