From 085e19d1216a151e47aee32bb61e85fdcdb54918 Mon Sep 17 00:00:00 2001 From: ganovelli <fabio.ganovelli@isti.cnr.it> Date: Thu, 7 Aug 2008 16:19:31 +0000 Subject: [PATCH] ImportVertex removed (use ImportLocal), ImportFace cleaned up Bug in version of Append for selected faces removed --- vcg/complex/trimesh/append.h | 20 +++++--------------- 1 file changed, 5 insertions(+), 15 deletions(-) diff --git a/vcg/complex/trimesh/append.h b/vcg/complex/trimesh/append.h index ce5c369c..70539d0a 100644 --- a/vcg/complex/trimesh/append.h +++ b/vcg/complex/trimesh/append.h @@ -78,24 +78,14 @@ public: typedef typename MeshRight::FaceIterator FaceIteratorRight; typedef typename MeshRight::FacePointer FacePointerRight; -static void ImportVertex(VertexLeft &vl, VertexRight &vr) -{ - vl.P().Import(vr.P()); - if(vl.HasNormal() && vr.HasNormal()) vl.N()=vr.N(); - if(vl.HasColor() && vr.HasColor()) vl.C()=vr.C(); - if(vl.HasQuality() && vr.HasQuality()) vl.Q()=vr.Q(); - if(vl.HasTexCoord() && vr.HasTexCoord()) vl.T()=vr.T(); -} - static void ImportFace(MeshLeft &ml, MeshRight &mr, FaceLeft &fl, FaceRight &fr, std::vector<int> &remap) { + fl.ImportLocal(fr); fl.V(0)=&ml.vert[remap[ Index(mr,fr.V(0))]]; fl.V(1)=&ml.vert[remap[ Index(mr,fr.V(1))]]; fl.V(2)=&ml.vert[remap[ Index(mr,fr.V(2))]]; - if(HasPerFaceNormal(mr) && HasPerFaceNormal(ml)) fl.N()=fr.N(); - if(HasPerFaceColor(mr) && HasPerFaceColor(ml)) fl.C()=fr.C(); - if(HasPerFaceQuality(mr) && HasPerFaceQuality(ml)) fl.Q()=fr.Q(); - if(HasPerWedgeTexCoord(mr) && HasPerWedgeTexCoord(ml)) + + if(HasPerWedgeTexCoord(mr) && HasPerWedgeTexCoord(ml)) for(int i=0;i<3;++i){ fl.WT(i).P()=fr.WT(i).P(); fl.WT(i).N()=fr.WT(i).N()+ml.textures.size(); @@ -121,7 +111,7 @@ static void Mesh(MeshLeft& ml, MeshRight& mr, const bool selected = false) { VertexIteratorLeft vp; vp=Allocator<MeshLeft>::AddVertices(ml,1); - ImportVertex((*vp),*(*fi).V(i)); + (*vp).ImportLocal(*(*fi).V(i)); remap[vind]=Index(ml,*vp); } } @@ -176,7 +166,7 @@ static void Mesh(MeshLeft& ml, MeshRight& mr, const bool selected = false) static void Selected(MeshLeft& ml, MeshRight& mr) { - Mesh(mr,mr,true); + Mesh(ml,mr,true); } }; // end of class Append