Hue in HSV is wrapped if out of range for sake of robustness
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@ -180,6 +180,8 @@ public:
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(*this)[3]=255;
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(*this)[3]=255;
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return;
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return;
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}
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}
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float dummy;
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h = modff(h,&dummy);
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if(h==1.0) h = 0.0;
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if(h==1.0) h = 0.0;
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int i = int( floor(h*6.0) );
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int i = int( floor(h*6.0) );
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