[introduction of half edges as alternative representation]
No modification should be necessary for the existing code. most relevant changes: creation of folder: vcg/connectors vcg/connectors/hedge.h vcg/connectors/hedge_component.h addition to the container of half edges to the trimesh: HEdgeContainer hedge; // container int hn; // number of half edges addition of vcg/trimesh/update/halfedge_indexed.h which contains: - the functions to compute the half edge representation from the indexed and vivecersa - the functions to add or remove an half edge
This commit is contained in:
parent
be64ec50c3
commit
0a74ba11a5
|
@ -0,0 +1,223 @@
|
||||||
|
/****************************************************************************
|
||||||
|
* VCGLib o o *
|
||||||
|
* Visual and Computer Graphics Library o o *
|
||||||
|
* _ O _ *
|
||||||
|
* Copyright(C) 2004 \/)\/ *
|
||||||
|
* Visual Computing Lab /\/| *
|
||||||
|
* ISTI - Italian National Research Council | *
|
||||||
|
* \ *
|
||||||
|
* All rights reserved. *
|
||||||
|
* *
|
||||||
|
* This program is free software; you can redistribute it and/or modify *
|
||||||
|
* it under the terms of the GNU General Public License as published by *
|
||||||
|
* the Free Software Foundation; either version 2 of the License, or *
|
||||||
|
* (at your option) any later version. *
|
||||||
|
* *
|
||||||
|
* This program is distributed in the hope that it will be useful, *
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||||
|
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
|
||||||
|
* for more details. *
|
||||||
|
* *
|
||||||
|
****************************************************************************/
|
||||||
|
|
||||||
|
#ifndef __VCG_HEDGE_
|
||||||
|
#define __VCG_HEDGE_
|
||||||
|
|
||||||
|
//#include <vcg/space/point3.h>
|
||||||
|
//#include <vcg/space/texcoord2.h>
|
||||||
|
//#include <vcg/space/color4.h>
|
||||||
|
#include <vcg/complex/used_types.h>
|
||||||
|
#include <vcg/connectors/hedge_component.h>
|
||||||
|
#include <vcg/container/derivation_chain.h>
|
||||||
|
|
||||||
|
namespace vcg {
|
||||||
|
|
||||||
|
/*------------------------------------------------------------------*/
|
||||||
|
/*
|
||||||
|
The base class of all the recusive definition chain. It is just a container of the typenames of the various simplexes.
|
||||||
|
These typenames must be known form all the derived classes.
|
||||||
|
*/
|
||||||
|
|
||||||
|
template <class UserTypes>
|
||||||
|
class HEdgeTypeHolder: public UserTypes{
|
||||||
|
public:
|
||||||
|
|
||||||
|
template < class LeftV>
|
||||||
|
void ImportLocal(const LeftV & /* left */ ) { }
|
||||||
|
static void Name(std::vector<std::string> & name){}
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
/* The base class form which we start to add our components.
|
||||||
|
it has the empty definition for all the standard members (coords, color flags)
|
||||||
|
Note:
|
||||||
|
in order to avoid both virtual classes and ambiguous definitions all
|
||||||
|
the subsequent overrides must be done in a sequence of derivation.
|
||||||
|
|
||||||
|
In other words we cannot derive and add in a single derivation step
|
||||||
|
(with multiple ancestor), both the real (non-empty) normal and color but
|
||||||
|
we have to build the type a step a time (deriving from a single ancestor at a time).
|
||||||
|
|
||||||
|
|
||||||
|
*/
|
||||||
|
template <class UserTypes>
|
||||||
|
class HEdgeBase: public
|
||||||
|
hedge::EmptyHEdgeData<
|
||||||
|
hedge::EmptyBitFlags<
|
||||||
|
HEdgeTypeHolder < UserTypes> > > {
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
/* The Real Big Edge class;
|
||||||
|
|
||||||
|
The class __VertexArityMax__ is the one that is the Last to be derived,
|
||||||
|
and therefore is the only one to know the real members
|
||||||
|
(after the many overrides) so all the functions with common behaviour
|
||||||
|
using the members defined in the various Empty/nonEmpty component classes
|
||||||
|
MUST be defined here.
|
||||||
|
|
||||||
|
I.e. IsD() that uses the overridden Flags() member must be defined here.
|
||||||
|
|
||||||
|
*/
|
||||||
|
|
||||||
|
template <class UserTypes,
|
||||||
|
template <typename> class A, template <typename> class B,
|
||||||
|
template <typename> class C, template <typename> class D,
|
||||||
|
template <typename> class E, template <typename> class F,
|
||||||
|
template <typename> class G, template <typename> class H,
|
||||||
|
template <typename> class I, template <typename> class J,
|
||||||
|
template <typename> class K>
|
||||||
|
class HEdgeArityMax: public K<Arity10<HEdgeBase<UserTypes>, A, B, C, D, E, F, G, H, I, J> > {
|
||||||
|
|
||||||
|
// ----- Flags stuff -----
|
||||||
|
public:
|
||||||
|
|
||||||
|
|
||||||
|
enum {
|
||||||
|
|
||||||
|
DELETED = 0x0001, // This bit indicate that the edge is deleted from the mesh
|
||||||
|
NOTREAD = 0x0002, // This bit indicate that the edge of the mesh is not readable
|
||||||
|
NOTWRITE = 0x0004, // This bit indicate that the edge is not modifiable
|
||||||
|
MODIFIED = 0x0008, // This bit indicate that the edge is modified
|
||||||
|
VISITED = 0x0010, // This bit can be used to mark the visited edge
|
||||||
|
SELECTED = 0x0020, // This bit can be used to select
|
||||||
|
BORDER = 0x0100, // Border Flag
|
||||||
|
USER0 = 0x0200 // First user bit
|
||||||
|
};
|
||||||
|
|
||||||
|
inline int & UberFlags () { return this->Flags(); }
|
||||||
|
inline int UberFlags() const { return this->Flags(); }
|
||||||
|
|
||||||
|
bool IsD() const {return (this->Flags() & DELETED) != 0;} /// checks if the vertex is deleted
|
||||||
|
bool IsR() const {return (this->Flags() & NOTREAD) == 0;} /// checks if the vertex is readable
|
||||||
|
bool IsW() const {return (this->Flags() & NOTWRITE)== 0;}/// checks if the vertex is modifiable
|
||||||
|
bool IsRW() const {return (this->Flags() & (NOTREAD | NOTWRITE)) == 0;}/// This funcion checks whether the vertex is both readable and modifiable
|
||||||
|
bool IsS() const {return (this->Flags() & SELECTED) != 0;}/// checks if the vertex is Selected
|
||||||
|
bool IsB() const {return (this->Flags() & BORDER) != 0;}/// checks if the vertex is a border one
|
||||||
|
bool IsV() const {return (this->Flags() & VISITED) != 0;}/// checks if the vertex Has been visited
|
||||||
|
|
||||||
|
|
||||||
|
/** Set the flag value
|
||||||
|
@param flagp Valore da inserire nel flagsimplex
|
||||||
|
*/
|
||||||
|
void SetFlags(int flagp) {this->Flags()=flagp;}
|
||||||
|
|
||||||
|
/** Set the flag value
|
||||||
|
@param flagp Valore da inserire nel flag
|
||||||
|
*/
|
||||||
|
void ClearFlags() {this->Flags()=0;}
|
||||||
|
void SetD() {this->Flags() |=DELETED;}/// deletes the edge from the mesh
|
||||||
|
void ClearD() {this->Flags() &=(~DELETED);}/// un-delete a edge
|
||||||
|
void SetR() {this->Flags() &=(~NOTREAD);}/// marks the edge as readable
|
||||||
|
void ClearR() {this->Flags() |=NOTREAD;}/// marks the edge as not readable
|
||||||
|
void ClearW() {this->Flags() |=NOTWRITE;}/// marks the edge as writable
|
||||||
|
void SetW() {this->Flags() &=(~NOTWRITE);}/// marks the edge as not writable
|
||||||
|
void SetS() {this->Flags() |=SELECTED;}/// select the edge
|
||||||
|
void ClearS() {this->Flags() &= ~SELECTED;}/// Un-select a edge
|
||||||
|
void SetB() {this->Flags() |=BORDER;}
|
||||||
|
void ClearB() {this->Flags() &=~BORDER;}
|
||||||
|
void SetV() {this->Flags() |=VISITED;}
|
||||||
|
void ClearV() {this->Flags() &=~VISITED;}
|
||||||
|
|
||||||
|
/// Return the first bit that is not still used
|
||||||
|
static int &LastBitFlag()
|
||||||
|
{
|
||||||
|
static int b =USER0;
|
||||||
|
return b;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// allocate a bit among the flags that can be used by user.
|
||||||
|
static inline int NewBitFlag()
|
||||||
|
{
|
||||||
|
LastBitFlag()=LastBitFlag()<<1;
|
||||||
|
return LastBitFlag();
|
||||||
|
}
|
||||||
|
// de-allocate a bit among the flags that can be used by user.
|
||||||
|
static inline bool DeleteBitFlag(int bitval)
|
||||||
|
{
|
||||||
|
if(LastBitFlag()==bitval) {
|
||||||
|
LastBitFlag()= LastBitFlag()>>1;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
assert(0);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
/// This function checks if the given user bit is true
|
||||||
|
bool IsUserBit(int userBit){return (this->Flags() & userBit) != 0;}
|
||||||
|
/// This function set the given user bit
|
||||||
|
void SetUserBit(int userBit){this->Flags() |=userBit;}
|
||||||
|
/// This function clear the given user bit
|
||||||
|
void ClearUserBit(int userBit){this->Flags() &= (~userBit);}
|
||||||
|
|
||||||
|
template<class BoxType>
|
||||||
|
void GetBBox( BoxType & bb ) const {
|
||||||
|
bb.SetNull();
|
||||||
|
bb.Add(this->cP(0));
|
||||||
|
bb.Add(this->cP(1));
|
||||||
|
}
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
|
||||||
|
These are the three main classes that are used by the library user to define its own edges.
|
||||||
|
The user MUST specify the names of all the type involved in a generic complex.
|
||||||
|
so for example when defining a vertex of a trimesh you must know the name of the type of the edge and of the face.
|
||||||
|
Typical usage example:
|
||||||
|
|
||||||
|
A vertex with coords, flags and normal for use in a standard trimesh:
|
||||||
|
|
||||||
|
class VertexNf : public VertexSimp2< VertexNf, EdgeProto, FaceProto, vert::Coord3d, vert::Flag, vert::Normal3f > {};
|
||||||
|
|
||||||
|
|
||||||
|
A vertex with coords, and normal for use in a tetrahedral mesh AND in a standard trimesh:
|
||||||
|
|
||||||
|
class TetraVertex : public VertexSimp3< TetraVertex, EdgeProto, FaceProto, TetraProto, vert::Coord3d, vert::Normal3f > {};
|
||||||
|
|
||||||
|
|
||||||
|
A summary of the available vertex attributes (see component.h for more details):
|
||||||
|
|
||||||
|
Coord3f, Coord3d,
|
||||||
|
Normal3s, Normal3f, Normal3d
|
||||||
|
Mark //a int component (incremental mark)
|
||||||
|
BitFlags
|
||||||
|
TexCoord2s, TexCoord2f, TexCoord2d
|
||||||
|
Color4b
|
||||||
|
Qualitys, Qualityf, Qualityd
|
||||||
|
VFAdj //topology (vertex->face adjacency)
|
||||||
|
*/
|
||||||
|
|
||||||
|
template <class UserTypes,
|
||||||
|
template <typename> class A = DefaultDeriver, template <typename> class B = DefaultDeriver,
|
||||||
|
template <typename> class C = DefaultDeriver, template <typename> class D = DefaultDeriver,
|
||||||
|
template <typename> class E = DefaultDeriver, template <typename> class F = DefaultDeriver,
|
||||||
|
template <typename> class G = DefaultDeriver, template <typename> class H = DefaultDeriver,
|
||||||
|
template <typename> class I = DefaultDeriver, template <typename> class J = DefaultDeriver,
|
||||||
|
template <typename> class K = DefaultDeriver>
|
||||||
|
class HEdge: public HEdgeArityMax<UserTypes, A, B, C, D, E, F, G, H, I, J, K> {
|
||||||
|
public: typedef AllTypes::AHEdgeType IAm; typedef UserTypes TypesPool;};
|
||||||
|
|
||||||
|
}// end namespace
|
||||||
|
#endif
|
|
@ -0,0 +1,369 @@
|
||||||
|
/****************************************************************************
|
||||||
|
* VCGLib o o *
|
||||||
|
* Visual and Computer Graphics Library o o *
|
||||||
|
* _ O _ *
|
||||||
|
* Copyright(C) 2004 \/)\/ *
|
||||||
|
* Visual Computing Lab /\/| *
|
||||||
|
* ISTI - Italian National Research Council | *
|
||||||
|
* \ *
|
||||||
|
* All rights reserved. *
|
||||||
|
* *
|
||||||
|
* This program is free software; you can redistribute it and/or modify *
|
||||||
|
* it under the terms of the GNU General Public License as published by *
|
||||||
|
* the Free Software Foundation; either version 2 of the License, or *
|
||||||
|
* (at your option) any later version. *
|
||||||
|
* *
|
||||||
|
* This program is distributed in the hope that it will be useful, *
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||||
|
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
|
||||||
|
* for more details. *
|
||||||
|
* *
|
||||||
|
****************************************************************************/
|
||||||
|
|
||||||
|
#ifndef __VCG_HEDGE_COMPONENT
|
||||||
|
#define __VCG_HEDGE_COMPONENT
|
||||||
|
//#include <vector>
|
||||||
|
#include <string>
|
||||||
|
//#include <vcg/space/point3.h>
|
||||||
|
//#include <vcg/space/texcoord2.h>
|
||||||
|
#include <vcg/space/color4.h>
|
||||||
|
|
||||||
|
namespace vcg {
|
||||||
|
namespace hedge {
|
||||||
|
/*
|
||||||
|
Some naming Rules
|
||||||
|
All the Components that can be added to a vertex should be defined in the namespace hedge:
|
||||||
|
|
||||||
|
*/
|
||||||
|
//
|
||||||
|
///*-------------------------- VERTEX ----------------------------------------*/
|
||||||
|
//template <class T> class EmptyVertexRef: public T {
|
||||||
|
//public:
|
||||||
|
// // typedef typename T::VertexType VertexType;
|
||||||
|
// // typedef typename T::CoordType CoordType;
|
||||||
|
// inline typename T::VertexType * & V( const int j ) { assert(0); static typename T::VertexType *vp=0; return vp; }
|
||||||
|
// inline typename T::VertexType * const & V( const int j ) const { assert(0); static typename T::VertexType *vp=0; return vp; }
|
||||||
|
// inline typename T::VertexType * cV( const int j ) const { assert(0); static typename T::VertexType *vp=0; return vp; }
|
||||||
|
// inline typename T::CoordType & P( const int j ) { assert(0); static typename T::CoordType coord(0, 0, 0); return coord; }
|
||||||
|
// inline const typename T::CoordType & P( const int j ) const { assert(0); static typename T::CoordType coord(0, 0, 0); return coord; }
|
||||||
|
// inline const typename T::CoordType &cP( const int j ) const { assert(0); static typename T::CoordType coord(0, 0, 0); return coord; }
|
||||||
|
// template <class LeftF>
|
||||||
|
// void ImportLocal(const LeftF & leftF) {T::ImportLocal(leftF);}
|
||||||
|
// static bool HasVertexRef() { return false; }
|
||||||
|
// static void Name(std::vector<std::string> & name){T::Name(name);}
|
||||||
|
//
|
||||||
|
//};
|
||||||
|
//template <class T> class VertexRef: public T {
|
||||||
|
//public:
|
||||||
|
// VertexRef(){
|
||||||
|
// v[0]=0;
|
||||||
|
// v[1]=0;
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// inline typename T::VertexType * & V( const int j ) { assert(j>=0 && j<2); return v[j]; }
|
||||||
|
// inline typename T::VertexType * const & V( const int j ) const { assert(j>=0 && j<2); return v[j]; }
|
||||||
|
// inline typename T::VertexType * cV( const int j ) const { assert(j>=0 && j<2); return v[j]; }
|
||||||
|
//
|
||||||
|
// // Shortcut per accedere ai punti delle facce
|
||||||
|
// inline typename T::CoordType & P( const int j ) { assert(j>=0 && j<2); return v[j]->P(); }
|
||||||
|
// inline const typename T::CoordType &cP( const int j ) const { assert(j>=0 && j<2); return v[j]->cP(); }
|
||||||
|
//
|
||||||
|
// /** Return the pointer to the ((j+1)%3)-th vertex of the face.
|
||||||
|
// @param j Index of the face vertex.
|
||||||
|
// */
|
||||||
|
// inline typename T::VertexType * & V0( const int j ) { return V(j);}
|
||||||
|
// inline typename T::VertexType * & V1( const int j ) { return V((j+1)%2);}
|
||||||
|
// inline const typename T::VertexType * const & V0( const int j ) const { return V(j);}
|
||||||
|
// inline const typename T::VertexType * const & V1( const int j ) const { return V((j+1)%2);}
|
||||||
|
// inline const typename T::VertexType * const & cV0( const int j ) const { return cV(j);}
|
||||||
|
// inline const typename T::VertexType * const & cV1( const int j ) const { return cV((j+1)%2);}
|
||||||
|
//
|
||||||
|
// /// Shortcut per accedere ai punti delle facce
|
||||||
|
// inline typename T::CoordType & P0( const int j ) { return V(j)->P();}
|
||||||
|
// inline typename T::CoordType & P1( const int j ) { return V((j+1)%2)->P();}
|
||||||
|
// inline const typename T::CoordType & P0( const int j ) const { return V(j)->P();}
|
||||||
|
// inline const typename T::CoordType & P1( const int j ) const { return V((j+1)%2)->P();}
|
||||||
|
// inline const typename T::CoordType & cP0( const int j ) const { return cV(j)->P();}
|
||||||
|
// inline const typename T::CoordType & cP1( const int j ) const { return cV((j+1)%2)->P();}
|
||||||
|
//
|
||||||
|
// inline typename T::VertexType * & UberV( const int j ) { assert(j>=0 && j<2); return v[j]; }
|
||||||
|
// inline const typename T::VertexType * const & UberV( const int j ) const { assert(j>=0 && j<2); return v[j]; }
|
||||||
|
//
|
||||||
|
// template <class LeftF>
|
||||||
|
// void ImportLocal(const LeftF & leftF){ V(0) = NULL; V(1) = NULL; V(2) = NULL; T::ImportLocal(leftF);}
|
||||||
|
//
|
||||||
|
// static bool HasVertexRef() { return true; }
|
||||||
|
// static void Name(std::vector<std::string> & name){name.push_back(std::string("VertexRef"));T::Name(name);}
|
||||||
|
//
|
||||||
|
//
|
||||||
|
// private:
|
||||||
|
// typename T::VertexType *v[2];
|
||||||
|
//};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/*-------------------------- INCREMENTAL MARK ----------------------------------------*/
|
||||||
|
|
||||||
|
template <class T> class EmptyMark: public T {
|
||||||
|
public:
|
||||||
|
static bool HasMark() { return false; }
|
||||||
|
static bool HasMarkOcc() { return false; }
|
||||||
|
inline void InitIMark() { }
|
||||||
|
inline int & IMark() { assert(0); static int tmp=-1; return tmp;}
|
||||||
|
inline const int & IMark() const {return 0;}
|
||||||
|
template < class LeftV>
|
||||||
|
void ImportLocal(const LeftV & left ) { T::ImportLocal( left); }
|
||||||
|
static void Name(std::vector<std::string> & name){T::Name(name);}
|
||||||
|
|
||||||
|
};
|
||||||
|
template <class T> class Mark: public T {
|
||||||
|
public:
|
||||||
|
static bool HasMark() { return true; }
|
||||||
|
static bool HasMarkOcc() { return true; }
|
||||||
|
inline void InitIMark() { _imark = 0; }
|
||||||
|
inline int & IMark() { return _imark;}
|
||||||
|
inline const int & IMark() const {return _imark;}
|
||||||
|
template < class LeftV>
|
||||||
|
void ImportLocal(const LeftV & left ) { IMark() = left.IMark(); T::ImportLocal( left); }
|
||||||
|
static void Name(std::vector<std::string> & name){name.push_back(std::string("Mark"));T::Name(name);}
|
||||||
|
|
||||||
|
private:
|
||||||
|
int _imark;
|
||||||
|
};
|
||||||
|
|
||||||
|
/*------------------------- FLAGS -----------------------------------------*/
|
||||||
|
template <class T> class EmptyBitFlags: public T {
|
||||||
|
public:
|
||||||
|
typedef int FlagType;
|
||||||
|
/// Return the vector of Flags(), senza effettuare controlli sui bit
|
||||||
|
int &Flags() { static int dummyflags(0); assert(0); return dummyflags; }
|
||||||
|
int Flags() const { return 0; }
|
||||||
|
template < class LeftV>
|
||||||
|
void ImportLocal(const LeftV & left ) { T::ImportLocal( left); }
|
||||||
|
static bool HasFlags() { return false; }
|
||||||
|
static void Name(std::vector<std::string> & name){T::Name(name);}
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
template <class T> class BitFlags: public T {
|
||||||
|
public:
|
||||||
|
BitFlags(){_flags=0;}
|
||||||
|
typedef int FlagType;
|
||||||
|
int &Flags() {return _flags; }
|
||||||
|
int Flags() const {return _flags; }
|
||||||
|
template < class LeftV>
|
||||||
|
void ImportLocal(const LeftV & left ) { Flags() = left.Flags(); T::ImportLocal( left); }
|
||||||
|
static bool HasFlags() { return true; }
|
||||||
|
static void Name(std::vector<std::string> & name){name.push_back(std::string("BitFlags"));T::Name(name);}
|
||||||
|
|
||||||
|
private:
|
||||||
|
int _flags;
|
||||||
|
};
|
||||||
|
|
||||||
|
/*----------------------------- HEVADJ ------------------------------*/
|
||||||
|
template <class T> class EmptyHVAdj: public T {
|
||||||
|
public:
|
||||||
|
typename T::VertexPointer &HVp() { static typename T::VertexPointer ep=0; assert(0); return ep; }
|
||||||
|
typename T::VertexPointer cHVp() { static typename T::VertexPointer ep=0; assert(0); return ep; }
|
||||||
|
int &HVi(){static int z=0; return z;};
|
||||||
|
template < class LeftV>
|
||||||
|
void ImportLocal(const LeftV & left ) { T::ImportLocal( left); }
|
||||||
|
static bool HasHVAdjacency() { return false; }
|
||||||
|
static bool HasHVAdjacencyOcc() { return false; }
|
||||||
|
static void Name(std::vector<std::string> & name){ T::Name(name);}
|
||||||
|
};
|
||||||
|
|
||||||
|
template <class T> class HVAdj: public T {
|
||||||
|
public:
|
||||||
|
HVAdj(){_vp =0;}
|
||||||
|
typename T::VertexPointer & HVp() {return _vp ; }
|
||||||
|
const typename T::VertexPointer cHVp() const {return _vp ; }
|
||||||
|
template < class LeftV>
|
||||||
|
void ImportLocal(const LeftV & left ) { this->V() = NULL; T::ImportLocal( left); }
|
||||||
|
static bool HasHVAdjacency() { return true; }
|
||||||
|
static bool HasHVAdjacencyOcc() { return true; }
|
||||||
|
static void Name(std::vector<std::string> & name){name.push_back(std::string("HVAdj"));T::Name(name);}
|
||||||
|
|
||||||
|
private:
|
||||||
|
typename T::VertexPointer _vp ;
|
||||||
|
};
|
||||||
|
|
||||||
|
/*----------------------------- HHADJ ------------------------------*/
|
||||||
|
template <class T> class EmptyHHAdj: public T {
|
||||||
|
public:
|
||||||
|
typename T::HEdgePointer &HHp(const int & ) { static typename T::EdgePointer ep=0; assert(0); return ep; }
|
||||||
|
typename T::HEdgePointer cHHp(const int & ) { static typename T::EdgePointer ep=0; assert(0); return ep; }
|
||||||
|
int &HHi(){static int z=0; return z;};
|
||||||
|
template < class LeftV>
|
||||||
|
void ImportLocal(const LeftV & left ) { T::ImportLocal( left); }
|
||||||
|
static bool HasHHAdjacency() { return false; }
|
||||||
|
static bool HasHHAdjacencyOcc() { return false; }
|
||||||
|
static void Name(std::vector<std::string> & name){ T::Name(name);}
|
||||||
|
};
|
||||||
|
|
||||||
|
template <class T> class HHAdj: public T {
|
||||||
|
public:
|
||||||
|
HHAdj(){_ep=0;}
|
||||||
|
typename T::EdgePointer &HHp(const int & i) {return _ep[i]; }
|
||||||
|
typename T::EdgePointer cHHp(const int & i) {return _ep[i]; }
|
||||||
|
int &HHi(const int & i) {return _zp[i]; }
|
||||||
|
template < class LeftV>
|
||||||
|
void ImportLocal(const LeftV & left ) { HHp() = NULL; T::ImportLocal( left); }
|
||||||
|
static bool HasHHAdjacency() { return true; }
|
||||||
|
static bool HasHHAdjacencyOcc() { return true; }
|
||||||
|
static void Name(std::vector<std::string> & name){name.push_back(std::string("HHAdj"));T::Name(name);}
|
||||||
|
|
||||||
|
private:
|
||||||
|
typename T::HEdgePointer _ep[2] ;
|
||||||
|
int _zp[2] ;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/*----------------------------- HENextADJ ------------------------------*/
|
||||||
|
template <class T> class EmptyHNextAdj: public T {
|
||||||
|
public:
|
||||||
|
typename T::HEdgePointer &HNp( ) { static typename T::HEdgePointer ep=0; assert(0); return ep; }
|
||||||
|
typename T::HEdgePointer cHp( ) { static typename T::HEdgePointer ep=0; assert(0); return ep; }
|
||||||
|
template < class LeftV>
|
||||||
|
void ImportLocal(const LeftV & left ) { T::ImportLocal( left); }
|
||||||
|
static bool HasHNextAdjacency() { return false; }
|
||||||
|
static bool HasHNextAdjacencyOcc() { return false; }
|
||||||
|
static void Name(std::vector<std::string> & name){ T::Name(name);}
|
||||||
|
};
|
||||||
|
|
||||||
|
template <class T> class HNextAdj: public T {
|
||||||
|
public:
|
||||||
|
HNextAdj(){_nep=0;}
|
||||||
|
typename T::HEdgePointer &HNp() {return _nep; }
|
||||||
|
typename T::HEdgePointer cHNp() {return _nep; }
|
||||||
|
template < class LeftV>
|
||||||
|
void ImportLocal(const LeftV & left ) { this->EEp() = NULL; T::ImportLocal( left); }
|
||||||
|
static bool HasHNextAdjacency() { return true; }
|
||||||
|
static void Name(std::vector<std::string> & name){name.push_back(std::string("HNextAdj"));T::Name(name);}
|
||||||
|
|
||||||
|
private:
|
||||||
|
typename T::HEdgePointer _nep ;
|
||||||
|
};
|
||||||
|
|
||||||
|
/*----------------------------- HEOppADJ ------------------------------*/
|
||||||
|
template <class T> class EmptyHOppAdj: public T {
|
||||||
|
public:
|
||||||
|
typename T::HEdgePointer &HOp(const int & i ) { static typename T::HEdgePointer ep=0; assert(0); return ep; }
|
||||||
|
typename T::HEdgePointer cHOp(const int & i) { static typename T::HEdgePointer ep=0; assert(0); return ep; }
|
||||||
|
int &EEi(){static int z=0; return z;};
|
||||||
|
template < class LeftV>
|
||||||
|
void ImportLocal(const LeftV & left ) { T::ImportLocal( left); }
|
||||||
|
static bool HasHOppAdjacency() { return false; }
|
||||||
|
static bool HasHOpptAdjacencyOcc() { return false; }
|
||||||
|
static void Name(std::vector<std::string> & name){ T::Name(name);}
|
||||||
|
};
|
||||||
|
|
||||||
|
template <class T> class HOppAdj: public T {
|
||||||
|
public:
|
||||||
|
HOppAdj(){_oep=0;}
|
||||||
|
typename T::HEdgePointer &HOp() {return _oep; }
|
||||||
|
typename T::HEdgePointer cHOp() {return _oep; }
|
||||||
|
template < class LeftV>
|
||||||
|
void ImportLocal(const LeftV & left ) { this->HOp() = NULL; T::ImportLocal( left); }
|
||||||
|
static bool HasHOppAdjacency() { return true; }
|
||||||
|
static void Name(std::vector<std::string> & name){name.push_back(std::string("HOppAdj"));T::Name(name);}
|
||||||
|
|
||||||
|
private:
|
||||||
|
typename T::HEdgePointer _oep ;
|
||||||
|
|
||||||
|
};
|
||||||
|
/*----------------------------- HEPrevADJ ------------------------------*/
|
||||||
|
template <class T> class EmptyHPrevAdj: public T {
|
||||||
|
public:
|
||||||
|
typename T::HEdgePointer &HPp() { static typename T::HEdgePointer ep=0; assert(0); return ep; }
|
||||||
|
typename T::HEdgePointer cHPp() { static typename T::HEdgePointer ep=0; assert(0); return ep; }
|
||||||
|
int &EEi(){static int z=0; return z;};
|
||||||
|
template < class LeftV>
|
||||||
|
void ImportLocal(const LeftV & left ) { T::ImportLocal( left); }
|
||||||
|
static bool HasHPrevAdjacency() { return false; }
|
||||||
|
static bool HasHPrevAdjacencyOcc() { return false; }
|
||||||
|
static void Name(std::vector<std::string> & name){ T::Name(name);}
|
||||||
|
};
|
||||||
|
|
||||||
|
template <class T> class HPrevAdj: public T {
|
||||||
|
public:
|
||||||
|
HPrevAdj(){_pep=0;}
|
||||||
|
typename T::EdgePointer &HPp() {return _pep; }
|
||||||
|
typename T::EdgePointer cHPp() {return _pep; }
|
||||||
|
int &EEi(const int & i) {return this->_nei[i]; }
|
||||||
|
template < class LeftV>
|
||||||
|
void ImportLocal(const LeftV & left ) { this->EEp() = NULL; T::ImportLocal( left); }
|
||||||
|
static bool HasHPrevAdjacency() { return true; }
|
||||||
|
static void Name(std::vector<std::string> & name){name.push_back(std::string("HPrevAdj"));T::Name(name);}
|
||||||
|
|
||||||
|
private:
|
||||||
|
typename T::EdgePointer _pep ;
|
||||||
|
};
|
||||||
|
/*----------------------------- HFADJ ------------------------------*/
|
||||||
|
|
||||||
|
template <class T> class EmptyHFAdj: public T {
|
||||||
|
public:
|
||||||
|
typename T::FacePointer &HFp() { static typename T::FacePointer fp=0; assert(0); return fp; }
|
||||||
|
typename T::FacePointer cHFp() { static typename T::FacePointer fp=0; assert(0); return fp; }
|
||||||
|
int &EFi(){static int z=0; return z;};
|
||||||
|
template < class LeftV>
|
||||||
|
void ImportLocal(const LeftV & left ) { T::ImportLocal( left); }
|
||||||
|
static bool HasHFAdjacency() { return false; }
|
||||||
|
static bool HasHFAdjacencyOcc() { return false; }
|
||||||
|
static void Name(std::vector<std::string> & name){ T::Name(name);}
|
||||||
|
};
|
||||||
|
|
||||||
|
template <class T> class HFAdj: public T {
|
||||||
|
public:
|
||||||
|
HFAdj(){_fp=0;}
|
||||||
|
typename T::FacePointer &HFp() {return _fp; }
|
||||||
|
typename T::FacePointer cHFp() {return _fp; }
|
||||||
|
int &EFi() {return _zp; }
|
||||||
|
template < class LeftV>
|
||||||
|
void ImportLocal(const LeftV & left ) { this->EFp() = NULL; T::ImportLocal( left); }
|
||||||
|
static bool HasHFAdjacency() { return true; }
|
||||||
|
static bool HasHFAdjacencyOcc() { return true; }
|
||||||
|
static void Name(std::vector<std::string> & name){name.push_back(std::string("HFAdj"));T::Name(name);}
|
||||||
|
|
||||||
|
private:
|
||||||
|
typename T::FacePointer _fp ;
|
||||||
|
int _zp ;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
/*----------------------------- HFADJ ------------------------------*/
|
||||||
|
/**
|
||||||
|
HEdgeData keep all the data for the half edge
|
||||||
|
*/
|
||||||
|
template <class T>
|
||||||
|
class EmptyHEdgeData : public EmptyHFAdj< // pointer to the face
|
||||||
|
EmptyHOppAdj < // pointer to the opposite half edge
|
||||||
|
EmptyHNextAdj < // pointer to the next half edge along the face
|
||||||
|
EmptyHVAdj < // pointer to the vertex
|
||||||
|
EmptyHPrevAdj<
|
||||||
|
T > > > > >{};
|
||||||
|
|
||||||
|
|
||||||
|
template <class T>
|
||||||
|
class HEdgeData : public HFAdj< // pointer to the face
|
||||||
|
HOppAdj < // pointer to the opposite half edge
|
||||||
|
HNextAdj < // pointer to the next half edge along the face
|
||||||
|
HVAdj < // pointer to the vertex
|
||||||
|
T > > > >{
|
||||||
|
|
||||||
|
// functions to make the half edge user confortable
|
||||||
|
typename T::VertexPointer & Vertex() { return this->HVp();}
|
||||||
|
const typename T::VertexPointer & cVertex() const { return this->cHVp();}
|
||||||
|
typename T::HEdgePointer Opposite() { return &this->HOp();}
|
||||||
|
const typename T::HEdgePointer & cOpposite() const { return this->cHOp();}
|
||||||
|
typename T::HEdgePointer & Next() { return this->HNp();}
|
||||||
|
const typename T::HEdgePointer & cNext() const { return this->HNp();}
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
} // end namespace edge
|
||||||
|
}// end namespace vcg
|
||||||
|
#endif
|
Loading…
Reference in New Issue