Updated the tridecimator sample to the new localoptimimization framework
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@ -4,7 +4,6 @@
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#include <stdio.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdlib.h>
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using namespace std;
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// stuff to define the mesh
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// stuff to define the mesh
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#include <vcg/simplex/vertex/base.h>
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#include <vcg/simplex/vertex/base.h>
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@ -63,34 +62,24 @@ private:
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math::Quadric<double> q;
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math::Quadric<double> q;
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};
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};
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class DummyType;
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class MyEdge : public Edge< MyUsedTypes> {};
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class MyEdge : public Edge<MyUsedTypes,edge::VertexRef> {
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public:
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inline MyEdge() {};
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inline MyEdge( MyVertex * v0, MyVertex * v1){V(0) = v0; V(1) = v1; };
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static inline MyEdge OrderedEdge(MyVertex* v0,MyVertex* v1){
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if(v0<v1) return MyEdge(v0,v1);
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else return MyEdge(v1,v0);
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}
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// inline MyEdge( Edge<MyEdge,MyVertex> &e):Edge<MyEdge,MyVertex>(e){};
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};
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typedef BasicVertexPair<MyVertex> VertexPair;
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class MyFace : public Face< MyUsedTypes,
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class MyFace : public Face< MyUsedTypes,
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face::VFAdj,
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face::VFAdj,
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face::VertexRef,
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face::VertexRef,
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face::BitFlags > {};
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face::BitFlags > {};
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/// the main mesh class
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// the main mesh class
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class MyMesh : public vcg::tri::TriMesh<std::vector<MyVertex>, std::vector<MyFace> > {};
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class MyMesh : public vcg::tri::TriMesh<std::vector<MyVertex>, std::vector<MyFace> > {};
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class MyTriEdgeCollapse: public vcg::tri::TriEdgeCollapseQuadric< MyMesh, MyTriEdgeCollapse, QInfoStandard<MyVertex> > {
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class MyTriEdgeCollapse: public vcg::tri::TriEdgeCollapseQuadric< MyMesh, VertexPair, MyTriEdgeCollapse, QInfoStandard<MyVertex> > {
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public:
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public:
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typedef vcg::tri::TriEdgeCollapseQuadric< MyMesh, MyTriEdgeCollapse, QInfoStandard<MyVertex> > TECQ;
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typedef vcg::tri::TriEdgeCollapseQuadric< MyMesh, VertexPair, MyTriEdgeCollapse, QInfoStandard<MyVertex> > TECQ;
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typedef MyMesh::VertexType::EdgeType EdgeType;
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typedef MyMesh::VertexType::EdgeType EdgeType;
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inline MyTriEdgeCollapse( const EdgeType &p, int i) :TECQ(p,i){}
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inline MyTriEdgeCollapse( const VertexPair &p, int i, BaseParameterClass *pp) :TECQ(p,i,pp){}
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};
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};
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void Usage()
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void Usage()
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@ -141,10 +130,9 @@ if(argc<4) Usage();
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}
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}
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printf("mesh loaded %d %d \n",mesh.vn,mesh.fn);
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printf("mesh loaded %d %d \n",mesh.vn,mesh.fn);
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TriEdgeCollapseQuadricParameter &qparams = MyTriEdgeCollapse::Params() ;
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TriEdgeCollapseQuadricParameter qparams;
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MyTriEdgeCollapse::SetDefaultParams();
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qparams.QualityThr =.3;
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qparams.QualityThr =.3;
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float TargetError=numeric_limits<float>::max();
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float TargetError=std::numeric_limits<float>::max();
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bool CleaningFlag =false;
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bool CleaningFlag =false;
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// parse command line.
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// parse command line.
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for(int i=4; i < argc;)
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for(int i=4; i < argc;)
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@ -152,7 +140,7 @@ if(argc<4) Usage();
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if(argv[i][0]=='-')
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if(argv[i][0]=='-')
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switch(argv[i][1])
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switch(argv[i][1])
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{
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{
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case 'H' : MyTriEdgeCollapse::Params().SafeHeapUpdate=true; printf("Using Safe heap option\n"); break;
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case 'H' : qparams.SafeHeapUpdate=true; printf("Using Safe heap option\n"); break;
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case 'Q' : if(argv[i][2]=='y') { qparams.QualityCheck = true; printf("Using Quality Checking\n"); }
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case 'Q' : if(argv[i][2]=='y') { qparams.QualityCheck = true; printf("Using Quality Checking\n"); }
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else { qparams.QualityCheck = false; printf("NOT Using Quality Checking\n"); } break;
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else { qparams.QualityCheck = false; printf("NOT Using Quality Checking\n"); } break;
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case 'N' : if(argv[i][2]=='y') { qparams.NormalCheck = true; printf("Using Normal Deviation Checking\n"); }
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case 'N' : if(argv[i][2]=='y') { qparams.NormalCheck = true; printf("Using Normal Deviation Checking\n"); }
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@ -191,19 +179,20 @@ if(argc<4) Usage();
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vcg::tri::UpdateBounding<MyMesh>::Box(mesh);
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vcg::tri::UpdateBounding<MyMesh>::Box(mesh);
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// decimator initialization
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// decimator initialization
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vcg::LocalOptimization<MyMesh> DeciSession(mesh);
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vcg::LocalOptimization<MyMesh> DeciSession(mesh,&qparams);
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int t1=clock();
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int t1=clock();
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DeciSession.Init<MyTriEdgeCollapse>();
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DeciSession.Init<MyTriEdgeCollapse>();
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int t2=clock();
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int t2=clock();
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printf("Initial Heap Size %i\n",DeciSession.h.size());
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printf("Initial Heap Size %i\n",int(DeciSession.h.size()));
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DeciSession.SetTargetSimplices(FinalSize);
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DeciSession.SetTargetSimplices(FinalSize);
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DeciSession.SetTimeBudget(0.5f);
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DeciSession.SetTimeBudget(0.5f);
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if(TargetError< numeric_limits<float>::max() ) DeciSession.SetTargetMetric(TargetError);
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if(TargetError< std::numeric_limits<float>::max() ) DeciSession.SetTargetMetric(TargetError);
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while(DeciSession.DoOptimization() && mesh.fn>FinalSize && DeciSession.currMetric < TargetError)
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while(DeciSession.DoOptimization() && mesh.fn>FinalSize && DeciSession.currMetric < TargetError)
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printf("Current Mesh size %7i heap sz %9i err %9g \r",mesh.fn,DeciSession.h.size(),DeciSession.currMetric);
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printf("Current Mesh size %7i heap sz %9i err %9g \r",mesh.fn, int(DeciSession.h.size()),DeciSession.currMetric);
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int t3=clock();
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int t3=clock();
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printf("mesh %d %d Error %g \n",mesh.vn,mesh.fn,DeciSession.currMetric);
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printf("mesh %d %d Error %g \n",mesh.vn,mesh.fn,DeciSession.currMetric);
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printf("\nCompleted in (%i+%i) msec\n",t2-t1,t3-t2);
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printf("\nCompleted in (%i+%i) msec\n",t2-t1,t3-t2);
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