minor changes

This commit is contained in:
Nico Pietroni 2005-05-19 09:09:54 +00:00
parent 973c48fb76
commit 0a7cd4af5c
1 changed files with 118 additions and 106 deletions

View File

@ -21,7 +21,7 @@
* *
****************************************************************************/
/****************************************************************************
Histoy
Histoy
****************************************************************************/
#ifndef __VCG_GLADDONS
@ -46,7 +46,7 @@ namespace vcg
enum DrawMode {DMUser,DMWire,DMSolid} ;
private:
///used to find right trasformation in caso of rotation
///used to find right trasformation in case of rotation
static void XAxis( Point3d zero, Point3d uno, Matrix44d & tr){
tr.SetZero();
*((Point3d*)&tr[0][0]) = uno-zero;
@ -87,9 +87,9 @@ namespace vcg
bool to_insert=false;
if (useDisplList)
{
if (it!=Disp_listMap.end())///the list exist
cyl_List=it->second;
else to_insert=true;
if (it!=Disp_listMap.end())///the list exist
cyl_List=it->second;
else to_insert=true;
}
glScaled(lenght,width,width);
@ -104,7 +104,7 @@ namespace vcg
int b;
vcg::Point3d p0;
vcg::Point3d p1;
double step=6.28/(double)slices;
double angle=0;
glBegin(GL_TRIANGLE_STRIP);
@ -164,7 +164,7 @@ namespace vcg
if (useDisplList)
{
glCallList(cyl_List);
///I insert key and value in the map if I need
///I insert key and value in the map if I need
if (to_insert)
Disp_listMap.insert(std::pair<int,GLint>(slices,cyl_List));
}
@ -173,58 +173,58 @@ namespace vcg
static void Diamond (double radius,bool useDisplList)
{
static GLint diam_List=-1;
glScaled(radius,radius,radius);
if (((!glIsList(diam_List))&&(useDisplList))||(!useDisplList))
{
if (useDisplList)
{
diam_List = glGenLists(1);
glNewList(diam_List, GL_COMPILE);
}
if (useDisplList)
{
diam_List = glGenLists(1);
glNewList(diam_List, GL_COMPILE);
}
glBegin(GL_TRIANGLE_FAN);
glNormal3f( 0.0, 1, 0.0);
glVertex3f(0.0,1,0.0);
glBegin(GL_TRIANGLE_FAN);
glNormal3f( 0.0, 1, 0.0);
glVertex3f(0.0,1,0.0);
glNormal3f( 1, 0.0, 0.0);
glVertex3f( 1, 0.0, 0.0);
glNormal3f( 1, 0.0, 0.0);
glVertex3f( 1, 0.0, 0.0);
glNormal3f( 0.0, 0.0, -1);
glVertex3f( 0.0, 0.0,-1);
glNormal3f( 0.0, 0.0, -1);
glVertex3f( 0.0, 0.0,-1);
glNormal3f(-1, 0.0 , 0.0);
glVertex3f(-1, 0.0, 0.0);
glNormal3f(-1, 0.0 , 0.0);
glVertex3f(-1, 0.0, 0.0);
glNormal3f( 0.0, 0.0, 1);
glVertex3f( 0.0, 0.0, 1);
glNormal3f( 0.0, 0.0, 1);
glVertex3f( 0.0, 0.0, 1);
glNormal3f( 1, 0.0, 0.0);
glVertex3f( 1, 0.0, 0.0);
glNormal3f( 1, 0.0, 0.0);
glVertex3f( 1, 0.0, 0.0);
glEnd();
glEnd();
glBegin(GL_TRIANGLE_FAN);
glNormal3f( 0.0, 1, 0.0);
glVertex3f( 0.0,-1, 0.0);
glBegin(GL_TRIANGLE_FAN);
glNormal3f( 0.0, 1, 0.0);
glVertex3f( 0.0,-1, 0.0);
glNormal3f( 1, 0.0, 0.0);
glVertex3f( 1, 0.0, 0.0);
glNormal3f( 1, 0.0, 0.0);
glVertex3f( 1, 0.0, 0.0);
glNormal3f( 0.0, 0.0, 1);
glVertex3f( 0.0, 0.0, 1);
glNormal3f( 0.0, 0.0, 1);
glVertex3f( 0.0, 0.0, 1);
glNormal3f(-1,0.0 , 0.0);
glVertex3f(-1, 0.0, 0.0);
glNormal3f(-1,0.0 , 0.0);
glVertex3f(-1, 0.0, 0.0);
glNormal3f( 0.0,0.0, -1);
glVertex3f( 0.0, 0.0,-1);
glNormal3f( 0.0,0.0, -1);
glVertex3f( 0.0, 0.0,-1);
glNormal3f( 1, 0.0, 0.0);
glVertex3f( 1, 0.0, 0.0);
glEnd();
if (useDisplList)
glEndList();
glNormal3f( 1, 0.0, 0.0);
glVertex3f( 1, 0.0, 0.0);
glEnd();
if (useDisplList)
glEndList();
}
if (useDisplList)
glCallList(diam_List);
@ -238,7 +238,7 @@ namespace vcg
std::map<int,GLint>::const_iterator it=Disp_listMap.find(slices);
///if the diplay list is createdtake the Glint that identify it
bool to_insert=false;
if (useDisplList)
{
if (it!=Disp_listMap.end())///the list exist
@ -303,25 +303,28 @@ namespace vcg
static void glArrow(Point3d tail, Point3d head,double body_width,double head_lenght,
double head_width,int body_slice=10,int head_slice=10,bool useDisplList=true)
{
//assert(!glGetError());
Matrix44d tr;
XAxis(tail,head,tr);
glPushAttrib(GL_ALL_ATTRIB_BITS);
SetGLParameters(dm);
glPushMatrix();
glMultMatrixd(&tr[0][0]);
vcg::Point3d Direct=(head-tail);
double l_body=Direct.Norm()-head_lenght;
glPushMatrix();
glTranslate(vcg::Point3d(tail.Norm(),0,0));
Cylinder(body_slice,l_body,body_width,useDisplList);
glPopMatrix();
glTranslate(vcg::Point3d(l_body,0,0));
Cone(head_slice,head_lenght,head_width,useDisplList);
glPopMatrix();
//assert(!glGetError());
glPopAttrib();
//assert(!glGetError());
if (tail!=head)
{
//assert(!glGetError());
Matrix44d tr;
XAxis(tail,head,tr);
glPushAttrib(GL_ALL_ATTRIB_BITS);
SetGLParameters(dm);
glPushMatrix();
glMultMatrixd(&tr[0][0]);
vcg::Point3d Direct=(head-tail);
double l_body=Direct.Norm()-head_lenght;
glPushMatrix();
glTranslate(vcg::Point3d(tail.Norm(),0,0));
Cylinder(body_slice,l_body,body_width,useDisplList);
glPopMatrix();
glTranslate(vcg::Point3d(l_body,0,0));
Cone(head_slice,head_lenght,head_width,useDisplList);
glPopMatrix();
//assert(!glGetError());
glPopAttrib();
//assert(!glGetError());
}
}
/// draw a cone from tail to head
@ -330,18 +333,21 @@ namespace vcg
template <DrawMode dm>
static void glCone(Point3d tail, Point3d head,double width,int slice=10,bool useDisplList=true)
{
Matrix44d tr;
XAxis(tail,head,tr);
glPushAttrib(GL_ALL_ATTRIB_BITS);
SetGLParameters(dm);
glPushMatrix();
glMultMatrixd(&tr[0][0]);
vcg::Point3d Direct=(head-tail);
double l_body=Direct.Norm();
glTranslate(vcg::Point3d(tail.Norm(),0,0));
Cone(slice,l_body,width,useDisplList);
glPopMatrix();
glPopAttrib();
if (tail!=head)
{
Matrix44d tr;
XAxis(tail,head,tr);
glPushAttrib(GL_ALL_ATTRIB_BITS);
SetGLParameters(dm);
glPushMatrix();
glMultMatrixd(&tr[0][0]);
vcg::Point3d Direct=(head-tail);
double l_body=Direct.Norm();
glTranslate(vcg::Point3d(tail.Norm(),0,0));
Cone(slice,l_body,width,useDisplList);
glPopMatrix();
glPopAttrib();
}
}
/// draw a cylinder from tail to head
@ -350,20 +356,22 @@ namespace vcg
template <DrawMode dm>
static void glCylinder(Point3d tail, Point3d head,double width,int slice=10,bool useDisplList=true)
{
Matrix44d tr;
XAxis(tail,head,tr);
glPushAttrib(GL_ALL_ATTRIB_BITS);
SetGLParameters(dm);
glPushMatrix();
glMultMatrixd(&tr[0][0]);
vcg::Point3d Direct=(head-tail);
double l_body=Direct.Norm();
glTranslate(vcg::Point3d(tail.Norm(),0,0));
Cylinder(slice,l_body,width,useDisplList);
glPopMatrix();
glPopAttrib();
if (tail!=head)
{
Matrix44d tr;
XAxis(tail,head,tr);
glPushAttrib(GL_ALL_ATTRIB_BITS);
SetGLParameters(dm);
glPushMatrix();
glMultMatrixd(&tr[0][0]);
vcg::Point3d Direct=(head-tail);
double l_body=Direct.Norm();
glTranslate(vcg::Point3d(tail.Norm(),0,0));
Cylinder(slice,l_body,width,useDisplList);
glPopMatrix();
glPopAttrib();
}
}
/// draw a point in Center
@ -373,16 +381,18 @@ namespace vcg
template <DrawMode dm>
static void glPoint(vcg::Point3f Center,float size,int slices =16,int stacks =16)
{
glPushMatrix();
glTranslate(Center);
if (dm==DMWire)
glutWireSphere(size,slices,stacks);
else
if (dm==DMSolid)
glutSolidSphere(size,slices,stacks);
if (size!=0){
glPushMatrix();
glTranslate(Center);
if (dm==DMWire)
glutWireSphere(size,slices,stacks);
else
glutSolidSphere(size,slices,stacks);
glPopMatrix();
if (dm==DMSolid)
glutSolidSphere(size,slices,stacks);
else
glutSolidSphere(size,slices,stacks);
glPopMatrix();
}
}
/// draw a point in Center
@ -390,15 +400,17 @@ namespace vcg
/// slices = The number of subdivisions around the Z axis (similar to lines of longitude).
/// stacks = The number of subdivisions along the Z axis (similar to lines of latitude).
template <DrawMode dm>
static void glDiamond (Point3f Center, double size,bool useDisplList=true)
static void glDiamond (Point3f Center, double size,bool useDisplList=true)
{
glPushAttrib(GL_ALL_ATTRIB_BITS);
SetGLParameters(dm);
glPushMatrix();
glTranslated(Center[0],Center[1],Center[2]);
Diamond(size,useDisplList);
glPopMatrix();
glPopAttrib();
if (size!=0){
glPushAttrib(GL_ALL_ATTRIB_BITS);
SetGLParameters(dm);
glPushMatrix();
glTranslated(Center[0],Center[1],Center[2]);
Diamond(size,useDisplList);
glPopMatrix();
glPopAttrib();
}
}
};
}