Added doxygen documentation

This commit is contained in:
Paolo Cignoni 2008-03-21 16:08:43 +00:00
parent 3e090a41ff
commit 0af424701d
1 changed files with 118 additions and 13 deletions

View File

@ -23,6 +23,9 @@
/****************************************************************************
History
$Log: not supported by cvs2svn $
Revision 1.1 2008/03/02 16:44:18 benedetti
moved ActiveCoordinateFrame to its own files
****************************************************************************/
#ifndef ACTIVECOORDINATEFRAME_H
@ -34,25 +37,127 @@ $Log: not supported by cvs2svn $
namespace vcg {
/*!
@brief The ActiveCoordinateFrame class.
This class implements an eulerian trackball over a Movable Coordinate Frame.
*/
class ActiveCoordinateFrame: public MovableCoordinateFrame
{
public:
ActiveCoordinateFrame(float);
virtual ~ActiveCoordinateFrame();
virtual void Render(QGLWidget*);
virtual void Reset(bool, bool);
virtual void SetPosition(const Point3f);
virtual void SetRotation(const Quaternionf);
virtual void AlignWith(const Point3f, const Point3f,const char,const char);
void MouseDown(int, int, int);
void MouseMove(int, int);
void MouseUp(int, int, int);
void ButtonUp(int);
void ButtonDown(int);
void SetSnap(float);
/*!
@brief The constructor.
Initialize the ActiveCoordinateFrame data.
@param size the distance from the origin to the endpoint of the arrows.
*/
ActiveCoordinateFrame(float size);
/*!
@brief The destructor.
The destructor.
*/
virtual ~ActiveCoordinateFrame();
/*!
@brief Render the active coordinate frame in its position.
@param glw the GL widget.
*/
virtual void Render(QGLWidget* glw);
/*!
@brief Reset the position and/or the rotation of the coordinate frame.
@param reset_position set to true to reset the position.
@param reset_alignment set to true to reset the rotation.
*/
virtual void Reset(bool reset_position,bool reset_alignment);
/*!
@brief Set the position of the coordinate frame.
@param new_position the new position of the coordinate frame.
*/
virtual void SetPosition(const Point3f new_position);
/*!
@brief Set the rotation of the coordinate frame.
@param new_rotation the new rotation of the coordinate frame.
*/
virtual void SetRotation(const Quaternionf rotation);
/*!
@brief Align the coordinate frame to one or two directions.
If the primary direction of alignment is null this function does nothing, otherwise two rotations are performed: the first rotation aligns the axis named axis_1 to the primary direction of alignment, the second rotation never moves axis_1 away from the primary direction.
If the secondary direction of alignment is not null and is not parallel to the primary direction the axis named axis_2 is rotated as much as possible to be aligned to secondary direction.
If the secondary direction of alignment is null the axis named axis_2 is rotated as much as possible to be realigned to its old direction, if this is impossible the remaining axis is used.
@param primary the primary direction of alignment.
@param secondary the secondary direction of alignment.
@param axis_1 the name of the axis to align to the primary direction, must be a char choosen from 'X', 'Y' and 'Z'
@param axis_2 the name of the axis to align to the secondary direction, must be different from axis_1 and must be a char choosen from 'X', 'Y', 'Z' and ' '; if the char is ' ' the axis is choosen automatically.
*/
virtual void AlignWith(const Point3f primary, const Point3f secondary, const char axis_1, const char axis_2);
/*!
@brief Interface function relative to mouse down event in QT.
@param x the x coordinate of the cursor.
@param y the y coordinate of the cursor.
@param button the keyboard modifiers state.
*/
void MouseDown(int x, int y, int button);
/*!
@brief Interface function relative to mouse move event in QT.
@param x the x coordinate of the cursor.
@param y the y coordinate of the cursor.
*/
void MouseMove(int x, int y);
/*!
@brief Interface function relative to mouse up event in QT.
@param x the x coordinate of the cursor.
@param y the y coordinate of the cursor.
@param button the keyboard modifiers state.
*/
void MouseUp(int x, int y, int button);
/*!
@brief Interface function relative to keyboard up event in QT.
@param button the keyboard modifiers state.
*/
void ButtonUp(int button);
/*!
@brief Interface function relative to keyboard down event in QT.
@param button the keyboard modifiers state.
*/
void ButtonDown(int button);
/*!
@brief Set rotational snap value.
@param value the new rotational snap value, in degrees.
*/
void SetSnap(float value);
/// The eulerian trackball.
Trackball *manipulator;
/// The flag that enables moves feedback rendering
bool drawmoves;
/// The flag that enables rotations feedback rendering
bool drawrotations;
protected:
// data: