The minimum weight algorithm keep the topology consistent.
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@ -24,6 +24,9 @@
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History
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$Log: not supported by cvs2svn $
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Revision 1.30 2007/01/10 12:07:54 giec
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Bugfixed ComputeDihedralAngle function
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Revision 1.29 2006/12/27 15:09:52 giec
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Bug fix on ComputeDihedralAngle function
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@ -362,14 +365,6 @@ namespace vcg {
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SelfIntersectionEar(){}
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SelfIntersectionEar(const PosType & ep):MinimumWeightEar<MESH>(ep){}
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//{
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// this->e0=ep;
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// assert(this->e0.IsBorder());
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// this->e1=this->e0;
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// this->e1.NextB();
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// this->ComputeQuality();
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// this->ComputeAngle();
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//}
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virtual bool Close(PosType &np0, PosType &np1, FacePointer f)
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{
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@ -493,8 +488,6 @@ public:
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}
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};
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template<class EAR>
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static void FillHoleEar(MESH &m, Info &h ,int UBIT, std::vector<FacePointer *> &app,std::vector<FaceType > *vf =0)
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{
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@ -574,10 +567,7 @@ template<class EAR>
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VertexType::DeleteBitFlag(nmBit); // non manifoldness bit
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}
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template<class EAR>//!!!
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template<class EAR>
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static void EarCuttingFill(MESH &m, int sizeHole,bool Selected = false, CallBackPos *cb=0)
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{
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std::vector< Info > vinfo;
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@ -608,8 +598,6 @@ template<class EAR>//!!!
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}
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}
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template<class EAR>
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static void EarCuttingIntersectionFill(MESH &m, int sizeHole,bool Selected = false)
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{
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@ -830,7 +818,7 @@ template<class EAR>
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return Weight(angle, area);
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}
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static std::vector<VertexPointer > calculateMinimumWeightTriangulation(MESH &m, std::vector<PosType > vv )
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static void calculateMinimumWeightTriangulation(MESH &m, FaceIterator f,std::vector<PosType > vv )
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{
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std::vector< std::vector< Weight > > w; //matrice dei pesi minimali di ogni orecchio preso in conzideraione
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std::vector< std::vector< int > > vi;//memorizza l'indice del terzo vertice del triangolo
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@ -878,17 +866,14 @@ template<class EAR>
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//Triangulate
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int i, j;
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i=0; j=nv-1;
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std::vector<VertexPointer > vf;
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vf.clear();
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triangulate(vf, i, j, vi, vv);
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return vf;
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PosType PF = vv[i];
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triangulate(m,f, i, j, vi, vv,PF);
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}
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static void triangulate(std::vector<VertexPointer > &m,int i, int j, std::vector< std::vector<int> > vi,
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std::vector<PosType > vv)
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static void triangulate(MESH &m, FaceIterator f,int i, int j,
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std::vector< std::vector<int> > vi, std::vector<PosType > vv, PosType &PosFrom)
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{
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if(i + 1 == j){return;}
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if(i==j)return;
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@ -897,15 +882,50 @@ template<class EAR>
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if(k == -1) return;
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m.push_back(vv[i].v);
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m.push_back(vv[k].v);
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m.push_back(vv[j].v);
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//Setto i vertici
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f->V(0) = vv[i].v;
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f->V(1) = vv[k].v;
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f->V(2) = vv[j].v;
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triangulate(m, i, k, vi, vv);
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triangulate(m, k, j, vi, vv);
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if(f->HasFFAdjacency())
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{
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f->FFp(2) = PosFrom.f;
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f->FFi(2) = PosFrom.z;
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PosFrom.f->FFp(PosFrom.z) = &(*f);
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PosFrom.f->FFi(PosFrom.z) = 2;
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if(i+1 == k)
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{
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f->FFp(0) = vv[k].f;
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f->FFi(0) = vv[k].z;
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vv[k].f->FFp(vv[k].z) = &(*f);
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vv[k].f->FFi(vv[k].z) = 0;
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}
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if(k+1 == j)
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{
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f->FFp(1) = vv[j].f;
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f->FFi(1) = vv[j].z;
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vv[j].f->FFp(vv[j].z) = &(*f);
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vv[j].f->FFi(vv[j].z) = 1;
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}
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}
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PosFrom.f = &(*f);
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PosFrom.v=f->V(0);
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PosFrom.z=0;
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f++;
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triangulate(m,f,i,k,vi,vv, PosFrom);
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f--;
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PosFrom.f = &(*f);
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PosFrom.v=f->V(1);
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PosFrom.z=1;
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f++;
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triangulate(m,f,k,j,vi,vv,PosFrom);
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}
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static void MinimumWeightFill(MESH &m, bool Selected)
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static void MinimumWeightFill(MESH &m, int holeSize, bool Selected)
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{
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FaceIterator fi;
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std::vector<PosType > vvi;
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@ -936,31 +956,29 @@ template<class EAR>
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app.clear();
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vfp.clear();
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for(ithn = vvi.begin(); ithn!= vvi.end(); ++ithn)
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vfp.push_back(&(ithn->f));
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ps = *ith;
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getBoundHole(ps,app);
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vf = calculateMinimumWeightTriangulation(m, app);
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if(vf.size() == 0)continue;//non e' stata trovata la triangolazione
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FaceIterator f = tri::Allocator<MESH>::AddFaces(m, app.size()-2, vfp);
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for(itf = vf.begin();itf != vf.end(); )
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if(app.size() <= holeSize)
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{
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(*f).V(0) = (*itf++);
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(*f).V(1) = (*itf++);
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(*f).V(2) = (*itf++);
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++f;
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}
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std::vector<PosType >::iterator itP;
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std::vector<FacePointer *> vfp;
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for(ithn = vvi.begin(); ithn!= vvi.end(); ++ithn)
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vfp.push_back(&(ithn->f));
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for(itP = app.begin (); itP != app.end ();++itP)
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vfp.push_back( &(*itP).f );
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//aggiungo le facce
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FaceIterator f = tri::Allocator<MESH>::AddFaces(m, (app.size()-2) , vfp);
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calculateMinimumWeightTriangulation(m,f, app);
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}
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}
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}
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static void getBoundHole (PosType sp,std::vector<PosType >&ret)
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{
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PosType fp = sp;
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