Added PerBitQuadFaceNormalized
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@ -388,6 +388,22 @@ static void PerFaceNormalized(ComputeMeshType &m)
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if( !(*f).IsD() ) face::ComputeNormalizedNormal(*f);
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}
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static void PerBitQuadFaceNormalized(ComputeMeshType &m)
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{
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if( !m.HasPerFaceNormal()) return;
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PerFace(m);
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FaceIterator f;
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for(f=m.face.begin();f!=m.face.end();++f) {
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if( !(*f).IsD() ) {
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for (int k=0; k<3; k++) if (f->IsF(k))
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if (&*f < f->FFp(k)) {
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f->N() = f->FFp(k)->N() = (f->FFp(k)->N() + f->N()).Normalize();
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}
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}
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}
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}
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/// \brief Calculates the vertex normal.
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static void PerVertexNormalized(ComputeMeshType &m)
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