removing using namespace std from header files

This commit is contained in:
alemuntoni 2021-11-17 16:42:24 +01:00
parent 2c1279f880
commit 090e0e438e
4 changed files with 9 additions and 9 deletions

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@ -26,7 +26,7 @@ typedef unsigned __int64 uint64_t;
#include "provider.h"
using namespace std;
//using namespace std;
/* this cache system enforce the rule that the items in a cache are always in all the cache below */
/* two mechanism to remove tokens from the cache:
1) set token count to something low
@ -169,7 +169,7 @@ protected:
if(unload() || load()) {
new_data.testAndSetOrdered(0, 1); //if not changed, set as changed
input->check_queue.open(); //we signal ourselves to check again
cout << "loaded or unloaded\n";
std::cout << "loaded or unloaded\n";
}
input->check_queue.leave();
}

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@ -59,7 +59,7 @@ Adding copyright.
#include <vcg/space/line3.h>
#include <iostream>
using namespace std;
//using namespace std;
namespace vcg {

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@ -82,7 +82,7 @@ void SphereMode::Apply (Trackball * tb, Point3f new_point)
// Figure out how much to rotate around that axis.
// float phi = Distance (hitNew, hitOld) / tb->radius;
// float phi = vcg::Angle(hitNew - center,hitOld - center)*(Distance(hitNew,center)/tb->radius);
float phi = max(vcg::Angle(hitNew - center,hitOld - center),(Distance(hitNew,hitOld)/tb->radius)) ;
float phi = std::max(vcg::Angle(hitNew - center,hitOld - center),(Distance(hitNew,hitOld)/tb->radius)) ;
tb->track.rot = Quaternionf (-phi, axis) * tb->last_track.rot;
}
@ -128,12 +128,12 @@ void ZMode::Draw(Trackball * tb){
// Scale mode implementation.
void ScaleMode::Apply (Trackball * tb, float WheelNotch)
{
tb->track.sca *= pow (1.2f, -WheelNotch);
tb->track.sca *= std::pow (1.2f, -WheelNotch);
}
void ScaleMode::Apply (Trackball * tb, Point3f new_point)
{
tb->track.sca = tb->last_track.sca * pow (3.0f, -(getDeltaY(tb,new_point)));
tb->track.sca = tb->last_track.sca * std::pow (3.0f, -(getDeltaY(tb,new_point)));
}
void ScaleMode::Draw(Trackball * tb){
@ -787,7 +787,7 @@ void NavigatorWasdMode::Animate(unsigned int msec, Trackball * tb){
float vel = current_speed_h.Norm();
if (vel<topSpeedH*0.05) {
// stopped: decrease step heigth to zero
step_current*=pow(dumping,sec);
step_current*=std::pow(dumping,sec);
if (step_current<step_height*0.06) { step_current=0; step_x=0.0f;}
} else {
// running: rise step heigth
@ -797,7 +797,7 @@ void NavigatorWasdMode::Animate(unsigned int msec, Trackball * tb){
if (step_current<step_current_min) step_current=step_current_min;
}
current_speed*=pow(dumping,sec);
current_speed*=std::pow(dumping,sec);
if (current_speed.Norm()<topSpeedH*0.005) current_speed.SetZero(); // full stop
tb->track.tra[1]+=step_last;

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@ -35,7 +35,7 @@
#include <wrap/gl/space.h>
#include <vector>
#include <iostream>
using namespace std;
//using namespace std;
namespace vcg {