[introduction of half edges as alternative representation]
No modification should be necessary for the existing code. most relevant changes: creation of folder: vcg/connectors vcg/connectors/hedge.h vcg/connectors/hedge_component.h addition to the container of half edges to the trimesh: HEdgeContainer hedge; // container int hn; // number of half edges addition of vcg/trimesh/update/halfedge_indexed.h which contains: - the functions to compute the half edge representation from the indexed and vivecersa - the functions to add or remove an half edge
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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#ifndef __VCG_HEDGE_
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#define __VCG_HEDGE_
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//#include <vcg/space/point3.h>
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//#include <vcg/space/texcoord2.h>
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//#include <vcg/space/color4.h>
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#include <vcg/complex/used_types.h>
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#include <vcg/connectors/hedge_component.h>
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#include <vcg/container/derivation_chain.h>
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namespace vcg {
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/*------------------------------------------------------------------*/
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/*
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The base class of all the recusive definition chain. It is just a container of the typenames of the various simplexes.
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These typenames must be known form all the derived classes.
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*/
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template <class UserTypes>
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class HEdgeTypeHolder: public UserTypes{
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public:
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template < class LeftV>
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void ImportLocal(const LeftV & /* left */ ) { }
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static void Name(std::vector<std::string> & name){}
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};
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/* The base class form which we start to add our components.
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it has the empty definition for all the standard members (coords, color flags)
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Note:
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in order to avoid both virtual classes and ambiguous definitions all
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the subsequent overrides must be done in a sequence of derivation.
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In other words we cannot derive and add in a single derivation step
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(with multiple ancestor), both the real (non-empty) normal and color but
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we have to build the type a step a time (deriving from a single ancestor at a time).
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*/
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template <class UserTypes>
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class HEdgeBase: public
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hedge::EmptyHEdgeData<
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hedge::EmptyBitFlags<
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HEdgeTypeHolder < UserTypes> > > {
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};
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/* The Real Big Edge class;
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The class __VertexArityMax__ is the one that is the Last to be derived,
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and therefore is the only one to know the real members
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(after the many overrides) so all the functions with common behaviour
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using the members defined in the various Empty/nonEmpty component classes
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MUST be defined here.
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I.e. IsD() that uses the overridden Flags() member must be defined here.
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*/
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template <class UserTypes,
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template <typename> class A, template <typename> class B,
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template <typename> class C, template <typename> class D,
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template <typename> class E, template <typename> class F,
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template <typename> class G, template <typename> class H,
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template <typename> class I, template <typename> class J,
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template <typename> class K>
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class HEdgeArityMax: public K<Arity10<HEdgeBase<UserTypes>, A, B, C, D, E, F, G, H, I, J> > {
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// ----- Flags stuff -----
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public:
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enum {
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DELETED = 0x0001, // This bit indicate that the edge is deleted from the mesh
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NOTREAD = 0x0002, // This bit indicate that the edge of the mesh is not readable
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NOTWRITE = 0x0004, // This bit indicate that the edge is not modifiable
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MODIFIED = 0x0008, // This bit indicate that the edge is modified
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VISITED = 0x0010, // This bit can be used to mark the visited edge
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SELECTED = 0x0020, // This bit can be used to select
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BORDER = 0x0100, // Border Flag
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USER0 = 0x0200 // First user bit
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};
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inline int & UberFlags () { return this->Flags(); }
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inline int UberFlags() const { return this->Flags(); }
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bool IsD() const {return (this->Flags() & DELETED) != 0;} /// checks if the vertex is deleted
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bool IsR() const {return (this->Flags() & NOTREAD) == 0;} /// checks if the vertex is readable
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bool IsW() const {return (this->Flags() & NOTWRITE)== 0;}/// checks if the vertex is modifiable
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bool IsRW() const {return (this->Flags() & (NOTREAD | NOTWRITE)) == 0;}/// This funcion checks whether the vertex is both readable and modifiable
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bool IsS() const {return (this->Flags() & SELECTED) != 0;}/// checks if the vertex is Selected
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bool IsB() const {return (this->Flags() & BORDER) != 0;}/// checks if the vertex is a border one
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bool IsV() const {return (this->Flags() & VISITED) != 0;}/// checks if the vertex Has been visited
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/** Set the flag value
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@param flagp Valore da inserire nel flagsimplex
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*/
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void SetFlags(int flagp) {this->Flags()=flagp;}
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/** Set the flag value
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@param flagp Valore da inserire nel flag
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*/
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void ClearFlags() {this->Flags()=0;}
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void SetD() {this->Flags() |=DELETED;}/// deletes the edge from the mesh
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void ClearD() {this->Flags() &=(~DELETED);}/// un-delete a edge
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void SetR() {this->Flags() &=(~NOTREAD);}/// marks the edge as readable
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void ClearR() {this->Flags() |=NOTREAD;}/// marks the edge as not readable
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void ClearW() {this->Flags() |=NOTWRITE;}/// marks the edge as writable
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void SetW() {this->Flags() &=(~NOTWRITE);}/// marks the edge as not writable
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void SetS() {this->Flags() |=SELECTED;}/// select the edge
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void ClearS() {this->Flags() &= ~SELECTED;}/// Un-select a edge
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void SetB() {this->Flags() |=BORDER;}
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void ClearB() {this->Flags() &=~BORDER;}
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void SetV() {this->Flags() |=VISITED;}
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void ClearV() {this->Flags() &=~VISITED;}
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/// Return the first bit that is not still used
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static int &LastBitFlag()
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{
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static int b =USER0;
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return b;
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}
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/// allocate a bit among the flags that can be used by user.
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static inline int NewBitFlag()
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{
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LastBitFlag()=LastBitFlag()<<1;
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return LastBitFlag();
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}
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// de-allocate a bit among the flags that can be used by user.
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static inline bool DeleteBitFlag(int bitval)
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{
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if(LastBitFlag()==bitval) {
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LastBitFlag()= LastBitFlag()>>1;
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return true;
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}
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assert(0);
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return false;
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}
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/// This function checks if the given user bit is true
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bool IsUserBit(int userBit){return (this->Flags() & userBit) != 0;}
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/// This function set the given user bit
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void SetUserBit(int userBit){this->Flags() |=userBit;}
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/// This function clear the given user bit
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void ClearUserBit(int userBit){this->Flags() &= (~userBit);}
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template<class BoxType>
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void GetBBox( BoxType & bb ) const {
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bb.SetNull();
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bb.Add(this->cP(0));
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bb.Add(this->cP(1));
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}
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};
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/*
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These are the three main classes that are used by the library user to define its own edges.
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The user MUST specify the names of all the type involved in a generic complex.
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so for example when defining a vertex of a trimesh you must know the name of the type of the edge and of the face.
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Typical usage example:
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A vertex with coords, flags and normal for use in a standard trimesh:
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class VertexNf : public VertexSimp2< VertexNf, EdgeProto, FaceProto, vert::Coord3d, vert::Flag, vert::Normal3f > {};
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A vertex with coords, and normal for use in a tetrahedral mesh AND in a standard trimesh:
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class TetraVertex : public VertexSimp3< TetraVertex, EdgeProto, FaceProto, TetraProto, vert::Coord3d, vert::Normal3f > {};
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A summary of the available vertex attributes (see component.h for more details):
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Coord3f, Coord3d,
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Normal3s, Normal3f, Normal3d
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Mark //a int component (incremental mark)
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BitFlags
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TexCoord2s, TexCoord2f, TexCoord2d
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Color4b
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Qualitys, Qualityf, Qualityd
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VFAdj //topology (vertex->face adjacency)
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*/
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template <class UserTypes,
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template <typename> class A = DefaultDeriver, template <typename> class B = DefaultDeriver,
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template <typename> class C = DefaultDeriver, template <typename> class D = DefaultDeriver,
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template <typename> class E = DefaultDeriver, template <typename> class F = DefaultDeriver,
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template <typename> class G = DefaultDeriver, template <typename> class H = DefaultDeriver,
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template <typename> class I = DefaultDeriver, template <typename> class J = DefaultDeriver,
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template <typename> class K = DefaultDeriver>
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class HEdge: public HEdgeArityMax<UserTypes, A, B, C, D, E, F, G, H, I, J, K> {
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public: typedef AllTypes::AHEdgeType IAm; typedef UserTypes TypesPool;};
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}// end namespace
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#endif
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@ -0,0 +1,369 @@
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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#ifndef __VCG_HEDGE_COMPONENT
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#define __VCG_HEDGE_COMPONENT
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//#include <vector>
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#include <string>
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//#include <vcg/space/point3.h>
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//#include <vcg/space/texcoord2.h>
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#include <vcg/space/color4.h>
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namespace vcg {
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namespace hedge {
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/*
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Some naming Rules
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All the Components that can be added to a vertex should be defined in the namespace hedge:
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*/
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//
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///*-------------------------- VERTEX ----------------------------------------*/
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//template <class T> class EmptyVertexRef: public T {
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//public:
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// // typedef typename T::VertexType VertexType;
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// // typedef typename T::CoordType CoordType;
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// inline typename T::VertexType * & V( const int j ) { assert(0); static typename T::VertexType *vp=0; return vp; }
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// inline typename T::VertexType * const & V( const int j ) const { assert(0); static typename T::VertexType *vp=0; return vp; }
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// inline typename T::VertexType * cV( const int j ) const { assert(0); static typename T::VertexType *vp=0; return vp; }
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// inline typename T::CoordType & P( const int j ) { assert(0); static typename T::CoordType coord(0, 0, 0); return coord; }
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// inline const typename T::CoordType & P( const int j ) const { assert(0); static typename T::CoordType coord(0, 0, 0); return coord; }
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// inline const typename T::CoordType &cP( const int j ) const { assert(0); static typename T::CoordType coord(0, 0, 0); return coord; }
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// template <class LeftF>
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// void ImportLocal(const LeftF & leftF) {T::ImportLocal(leftF);}
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// static bool HasVertexRef() { return false; }
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// static void Name(std::vector<std::string> & name){T::Name(name);}
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//
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//};
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//template <class T> class VertexRef: public T {
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//public:
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// VertexRef(){
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// v[0]=0;
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// v[1]=0;
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// }
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//
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// inline typename T::VertexType * & V( const int j ) { assert(j>=0 && j<2); return v[j]; }
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// inline typename T::VertexType * const & V( const int j ) const { assert(j>=0 && j<2); return v[j]; }
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// inline typename T::VertexType * cV( const int j ) const { assert(j>=0 && j<2); return v[j]; }
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//
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// // Shortcut per accedere ai punti delle facce
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// inline typename T::CoordType & P( const int j ) { assert(j>=0 && j<2); return v[j]->P(); }
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// inline const typename T::CoordType &cP( const int j ) const { assert(j>=0 && j<2); return v[j]->cP(); }
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//
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// /** Return the pointer to the ((j+1)%3)-th vertex of the face.
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// @param j Index of the face vertex.
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// */
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// inline typename T::VertexType * & V0( const int j ) { return V(j);}
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// inline typename T::VertexType * & V1( const int j ) { return V((j+1)%2);}
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// inline const typename T::VertexType * const & V0( const int j ) const { return V(j);}
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// inline const typename T::VertexType * const & V1( const int j ) const { return V((j+1)%2);}
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// inline const typename T::VertexType * const & cV0( const int j ) const { return cV(j);}
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// inline const typename T::VertexType * const & cV1( const int j ) const { return cV((j+1)%2);}
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//
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// /// Shortcut per accedere ai punti delle facce
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// inline typename T::CoordType & P0( const int j ) { return V(j)->P();}
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// inline typename T::CoordType & P1( const int j ) { return V((j+1)%2)->P();}
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// inline const typename T::CoordType & P0( const int j ) const { return V(j)->P();}
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// inline const typename T::CoordType & P1( const int j ) const { return V((j+1)%2)->P();}
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// inline const typename T::CoordType & cP0( const int j ) const { return cV(j)->P();}
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// inline const typename T::CoordType & cP1( const int j ) const { return cV((j+1)%2)->P();}
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//
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// inline typename T::VertexType * & UberV( const int j ) { assert(j>=0 && j<2); return v[j]; }
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// inline const typename T::VertexType * const & UberV( const int j ) const { assert(j>=0 && j<2); return v[j]; }
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//
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// template <class LeftF>
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// void ImportLocal(const LeftF & leftF){ V(0) = NULL; V(1) = NULL; V(2) = NULL; T::ImportLocal(leftF);}
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//
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// static bool HasVertexRef() { return true; }
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// static void Name(std::vector<std::string> & name){name.push_back(std::string("VertexRef"));T::Name(name);}
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//
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//
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// private:
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// typename T::VertexType *v[2];
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//};
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/*-------------------------- INCREMENTAL MARK ----------------------------------------*/
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template <class T> class EmptyMark: public T {
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public:
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static bool HasMark() { return false; }
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static bool HasMarkOcc() { return false; }
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inline void InitIMark() { }
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inline int & IMark() { assert(0); static int tmp=-1; return tmp;}
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inline const int & IMark() const {return 0;}
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template < class LeftV>
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void ImportLocal(const LeftV & left ) { T::ImportLocal( left); }
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static void Name(std::vector<std::string> & name){T::Name(name);}
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};
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template <class T> class Mark: public T {
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public:
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static bool HasMark() { return true; }
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static bool HasMarkOcc() { return true; }
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inline void InitIMark() { _imark = 0; }
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inline int & IMark() { return _imark;}
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inline const int & IMark() const {return _imark;}
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template < class LeftV>
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void ImportLocal(const LeftV & left ) { IMark() = left.IMark(); T::ImportLocal( left); }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("Mark"));T::Name(name);}
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private:
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int _imark;
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};
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/*------------------------- FLAGS -----------------------------------------*/
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template <class T> class EmptyBitFlags: public T {
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public:
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typedef int FlagType;
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/// Return the vector of Flags(), senza effettuare controlli sui bit
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int &Flags() { static int dummyflags(0); assert(0); return dummyflags; }
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int Flags() const { return 0; }
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template < class LeftV>
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void ImportLocal(const LeftV & left ) { T::ImportLocal( left); }
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static bool HasFlags() { return false; }
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static void Name(std::vector<std::string> & name){T::Name(name);}
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};
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template <class T> class BitFlags: public T {
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public:
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BitFlags(){_flags=0;}
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typedef int FlagType;
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int &Flags() {return _flags; }
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int Flags() const {return _flags; }
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template < class LeftV>
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void ImportLocal(const LeftV & left ) { Flags() = left.Flags(); T::ImportLocal( left); }
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static bool HasFlags() { return true; }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("BitFlags"));T::Name(name);}
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private:
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int _flags;
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};
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|
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/*----------------------------- HEVADJ ------------------------------*/
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template <class T> class EmptyHVAdj: public T {
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public:
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typename T::VertexPointer &HVp() { static typename T::VertexPointer ep=0; assert(0); return ep; }
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typename T::VertexPointer cHVp() { static typename T::VertexPointer ep=0; assert(0); return ep; }
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int &HVi(){static int z=0; return z;};
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template < class LeftV>
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void ImportLocal(const LeftV & left ) { T::ImportLocal( left); }
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static bool HasHVAdjacency() { return false; }
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static bool HasHVAdjacencyOcc() { return false; }
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static void Name(std::vector<std::string> & name){ T::Name(name);}
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};
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template <class T> class HVAdj: public T {
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public:
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HVAdj(){_vp =0;}
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typename T::VertexPointer & HVp() {return _vp ; }
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const typename T::VertexPointer cHVp() const {return _vp ; }
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template < class LeftV>
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void ImportLocal(const LeftV & left ) { this->V() = NULL; T::ImportLocal( left); }
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static bool HasHVAdjacency() { return true; }
|
||||
static bool HasHVAdjacencyOcc() { return true; }
|
||||
static void Name(std::vector<std::string> & name){name.push_back(std::string("HVAdj"));T::Name(name);}
|
||||
|
||||
private:
|
||||
typename T::VertexPointer _vp ;
|
||||
};
|
||||
|
||||
/*----------------------------- HHADJ ------------------------------*/
|
||||
template <class T> class EmptyHHAdj: public T {
|
||||
public:
|
||||
typename T::HEdgePointer &HHp(const int & ) { static typename T::EdgePointer ep=0; assert(0); return ep; }
|
||||
typename T::HEdgePointer cHHp(const int & ) { static typename T::EdgePointer ep=0; assert(0); return ep; }
|
||||
int &HHi(){static int z=0; return z;};
|
||||
template < class LeftV>
|
||||
void ImportLocal(const LeftV & left ) { T::ImportLocal( left); }
|
||||
static bool HasHHAdjacency() { return false; }
|
||||
static bool HasHHAdjacencyOcc() { return false; }
|
||||
static void Name(std::vector<std::string> & name){ T::Name(name);}
|
||||
};
|
||||
|
||||
template <class T> class HHAdj: public T {
|
||||
public:
|
||||
HHAdj(){_ep=0;}
|
||||
typename T::EdgePointer &HHp(const int & i) {return _ep[i]; }
|
||||
typename T::EdgePointer cHHp(const int & i) {return _ep[i]; }
|
||||
int &HHi(const int & i) {return _zp[i]; }
|
||||
template < class LeftV>
|
||||
void ImportLocal(const LeftV & left ) { HHp() = NULL; T::ImportLocal( left); }
|
||||
static bool HasHHAdjacency() { return true; }
|
||||
static bool HasHHAdjacencyOcc() { return true; }
|
||||
static void Name(std::vector<std::string> & name){name.push_back(std::string("HHAdj"));T::Name(name);}
|
||||
|
||||
private:
|
||||
typename T::HEdgePointer _ep[2] ;
|
||||
int _zp[2] ;
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
/*----------------------------- HENextADJ ------------------------------*/
|
||||
template <class T> class EmptyHNextAdj: public T {
|
||||
public:
|
||||
typename T::HEdgePointer &HNp( ) { static typename T::HEdgePointer ep=0; assert(0); return ep; }
|
||||
typename T::HEdgePointer cHp( ) { static typename T::HEdgePointer ep=0; assert(0); return ep; }
|
||||
template < class LeftV>
|
||||
void ImportLocal(const LeftV & left ) { T::ImportLocal( left); }
|
||||
static bool HasHNextAdjacency() { return false; }
|
||||
static bool HasHNextAdjacencyOcc() { return false; }
|
||||
static void Name(std::vector<std::string> & name){ T::Name(name);}
|
||||
};
|
||||
|
||||
template <class T> class HNextAdj: public T {
|
||||
public:
|
||||
HNextAdj(){_nep=0;}
|
||||
typename T::HEdgePointer &HNp() {return _nep; }
|
||||
typename T::HEdgePointer cHNp() {return _nep; }
|
||||
template < class LeftV>
|
||||
void ImportLocal(const LeftV & left ) { this->EEp() = NULL; T::ImportLocal( left); }
|
||||
static bool HasHNextAdjacency() { return true; }
|
||||
static void Name(std::vector<std::string> & name){name.push_back(std::string("HNextAdj"));T::Name(name);}
|
||||
|
||||
private:
|
||||
typename T::HEdgePointer _nep ;
|
||||
};
|
||||
|
||||
/*----------------------------- HEOppADJ ------------------------------*/
|
||||
template <class T> class EmptyHOppAdj: public T {
|
||||
public:
|
||||
typename T::HEdgePointer &HOp(const int & i ) { static typename T::HEdgePointer ep=0; assert(0); return ep; }
|
||||
typename T::HEdgePointer cHOp(const int & i) { static typename T::HEdgePointer ep=0; assert(0); return ep; }
|
||||
int &EEi(){static int z=0; return z;};
|
||||
template < class LeftV>
|
||||
void ImportLocal(const LeftV & left ) { T::ImportLocal( left); }
|
||||
static bool HasHOppAdjacency() { return false; }
|
||||
static bool HasHOpptAdjacencyOcc() { return false; }
|
||||
static void Name(std::vector<std::string> & name){ T::Name(name);}
|
||||
};
|
||||
|
||||
template <class T> class HOppAdj: public T {
|
||||
public:
|
||||
HOppAdj(){_oep=0;}
|
||||
typename T::HEdgePointer &HOp() {return _oep; }
|
||||
typename T::HEdgePointer cHOp() {return _oep; }
|
||||
template < class LeftV>
|
||||
void ImportLocal(const LeftV & left ) { this->HOp() = NULL; T::ImportLocal( left); }
|
||||
static bool HasHOppAdjacency() { return true; }
|
||||
static void Name(std::vector<std::string> & name){name.push_back(std::string("HOppAdj"));T::Name(name);}
|
||||
|
||||
private:
|
||||
typename T::HEdgePointer _oep ;
|
||||
|
||||
};
|
||||
/*----------------------------- HEPrevADJ ------------------------------*/
|
||||
template <class T> class EmptyHPrevAdj: public T {
|
||||
public:
|
||||
typename T::HEdgePointer &HPp() { static typename T::HEdgePointer ep=0; assert(0); return ep; }
|
||||
typename T::HEdgePointer cHPp() { static typename T::HEdgePointer ep=0; assert(0); return ep; }
|
||||
int &EEi(){static int z=0; return z;};
|
||||
template < class LeftV>
|
||||
void ImportLocal(const LeftV & left ) { T::ImportLocal( left); }
|
||||
static bool HasHPrevAdjacency() { return false; }
|
||||
static bool HasHPrevAdjacencyOcc() { return false; }
|
||||
static void Name(std::vector<std::string> & name){ T::Name(name);}
|
||||
};
|
||||
|
||||
template <class T> class HPrevAdj: public T {
|
||||
public:
|
||||
HPrevAdj(){_pep=0;}
|
||||
typename T::EdgePointer &HPp() {return _pep; }
|
||||
typename T::EdgePointer cHPp() {return _pep; }
|
||||
int &EEi(const int & i) {return this->_nei[i]; }
|
||||
template < class LeftV>
|
||||
void ImportLocal(const LeftV & left ) { this->EEp() = NULL; T::ImportLocal( left); }
|
||||
static bool HasHPrevAdjacency() { return true; }
|
||||
static void Name(std::vector<std::string> & name){name.push_back(std::string("HPrevAdj"));T::Name(name);}
|
||||
|
||||
private:
|
||||
typename T::EdgePointer _pep ;
|
||||
};
|
||||
/*----------------------------- HFADJ ------------------------------*/
|
||||
|
||||
template <class T> class EmptyHFAdj: public T {
|
||||
public:
|
||||
typename T::FacePointer &HFp() { static typename T::FacePointer fp=0; assert(0); return fp; }
|
||||
typename T::FacePointer cHFp() { static typename T::FacePointer fp=0; assert(0); return fp; }
|
||||
int &EFi(){static int z=0; return z;};
|
||||
template < class LeftV>
|
||||
void ImportLocal(const LeftV & left ) { T::ImportLocal( left); }
|
||||
static bool HasHFAdjacency() { return false; }
|
||||
static bool HasHFAdjacencyOcc() { return false; }
|
||||
static void Name(std::vector<std::string> & name){ T::Name(name);}
|
||||
};
|
||||
|
||||
template <class T> class HFAdj: public T {
|
||||
public:
|
||||
HFAdj(){_fp=0;}
|
||||
typename T::FacePointer &HFp() {return _fp; }
|
||||
typename T::FacePointer cHFp() {return _fp; }
|
||||
int &EFi() {return _zp; }
|
||||
template < class LeftV>
|
||||
void ImportLocal(const LeftV & left ) { this->EFp() = NULL; T::ImportLocal( left); }
|
||||
static bool HasHFAdjacency() { return true; }
|
||||
static bool HasHFAdjacencyOcc() { return true; }
|
||||
static void Name(std::vector<std::string> & name){name.push_back(std::string("HFAdj"));T::Name(name);}
|
||||
|
||||
private:
|
||||
typename T::FacePointer _fp ;
|
||||
int _zp ;
|
||||
};
|
||||
|
||||
|
||||
/*----------------------------- HFADJ ------------------------------*/
|
||||
/**
|
||||
HEdgeData keep all the data for the half edge
|
||||
*/
|
||||
template <class T>
|
||||
class EmptyHEdgeData : public EmptyHFAdj< // pointer to the face
|
||||
EmptyHOppAdj < // pointer to the opposite half edge
|
||||
EmptyHNextAdj < // pointer to the next half edge along the face
|
||||
EmptyHVAdj < // pointer to the vertex
|
||||
EmptyHPrevAdj<
|
||||
T > > > > >{};
|
||||
|
||||
|
||||
template <class T>
|
||||
class HEdgeData : public HFAdj< // pointer to the face
|
||||
HOppAdj < // pointer to the opposite half edge
|
||||
HNextAdj < // pointer to the next half edge along the face
|
||||
HVAdj < // pointer to the vertex
|
||||
T > > > >{
|
||||
|
||||
// functions to make the half edge user confortable
|
||||
typename T::VertexPointer & Vertex() { return this->HVp();}
|
||||
const typename T::VertexPointer & cVertex() const { return this->cHVp();}
|
||||
typename T::HEdgePointer Opposite() { return &this->HOp();}
|
||||
const typename T::HEdgePointer & cOpposite() const { return this->cHOp();}
|
||||
typename T::HEdgePointer & Next() { return this->HNp();}
|
||||
const typename T::HEdgePointer & cNext() const { return this->HNp();}
|
||||
|
||||
};
|
||||
|
||||
} // end namespace edge
|
||||
}// end namespace vcg
|
||||
#endif
|
Loading…
Reference in New Issue