did several changes in the function calls
This commit is contained in:
parent
66bd26ed70
commit
0a597d4682
|
@ -2,6 +2,7 @@
|
|||
#define GL_FIELD
|
||||
|
||||
#include <vcg/complex/algorithms/parametrization/tangent_field_operators.h>
|
||||
#include <vcg/complex/allocate.h>
|
||||
|
||||
namespace vcg{
|
||||
template <class MeshType>
|
||||
|
@ -15,6 +16,7 @@ class GLField
|
|||
static void GLDrawField(CoordType dir[4],
|
||||
CoordType center,
|
||||
ScalarType &size,
|
||||
bool onlyPD1=false,
|
||||
bool oneside=false)
|
||||
{
|
||||
ScalarType size1=size;
|
||||
|
@ -28,6 +30,7 @@ class GLField
|
|||
glVertex(center-dir[0]*size2);
|
||||
glEnd();
|
||||
|
||||
if (onlyPD1)return;
|
||||
glLineWidth(2);
|
||||
vcg::glColor(vcg::Color4b(0,255,0,255));
|
||||
glBegin(GL_LINES);
|
||||
|
@ -41,13 +44,14 @@ class GLField
|
|||
///draw the cross field of a given face
|
||||
static void GLDrawFaceField(const FaceType &f,
|
||||
ScalarType &size,
|
||||
bool onlyPD1=false,
|
||||
bool oneside=false)
|
||||
{
|
||||
CoordType center=(f.cP0(0)+f.cP0(1)+f.cP0(2))/3;
|
||||
CoordType center=(f.cP(0)+f.cP(1)+f.cP(2))/3;
|
||||
CoordType normal=f.cN();
|
||||
CoordType dir[4];
|
||||
vcg::tri::CrossField<MeshType>::CrossVector(f,dir);
|
||||
GLDrawField(dir,center,size,oneside);
|
||||
GLDrawField(dir,center,size,onlyPD1,oneside);
|
||||
}
|
||||
|
||||
// static void GLDrawFaceSeams(const FaceType &f,
|
||||
|
@ -67,27 +71,28 @@ class GLField
|
|||
// glEnd();
|
||||
// }
|
||||
|
||||
static void GLDrawVertField(const MeshType &mesh,
|
||||
const VertexType &v,
|
||||
ScalarType &size)
|
||||
{
|
||||
CoordType center=v.cP();
|
||||
CoordType normal=v.cN();
|
||||
CoordType dir[4];
|
||||
vcg::tri::CrossField<MeshType>::CrossVector(v,dir);
|
||||
GLDrawField(dir,center,size);
|
||||
}
|
||||
// static void GLDrawVertField(const MeshType &mesh,
|
||||
// const VertexType &v,
|
||||
// ScalarType &size)
|
||||
// {
|
||||
// CoordType center=v.cP();
|
||||
// CoordType normal=v.cN();
|
||||
// CoordType dir[4];
|
||||
// vcg::tri::CrossField<MeshType>::CrossVector(v,dir);
|
||||
// GLDrawField(dir,center,size);
|
||||
// }
|
||||
|
||||
public:
|
||||
|
||||
|
||||
static void GLDrawFaceField(const MeshType &mesh,
|
||||
ScalarType scale=0.002,
|
||||
bool oneside=false)
|
||||
bool onlyPD1=false,
|
||||
bool oneside=false,
|
||||
ScalarType scale=0.002)
|
||||
{
|
||||
|
||||
glPushAttrib(GL_ALL_ATTRIB_BITS);
|
||||
glDepthRange(0.0,0.9999);
|
||||
glDepthRange(0.0,0.999);
|
||||
glEnable(GL_COLOR_MATERIAL);
|
||||
glDisable(GL_LIGHTING);
|
||||
glDisable(GL_BLEND);
|
||||
|
@ -95,8 +100,7 @@ public:
|
|||
for (unsigned int i=0;i<mesh.face.size();i++)
|
||||
{
|
||||
if (mesh.face[i].IsD())continue;
|
||||
//if (!mesh.face[i].leading)continue;
|
||||
GLDrawFaceField(mesh.face[i],size,oneside);
|
||||
GLDrawFaceField(mesh.face[i],size,onlyPD1,oneside);
|
||||
}
|
||||
glPopAttrib();
|
||||
}
|
||||
|
@ -112,11 +116,59 @@ public:
|
|||
for (int i=0;i<mesh.vert.size();i++)
|
||||
{
|
||||
if (mesh.vert[i].IsD())continue;
|
||||
//if (!mesh.face[i].leading)continue;
|
||||
GLDrawVertField(mesh,mesh.vert[i],size);
|
||||
}
|
||||
glPopAttrib();
|
||||
}
|
||||
|
||||
static void GLDrawSingularity(MeshType &mesh)
|
||||
{
|
||||
// query if an attribute is present or not
|
||||
bool hasSingular = vcg::tri::HasPerVertexAttribute(mesh,std::string("Singular"));
|
||||
bool hasSingularIndex = vcg::tri::HasPerVertexAttribute(mesh,std::string("SingularIndex"));
|
||||
|
||||
if (!hasSingular)return;
|
||||
if(!hasSingularIndex)return;
|
||||
|
||||
typename MeshType::template PerVertexAttributeHandle<bool> Handle_Singular;
|
||||
Handle_Singular=vcg::tri::Allocator<MeshType>::template GetPerVertexAttribute<bool>(mesh,std::string("Singular"));
|
||||
typename MeshType::template PerVertexAttributeHandle<int> Handle_SingularIndex;
|
||||
Handle_SingularIndex =vcg::tri::Allocator<MeshType>::template GetPerVertexAttribute<int>(mesh,std::string("SingularIndex"));
|
||||
|
||||
glPushAttrib(GL_ALL_ATTRIB_BITS);
|
||||
|
||||
glDepthRange(0.0,0.999);
|
||||
glEnable(GL_COLOR_MATERIAL);
|
||||
glDisable(GL_LIGHTING);
|
||||
glDisable(GL_BLEND);
|
||||
glPointSize(10);
|
||||
glBegin(GL_POINTS);
|
||||
for (size_t i=0;i<mesh.vert.size();i++)
|
||||
{
|
||||
if (mesh.vert[i].IsD())continue;
|
||||
if (!Handle_Singular[i])continue;
|
||||
|
||||
|
||||
int SingIndex=Handle_SingularIndex[i];
|
||||
|
||||
vcg::Color4b colSing;
|
||||
|
||||
switch (SingIndex)
|
||||
{
|
||||
case 1:colSing=vcg::Color4b(0,0,255,255); break;
|
||||
case 2:colSing=vcg::Color4b(0,255,0,255); break;
|
||||
case 3:colSing=vcg::Color4b(255,0,0,255); break;
|
||||
case 4:colSing=vcg::Color4b(255,255,0,255); break;
|
||||
default:colSing=vcg::Color4b(255,0,255,255);
|
||||
}
|
||||
|
||||
|
||||
vcg::glColor(colSing);
|
||||
vcg::glVertex(mesh.vert[i].P());
|
||||
}
|
||||
glEnd();
|
||||
glPopAttrib();
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue