added variational shape approximation partition of the mesh both
for triangle meshes and for vertex meshes
This commit is contained in:
parent
a815890b15
commit
09e0ccc62c
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#ifndef VCGLIB_REGION_GROWING_VERTEX_
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#define VCGLIB_REGION_GROWING_VERTEX_
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#include <list>
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#include <vector>
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#include <deque>
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#include <vcg/complex/allocate.h>
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#include <vcg/complex/append.h>
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#include <vcg/space/fitting3.h>
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#include <vcg/space/color4.h>
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//#include <vcg/complex/algorithms/update/quality.h>
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namespace vcg{
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namespace tri{
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/**
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Element and associated error
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*/
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template <class ElemType>
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struct ElemError{
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ElemType * f;
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float val;
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ElemError(){};
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ElemError(ElemType * _f,double _val):f(_f),val(_val){}
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const bool operator <(const ElemError & o) const {return val < o.val;}
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};
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/**
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Base class to define a region of a mesh
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*/
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template<class MeshType, class ElemType>
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struct RegionBase{
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RegionBase():isd(false),size(0){}
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typedef typename MeshType MeshType;
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typedef typename ElemType::CoordType CoordType;
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typedef typename ElemType::CoordType::ScalarType ScalarType;
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typedef typename std::list<RegionBase*>::iterator AdjIterator;
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typedef ElemError<ElemType> ElemError;
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typedef typename std::vector<ElemType*>::iterator ElemIte;
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// elem belonging to the region
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std::vector<ElemType*> elems;
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// adjacent regions
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std::list<RegionBase*> adj,nx_adj;
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ElemError worst;
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int id,size;
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int cleansize;
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ScalarType epsilon;
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ScalarType approx_err;
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ScalarType approx_var;
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int changed;
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bool isd;
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void Clean(){
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adj.sort();
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adj.unique();
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nx_adj.clear();
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}
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void Connect( RegionBase * tr){
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adj.push_back(tr);
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}
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void UpdateError( ){
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ElemIte vi;
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float err=0,var=0,max_err=-1.0;
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for(vi=elems.begin(); vi != elems.end(); ++vi)
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{
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float e =Evaluate(**vi);
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err+=e;
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if(e > max_err) {
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worst.val = e;
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worst.f = *vi;
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max_err = e;
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}
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}
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approx_err =err;
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var = 0.0;
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approx_var = var;
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}
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ScalarType Mergeable( RegionBase & tr){
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/*
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two regions are mergeable if:
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- they have the same planes
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- they have an extreme in common
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or
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- one is surrounded by the other which is much bigger
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*/
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//if(!Similar(this->p,tr.p))
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// return false;
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vcg::Plane3<ScalarType> plane;
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ScalarType fit_error,new_error=0;
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if( (this->adj.size() == 1) && (tr.elems.size()/float(this->elems.size()) > 5) ||
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(tr.adj.size() == 1) && (this->elems.size()/float(tr.elems.size()) > 5)
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)
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return true;
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std::vector<ElemType*> merged;
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merged.insert(merged.end(),this->elems.begin(),this->elems.end());
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merged.insert(merged.end(),tr.elems.begin(),tr.elems.end());
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Fit(merged,plane,fit_error);
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for(std::vector<ElemType*> ::iterator vi= merged.begin(); vi != merged.end(); ++vi)
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new_error+= Evaluate(**vi);
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new_error/=merged.size();
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return new_error < this->approx_err * (elems.size()/float(merged.size()))+tr.approx_err * (tr.elems.size()/float(merged.size())) ;
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}
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/// pure virtual function to define how to fit the primitive onto this region
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virtual void Fit(std::vector<ElemType*>& verts, vcg::Plane3f & plane, float & err) = 0;
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/// pure virtual function to define how to fit the evaluate the actio of adding and element "e" to this region
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virtual ScalarType Evaluate( ElemType & e) = 0;
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/// pure virtual function to init the primitive with the element
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virtual void Init(ElemType*) = 0;
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};
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/**
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Base class to define a region grower, i.e. a floo algorithm to partion the mesh in regions
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*/
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template < class RegionType>
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struct RegionGrower{
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typedef typename RegionType RegionType;
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typedef typename RegionType::MeshType MeshType;
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typedef typename RegionType::ElemType ElemType;
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typedef typename RegionType::ScalarType ScalarType;
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typedef typename std::list<RegionType> ::iterator TriRegIterator;
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typedef typename std::list<RegionBase<MeshType,ElemType>* >::iterator AdjIterator;
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typedef typename RegionType::ElemError ElemError;
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struct CandiElem{
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ElemType * f;
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float val;
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RegionType * r;
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CandiElem(){};
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CandiElem(ElemType * _f,double _val,RegionType * _r):f(_f),val(_val),r(_r){}
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const bool operator <(const CandiElem & o) const {return val < o.val;}
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};
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struct ErrorEval {
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void Add(const float & v){
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{
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if(v < samples[i_min]) i_min = 0; else {++i_min;
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if(v > samples[i_max]) i_max = 0;else ++i_max;
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}
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if(i_min == samples.size()) {i_min = 0; for(int i= 0; i < samples.size()-1; ++i) if(samples[i]<samples[i_min]) i_min = i; ++i_min; }
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if(i_max == samples.size()) {i_max = 0; for(int i= 0; i < samples.size()-1; ++i) if(samples[i]>samples[i_max]) i_max = i; ++i_max;}
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}
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samples.pop_back();samples.push_front(v);
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boxes.pop_back(); boxes.push_front(vcg::Point2f(samples[i_min],samples[i_max]));
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++ns ;
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}
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float BoxOverlap(){
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float maxsize = std::max( boxes.back()[1]-boxes.back()[0], (*boxes.begin())[1]-(*boxes.begin())[0]);
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float overlap = std::max(0.f, std::min(boxes.back()[1],(*boxes.begin())[1])-std::max(boxes.back()[0],(*boxes.begin())[0]));
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assert(overlap <= maxsize);
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return (maxsize > 0.f)?overlap / maxsize:0.0;
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}
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float RelativeDecrease(){
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if(ns<4) return std::numeric_limits<float>::max();
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return fabs(samples[std::min<unsigned int>(samples.size()-1,ns)]-samples[0]);
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}
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void Init(int n ){
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samples.clear();
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boxes.clear();
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for(int i = 0 ; i < n; ++i) samples.push_front(std::numeric_limits<float>::max());
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for(int i = 0 ; i < n; ++i) boxes.push_front(vcg::Point2f(n,n-i));
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i_max = i_min = 0;
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ns = 0;
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}
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private:
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int i_min,i_max; // index of min and max element in the queue
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std::deque<float> samples;
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std::deque<vcg::Point2f> boxes;
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int ns;
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};
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RegionGrower():lastAdded(NULL),ave_error(-1),ave_var(-1),n_steps(0){}
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std::list<RegionType> regions;
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std::vector<RegionType*> toTunnel;
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std::vector<RegionType*> workingset;
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int n_faces,target_max_regions;
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ElemType * lastAdded;
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ScalarType ave_error // average error (over single regions' error)
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,ave_var// average variance (over single regions' error)
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,changed // faces that have changed from previous step ([0..1))
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,err
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,target_error; // taget error
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ElemType * worst;
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ScalarType worst_err ;
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MeshType * m;
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ErrorEval erroreval;
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unsigned int n_steps;// number of steps done
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std::vector<CandiElem> elemheap;
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std::vector<ElemError > elemerr;
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void Init(MeshType & mesh, int n_seeds,int max_regions, float max_err){
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erroreval.Init(10);
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m = &mesh;
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target_error = mesh.bbox.Diag()*max_err;
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target_max_regions = max_regions;
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regions.clear();
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}
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/// add a region
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void AddRegion(const RegionType & r){regions.push_back(r);}
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/// remove a region
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void DeleteRegion(const typename std::list<RegionType>::iterator & ri){std::remove(ri);}
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void PushHeap(std::vector<ElemType*> & candi, RegionType & r){
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typename std::vector<ElemType*>::iterator ci;
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for(ci = candi.begin(); ci != candi.end(); ++ci)
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{
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elemheap.push_back(CandiElem( *ci,-r.Evaluate(*(*ci)), &r));
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push_heap(elemheap.begin(),elemheap.end());
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}
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}
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/// make two regions adjacent
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void Connect(RegionType * r1,RegionType * r2){
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assert(r1!=r2);
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r1->Connect(r2);
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r2->Connect(r1);
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}
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/// initialize a region
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void CreateRegion(ElemType * vi){
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AddRegion(RegionType());
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RegionType & tr =regions.back();
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AddElemToRegion(tr,vi);
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tr.Refit();
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tr.color = vcg::Color4b::Scatter(2000,(int)regions.size());
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}
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void AddElemToRegion( RegionType & r, ElemType * v){
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r.elems.push_back(v);
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B(v) = (RegionType*) &r;
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if(B(v)!=B_old(v)) ++r.changed;
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B_old(v) = B(v);
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++r.size;
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}
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/// for each region take the candidates and fill in elemheap
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void Refill( ){
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elemheap.clear();
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typename std::list<RegionType>::iterator ri;
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std::vector<ElemType*> candi;
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for(ri = regions.begin(); ri != regions.end(); ++ri) if(!(*ri).isd)
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{
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candi.clear();
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Candidates((*ri),candi);
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PushHeap(candi,*ri);
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}
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std::make_heap(elemheap.begin(),elemheap.end());
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}
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/// check if the iteration converged
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bool IsRelaxed(){
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ScalarType _ave_error=0;
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ScalarType _ave_var= 0;
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ScalarType _changed = 0.0;
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int nr=0;
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typename std::list<RegionType>::iterator ri;
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worst=NULL;;
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worst_err = -1;
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for(ri = regions.begin(); ri != regions.end(); ++ri) if(!(*ri).isd){
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++nr;
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n_faces+=(*ri).elems.size();
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(*ri).UpdateError();
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_ave_error+=(*ri).approx_err;
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_ave_var+=(*ri).approx_var;
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_changed+=(*ri).changed;
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(*ri).changed=0;
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if((*ri).worst.val*(*ri).size > worst_err){
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worst = (*ri).worst.f;
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worst_err = (*ri).worst.val*(*ri).size;
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}
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}
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_ave_error/=nr;
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_ave_var/=nr;
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_changed/=n_faces;
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n_faces = 0;
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erroreval.Add(_ave_error);
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printf("Err: %f ov: %f Dec: %f \n",_ave_error,erroreval.BoxOverlap(),erroreval.RelativeDecrease());
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return (erroreval.BoxOverlap() > 0.95) || (erroreval.RelativeDecrease() < 0.01*_ave_error);
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}
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/// merge two regions
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void Merge(RegionType & r0,RegionBase<typename RegionType::MeshType,typename RegionType::ElemType> & r1){
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assert(!r1.isd);
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typename RegionType::ElemIte vi;
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AdjIterator ai;
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for(vi = r1.elems.begin();vi != r1.elems.end(); ++vi)
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AddElemToRegion(r0,(*vi));
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for(ai= r1.adj.begin(); ai != r1.adj.end();++ai)
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if( !(*ai)->isd && (*ai)!=&r0)
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r0.nx_adj.push_back(*ai);
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r1.elems.clear();
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r1.isd = true;
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r0.Refit();
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}
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/// clean degeneracies: look for very small regions in the middle of a single regions (and similar cases)
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bool IsToTunnel(RegionType * r){
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return (r->elems.size()<2);
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}
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/// clean degeneracies: look for very small regions in the middle of a single regions (and similar cases)
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void ComputeToTunnel(){
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typename std::list<RegionType>::iterator ri;
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for(ri = regions.begin(); ri != regions.end(); ++ri)
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if(IsToTunnel(&(*ri)))
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toTunnel.push_back(&(*ri));
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}
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void GrowStepOnce(){
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if(elemheap.empty()) return;
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CandiElem cf;
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std::vector<ElemType*> toAdd;
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std::pop_heap(elemheap.begin(),elemheap.end());
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cf = elemheap.back();
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//printf("err:%f\n",cf.val);
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elemheap.pop_back();
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if (B(cf.f)==NULL){
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AddElemToRegion( *cf.r,cf.f); // ads to region
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lastAdded = &*cf.f;
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for(int i =0; i < cf.f->SizeNeigh();++i)
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if((B(cf.f ->Neigh(i)) == NULL) )
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toAdd.push_back(cf.f->Neigh(i));
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else
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if(B(cf.f ->Neigh(i)) != B(cf.f))
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Connect((RegionType*)B(cf.f->Neigh(i)),(RegionType*)cf.r);
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PushHeap(toAdd,*cf.r);
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}
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else
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{
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if ( B(cf.f) != (RegionType*)(cf.r) )
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Connect((RegionType*)B(cf.f),(RegionType*)cf.r);
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}
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}
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/// Execute and iteration
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void GrowStep(){
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CandiElem cf;
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typename std::list<RegionType>::iterator ri;
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n_steps++;
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for(ri = regions.begin(); ri != regions.end(); ++ri) if(!(*ri).isd)
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(*ri).Clean();
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/*printf("Heap size %d\n", elemheap.size());*/
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while(!elemheap.empty() ){
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std::vector<ElemType*> toAdd;
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std::pop_heap(elemheap.begin(),elemheap.end());
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cf = elemheap.back();
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//printf("err:%f\n",cf.val);
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elemheap.pop_back();
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if (B(cf.f)==NULL){
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AddElemToRegion( *cf.r,cf.f); // ads to region
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lastAdded = &*cf.f;
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for(int i =0; i < cf.f->SizeNeigh();++i)
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if((B(cf.f ->Neigh(i)) == NULL) )
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toAdd.push_back(cf.f->Neigh(i));
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else
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if(B(cf.f ->Neigh(i)) != B(cf.f))
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Connect((RegionType*)B(cf.f->Neigh(i)),(RegionType*)cf.r);
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PushHeap(toAdd,*cf.r);
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}
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else
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{
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if ( B(cf.f) != (RegionType*)(cf.r) )
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Connect((RegionType*)B(cf.f),(RegionType*)cf.r);
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}
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}
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int h = (int) elemheap.size();
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//printf("----> %d\n",h);
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}
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/// try to merge similare adjacent regions
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unsigned int MergeStep(){
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TriRegIterator tri;
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unsigned int merged = 0;
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typename RegionType::AdjIterator ai;
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for(tri = regions.begin(); tri != regions.end(); ++tri) if(!(*tri).isd) (*tri).Clean();
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for(tri = regions.begin(); tri != regions.end(); ++tri)if(!(*tri).isd)
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for(ai = (*tri).adj.begin(); ai != (*tri).adj.end(); ++ai) if(!(*ai)->isd)
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if((*tri).Mergeable(*(*ai))){
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Merge((*tri),*(*ai));
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merged++;
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}
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for(tri = regions.begin(); tri != regions.end(); ++tri){
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for(ai = (*tri).nx_adj.begin(); ai != (*tri).nx_adj.end();++ai)
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if(!(*ai)->isd)
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(*tri).adj.push_back(*ai);
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(*tri).adj.sort();
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(*tri).adj.unique();
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}
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return merged;
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}
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/// re-init all for a new itearation
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bool Restart(){
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std::vector<ElemType*> candi;
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TriRegIterator ri;
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elemheap.clear();
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printf("#regions: %d",this->regions.size());
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ComputeToTunnel();
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if(IsRelaxed()){
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printf("R worst_err:%f, target_error %f \n",worst_err ,target_error);
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if( (worst_err <= target_error) || (regions.size() >= target_max_regions))
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return false;
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else
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{ printf("Add Region \n");
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erroreval.Init(10);
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ElemError wrs;
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wrs.f = worst;
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wrs.val = worst_err;
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printf("worst triangle error %f\n",worst_err);
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CreateRegion(wrs.f);// CreateRegion changes wr->r
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// reset state variables
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ave_error=-1;
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ave_var=-1;
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||||
err=0.0;
|
||||
changed=0;
|
||||
}
|
||||
printf("\n");
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
printf("tunnelling %d regions\n",toTunnel.size());
|
||||
std::vector<RegionType*>::iterator it;
|
||||
for(it = toTunnel.begin(); it != toTunnel.end(); ++it)
|
||||
{
|
||||
RegionType * r = *it;
|
||||
typename RegionType::ElemType * e;
|
||||
typename RegionType::ElemIte vi;
|
||||
for(vi = r->elems.begin(); vi != r->elems.end(); ++vi) B(*vi) = NULL;
|
||||
r->elems.clear();
|
||||
do{e = RandomElem();} while( (B(e)!=NULL) && !IsToTunnel(B(e)));
|
||||
AddElemToRegion(*r,e);
|
||||
r->Refit();
|
||||
//r->color = vcg::Color4b::Scatter(2000,(int)regions.size());
|
||||
//r->Init(e);
|
||||
Candidates(*r ,candi); // take the candidatees
|
||||
PushHeap(candi,(*r )); // put the faces on to the heap
|
||||
}
|
||||
toTunnel.clear();
|
||||
//
|
||||
|
||||
for(ri = regions.begin(); ri != regions.end(); )
|
||||
if((*ri).isd)
|
||||
ri = regions.erase(ri);
|
||||
else
|
||||
++ri;
|
||||
|
||||
for(ri = regions.begin(); ri != regions.end(); ++ri)
|
||||
{
|
||||
candi.clear();
|
||||
(*ri).Refit(); // fit a plane to the region
|
||||
Restart(*ri); // clear stuff in the region, move the seed to the best fitting to the plabne
|
||||
Candidates(*ri,candi); // take the (three) faces candidatees
|
||||
PushHeap(candi,(*ri)); // put the faces on to the heap
|
||||
}
|
||||
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
/// re-init a specific region
|
||||
void Restart(RegionType &r){
|
||||
if(!r.elems.empty()){
|
||||
r.Refit();
|
||||
r.size=0;
|
||||
//float b_err = r.Evaluate(*(*r.elems.begin())),err;
|
||||
ElemType* b_vert =(*r.elems.begin());
|
||||
typename RegionType::ElemIte vi;
|
||||
|
||||
//for( vi = r.elems.begin(); vi != r.elems.end(); ++vi)
|
||||
//{
|
||||
// err = r.Evaluate(**vi);
|
||||
// if(err < b_err)
|
||||
// {
|
||||
// b_err = err;
|
||||
// b_vert = *vi;
|
||||
// }
|
||||
//}
|
||||
|
||||
b_vert = r.elems[r.elems.size()/2];
|
||||
for( vi = r.elems.begin(); vi != r.elems.end(); ++vi) B(*vi) = NULL;
|
||||
r.elems.clear();
|
||||
r.adj.clear();
|
||||
AddElemToRegion(r,b_vert);
|
||||
r.Init(b_vert);
|
||||
}
|
||||
}
|
||||
|
||||
// after init, run all the process
|
||||
void MakeCharts(){
|
||||
this->Refill();
|
||||
while(this->Restart()){
|
||||
//do{
|
||||
this->GrowStep();
|
||||
|
||||
|
||||
//} while(Restart());
|
||||
}
|
||||
//while(this->MergeStep());
|
||||
}
|
||||
|
||||
|
||||
/// pick a random element
|
||||
virtual typename RegionType::ElemType * RandomElem() = 0;
|
||||
|
||||
/// given an element returns the region to which it is associated (or NULL )
|
||||
virtual RegionType * &B(ElemType *) = 0;
|
||||
/// given an element returns the region to which it was associated (or NULL )
|
||||
virtual RegionType * &B_old(ElemType *) = 0;
|
||||
/// return in c the canidates to be added to the region r
|
||||
virtual void Candidates(RegionType & r, std::vector< typename RegionType::ElemType*> & c) = 0;
|
||||
};
|
||||
|
||||
|
||||
template < class RegionType>
|
||||
struct RegionGrowerVertex: public RegionGrower<RegionType> {
|
||||
typedef typename RegionType RegionType;
|
||||
typedef typename RegionType::MeshType MeshType;
|
||||
|
||||
typedef typename RegionType::ElemType ElemType;
|
||||
typedef typename RegionType::ScalarType ScalarType;
|
||||
typedef typename std::list<RegionType> ::iterator TriRegIterator;
|
||||
|
||||
typename MeshType:: template PerVertexAttributeHandle<RegionType*> attr_r;
|
||||
typename MeshType:: template PerVertexAttributeHandle<RegionType*> attr_r_old;
|
||||
|
||||
RegionType * &B(ElemType *e){return (RegionType *)attr_r[e];};
|
||||
RegionType * &B_old(ElemType *e){return (RegionType *)attr_r_old[e];}
|
||||
|
||||
void Init(MeshType & mesh, int n_seeds,int max_regions, float max_err){
|
||||
RegionGrower<RegionType>::Init(mesh, n_seeds,max_regions,max_err);
|
||||
|
||||
attr_r = vcg::tri::Allocator<MeshType>::template GetPerVertexAttribute<RegionType*> (*m,"r");
|
||||
if(!vcg::tri::Allocator<MeshType>::IsValidHandle(*m,attr_r))
|
||||
attr_r = vcg::tri::Allocator<MeshType>::template AddPerVertexAttribute<RegionType*> (*m,"r");
|
||||
|
||||
attr_r_old = vcg::tri::Allocator<MeshType>::template GetPerVertexAttribute<RegionType*> (*m,"r_old");
|
||||
if(!vcg::tri::Allocator<MeshType>::IsValidHandle(*m,attr_r_old))
|
||||
attr_r_old = vcg::tri::Allocator<MeshType>::template AddPerVertexAttribute<RegionType*> (*m,"r_old");
|
||||
|
||||
|
||||
|
||||
for(int i = 0; i < m->vert.size(); ++i){
|
||||
attr_r[i] = NULL;
|
||||
attr_r_old[i] = NULL;
|
||||
if( (i%(m->vn/n_seeds))==0)
|
||||
CreateRegion(&m->vert[i]);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void Candidates(RegionType & r, std::vector< typename RegionType::ElemType*> & c){
|
||||
typename RegionType::VertexIterator vi;
|
||||
|
||||
for(vi = r.elems.begin(); vi!= r.elems.end(); ++vi)
|
||||
for(int i =0; i < (*vi)->SizeNeigh();++i)
|
||||
if((attr_r[(*vi)->Neigh(i)] == NULL) )
|
||||
c.push_back((*vi)->Neigh(i));
|
||||
|
||||
}
|
||||
|
||||
|
||||
///Export the regions as a collection of meshes
|
||||
void Export(std::vector<MeshType*> & submeshes){
|
||||
|
||||
MeshType::PerVertexAttributeHandle<char> sel = Allocator<MeshType>::AddPerVertexAttribute<char>(*m,"sel");
|
||||
assert(Allocator<MeshType>::IsValidHandle<char>(*m,sel));
|
||||
for( MeshType::VertexIterator vi = m->vert.begin();vi!= m->vert.end(); ++vi)
|
||||
sel[(*vi)] = (*vi).IsS();
|
||||
|
||||
for(TriRegIterator ti = regions.begin(); ti != regions.end(); ++ti){
|
||||
submeshes.push_back(new MeshType());
|
||||
for(std::vector<MeshType::VertexPointer>::iterator vi = (*ti).elems.begin();vi!=(*ti).elems.end(); ++vi)
|
||||
{(*vi)->SetS(); }
|
||||
|
||||
Append<MeshType,MeshType>::Mesh( *submeshes.back(),*m,true);
|
||||
|
||||
for(std::vector<MeshType::VertexPointer>::iterator vi = (*ti).elems.begin();vi!=(*ti).elems.end(); ++vi)
|
||||
{(*vi)->ClearS();}
|
||||
}
|
||||
|
||||
for( MeshType::VertexIterator vi = m->vert.begin();vi!= m->vert.end(); ++vi)
|
||||
if(sel[(*vi)]) (*vi).SetS(); else (*vi).ClearS();
|
||||
|
||||
}
|
||||
|
||||
typename MeshType::VertexType * RandomElem(){
|
||||
int id = std::max<int>(0,std::min<int>((rand()/float(RAND_MAX))*m->vert.size()-1,m->vert.size()-1));
|
||||
return &m->vert[id];
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
template < class RegionType>
|
||||
struct RegionGrowerFace: public RegionGrower<RegionType> {
|
||||
typedef typename RegionType RegionType;
|
||||
typedef typename RegionType::MeshType MeshType;
|
||||
|
||||
typedef typename RegionType::ElemType ElemType;
|
||||
typedef typename RegionType::ScalarType ScalarType;
|
||||
typedef typename std::list<RegionType> ::iterator TriRegIterator;
|
||||
|
||||
typename MeshType:: template PerFaceAttributeHandle<RegionType*> attr_r;
|
||||
typename MeshType:: template PerFaceAttributeHandle<RegionType*> attr_r_old;
|
||||
|
||||
RegionType * &B(ElemType *e){return (RegionType *)attr_r[e];};
|
||||
RegionType * &B_old(ElemType *e){return (RegionType *)attr_r_old[e];}
|
||||
|
||||
void Init(MeshType & mesh, int n_seeds,int max_regions, float max_err){
|
||||
RegionGrower<RegionType>::Init(mesh, n_seeds,max_regions,max_err);
|
||||
|
||||
attr_r = vcg::tri::Allocator<MeshType>::template GetPerFaceAttribute<RegionType*> (*m,"r");
|
||||
if(!vcg::tri::Allocator<MeshType>::IsValidHandle(*m,attr_r))
|
||||
attr_r = vcg::tri::Allocator<MeshType>::template AddPerFaceAttribute<RegionType*> (*m,"r");
|
||||
|
||||
attr_r_old = vcg::tri::Allocator<MeshType>::template GetPerFaceAttribute<RegionType*> (*m,"r_old");
|
||||
if(!vcg::tri::Allocator<MeshType>::IsValidHandle(*m,attr_r_old))
|
||||
attr_r_old = vcg::tri::Allocator<MeshType>::template AddPerFaceAttribute<RegionType*> (*m,"r_old");
|
||||
|
||||
for(int i = 0; i < m->face.size(); ++i){
|
||||
attr_r[i] = NULL;
|
||||
attr_r_old[i] = NULL;
|
||||
if( (i%(m->fn/n_seeds))==0)
|
||||
CreateRegion(&m->face[i]);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void Candidates(RegionType & r, std::vector< typename RegionType::ElemType*> & c){
|
||||
typename RegionType::FaceIterator fi;
|
||||
|
||||
for(fi = r.elems.begin(); fi!= r.elems.end(); ++fi)
|
||||
for(int i =0; i < (*fi)->VN();++i)
|
||||
if((attr_r[(*fi)->FFp(i)] == NULL) )
|
||||
c.push_back((*fi)->FFp(i));
|
||||
|
||||
}
|
||||
|
||||
|
||||
///Export the regions as a collection of meshes
|
||||
void Export(std::vector<MeshType*> & submeshes){
|
||||
MeshType::PerFaceAttributeHandle<char> sel = Allocator<MeshType>::AddPerFaceAttribute<char>(*m,"sel");
|
||||
assert(Allocator<MeshType>::IsValidHandle<char>(*m,sel));
|
||||
for( MeshType::FaceIterator fi = m->face.begin();fi!= m->face.end(); ++fi)
|
||||
sel[(*fi)] = (*fi).IsS();
|
||||
|
||||
for(TriRegIterator ti = regions.begin(); ti != regions.end(); ++ti){
|
||||
submeshes.push_back(new MeshType());
|
||||
for(std::vector<MeshType::FacePointer>::iterator fi = (*ti).face.begin();fi!=(*ti).face.end(); ++fi)
|
||||
{(*fi)->SetS(); for(unsigned int i = 0; i < 3; ++i) (*fi)->V(i)->SetS();}
|
||||
|
||||
Append<MeshType,MeshType>::Mesh( *submeshes.back(),*m,true);
|
||||
|
||||
for(std::vector<MeshType::FacePointer>::iterator fi = (*ti).face.begin();fi!=(*ti).face.end(); ++fi)
|
||||
{(*fi)->ClearS();for(unsigned int i = 0; i < 3; ++i) (*fi)->V(i)->ClearS();}
|
||||
}
|
||||
|
||||
for( MeshType::FaceIterator fi = m->face.begin();fi!= m->face.end(); ++fi)
|
||||
if(sel[(*fi)]) (*fi).SetS(); else (*fi).ClearS();
|
||||
}
|
||||
|
||||
typename MeshType::FaceType * RandomElem(){
|
||||
int id = std::max<int>(0,std::min<int>((rand()/float(RAND_MAX))*m->face.size()-1,m->face.size()-1));
|
||||
return &m->face[id];
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
Planar region made of vertices
|
||||
*/
|
||||
template<class MeshType>
|
||||
struct PlanarRegionVertex: public RegionBase<MeshType,typename MeshType::VertexType> {
|
||||
public:
|
||||
|
||||
typedef PlanarRegionVertex RegionType;
|
||||
typedef typename MeshType::VertexType ElemType;
|
||||
typedef typename std::vector<ElemType*>::iterator VertexIterator;
|
||||
|
||||
PlanarRegionVertex(): RegionBase<MeshType,typename MeshType::VertexType>(){};
|
||||
|
||||
|
||||
// planes characterizing the region
|
||||
vcg::Plane3<ScalarType,true> p;
|
||||
|
||||
CoordType center;
|
||||
vcg::Color4b color;
|
||||
|
||||
ScalarType PlaneFittingError(std::vector<CoordType> & samples,vcg::Plane3<float> p);
|
||||
|
||||
// evaluate the gain if the triangle is added to the region
|
||||
ScalarType Evaluate( ElemType & f);
|
||||
|
||||
// refit the plane
|
||||
void Fit(std::vector<ElemType*>& faces, vcg::Plane3f & plane, float & err);
|
||||
void Refit();
|
||||
void Init(ElemType * );
|
||||
};
|
||||
|
||||
|
||||
template<class MeshType>
|
||||
typename PlanarRegionVertex<MeshType>::ScalarType
|
||||
PlanarRegionVertex< MeshType>:: PlaneFittingError( std::vector<CoordType> & samples,vcg::Plane3<float> p){
|
||||
|
||||
typename PlanarRegionVertex<MeshType>::ScalarType err =0.0;
|
||||
typename std::vector< CoordType>::iterator si;
|
||||
for(si = samples.begin(); si != samples.end(); ++si)
|
||||
err += fabs((*si)*p.Direction()-p.Offset());
|
||||
return err/samples.size();
|
||||
}
|
||||
|
||||
// evaluate the gain if the vertex is added to the region
|
||||
template<class MeshType>
|
||||
typename PlanarRegionVertex<MeshType>::ScalarType PlanarRegionVertex< MeshType>::Evaluate( ElemType & e){
|
||||
//return fabs(vcg::Distance(p,e.P()));
|
||||
return (1-fabs(e.N()*p.Direction()));
|
||||
}
|
||||
|
||||
// refit the planes
|
||||
template<class MeshType>
|
||||
void PlanarRegionVertex< MeshType>::Fit(std::vector<ElemType*>& verts, vcg::Plane3f & plane, float & err){
|
||||
VertexIterator vi;
|
||||
std::vector<CoordType> samples;
|
||||
|
||||
if(verts.size()<3){
|
||||
samples.push_back( (*verts.begin())->P());
|
||||
for(int i = 0; i < (*verts.begin())->SizeNeigh(); ++i)
|
||||
samples.push_back((*verts.begin())->Neigh(i)->P());
|
||||
vcg::PlaneFittingPoints<typename MeshType::ScalarType >(samples,plane);
|
||||
}else
|
||||
if(verts.size()==3){
|
||||
plane.Init(verts[0]->P(),verts[1]->P(),verts[2]->P());
|
||||
}else{
|
||||
for( vi = verts.begin(); vi != verts.end(); ++vi)
|
||||
samples.push_back( (*(*vi)).P());
|
||||
vcg::PlaneFittingPoints<typename MeshType::ScalarType >(samples,plane);
|
||||
}
|
||||
|
||||
err = PlaneFittingError(samples,plane);
|
||||
}
|
||||
|
||||
template<class MeshType>
|
||||
void PlanarRegionVertex< MeshType>::Refit(){
|
||||
|
||||
Fit(elems,p,this->approx_err);
|
||||
}
|
||||
|
||||
template<class MeshType>
|
||||
void PlanarRegionVertex< MeshType>::Init(ElemType * b){
|
||||
std::vector<CoordType> samples;
|
||||
samples.push_back(b->P());
|
||||
for(int i = 0; i < b->SizeNeigh(); ++i)
|
||||
samples.push_back(b->Neigh(i)->P());
|
||||
vcg::PlaneFittingPoints<typename MeshType::ScalarType >(samples,this->p);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
Planar region made of vertices
|
||||
*/
|
||||
template<class MeshType>
|
||||
struct PlanarRegionFace: public RegionBase<MeshType,typename MeshType::FaceType> {
|
||||
public:
|
||||
|
||||
typedef PlanarRegionFace RegionType;
|
||||
typedef typename MeshType::FaceType ElemType;
|
||||
typedef typename std::vector<ElemType*>::iterator FaceIterator;
|
||||
|
||||
PlanarRegionFace(): RegionBase<MeshType,typename MeshType::FaceType>(){};
|
||||
|
||||
|
||||
// planes characterizing the region
|
||||
vcg::Plane3<ScalarType,true> p;
|
||||
|
||||
CoordType center;
|
||||
vcg::Color4b color;
|
||||
|
||||
ScalarType PlaneFittingError(std::vector<CoordType> & samples,vcg::Plane3<float> p);
|
||||
|
||||
// evaluate the gain if the triangle is added to the region
|
||||
ScalarType Evaluate( ElemType & f);
|
||||
|
||||
// refit the plane
|
||||
void Fit(std::vector<ElemType*>& faces, vcg::Plane3f & plane, float & err);
|
||||
void Refit();
|
||||
void Init(ElemType * );
|
||||
};
|
||||
|
||||
|
||||
template<class MeshType>
|
||||
typename PlanarRegionFace<MeshType>::ScalarType
|
||||
PlanarRegionFace< MeshType>:: PlaneFittingError( std::vector<CoordType> & samples,vcg::Plane3<float> p){
|
||||
|
||||
typename PlanarRegionFace<MeshType>::ScalarType err =0.0;
|
||||
typename std::vector< CoordType>::iterator si;
|
||||
for(si = samples.begin(); si != samples.end(); ++si)
|
||||
err += fabs((*si)*p.Direction()-p.Offset());
|
||||
return err/samples.size();
|
||||
}
|
||||
|
||||
// evaluate the gain if the triangle is added to the region
|
||||
template<class MeshType>
|
||||
typename PlanarRegionFace<MeshType>::ScalarType PlanarRegionFace< MeshType>::Evaluate( ElemType & f){
|
||||
// return (f.N()-p.Direction()).SquaredNorm()*f.Q()*0.5;
|
||||
return (vcg::NormalizedNormal(f)-p.Direction()).SquaredNorm()*vcg::DoubleArea(f)*0.5;
|
||||
// return vcg::Distance(vcg::Barycenter(f),p)*vcg::DoubleArea(f)*0.5;
|
||||
}
|
||||
|
||||
|
||||
// refit the planes
|
||||
template<class MeshType>
|
||||
void PlanarRegionFace< MeshType>::Fit(std::vector<ElemType*>& faces, vcg::Plane3f & plane, float & err){
|
||||
FaceIterator fi;
|
||||
center = CoordType(0.0,0.0,0.0);
|
||||
std::vector<CoordType> samples;
|
||||
|
||||
if(faces.size()<3){
|
||||
samples.push_back((*faces.begin())->V(0)->P());
|
||||
samples.push_back((*faces.begin())->V(1)->P());
|
||||
samples.push_back((*faces.begin())->V(2)->P());
|
||||
center+=vcg::Barycenter(*(*faces.begin()))*3;
|
||||
}else
|
||||
for( fi = faces.begin(); fi != faces.end(); ++fi)
|
||||
{
|
||||
|
||||
//AddSamples(samples,*(*fi));
|
||||
samples.push_back(vcg::Barycenter(*(*fi)));
|
||||
center+=vcg::Barycenter(*(*fi));
|
||||
}
|
||||
center*=1/(typename MeshType::ScalarType)(samples.size());
|
||||
|
||||
if(samples.size()==3){
|
||||
plane.SetDirection(vcg::Normal(vcg::Triangle3<typename PlanarRegionFace<MeshType>::ScalarType >(samples[0],samples[1],samples[2])));
|
||||
typename MeshType::ScalarType off=samples[0]*plane.Direction();
|
||||
plane.SetOffset(off);
|
||||
}else
|
||||
{ vcg::PlaneFittingPoints<typename MeshType::ScalarType >(samples,plane);
|
||||
}
|
||||
|
||||
err = PlaneFittingError(samples,plane);
|
||||
}
|
||||
|
||||
template<class MeshType>
|
||||
void PlanarRegionFace< MeshType>::Refit(){
|
||||
Fit(elems,p,this->approx_err);
|
||||
}
|
||||
|
||||
template<class MeshType>
|
||||
void PlanarRegionFace< MeshType>::Init(ElemType * b){
|
||||
p.Init(vcg::Barycenter(*b),b->N());
|
||||
}
|
||||
|
||||
|
||||
} // namespace tri
|
||||
}// namespace vcg
|
||||
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue