fix append texcoords
This commit is contained in:
parent
b2727b1394
commit
094918662b
|
@ -400,8 +400,10 @@ static void MeshAppendConst(
|
|||
// phase 2.
|
||||
// copy data from mr to its corresponding elements in ml and adjacencies
|
||||
|
||||
//vtexcoords - can copy only if they are enabled both on l and r
|
||||
bool vertTexFlag = HasPerVertexTexCoord(ml) && HasPerVertexTexCoord(mr);
|
||||
|
||||
// vertex
|
||||
bool vertTexFlag = HasPerVertexTexCoord(mr);
|
||||
ForEachVertex(mr, [&](const VertexRight& v)
|
||||
{
|
||||
if(!selected || v.IsS()){
|
||||
|
@ -437,8 +439,10 @@ static void MeshAppendConst(
|
|||
}
|
||||
});
|
||||
|
||||
//ftexcoords - can copy only if they are enabled both on l and r
|
||||
bool wedgeTexFlag = HasPerWedgeTexCoord(ml) && HasPerWedgeTexCoord(mr);
|
||||
|
||||
// face
|
||||
bool wedgeTexFlag = HasPerWedgeTexCoord(mr);
|
||||
ForEachFace(mr, [&](const FaceRight& f)
|
||||
{
|
||||
if(!selected || f.IsS())
|
||||
|
|
Loading…
Reference in New Issue