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This commit is contained in:
Nico Pietroni 2007-03-22 17:29:16 +00:00
parent f1c14c2a33
commit 0aa99556bf
1 changed files with 187 additions and 1 deletions

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@ -24,6 +24,9 @@
History
$Log: not supported by cvs2svn $
Revision 1.14 2006/11/13 13:03:45 ponchio
Added GetBBox in Point3 (declaration) the body of the function is in box3.h
Revision 1.13 2006/09/28 13:37:13 m_di_benedetto
Added "const" to Collide()
@ -72,7 +75,8 @@ First working release.
#include <vcg/space/point3.h>
#include <vcg/math/matrix44.h>
#include <vcg/space/line3.h>
#include <vcg/space/plane3.h>
namespace vcg {
@ -355,7 +359,188 @@ public:
template <class T> Box3<T> Point3<T>::GetBBox(Box3<T> &bb) const {
bb.Set( *this );
}
template <class ScalarType>
ScalarType DistancePoint3Box3(const Point3<ScalarType> &test,
const Box3<ScalarType> &bbox)
{
///if fall inside return zero
if (bbox.IsIn(test))
return 0;
///find the right quandrant
bool XM=(test.X()>=bbox.max.X());
bool Xm=(test.X()<=bbox.min.X());
bool YM=(test.Y()>=bbox.max.Y());
bool Ym=(test.Y()<=bbox.min.Y());
bool ZM=(test.Z()>=bbox.max.Z());
bool Zm=(test.Z()<=bbox.min.Z());
///VERTICES CASES
if ((Xm)&&(Ym)&&(Zm))
return ((test-bbox.P(0)).Norm());
if ((Ym)&&(Zm)&&(XM))
return ((test-bbox.P(1)).Norm());
if ((YM)&&(ZM)&&(Xm))
return ((test-bbox.P(2)).Norm());
if ((XM)&&(YM)&&(Zm))
return ((test-bbox.P(3)).Norm());
if ((Xm)&&(Ym)&&(ZM))
return ((test-bbox.P(4)).Norm());
if ((XM)&&(ZM)&&(Ym))
return ((test-bbox.P(5)).Norm());
if ((YM)&&(ZM)&&(Zm))
return ((test-bbox.P(6)).Norm());
if ((XM)&&(YM)&&(ZM))
return ((test-bbox.P(7)).Norm());
///EDGES CASES
///edge case 0
if ((XM)&&(Xm)&&(Ym)&&(Zm))
{
vcg::Line3<ScalarType> edge;
vcg::Point3<ScalarType> dir=bbox.P(1)-bbox.P(0);
dir.Normalize();
edge.Set(bbox.P(0),dir);
vcg::Point3<ScalarType> clos=vcg::ClosestPoint<ScalarType,true>(edge,test);
return ((test-clos).Norm());
}
///edge case 1
if ((ZM)&&(Zm)&&(XM)&&(Ym))
{
vcg::Line3<ScalarType> edge;
vcg::Point3<ScalarType> dir=bbox.P(5)-bbox.P(1);
dir.Normalize();
edge.Set(bbox.P(1),dir);
vcg::Point3<ScalarType> clos=vcg::ClosestPoint<ScalarType,true>(edge,test);
return ((test-clos).Norm());
}
///edge case 2
if ((XM)&&(Xm)&&(Ym)&&(ZM))
{
vcg::Line3<ScalarType> edge;
vcg::Point3<ScalarType> dir=bbox.P(5)-bbox.P(4);
dir.Normalize();
edge.Set(bbox.P(4),dir);
vcg::Point3<ScalarType> clos=vcg::ClosestPoint<ScalarType,true>(edge,test);
return ((test-clos).Norm());
}
///edge case 3
if ((ZM)&&(Zm)&&(Xm)&&(Ym))
{
vcg::Line3<ScalarType> edge;
vcg::Point3<ScalarType> dir=bbox.P(4)-bbox.P(0);
dir.Normalize();
edge.Set(bbox.P(0),dir);
vcg::Point3<ScalarType> clos=vcg::ClosestPoint<ScalarType,true>(edge,test);
return ((test-clos).Norm());
}
///edge case 4
if ((XM)&&(Xm)&&(YM)&&(Zm))
{
vcg::Line3<ScalarType> edge;
vcg::Point3<ScalarType> dir=bbox.P(3)-bbox.P(2);
dir.Normalize();
edge.Set(bbox.P(2),dir);
vcg::Point3<ScalarType> clos=vcg::ClosestPoint<ScalarType,true>(edge,test);
return ((test-clos).Norm());
}
///edge case 5
if ((ZM)&&(Zm)&&(XM)&&(YM))
{
vcg::Line3<ScalarType> edge;
vcg::Point3<ScalarType> dir=bbox.P(7)-bbox.P(3);
dir.Normalize();
edge.Set(bbox.P(3),dir);
vcg::Point3<ScalarType> clos=vcg::ClosestPoint<ScalarType,true>(edge,test);
return ((test-clos).Norm());
}
///edge case 6
if ((XM)&&(Xm)&&(ZM)&&(YM))
{
vcg::Line3<ScalarType> edge;
vcg::Point3<ScalarType> dir=bbox.P(7)-bbox.P(6);
dir.Normalize();
edge.Set(bbox.P(6),dir);
vcg::Point3<ScalarType> clos=vcg::ClosestPoint<ScalarType,true>(edge,test);
return ((test-clos).Norm());
}
///edge case 7
if ((ZM)&&(Zm)&&(Xm)&&(YM))
{
vcg::Line3<ScalarType> edge;
vcg::Point3<ScalarType> dir=bbox.P(6)-bbox.P(2);
dir.Normalize();
edge.Set(bbox.P(2),dir);
vcg::Point3<ScalarType> clos=vcg::ClosestPoint<ScalarType,true>(edge,test);
return ((test-clos).Norm());
}
///edge case 8
if ((YM)&&(Ym)&&(Xm)&&(Zm))
{
vcg::Line3<ScalarType> edge;
vcg::Point3<ScalarType> dir=bbox.P(2)-bbox.P(0);
dir.Normalize();
edge.Set(bbox.P(0),dir);
vcg::Point3<ScalarType> clos=vcg::ClosestPoint<ScalarType,true>(edge,test);
return ((test-clos).Norm());
}
///edge case 9
if ((YM)&&(Ym)&&(XM)&&(Zm))
{
vcg::Line3<ScalarType> edge;
vcg::Point3<ScalarType> dir=bbox.P(3)-bbox.P(1);
dir.Normalize();
edge.Set(bbox.P(1),dir);
vcg::Point3<ScalarType> clos=vcg::ClosestPoint<ScalarType,true>(edge,test);
return ((test-clos).Norm());
}
///edge case 10
if ((YM)&&(Ym)&&(XM)&&(ZM))
{
vcg::Line3<ScalarType> edge;
vcg::Point3<ScalarType> dir=bbox.P(7)-bbox.P(5);
dir.Normalize();
edge.Set(bbox.P(5),dir);
vcg::Point3<ScalarType> clos=vcg::ClosestPoint<ScalarType,true>(edge,test);
return ((test-clos).Norm());
}
///edge case 11
if ((YM)&&(Ym)&&(Xm)&&(ZM))
{
vcg::Line3<ScalarType> edge;
vcg::Point3<ScalarType> dir=bbox.P(6)-bbox.P(4);
dir.Normalize();
edge.Set(bbox.P(4),dir);
vcg::Point3<ScalarType> clos=vcg::ClosestPoint<ScalarType,true>(edge,test);
return ((test-clos).Norm());
}
///FACES CASES
//face 0
if ((Xm)&&(XM)&&(Zm)&&(ZM)&&(Ym))
return (fabs(bbox.min.Y()-test.Y()));
//face 1
if ((Xm)&&(XM)&&(Zm)&&(ZM)&&(YM))
return (fabs(bbox.min.Y()-test.Y()));
//face 2
if ((Xm)&&(XM)&&(Ym)&&(YM)&&(Zm))
return (fabs(bbox.min.Z()-test.Z()));
//face 3
if ((Xm)&&(XM)&&(Ym)&&(YM)&&(ZM))
return (fabs(bbox.min.Z()-test.Z()));
//face 4
if ((Ym)&&(YM)&&(Zm)&&(ZM)&&(Xm))
return (fabs(bbox.min.X()-test.X()));
//face 5
if ((Ym)&&(YM)&&(Zm)&&(ZM)&&(XM))
return (fabs(bbox.min.X()-test.X()));
//no more cases
assert(0);
}
typedef Box3<short> Box3s;
@ -368,3 +553,4 @@ typedef Box3<double> Box3d;
} // end namespace
#endif