using ForEach. add const ForEach and ForEachHEdge
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@ -514,16 +514,15 @@ static void MeshAppendConst(
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else
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vp=Allocator<MeshLeft>::AddVertices(ml,mr.vn);
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for (auto v : mr.vert)
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//for(VertexIteratorRight vi=mr.vert.begin(); vi!=mr.vert.end(); ++vi)
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ForEachVertex(mr, [&](const VertexRight& v)
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{
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if(!v.IsD() && (!selected || v.IsS()))
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if(!selected || v.IsS())
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{
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size_t ind=Index(mr,v);
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remap.vert[ind]=int(Index(ml,*vp));
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++vp;
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}
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}
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});
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// edge
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remap.edge.resize(mr.edge.size(), Remap::InvalidIndex());
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EdgeIteratorLeft ep;
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@ -531,13 +530,14 @@ static void MeshAppendConst(
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if(selected) ep=Allocator<MeshLeft>::AddEdges(ml,sen);
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else ep=Allocator<MeshLeft>::AddEdges(ml,mr.en);
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for (auto e : mr.edge)
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//for(EdgeIteratorRight ei=mr.edge.begin(); ei!=mr.edge.end(); ++ei)
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if(!e.IsD() && (!selected || e.IsS())){
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ForEachEdge(mr, [&](const EdgeRight& e)
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{
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if(!selected || e.IsS()){
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size_t ind=Index(mr,e);
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remap.edge[ind]=int(Index(ml,*ep));
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++ep;
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}
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});
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// face
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remap.face.resize(mr.face.size(), Remap::InvalidIndex());
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@ -546,52 +546,58 @@ static void MeshAppendConst(
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if(selected) fp=Allocator<MeshLeft>::AddFaces(ml,sfn);
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else fp=Allocator<MeshLeft>::AddFaces(ml,mr.fn);
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for (auto f : mr.face)
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//for(FaceIteratorRight fi=mr.face.begin(); fi!=mr.face.end(); ++fi)
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if(!f.IsD() && (!selected || f.IsS())){
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ForEachFace(mr, [&](const FaceRight& f)
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{
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if(!selected || f.IsS()){
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size_t ind=Index(mr,f);
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remap.face[ind]=int(Index(ml,*fp));
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++fp;
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}
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});
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// hedge
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remap.hedge.resize(mr.hedge.size(),Remap::InvalidIndex());
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for (auto he : mr.hedge)
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//for(HEdgeIteratorRight hi=mr.hedge.begin(); hi!=mr.hedge.end(); ++hi)
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if(!he.IsD() && (!selected || he.IsS())){
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ForEachHEdge(mr, [&](const HEdgeRight& he)
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{
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if(!selected || he.IsS()){
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size_t ind=Index(mr,he);
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assert(remap.hedge[ind]==Remap::InvalidIndex());
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HEdgeIteratorLeft hp = Allocator<MeshLeft>::AddHEdges(ml,1);
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(*hp).ImportData(he);
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remap.hedge[ind]=Index(ml,*hp);
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}
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});
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remap.tetra.resize(mr.tetra.size(), Remap::InvalidIndex());
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for (auto t : mr.tetra)
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//for (TetraIteratorRight ti = mr.tetra.begin(); ti != mr.tetra.end(); ++ti)
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if (!t.IsD() && (!selected || t.IsS())) {
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ForEachTetra(mr, [&](const TetraRight& t)
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{
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if (!selected || t.IsS()) {
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size_t idx = Index(mr, t);
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assert (remap.tetra[idx] == Remap::InvalidIndex());
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TetraIteratorLeft tp = Allocator<MeshLeft>::AddTetras(ml, 1);
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(*tp).ImportData(t);
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remap.tetra[idx] = Index(ml, *tp);
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}
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});
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// phase 2.
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// copy data from mr to its corresponding elements in ml and adjacencies
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// vertex
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for (auto v: mr.vert)
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//for(VertexIteratorRight vi=mr.vert.begin();vi!=mr.vert.end();++vi)
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if( !v.IsD() && (!selected || v.IsS())){
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ForEachVertex(mr, [&](const VertexRight& v)
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{
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if(!selected || v.IsS()){
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ml.vert[remap.vert[Index(mr,v)]].ImportData(v);
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if(adjFlag) ImportVertexAdj(ml,mr,ml.vert[remap.vert[Index(mr,v)]],v,remap);
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}
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});
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// edge
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for (auto e: mr.edge)
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//for(EdgeIteratorRight ei=mr.edge.begin();ei!=mr.edge.end();++ei)
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if(!e.IsD() && (!selected || e.IsS())){
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ForEachEdge(mr, [&](const EdgeRight& e)
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{
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if(!selected || e.IsS()){
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ml.edge[remap.edge[Index(mr,e)]].ImportData(e);
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// Edge to Vertex Adj
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EdgeLeft &el = ml.edge[remap.edge[Index(mr,e)]];
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@ -601,13 +607,14 @@ static void MeshAppendConst(
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}
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if(adjFlag) ImportEdgeAdj(ml,mr,el,e,remap);
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}
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});
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// face
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const size_t textureOffset = ml.textures.size();
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bool WTFlag = HasPerWedgeTexCoord(mr) && (textureOffset>0);
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for (auto f: mr.face)
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//for(FaceIteratorRight fi=mr.face.begin();fi!=mr.face.end();++fi)
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if(!f.IsD() && (!selected || f.IsS()))
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ForEachFace(mr, [&](const FaceRight& f)
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{
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if(!selected || f.IsS())
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{
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FaceLeft &fl = ml.face[remap.face[Index(mr,f)]];
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fl.Alloc(f.VN());
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@ -622,19 +629,21 @@ static void MeshAppendConst(
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if(adjFlag) ImportFaceAdj(ml,mr,ml.face[remap.face[Index(mr,f)]],f,remap);
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}
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});
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// hedge
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for (auto he : mr.hedge)
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//for(HEdgeIteratorRight hi=mr.hedge.begin();hi!=mr.hedge.end();++hi)
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if(!he.IsD() && (!selected || he.IsS())){
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ForEachHEdge(mr, [&](const HEdgeRight& he)
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{
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if(!selected || he.IsS()){
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ml.hedge[remap.hedge[Index(mr,he)]].ImportData(he);
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ImportHEdgeAdj(ml,mr,ml.hedge[remap.hedge[Index(mr,he)]],he,remap,selected);
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}
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});
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//tetra
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for (auto t: mr.tetra)
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//for(TetraIteratorRight ti = mr.tetra.begin(); ti != mr.tetra.end(); ++ti)
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if(!t.IsD() && (!selected || t.IsS()))
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ForEachTetra(mr, [&](const TetraRight& t)
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{
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if(!selected || t.IsS())
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{
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TetraLeft &tl = ml.tetra[remap.tetra[Index(mr,t)]];
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@ -646,91 +655,89 @@ static void MeshAppendConst(
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if(adjFlag) ImportTetraAdj(ml, mr, ml.tetra[remap.tetra[Index(mr,t)]], t, remap);
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}
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});
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// phase 3.
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// take care of other per mesh data: textures, attributes
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// phase 3.
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// take care of other per mesh data: textures, attributes
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// At the end concatenate the vector with texture names.
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ml.textures.insert(ml.textures.end(),mr.textures.begin(),mr.textures.end());
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// At the end concatenate the vector with texture names.
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ml.textures.insert(ml.textures.end(),mr.textures.begin(),mr.textures.end());
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// Attributes. Copy only those attributes that are present in both meshes
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// Two attributes in different meshes are considered the same if they have the same
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// name and the same type. This may be deceiving because they could in fact have
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// different semantic, but this is up to the developer.
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// If the left mesh has attributes that are not in the right mesh, their values for the elements
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// of the right mesh will be uninitialized
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// Attributes. Copy only those attributes that are present in both meshes
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// Two attributes in different meshes are considered the same if they have the same
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// name and the same type. This may be deceiving because they could in fact have
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// different semantic, but this is up to the developer.
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// If the left mesh has attributes that are not in the right mesh, their values for the elements
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// of the right mesh will be uninitialized
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unsigned int id_r;
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typename std::set< PointerToAttribute >::iterator al, ar;
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unsigned int id_r;
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typename std::set< PointerToAttribute >::iterator al, ar;
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// per vertex attributes
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for(al = ml.vert_attr.begin(); al != ml.vert_attr.end(); ++al)
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if(!(*al)._name.empty()){
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ar = mr.vert_attr.find(*al);
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if(ar!= mr.vert_attr.end()){
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id_r = 0;
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for (auto v: mr.vert){
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//for(VertexIteratorRight vi=mr.vert.begin();vi!=mr.vert.end();++vi,++id_r)
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if( !v.IsD() && (!selected || v.IsS()))
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(*al)._handle->CopyValue(remap.vert[Index(mr,v)], id_r, (*ar)._handle);
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++id_r;
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}
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}
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}
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// per vertex attributes
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for(al = ml.vert_attr.begin(); al != ml.vert_attr.end(); ++al)
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if(!(*al)._name.empty()){
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ar = mr.vert_attr.find(*al);
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if(ar!= mr.vert_attr.end()){
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id_r = 0;
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for (auto v: mr.vert){
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if( !v.IsD() && (!selected || v.IsS()))
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(*al)._handle->CopyValue(remap.vert[Index(mr,v)], id_r, (*ar)._handle);
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++id_r;
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}
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}
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}
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// per edge attributes
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for(al = ml.edge_attr.begin(); al != ml.edge_attr.end(); ++al)
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if(!(*al)._name.empty()){
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ar = mr.edge_attr.find(*al);
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if(ar!= mr.edge_attr.end()){
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id_r = 0;
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for (auto e: mr.edge){
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//for(EdgeIteratorRight ei=mr.edge.begin();ei!=mr.edge.end();++ei,++id_r)
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if( !e.IsD() && (!selected || e.IsS()))
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(*al)._handle->CopyValue(remap.edge[Index(mr,e)], id_r, (*ar)._handle);
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++id_r;
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}
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}
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}
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// per edge attributes
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for(al = ml.edge_attr.begin(); al != ml.edge_attr.end(); ++al)
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if(!(*al)._name.empty()){
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ar = mr.edge_attr.find(*al);
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if(ar!= mr.edge_attr.end()){
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id_r = 0;
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for (auto e: mr.edge){
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if( !e.IsD() && (!selected || e.IsS()))
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(*al)._handle->CopyValue(remap.edge[Index(mr,e)], id_r, (*ar)._handle);
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++id_r;
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}
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}
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}
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// per face attributes
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for(al = ml.face_attr.begin(); al != ml.face_attr.end(); ++al)
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if(!(*al)._name.empty()){
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ar = mr.face_attr.find(*al);
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if(ar!= mr.face_attr.end()){
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id_r = 0;
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for (auto f: mr.face) {
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//for(FaceIteratorRight fi=mr.face.begin();fi!=mr.face.end();++fi,++id_r)
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if( !f.IsD() && (!selected || f.IsS()))
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(*al)._handle->CopyValue(remap.face[Index(mr,f)], id_r, (*ar)._handle);
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++id_r;
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}
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}
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}
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// per face attributes
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for(al = ml.face_attr.begin(); al != ml.face_attr.end(); ++al)
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if(!(*al)._name.empty()){
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ar = mr.face_attr.find(*al);
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if(ar!= mr.face_attr.end()){
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id_r = 0;
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for (auto f: mr.face) {
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if( !f.IsD() && (!selected || f.IsS()))
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(*al)._handle->CopyValue(remap.face[Index(mr,f)], id_r, (*ar)._handle);
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++id_r;
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}
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}
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}
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// per tetra attributes
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for(al = ml.tetra_attr.begin(); al != ml.tetra_attr.end(); ++al)
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if(!(*al)._name.empty()){
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ar = mr.tetra_attr.find(*al);
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if(ar!= mr.tetra_attr.end()){
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id_r = 0;
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for (auto t: mr.tetra) {
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//for(TetraIteratorRight ti = mr.tetra.begin(); ti != mr.tetra.end(); ++ti, ++id_r)
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if( !t.IsD() && (!selected || t.IsS()))
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(*al)._handle->CopyValue(remap.tetra[Index(mr, t)], id_r, (*ar)._handle);
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++id_r;
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}
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}
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}
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// per mesh attributes
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// if both ml and mr have an attribute with the same name, no action is done
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// if mr has an attribute that is NOT present in ml, the attribute is added to ml
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//for(ar = mr.mesh_attr.begin(); ar != mr.mesh_attr.end(); ++ar)
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// if(!(*ar)._name.empty()){
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// al = ml.mesh_attr.find(*ar);
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// if(al== ml.mesh_attr.end())
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// //...
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// }
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// per tetra attributes
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for(al = ml.tetra_attr.begin(); al != ml.tetra_attr.end(); ++al)
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if(!(*al)._name.empty()){
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ar = mr.tetra_attr.find(*al);
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if(ar!= mr.tetra_attr.end()){
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id_r = 0;
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for (auto t: mr.tetra) {
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if( !t.IsD() && (!selected || t.IsS()))
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(*al)._handle->CopyValue(remap.tetra[Index(mr, t)], id_r, (*ar)._handle);
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++id_r;
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}
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}
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}
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// per mesh attributes
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// if both ml and mr have an attribute with the same name, no action is done
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// if mr has an attribute that is NOT present in ml, the attribute is added to ml
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//for(ar = mr.mesh_attr.begin(); ar != mr.mesh_attr.end(); ++ar)
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// if(!(*ar)._name.empty()){
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// al = ml.mesh_attr.find(*ar);
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// if(al== ml.mesh_attr.end())
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// //...
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// }
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}
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/*! \brief Copy the second mesh over the first one.
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@ -34,6 +34,22 @@ namespace tri {
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@{
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*/
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template <class MeshType>
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inline void ForEachFacePos(const MeshType &m, std::function<void (const typename face::Pos<typename MeshType::FaceType> &)> action)
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{
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typedef typename face::Pos<typename MeshType::FaceType> PosType;
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for(auto fi=m.face.begin();fi!=m.face.end();++fi)
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if(!(*fi).IsD())
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{
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for(int i=0;i<3;++i)
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{
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PosType pi(&*fi,i);
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action(pi);
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}
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}
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}
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template <class MeshType>
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inline void ForEachFacePos(MeshType &m, std::function<void (typename face::Pos<typename MeshType::FaceType> &)> action)
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{
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@ -108,6 +124,25 @@ inline void ForEachFace(MeshType &m, std::function<void (typename MeshType::Face
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*
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*/
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template <class MeshType>
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inline void ForEachVertex(const MeshType &m, std::function<void (const typename MeshType::VertexType &)> action)
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{
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if(m.vn == (int) m.vert.size())
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{
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for(auto vi=m.vert.begin();vi!=m.vert.end();++vi) {
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action(*vi);
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}
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}
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else
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{
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for(auto vi=m.vert.begin();vi!=m.vert.end();++vi)
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if(!(*vi).IsD())
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{
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action(*vi);
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}
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}
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}
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template <class MeshType>
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inline void ForEachVertex(MeshType &m, std::function<void (typename MeshType::VertexType &)> action)
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{
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@ -127,6 +162,54 @@ inline void ForEachVertex(MeshType &m, std::function<void (typename MeshType::Ve
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}
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}
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/**
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* ForEachHEdge Helper
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* to traverse all the half edges of a mesh you can simply write something like:
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*
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* ForEachHEdge(m, [&](const HEdgeType &he){
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* MakeSomethingWithHEdge(he);
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* });
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*
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*/
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template <class MeshType>
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inline void ForEachHEdge(const MeshType &m, std::function<void (const typename MeshType::HEdgeType &)> action)
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{
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if(m.hn == (int) m.hedge.size())
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{
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for(auto hei=m.hedge.begin();hei!=m.hedge.end();++hei) {
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action(*hei);
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}
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}
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else
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{
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for(auto hei=m.hedge.begin();hei!=m.hedge.end();++hei)
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if(!(*hei).IsD())
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{
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action(*hei);
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}
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}
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}
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template <class MeshType>
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inline void ForEachHEdge(MeshType &m, std::function<void (typename MeshType::HEdgeType &)> action)
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{
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if(m.hn == (int) m.hedge.size())
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{
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for(auto hei=m.hedge.begin();hei!=m.hedge.end();++hei) {
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action(*hei);
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}
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}
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else
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{
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for(auto hei=m.hedge.begin();hei!=m.hedge.end();++hei)
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if(!(*hei).IsD())
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{
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action(*hei);
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}
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}
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}
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/**
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* ForEachEdge Helper
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* to traverse all the vertexes of a mesh you can simply write something like:
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|
@ -137,6 +220,25 @@ inline void ForEachVertex(MeshType &m, std::function<void (typename MeshType::Ve
|
|||
*
|
||||
*/
|
||||
|
||||
template <class MeshType>
|
||||
inline void ForEachEdge(const MeshType &m, std::function<void (const typename MeshType::EdgeType &)> action)
|
||||
{
|
||||
if(m.en == (int) m.edge.size())
|
||||
{
|
||||
for(auto ei=m.edge.begin();ei!=m.edge.end();++ei) {
|
||||
action(*ei);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for(auto ei=m.edge.begin();ei!=m.edge.end();++ei)
|
||||
if(!(*ei).IsD())
|
||||
{
|
||||
action(*ei);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template <class MeshType>
|
||||
inline void ForEachEdge(MeshType &m, std::function<void (typename MeshType::EdgeType &)> action)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue