Added conversion to polygonal mesh and to edge mesh of the generated voronoi diagram.
Improved behavior for biased distance diagrams
This commit is contained in:
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eada2c02db
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@ -51,20 +51,39 @@ public:
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}; // end class ClusteringSampler
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struct VoronoiProcessingParameter
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{
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enum {
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None=0,
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DistanceFromSeed=1,
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DistanceFromBorder=2,
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RegionArea=3
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};
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template <class MeshType >
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VoronoiProcessingParameter()
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{
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colorStrategy = DistanceFromSeed;
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areaThresholdPerc=0;
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deleteUnreachedRegionFlag=false;
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}
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int colorStrategy;
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float areaThresholdPerc;
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bool deleteUnreachedRegionFlag;
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};
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template <class MeshType, class DistanceFunctor = EuclideanDistance<MeshType> >
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class VoronoiProcessing
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{
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typedef typename MeshType::CoordType CoordType;
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typedef typename MeshType::ScalarType ScalarType;
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typedef typename MeshType::VertexType VertexType;
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typedef typename MeshType::VertexPointer VertexPointer;
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typedef typename MeshType::VertexIterator VertexIterator;
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typedef typename MeshType::FacePointer FacePointer;
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typedef typename MeshType::FaceIterator FaceIterator;
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typedef typename MeshType::FaceType FaceType;
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typedef typename MeshType::FaceContainer FaceContainer;
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public:
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typedef typename MeshType::CoordType CoordType;
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typedef typename MeshType::ScalarType ScalarType;
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typedef typename MeshType::VertexType VertexType;
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typedef typename MeshType::VertexPointer VertexPointer;
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typedef typename MeshType::VertexIterator VertexIterator;
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typedef typename MeshType::FacePointer FacePointer;
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typedef typename MeshType::FaceIterator FaceIterator;
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typedef typename MeshType::FaceType FaceType;
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typedef typename MeshType::FaceContainer FaceContainer;
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public:
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// Given a vector of point3f it finds the closest vertices on the mesh.
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@ -94,7 +113,7 @@ static void SeedToVertexConversion(MeshType &m,std::vector<CoordType> &seedPVec,
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typedef typename MeshType::template PerVertexAttributeHandle<VertexPointer> PerVertexPointerHandle;
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typedef typename MeshType::template PerFaceAttributeHandle<VertexPointer> PerFacePointerHandle;
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static void ComputePerVertexSources(MeshType &m, std::vector<VertexType *> &seedVec)
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static void ComputePerVertexSources(MeshType &m, std::vector<VertexType *> &seedVec, DistanceFunctor &df)
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{
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tri::Allocator<MeshType>::DeletePerVertexAttribute(m,"sources"); // delete any conflicting handle regardless of the type...
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PerVertexPointerHandle vertexSources = tri::Allocator<MeshType>:: template AddPerVertexAttribute<VertexPointer> (m,"sources");
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@ -103,7 +122,8 @@ static void ComputePerVertexSources(MeshType &m, std::vector<VertexType *> &seed
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PerFacePointerHandle faceSources = tri::Allocator<MeshType>:: template AddPerFaceAttribute<VertexPointer> (m,"sources");
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assert(tri::Allocator<MeshType>::IsValidHandle(m,vertexSources));
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tri::Geodesic<MeshType>::Compute(m,seedVec,std::numeric_limits<ScalarType>::max(),0,&vertexSources);
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tri::Geodesic<MeshType>::Compute(m,seedVec,df,std::numeric_limits<ScalarType>::max(),0,&vertexSources);
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}
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static void VoronoiColoring(MeshType &m, std::vector<VertexType *> &seedVec, bool frontierFlag=true)
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@ -120,7 +140,9 @@ static void VoronoiColoring(MeshType &m, std::vector<VertexType *> &seedVec, boo
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std::pair<float,VertexPointer> zz(0.0f,static_cast<VertexPointer>(NULL));
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std::vector< std::pair<float,VertexPointer> > regionArea(m.vert.size(),zz);
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std::vector<VertexPointer> borderVec;
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GetAreaAndFrontier(m, sources, regionArea, borderVec);
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std::vector<FacePointer> cornerVec;
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std::vector<FacePointer> borderCornerVec;
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GetAreaAndFrontier(m, sources, regionArea, borderVec, cornerVec, borderCornerVec);
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tri::Geodesic<MeshType>::Compute(m,borderVec);
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}
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@ -231,98 +253,264 @@ static int FaceSelectRegion(MeshType &m, VertexPointer vp)
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return selCnt;
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}
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// find the vertexes of frontier faces
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// and compute Area of all the regions
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/// Given a mesh with geodesic sources for all vertexes
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/// (e.g. for all vertexes we know what is the corresponding voronoi region)
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/// we compute Area of all the regions
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/// Area is computed only for triangles that fully belong to a given source.
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static void GetAreaAndFrontier(MeshType &m, PerVertexPointerHandle &sources,
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std::vector< std::pair<float,VertexPointer> > ®ionArea,
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std::vector<VertexPointer> &borderVec)
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std::vector< std::pair<float,VertexPointer> > ®ionArea,
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std::vector<VertexPointer> &borderVec,
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std::vector<FacePointer> &cornerVec,
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std::vector<FacePointer> &borderCornerVec)
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{
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tri::UpdateFlags<MeshType>::VertexClearV(m);
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cornerVec.clear();
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borderVec.clear();
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for(FaceIterator fi=m.face.begin();fi!=m.face.end();++fi)
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{
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if( sources[(*fi).V(0)] != sources[(*fi).V(1)] ||
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sources[(*fi).V(0)] != sources[(*fi).V(2)] )
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VertexPointer s0 = sources[(*fi).V(0)];
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VertexPointer s1 = sources[(*fi).V(1)];
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VertexPointer s2 = sources[(*fi).V(2)];
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if((s0 != s1) || (s0 != s2) )
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{
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for(int i=0;i<3;++i)
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borderVec.push_back(fi->V(i));
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if(s1!=s2 && s0!=s1 && s0!=s2) {
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cornerVec.push_back(&*fi);
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}
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else
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{
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(*fi).V(i)->SetV();
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(*fi).V(i)->C() = Color4b::Black;
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for(int i=0;i<3;++i)
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{
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if(sources[(*fi).V0(i)] != sources[(*fi).V1(i)] && fi->IsB(i))
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borderCornerVec.push_back(&*fi);
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}
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}
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}
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else // the face belongs to a single region; accumulate area;
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{
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if(sources[(*fi).V(0)] != 0)
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if(s0 != 0)
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{
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int seedIndex = sources[(*fi).V(0)] - &*m.vert.begin();
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regionArea[seedIndex].first+=DoubleArea(*fi);
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regionArea[seedIndex].second=sources[(*fi).V(0)];
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int seedIndex = tri::Index(m,s0);
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regionArea[seedIndex].first+=DoubleArea(*fi)*0.5f;
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regionArea[seedIndex].second=s0;
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}
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}
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}
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}
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static void ConvertVoronoiDiagramToMesh(MeshType &m, MeshType &outM, MeshType &poly, std::vector<VertexType *> &seedVec, DistanceFunctor &df, VoronoiProcessingParameter &vpp )
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{
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typename MeshType::template PerVertexAttributeHandle<VertexPointer> sources;
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sources = tri::Allocator<MeshType>:: template GetPerVertexAttribute<VertexPointer> (m,"sources");
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tri::Geodesic<MeshType>::Compute(m,seedVec, df,std::numeric_limits<ScalarType>::max(),0,&sources);
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std::map<VertexPointer,int> seedMap;
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for(size_t i=0;i<seedVec.size();++i)
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seedMap[seedVec[i]]=i;
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std::pair<float,VertexPointer> zz(0.0f,VertexPointer(NULL));
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std::vector< std::pair<float,VertexPointer> > regionArea(m.vert.size(),zz);
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std::vector<VertexPointer> borderVec;
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std::vector<FacePointer> cornerVec;
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std::vector<FacePointer> borderCornerVec;
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GetAreaAndFrontier(m, sources, regionArea, borderVec, cornerVec, borderCornerVec);
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outM.Clear();
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poly.Clear();
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std::map<FacePointer,int> cornerMap;
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for(size_t i=0;i<cornerVec.size();++i)
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cornerMap[cornerVec[i]]=i;
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for(size_t i=0;i<borderCornerVec.size();++i)
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cornerMap[borderCornerVec[i]]=i;
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tri::Allocator<MeshType>::AddVertices(outM,seedVec.size()+cornerVec.size()+borderCornerVec.size());
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for(size_t i=0;i<seedVec.size();++i){
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outM.vert[i].P()=seedVec[i]->P();
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outM.vert[i].C()=Color4b::White;
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}
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int cOff = seedVec.size();
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for(size_t i=0;i<cornerVec.size();++i)
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{
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outM.vert[cOff+i].P()=vcg::Barycenter(*(cornerVec[i]));
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outM.vert[cOff+i].C()=Color4b::Gray;
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}
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int bcOff =seedVec.size()+cornerVec.size();
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for(size_t i=0;i<borderCornerVec.size();++i)
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outM.vert[bcOff+i].P()=vcg::Barycenter(*(borderCornerVec[i]));
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tri::Append<MeshType,MeshType>::MeshCopy(poly,outM);
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// There is a voronoi edge if there are two corner face that share two sources.
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// In such a case we add a pair of triangles with an edge connecting these two corner faces
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// and with the two involved sources
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std::map<std::pair<VertexPointer,VertexPointer>, FacePointer > VoronoiEdge;
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for(size_t i=0;i<cornerVec.size();++i)
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{
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for(int j=0;j<3;++j)
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{
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VertexPointer v0 = sources[cornerVec[i]->V0(j)];
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VertexPointer v1 = sources[cornerVec[i]->V1(j)];
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if(v1<v0) std::swap(v0,v1); assert(v1!=v0);
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if(VoronoiEdge[std::make_pair(v0,v1)] == 0)
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VoronoiEdge[std::make_pair(v0,v1)] = cornerVec[i];
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else
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{
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int otherCorner = cornerMap[VoronoiEdge[std::make_pair(v0,v1)]];
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VertexPointer corner0 = &(outM.vert[cOff+i]);
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VertexPointer corner1 = &(outM.vert[cOff+otherCorner]);
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FaceIterator fi;
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fi = tri::Allocator<MeshType>::AddFace(outM,&(outM.vert[seedMap[v0]]), corner0, corner1);
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fi->SetF(0); fi->SetF(2);
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fi = tri::Allocator<MeshType>::AddFace(outM,&(outM.vert[seedMap[v1]]), corner0, corner1);
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fi->SetF(0); fi->SetF(2);
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tri::Allocator<MeshType>::AddEdge(poly,&(poly.vert[tri::Index(outM,corner0)]),&(poly.vert[tri::Index(outM,corner1)]) );
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}
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}
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}
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// Collect the frontier vertexes
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borderVec.clear();
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for(VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi)
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if((*vi).IsV()) borderVec.push_back(&*vi);
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// Now build the boundary facets, e.g. the triangles with an edge on the boundary that connects two bordercorner face.
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for(size_t i=0;i<borderCornerVec.size();++i)
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{
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VertexPointer v0 = sources[borderCornerVec[i]->V(0)];
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VertexPointer v1 = sources[borderCornerVec[i]->V(1)];
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if(v1==v0) v1 = sources[borderCornerVec[i]->V(2)];
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if(v1<v0) std::swap(v0,v1); assert(v1!=v0);
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if(VoronoiEdge[std::make_pair(VertexPointer(0),v0)] == 0)
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VoronoiEdge[std::make_pair(VertexPointer(0),v0)] = borderCornerVec[i];
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else
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{
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int otherCorner = cornerMap[VoronoiEdge[std::make_pair(VertexPointer(0),v0)]];
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VertexPointer corner0 = &(outM.vert[bcOff+i]);
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VertexPointer corner1 = &(outM.vert[bcOff+otherCorner]);
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FaceIterator fi = tri::Allocator<MeshType>::AddFace(outM,&(outM.vert[seedMap[v0]]), corner0, corner1);
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fi->SetF(0);fi->SetF(2);
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}
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if(VoronoiEdge[std::make_pair(VertexPointer(0),v1)] == 0)
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VoronoiEdge[std::make_pair(VertexPointer(0),v1)] = borderCornerVec[i];
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else
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{
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int otherCorner = cornerMap[VoronoiEdge[std::make_pair(VertexPointer(0),v1)]];
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FaceIterator fi=tri::Allocator<MeshType>::AddFaces(outM,1);
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VertexPointer corner0 = &(outM.vert[bcOff+i]);
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VertexPointer corner1 = &(outM.vert[bcOff+otherCorner]);
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fi->V(0) = &(outM.vert[seedMap[v1]]);
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fi->V(1) = corner0;
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fi->V(2) = corner1;
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fi->SetF(0);fi->SetF(2);
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}
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if(VoronoiEdge[std::make_pair(v0,v1)] == 0)
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assert(0);
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else
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{
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int otherCorner = cornerMap[VoronoiEdge[std::make_pair(v0,v1)]];
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FaceIterator fi=tri::Allocator<MeshType>::AddFaces(outM,2);
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VertexPointer corner0 = &(outM.vert[bcOff+i]);
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VertexPointer corner1 = &(outM.vert[cOff+otherCorner]);
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fi->V(0) = &(outM.vert[seedMap[v0]]);
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fi->V(1) = corner0;
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fi->V(2) = corner1;
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fi->SetF(0);fi->SetF(2);
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tri::Allocator<MeshType>::AddEdge(poly,&(poly.vert[tri::Index(outM,corner0)]),&(poly.vert[tri::Index(outM,corner1)]) );
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++fi;
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fi->V(0) = &(outM.vert[seedMap[v1]]);
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fi->V(1) = corner0;
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fi->V(2) = corner1;
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fi->SetF(0);fi->SetF(2);
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tri::Allocator<MeshType>::AddEdge(poly,&(poly.vert[tri::Index(outM,corner0)]),&(poly.vert[tri::Index(outM,corner1)]) );
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}
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}
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}
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static void DeleteUnreachedRegions(MeshType &m, PerVertexPointerHandle &sources)
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{
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tri::UpdateFlags<MeshType>::VertexClearV(m);
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for(size_t i=0;i<m.vert.size();++i)
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if(sources[i]==0) m.vert[i].SetV();
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for(FaceIterator fi=m.face.begin(); fi!=m.face.end();++fi)
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if(fi->V(0)->IsV() || fi->V(1)->IsV() || fi->V(2)->IsV() )
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{
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face::VFDetach(*fi);
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tri::Allocator<MeshType>::DeleteFace(m,*fi);
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}
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// qDebug("Deleted faces not reached: %i -> %i",int(m.face.size()),m.fn);
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tri::Clean<MeshType>::RemoveUnreferencedVertex(m);
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tri::Allocator<MeshType>::CompactEveryVector(m);
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}
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static void VoronoiRelaxing(MeshType &m, std::vector<VertexType *> &seedVec, int relaxIter, int /*percentileClamping*/, vcg::CallBackPos *cb=0)
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static void VoronoiRelaxing(MeshType &m, std::vector<VertexType *> &seedVec, int relaxIter, DistanceFunctor &df, VoronoiProcessingParameter &vpp, vcg::CallBackPos *cb=0)
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{
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tri::RequireVFAdjacency(m);
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tri::UpdateFlags<MeshType>::FaceBorderFromVF(m);
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typename MeshType::template PerVertexAttributeHandle<VertexPointer> sources;
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sources = tri::Allocator<MeshType>:: template AddPerVertexAttribute<VertexPointer> (m,"sources");
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sources = tri::Allocator<MeshType>:: template GetPerVertexAttribute<VertexPointer> (m,"sources");
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for(int iter=0;iter<relaxIter;++iter)
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{
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if(cb) cb(iter*100/relaxIter,"Voronoi Lloyd Relaxation: First Partitioning");
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// first run: find for each point what is the closest to one of the seeds.
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tri::Geodesic<MeshType>::Compute(m,seedVec,std::numeric_limits<ScalarType>::max(),0,&sources);
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tri::Geodesic<MeshType>::Compute(m,seedVec, df,std::numeric_limits<ScalarType>::max(),0,&sources);
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if(vpp.colorStrategy == VoronoiProcessingParameter::DistanceFromSeed)
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tri::UpdateColor<MeshType>::PerVertexQualityRamp(m);
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// Delete all the (hopefully) small regions that have not been reached by the seeds;
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tri::UpdateFlags<MeshType>::VertexClearV(m);
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for(int i=0;i<m.vert.size();++i)
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if(sources[i]==0) m.vert[i].SetV();
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for(FaceIterator fi=m.face.begin(); fi!=m.face.end();++fi)
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if(fi->V(0)->IsV() || fi->V(1)->IsV() || fi->V(2)->IsV() )
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{
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face::VFDetach(*fi);
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tri::Allocator<MeshType>::DeleteFace(m,*fi);
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}
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// qDebug("Deleted faces not reached: %i -> %i",int(m.face.size()),m.fn);
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tri::Clean<MeshType>::RemoveUnreferencedVertex(m);
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tri::Allocator<MeshType>::CompactFaceVector(m);
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tri::Allocator<MeshType>::CompactVertexVector(m);
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if(vpp.deleteUnreachedRegionFlag)
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DeleteUnreachedRegions(m,sources);
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//static_cast<VertexPointer>(NULL) has been introduced just to avoid an error in the MSVS2010's compiler confusing pointer with int. You could use nullptr to avoid it, but it's not supported by all compilers.
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//The error should have been removed from MSVS2012
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std::pair<float,VertexPointer> zz(0.0f,static_cast<VertexPointer>(NULL));
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std::vector< std::pair<float,VertexPointer> > regionArea(m.vert.size(),zz);
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std::vector<VertexPointer> borderVec;
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std::vector<FacePointer> cornerVec;
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std::vector<FacePointer> borderCornerVec;
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GetAreaAndFrontier(m, sources, regionArea, borderVec);
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GetAreaAndFrontier(m, sources, regionArea, borderVec, cornerVec,borderCornerVec);
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// Smaller area region are discarded
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Distribution<float> H;
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for(size_t i=0;i<regionArea.size();++i)
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if(regionArea[i].second) H.Add(regionArea[i].first);
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float areaThreshold;
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if(iter==0) areaThreshold = H.Percentile(.1f);
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else areaThreshold = H.Percentile(.001f);
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//qDebug("We have found %i regions range (%f %f), avg area is %f, Variance is %f 10perc is %f",(int)seedVec.size(),H.Min(),H.Max(),H.Avg(),H.StandardDeviation(),areaThreshold);
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if(vpp.colorStrategy == VoronoiProcessingParameter::RegionArea)
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{
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float meshArea = tri::Stat<MeshType>::ComputeMeshArea(m);
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float expectedArea = meshArea/float(seedVec.size());
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for(size_t i=0;i<m.vert.size();++i)
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m.vert[i].C()=Color4b::ColorRamp(expectedArea *0.75f ,expectedArea*1.25f, regionArea[tri::Index(m,sources[i])].first);
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}
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float areaThreshold=0;
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if(vpp.areaThresholdPerc != 0) areaThreshold = H.Percentile(vpp.areaThresholdPerc);
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// qDebug("We have found %i regions range (%f %f), avg area is %f, Variance is %f 10perc is %f",(int)seedVec.size(),H.Min(),H.Max(),H.Avg(),H.StandardDeviation(),areaThreshold);
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if(cb) cb(iter*100/relaxIter,"Voronoi Lloyd Relaxation: Searching New Seeds");
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tri::Geodesic<MeshType>::Compute(m,borderVec);
|
||||
tri::UpdateColor<MeshType>::PerVertexQualityRamp(m);
|
||||
tri::Geodesic<MeshType>::Compute(m,borderVec,df);
|
||||
|
||||
if(vpp.colorStrategy == VoronoiProcessingParameter::DistanceFromBorder)
|
||||
tri::UpdateColor<MeshType>::PerVertexQualityRamp(m);
|
||||
|
||||
// Search the local maxima for each region and use them as new seeds
|
||||
std::vector< std::pair<float,VertexPointer> > seedMaxima(m.vert.size(),zz);
|
||||
for(VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi)
|
||||
{
|
||||
assert(sources[vi]!=0);
|
||||
int seedIndex = tri::Index(m,sources[vi]);
|
||||
if(seedMaxima[seedIndex].first < (*vi).Q())
|
||||
{
|
||||
|
@ -339,20 +527,24 @@ static void VoronoiRelaxing(MeshType &m, std::vector<VertexType *> &seedVec, int
|
|||
newSeeds.push_back(seedMaxima[i].second);
|
||||
}
|
||||
|
||||
tri::UpdateColor<MeshType>::PerVertexQualityRamp(m);
|
||||
for(size_t i=0;i<seedVec.size();++i)
|
||||
seedVec[i]->C() = Color4b::Black;
|
||||
|
||||
for(size_t i=0;i<borderVec.size();++i)
|
||||
borderVec[i]->C() = Color4b::Gray;
|
||||
|
||||
for(size_t i=0;i<cornerVec.size();++i)
|
||||
for(int j=0;j<3;++j)
|
||||
cornerVec[i]->V(j)->C() = Color4b::Green;
|
||||
|
||||
for(size_t i=0;i<seedVec.size();++i)
|
||||
seedVec[i]->C() = Color4b::Black;
|
||||
|
||||
swap(newSeeds,seedVec);
|
||||
|
||||
for(size_t i=0;i<seedVec.size();++i)
|
||||
seedVec[i]->C() = Color4b::White;
|
||||
}
|
||||
tri::Allocator<MeshType>::DeletePerVertexAttribute (m,"sources");
|
||||
|
||||
// tri::Allocator<MeshType>::DeletePerVertexAttribute (m,"sources");
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue