Heavily restructured. Now it use the new faceplus classes.
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@ -7,12 +7,13 @@
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using namespace std;
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// stuff to define the mesh
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#include <vcg/simplex/vertex/with/afvmvn.h>
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#include <vcg/simplex/vertexplus/base.h>
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#include <vcg/simplex/faceplus/base.h>
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#include <vcg/simplex/edge/edge.h>
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#include <vcg/math/quadric.h>
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#include <vcg/complex/trimesh/base.h>
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#include <vcg/math/quadric.h>
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#include <vcg/complex/trimesh/clean.h>
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#include <vcg/simplex/face/with/av.h>
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// io
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#include <wrap/io_trimesh/import.h>
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@ -20,6 +21,7 @@ using namespace std;
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// update
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#include <vcg/complex/trimesh/update/topology.h>
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// local optimization
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#include <vcg/complex/local_optimization.h>
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#include <vcg/complex/local_optimization/tri_edge_collapse_quadric.h>
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@ -27,37 +29,63 @@ using namespace std;
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using namespace vcg;
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using namespace tri;
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class MyEdge;
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class MyFace;
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class MyVertex;
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/**********************************************************
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Mesh Classes for Quadric Edge collapse based simplification
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// for edge collpases we need verteses with:
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// AF V->F adjacency
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// VM per vertex incremental mark
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// VN per vertex Normal
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// Moreover for using this vertex also in a quadric based collapse it must have also a Quadric member Q();
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class MyVertex:public vcg::VertexAFVMVNd<MyEdge , MyFace,DUMMYTETRATYPE>{
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For edge collpases we need verteses with:
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- V->F adjacency
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- per vertex incremental mark
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- per vertex Normal
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Moreover for using a quadric based collapse the vertex class
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must have also a Quadric member Q();
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Otherwise the user have to provide an helper function object
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to recover the quadric.
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******************************************************/
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// The class prototypes.
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class MyVertex;
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class MyEdge;
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class MyFace;
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class MyVertex : public VertexSimp2< MyVertex, MyEdge, MyFace,
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vert::VFAdj,
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vert::Coord3f,
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vert::Normal3f,
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vert::Mark,
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vert::BitFlags >{
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public:
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ScalarType w;
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vcg::math::Quadric<double>q;
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ScalarType & W(){return w;}
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vcg::math::Quadric<double> &Qd() {return q;}
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private:
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math::Quadric<double> q;
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};
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class MyEdge : public Edge<MyEdge,MyVertex> {
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public:
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inline MyEdge() {};
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inline MyEdge( MyVertex * v0, MyVertex * v1):Edge<MyEdge,MyVertex>(v0,v1){};
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inline MyEdge( Edge<MyEdge,MyVertex> &e):Edge<MyEdge,MyVertex>(e){};
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};
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class MyEdge : public Edge<MyEdge,MyVertex> {};
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class MyFace : public vcg::FaceAV<MyVertex,Edge<MyEdge,MyVertex> , MyFace>{};
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class MyMesh : public vcg::tri::TriMesh< std::vector<MyVertex>, std::vector<MyFace > >{};
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class MyFace : public FaceSimp2 < MyVertex, MyEdge, MyFace,
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face::VFAdj,
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face::VertexRef,
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face::BitFlags > {};
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/// the main mesh class
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class MyMesh : public vcg::tri::TriMesh<vector<MyVertex>, std::vector<MyFace> > {};
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class MyTriEdgeCollapse: public vcg::tri::TriEdgeCollapseQuadric< MyMesh, MyTriEdgeCollapse > {
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public:
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typedef vcg::tri::TriEdgeCollapseQuadric< MyMesh, MyTriEdgeCollapse > TECQ;
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typedef TECQ::EdgeType EdgeType;
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inline MyTriEdgeCollapse( const EdgeType &p, int i) :TECQ(p,i){}
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typedef MyMesh::VertexType::EdgeType EdgeType;
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inline MyTriEdgeCollapse( const EdgeType &p, int i) :TECQ(p,i){}
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};
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// mesh to simplify
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MyMesh mesh;
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void Usage()
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{
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printf(
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@ -90,6 +118,8 @@ void Usage()
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exit(-1);
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}
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// mesh to simplify
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MyMesh mesh;
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int main(int argc ,char**argv){
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if(argc<4) Usage();
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@ -103,11 +133,11 @@ if(argc<4) Usage();
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exit(-1);
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}
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printf("mesh loaded %d %d \n",mesh.vn,mesh.fn);
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MyTriEdgeCollapse::SetDefaultParams();
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MyTriEdgeCollapse::Params().QualityThr =.3;
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double TargetError=numeric_limits<double>::max();
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TriEdgeCollapseQuadricParameter qparams;
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MyTriEdgeCollapse::SetDefaultParams();
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qparams.QualityThr =.3;
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float TargetError=numeric_limits<float>::max();
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bool CleaningFlag =false;
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// parse command line.
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for(int i=4; i < argc;)
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@ -116,22 +146,22 @@ MyTriEdgeCollapse::SetDefaultParams();
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switch(argv[i][1])
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{
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case 'H' : MyTriEdgeCollapse::Params().SafeHeapUpdate=true; printf("Using Safe heap option\n"); break;
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case 'Q' : if(argv[i][2]=='y') { MyTriEdgeCollapse::Params().QualityCheck = true; printf("Using Quality Checking\n"); }
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else { MyTriEdgeCollapse::Params().QualityCheck = false; printf("NOT Using Quality Checking\n"); } break;
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case 'N' : if(argv[i][2]=='y') { MyTriEdgeCollapse::Params().NormalCheck = true; printf("Using Normal Deviation Checking\n"); }
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else { MyTriEdgeCollapse::Params().NormalCheck = false; printf("NOT Using Normal Deviation Checking\n"); } break;
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case 'O' : if(argv[i][2]=='y') { MyTriEdgeCollapse::Params().OptimalPlacement = true; printf("Using OptimalPlacement\n"); }
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else { MyTriEdgeCollapse::Params().OptimalPlacement = false; printf("NOT Using OptimalPlacement\n"); } break;
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case 'S' : if(argv[i][2]=='y') { MyTriEdgeCollapse::Params().ScaleIndependent = true; printf("Using ScaleIndependent\n"); }
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else { MyTriEdgeCollapse::Params().ScaleIndependent = false; printf("NOT Using ScaleIndependent\n"); } break;
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case 'B' : if(argv[i][2]=='y') { MyTriEdgeCollapse::Params().PreserveBoundary = true; printf("Preserving Boundary\n"); }
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else { MyTriEdgeCollapse::Params().PreserveBoundary = false; printf("NOT Preserving Boundary\n"); } break;
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case 'T' : if(argv[i][2]=='y') { MyTriEdgeCollapse::Params().PreserveTopology = true; printf("Preserving Topology\n"); }
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else { MyTriEdgeCollapse::Params().PreserveTopology = false; printf("NOT Preserving Topology\n"); } break;
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case 'q' : MyTriEdgeCollapse::Params().QualityThr = atof(argv[i]+2); printf("Setting Quality Thr to %f\n",atof(argv[i]+2)); break;
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case 'n' : MyTriEdgeCollapse::Params().NormalThr = atof(argv[i]+2)*M_PI/180.0; printf("Setting Normal Thr to %f deg\n",atof(argv[i]+2)); break;
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case 'b' : MyTriEdgeCollapse::Params().BoundaryWeight = atof(argv[i]+2); printf("Setting Boundary Weight to %f\n",atof(argv[i]+2)); break;
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case 'e' : TargetError = atof(argv[i]+2); printf("Setting TargetError to %g\n",atof(argv[i]+2)); break;
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case 'Q' : if(argv[i][2]=='y') { qparams.QualityCheck = true; printf("Using Quality Checking\n"); }
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else { qparams.QualityCheck = false; printf("NOT Using Quality Checking\n"); } break;
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case 'N' : if(argv[i][2]=='y') { qparams.NormalCheck = true; printf("Using Normal Deviation Checking\n"); }
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else { qparams.NormalCheck = false; printf("NOT Using Normal Deviation Checking\n"); } break;
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case 'O' : if(argv[i][2]=='y') { qparams.OptimalPlacement = true; printf("Using OptimalPlacement\n"); }
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else { qparams.OptimalPlacement = false; printf("NOT Using OptimalPlacement\n"); } break;
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case 'S' : if(argv[i][2]=='y') { qparams.ScaleIndependent = true; printf("Using ScaleIndependent\n"); }
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else { qparams.ScaleIndependent = false; printf("NOT Using ScaleIndependent\n"); } break;
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case 'B' : if(argv[i][2]=='y') { qparams.PreserveBoundary = true; printf("Preserving Boundary\n"); }
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else { qparams.PreserveBoundary = false; printf("NOT Preserving Boundary\n"); } break;
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case 'T' : if(argv[i][2]=='y') { qparams.PreserveTopology = true; printf("Preserving Topology\n"); }
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else { qparams.PreserveTopology = false; printf("NOT Preserving Topology\n"); } break;
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case 'q' : qparams.QualityThr = atof(argv[i]+2); printf("Setting Quality Thr to %f\n",atof(argv[i]+2)); break;
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case 'n' : qparams.NormalThr = atof(argv[i]+2)*M_PI/180.0; printf("Setting Normal Thr to %f deg\n",atof(argv[i]+2)); break;
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case 'b' : qparams.BoundaryWeight = atof(argv[i]+2); printf("Setting Boundary Weight to %f\n",atof(argv[i]+2)); break;
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case 'e' : TargetError = float(atof(argv[i]+2)); printf("Setting TargetError to %g\n",atof(argv[i]+2)); break;
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case 'P' : CleaningFlag=true; printf("Cleaning mesh before simplification\n",atof(argv[i]+2)); break;
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default : printf("Unknown option '%s'\n", argv[i]);
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@ -163,7 +193,7 @@ MyTriEdgeCollapse::SetDefaultParams();
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DeciSession.SetTargetSimplices(FinalSize);
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DeciSession.SetTimeBudget(0.5f);
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if(TargetError< numeric_limits<double>::max() ) DeciSession.SetTargetMetric(TargetError);
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if(TargetError< numeric_limits<float>::max() ) DeciSession.SetTargetMetric(TargetError);
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while(DeciSession.DoOptimization() && mesh.fn>FinalSize && DeciSession.currMetric < TargetError)
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printf("Current Mesh size %7i heap sz %9i err %9g \r",mesh.fn,DeciSession.h.size(),DeciSession.currMetric);
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