minor updates to keep it in line with the rest of the library
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@ -24,6 +24,9 @@
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History
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$Log: not supported by cvs2svn $
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Revision 1.7 2004/05/10 13:50:32 cignoni
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Updated names of adj functions to the new standards
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Revision 1.6 2004/04/05 11:53:06 cignoni
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addend constant access funcs
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@ -104,13 +107,13 @@ template <class T> class Normal3d: public Normal<vcg::Point3d, T> {};
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/*-------------------------- NORMAL ----------------------------------------*/
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template <class T> class EmptyTexture: public T {
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template <class TT> class EmptyTexture: public TT {
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public:
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typedef vcg::TCoord2<float,1> TextureType;
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TextureType &T() { static TextureType dummy_texture; return dummy_texture; }
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static bool HasTexture() { return false; }
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};
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template <class A, class T> class Texture: public T {
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template <class A, class TT> class Texture: public TT {
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public:
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typedef A TextureType;
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TextureType &T() { return _t; }
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@ -120,9 +123,9 @@ private:
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TextureType _t;
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};
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template <class T> class Texture2s: public Texture<TCoord2<short,1>, T> {};
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template <class T> class Texture2f: public Texture<TCoord2<float,1>, T> {};
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template <class T> class Texture2d: public Texture<TCoord2<double,1>, T> {};
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template <class TT> class Texture2s: public Texture<TCoord2<short,1>, TT> {};
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template <class TT> class Texture2f: public Texture<TCoord2<float,1>, TT> {};
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template <class TT> class Texture2d: public Texture<TCoord2<double,1>, TT> {};
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/*------------------------- FLAGS -----------------------------------------*/
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template <class T> class EmptyFlag: public T {
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@ -187,14 +190,14 @@ template <class T> class Qualityd: public Quality<double, T> {};
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template <class T> class EmptyVFAdj: public T {
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public:
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typename T::FacePointer &VFb() { static typename T::FacePointer fp=0; return fp; }
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typename T::FacePointer &VFp() { static typename T::FacePointer fp=0; return fp; }
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int &VFi(){static int z=0; return z;};
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static bool HasVFAdjacency() { return false; }
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};
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template <class T> class VFAdj: public T {
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public:
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typename T::FacePointer &VFb() {return _fp; }
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typename T::FacePointer &VFp() {return _fp; }
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int &VFi() {return _zp; }
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static bool HasVFAdjacency() { return true; }
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private:
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@ -204,4 +207,4 @@ private:
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} // end namespace vert
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}// end namespace vcg
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#endif
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#endif
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@ -21,23 +21,33 @@
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* *
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****************************************************************************/
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This folders contains most common vertex configuration files
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The name of the file specify the members that are added to the vertex class
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The name is a sequence of letters, in strict alphabetical order.
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The possible admitted letters are
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This folders contains most common VERTEX configuration files.
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A - vertex-face adjacency
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C - Color
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N - Normal
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Q - Quality
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T - Texture Coords
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The name of the file specifies the members that are added to the vertex
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class. The name is a sequence of letter pairs, in strict alphabetical order. The
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possible admitted letters pairs are:
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Adjacency Info
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AF - Vertex-Face adjacency
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AE - Vertex-Edge adjacency
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AT - Vertex-Tetra adjacency
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Per-Vertex Data
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VC - Color
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VN - Normal
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VM - Incremental Mark
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VQ - Quality
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VT - Texture Coords
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E.g.
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#include<vcg/simplex/vertex/with/acq.h>
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#include<vcg/simplex/vertex/with/afvcvnvq.h>
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generate a type
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VertexACQ<VScalarType,FaceType>
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that can store V-F adjacency, color and quality.
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VertexAFVCVQ<VScalarType,FaceType>
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That can store V-F adjacency, color, normal and quality.
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