more implementations imported from meshlab

This commit is contained in:
alemuntoni 2020-05-29 14:48:29 +02:00
parent a374e959ee
commit 074a89c588
2 changed files with 325 additions and 36 deletions

View File

@ -44,6 +44,7 @@
#include <vcg/complex/algorithms/update/flag.h>
#include <vcg/complex/algorithms/update/normal.h>
#include <vcg/complex/algorithms/update/bounding.h>
#include <vcg/complex/algorithms/point_matching_scale.h>
namespace vcg {
@ -57,6 +58,12 @@ Classe per gestire un allineamento tra DUE sole mesh.
class AlignPair {
public:
AlignPair()
{
clear();
myrnd.initialize(time(NULL));
}
enum ErrorCode {
SUCCESS,
NO_COMMON_BBOX,
@ -334,7 +341,7 @@ public:
Stat as;
Param ap;
ErrorCode status;
bool IsValid()
bool isValid()
{
return status==SUCCESS;
}
@ -392,12 +399,6 @@ public:
status=SUCCESS;
}
AlignPair()
{
clear();
myrnd.initialize(time(NULL));
}
/******* Data Members *********/
std::vector<A2Vertex> *mov;
@ -443,22 +444,126 @@ public:
}
}
bool SampleMovVert(std::vector<A2Vertex> &vert, int SampleNum, AlignPair::Param::SampleModeEnum SampleMode);
bool SampleMovVertRandom(std::vector<A2Vertex> &vert, int SampleNum);
bool SampleMovVertNormalEqualized(std::vector<A2Vertex> &vert, int SampleNum);
/*
*Una volta trovati <SampleNum> coppie di punti corrispondenti se ne sceglie
al piu' <PointNum> per calcolare la trasformazione che li fa coincidere.
La scelta viene fatta in base ai due parametri PassLo e PassHi;
*/
bool ChoosePoints(
std::vector<Point3d> &Ps, // vertici corrispondenti su fix (rossi)
std::vector<Point3d> &Ns, // normali corrispondenti su fix (rossi)
std::vector<Point3d> &Pt, // vertici scelti su mov (verdi)
std::vector<Point3d> &OPt, // vertici scelti su mov (verdi)
inline bool sampleMovVert(
std::vector<A2Vertex> &vert,
int sampleNum,
AlignPair::Param::SampleModeEnum sampleMode)
{
switch (sampleMode)
{
case AlignPair::Param::SMRandom:
return SampleMovVertRandom(vert, sampleNum);
case AlignPair::Param::SMNormalEqualized:
return SampleMovVertNormalEqualized(vert, sampleNum);
default:
assert(0);
return false;
}
}
inline bool SampleMovVertRandom(std::vector<A2Vertex> &vert, int sampleNum)
{
if (int(vert.size()) <= sampleNum)
return true;
for (int i = 0; i < sampleNum; ++i) {
int pos = myrnd.generate(vert.size());
assert(pos >= 0 && pos < int(vert.size()));
std::swap(vert[i], vert[pos]);
}
vert.resize(sampleNum);
return true;
}
bool SampleMovVertNormalEqualized(std::vector<A2Vertex> &vert, int sampleNum)
{
std::vector<Point3d> NV;
if (NV.size() == 0) {
GenNormal<double>::Fibonacci(30, NV);
printf("Generated %i normals\n", int(NV.size()));
}
// Bucket vector dove, per ogni normale metto gli indici
// dei vertici ad essa corrispondenti
std::vector<std::vector <int> > BKT(NV.size());
for (size_t i = 0; i < vert.size(); ++i) {
int ind = GenNormal<double>::BestMatchingNormal(vert[i].N(), NV);
BKT[ind].push_back(int(i));
}
// vettore di contatori per sapere quanti punti ho gia' preso per ogni bucket
std::vector <int> BKTpos(BKT.size(), 0);
if (sampleNum >= int(vert.size()))
sampleNum = vert.size() - 1;
for (int i = 0; i < sampleNum;) {
int ind = myrnd.generate(BKT.size()); // Scelgo un Bucket
int &CURpos = BKTpos[ind];
std::vector<int> &CUR = BKT[ind];
if (CURpos<int(CUR.size())) {
std::swap(CUR[CURpos], CUR[CURpos + myrnd.generate(BKT[ind].size() - CURpos)]);
std::swap(vert[i], vert[CUR[CURpos]]);
++BKTpos[ind];
++i;
}
}
vert.resize(sampleNum);
return true;
}
/*
* Una volta trovati <SampleNum> coppie di punti corrispondenti se ne sceglie
* al piu' <PointNum> per calcolare la trasformazione che li fa coincidere.
* La scelta viene fatta in base ai due parametri PassLo e PassHi;
*/
inline bool choosePoints(
std::vector<Point3d> &ps, // vertici corrispondenti su fix (rossi)
std::vector<Point3d> &ns, // normali corrispondenti su fix (rossi)
std::vector<Point3d> &pt, // vertici scelti su mov (verdi)
std::vector<Point3d> &opt, // vertici scelti su mov (verdi)
//vector<Point3d> &Nt, // normali scelti su mov (verdi)
double PassHi,
Histogramf &H);
double passHi,
Histogramf &h)
{
const int N = ap.MaxPointNum;
double newmaxd = h.Percentile(float(passHi));
int sz = int(ps.size());
int fnd = 0;
int lastgood = sz - 1;
math::SubtractiveRingRNG myrnd;
while (fnd < N && fnd < lastgood) {
int index = fnd + myrnd.generate(lastgood - fnd);
double dd = Distance(ps[index], pt[index]);
if (dd <= newmaxd){
std::swap(ps[index], ps[fnd]);
std::swap(ns[index], ns[fnd]);
std::swap(pt[index], pt[fnd]);
std::swap(opt[index], opt[fnd]);
++fnd;
}
else {
std::swap(ps[index], ps[lastgood]);
std::swap(ns[index], ns[lastgood]);
std::swap(pt[index], pt[lastgood]);
std::swap(opt[index], opt[lastgood]);
lastgood--;
}
}
ps.resize(fnd);
ns.resize(fnd);
pt.resize(fnd);
opt.resize(fnd);
if ((int)ps.size() < ap.MinPointNum){
printf("Troppi pochi punti!\n");
ps.clear();
ns.clear();
pt.clear();
opt.clear();
return false;
}
return true;
}
/*
Minimo esempio di codice per l'uso della funzione di allineamento.
@ -491,19 +596,26 @@ aa.Align(In,UG,res); // si spera :)
res.as.Dump(stdout);
*/
bool Align(const Matrix44d &in, A2Grid &UG, A2GridVert &UGV, Result &res)
bool align(const Matrix44d &in, A2Grid &UG, A2GridVert &UGV, Result &res)
{
res.ap=ap;
bool ret=Align(UG, UGV, in, res.Tr, res.Pfix, res.Nfix, res.Pmov, res.Nmov, res.H, res.as);
bool ret=align(UG, UGV, in, res.Tr, res.Pfix, res.Nfix, res.Pmov, res.Nmov, res.H, res.as);
res.err=res.as.lastPcl50();
res.status=status;
return ret;
}
double Abs2Perc(double val, Box3d bb) const {return val/bb.Diag();}
double Perc2Abs(double val, Box3d bb) const {return val*bb.Diag();}
double abs2Perc(double val, Box3d bb) const
{
return val/bb.Diag();
}
double perc2Abs(double val, Box3d bb) const
{
return val*bb.Diag();
}
/************************************************************************************
Versione Vera della Align a basso livello.
@ -513,17 +625,190 @@ in
************************************************************************************/
bool Align(
inline bool align(
A2Grid &u,
A2GridVert &uv,
const Matrix44d &in, // trasformazione Iniziale che porta i punti di mov su fix
Matrix44d &out, // trasformazione calcolata
std::vector<Point3d> &Pfix, // vertici corrispondenti su src (rossi)
std::vector<Point3d> &Nfix, // normali corrispondenti su src (rossi)
std::vector<Point3d> &OPmov, // vertici scelti su trg (verdi) prima della trasformazione in ingresso (Original Point Target)
std::vector<Point3d> &ONmov, // normali scelti su trg (verdi)
Histogramf &H,
Stat &as);
A2GridVert &uv,
const Matrix44d &in, // trasformazione Iniziale che porta i punti di mov su fix
Matrix44d &out, // trasformazione calcolata
std::vector<Point3d> &pfix, // vertici corrispondenti su src (rossi)
std::vector<Point3d> &nfix, // normali corrispondenti su src (rossi)
std::vector<Point3d> &opmov, // vertici scelti su trg (verdi) prima della trasformazione in ingresso (Original Point Target)
std::vector<Point3d> &onmov, // normali scelti su trg (verdi)
Histogramf &h,
Stat &as)
{
std::vector<char> beyondCntVec; // vettore per marcare i movvert che sicuramente non si devono usare
// ogni volta che un vertice si trova a distanza oltre max dist viene incrementato il suo contatore;
// i movvert che sono stati scartati piu' di MaxCntDist volte non si guardano piu';
const int maxBeyondCnt = 3;
std::vector< Point3d > movvert;
std::vector< Point3d > movnorm;
std::vector<Point3d> Pmov; // vertici scelti dopo la trasf iniziale
status = SUCCESS;
int tt0 = clock();
out = in;
int i;
double cosAngleThr = cos(ap.MaxAngleRad);
double startMinDist = ap.MinDistAbs;
int tt1 = clock();
int ttsearch = 0;
int ttleast = 0;
int nc = 0;
as.clear();
as.StartTime = clock();
beyondCntVec.resize(mov->size(), 0);
/**************** BEGIN ICP LOOP ****************/
do {
Stat::IterInfo ii;
Box3d movbox;
InitMov(movvert, movnorm, movbox, out);
h.SetRange(0.0f, float(startMinDist), 512, 2.5f);
pfix.clear();
nfix.clear();
Pmov.clear();
opmov.clear();
onmov.clear();
int tts0 = clock();
ii.MinDistAbs = startMinDist;
int LocSampleNum = std::min(ap.SampleNum, int(movvert.size()));
Box3d fixbox;
if (u.Empty())
fixbox = uv.bbox;
else
fixbox = u.bbox;
for (i = 0; i < LocSampleNum; ++i) {
if (beyondCntVec[i] < maxBeyondCnt) {
if (fixbox.IsIn(movvert[i])) {
double error = startMinDist;
Point3d closestPoint, closestNormal;
double maxd = startMinDist;
ii.SampleTested++;
if (u.Empty()) {// using the point cloud grid{
A2Mesh::VertexPointer vp = tri::GetClosestVertex(*fix, uv, movvert[i], maxd, error);
if (error >= startMinDist) {
ii.DistanceDiscarded++; ++beyondCntVec[i]; continue;
}
if (movnorm[i].dot(vp->N()) < cosAngleThr) {
ii.AngleDiscarded++; continue;
}
closestPoint = vp->P();
closestNormal = vp->N();
}
else {// using the standard faces and grid
A2Mesh::FacePointer f = vcg::tri::GetClosestFaceBase<vcg::AlignPair::A2Mesh, vcg::AlignPair::A2Grid >(*fix, u, movvert[i], maxd, error, closestPoint);
if (error >= startMinDist) {
ii.DistanceDiscarded++; ++beyondCntVec[i]; continue;
}
if (movnorm[i].dot(f->N()) < cosAngleThr) {
ii.AngleDiscarded++; continue;
}
Point3d ip;
InterpolationParameters<A2Face, double>(*f, f->N(), closestPoint, ip);
const double IP_EPS = 0.00001;
// If ip[i] == 0 it means that we are on the edge opposite to i
if ((fabs(ip[0]) <= IP_EPS && f->IsB(1)) || (fabs(ip[1]) <= IP_EPS && f->IsB(2)) || (fabs(ip[2]) <= IP_EPS && f->IsB(0))){
ii.BorderDiscarded++; continue;
}
closestNormal = f->N();
}
// The sample was accepted. Store it.
Pmov.push_back(movvert[i]);
opmov.push_back((*mov)[i].P());
onmov.push_back((*mov)[i].N());
nfix.push_back(closestNormal);
pfix.push_back(closestPoint);
h.Add(float(error));
ii.SampleUsed++;
}
else {
beyondCntVec[i] = maxBeyondCnt + 1;
}
}
} // End for each pmov
int tts1 = clock();
//printf("Found %d pairs\n",(int)Pfix.size());
if (!choosePoints(pfix, nfix, Pmov, opmov, ap.PassHiFilter, h)) {
if (int(pfix.size()) < ap.MinPointNum){
status = TOO_FEW_POINTS;
ii.Time = clock();
as.I.push_back(ii);
return false;
}
}
Matrix44d newout;
switch (ap.MatchMode){
case AlignPair::Param::MMSimilarity:
vcg::PointMatchingScale::computeRotoTranslationScalingMatchMatrix(newout, pfix, Pmov);
break;
case AlignPair::Param::MMRigid:
ComputeRigidMatchMatrix(pfix, Pmov, newout);
break;
default:
status = UNKNOWN_MODE;
ii.Time = clock();
as.I.push_back(ii);
return false;
}
//double sum_before=0;
//double sum_after=0;
//for(unsigned int iii=0;iii<Pfix.size();++iii){
// sum_before+=Distance(Pfix[iii], out*OPmov[iii]);
// sum_after+=Distance(Pfix[iii], newout*OPmov[iii]);
//}
//printf("Distance %f -> %f\n",sum_before/double(Pfix.size()),sum_after/double(Pfix.size()) ) ;
// le passate successive utilizzano quindi come trasformazione iniziale questa appena trovata.
// Nei prossimi cicli si parte da questa matrice come iniziale.
out = newout * out;
assert(Pfix.size() == Pmov.size());
int tts2 = clock();
ttsearch += tts1 - tts0;
ttleast += tts2 - tts1;
ii.pcl50 = h.Percentile(.5);
ii.pclhi = h.Percentile(float(ap.PassHiFilter));
ii.AVG = h.Avg();
ii.RMS = h.RMS();
ii.StdDev = h.StandardDeviation();
ii.Time = clock();
as.I.push_back(ii);
nc++;
// The distance of the next points to be considered is lowered according to the <ReduceFactor> parameter.
// We use 5 times the <ReduceFactor> percentile of the found points.
if (ap.ReduceFactorPerc<1)
startMinDist = std::max(ap.MinDistAbs*ap.MinMinDistPerc, std::min(startMinDist, 5.0*h.Percentile(float(ap.ReduceFactorPerc))));
} while (
nc <= ap.MaxIterNum &&
h.Percentile(.5) > ap.TrgDistAbs &&
(nc<ap.EndStepNum + 1 || !as.stable(ap.EndStepNum)) );
/**************** END ICP LOOP ****************/
int tt2 = clock();
out[3][0] = 0; out[3][1] = 0; out[3][2] = 0; out[3][3] = 1;
Matrix44d ResCopy = out;
Point3d scv, shv, rtv, trv;
Decompose(ResCopy, scv, shv, rtv, trv);
if ((ap.MatchMode == vcg::AlignPair::Param::MMRigid) && (math::Abs(1 - scv[0])>ap.MaxScale || math::Abs(1 - scv[1]) > ap.MaxScale || math::Abs(1 - scv[2]) > ap.MaxScale)) {
status = TOO_MUCH_SCALE;
return false;
}
if (shv[0] > ap.MaxShear || shv[1] > ap.MaxShear || shv[2] > ap.MaxShear) {
status = TOO_MUCH_SHEAR;
return false;
}
printf("Grid %i %i %i - fn %i\n", u.siz[0], u.siz[1], u.siz[2], fix->fn);
printf("Init %8.3f Loop %8.3f Search %8.3f least sqrt %8.3f\n",
float(tt1 - tt0) / CLOCKS_PER_SEC, float(tt2 - tt1) / CLOCKS_PER_SEC,
float(ttsearch) / CLOCKS_PER_SEC, float(ttleast) / CLOCKS_PER_SEC);
return true;
}
bool InitMov(

View File

@ -21,6 +21,9 @@
* *
****************************************************************************/
#ifndef VCG_POINT_MATCHING_SCALE
#define VCG_POINT_MATCHING_SCALE
#include <vcg/math/matrix44.h>
#include <vcg/space/point3.h>
#include <vcg/space/box3.h>
@ -132,3 +135,4 @@ public:
}
#endif