added EdgeEdge topology computation function

This commit is contained in:
Paolo Cignoni 2011-05-11 09:57:08 +00:00
parent db5320cc64
commit 0c606a5cf5
1 changed files with 105 additions and 65 deletions

View File

@ -20,72 +20,7 @@
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
$Log: not supported by cvs2svn $
Revision 1.20 2008/04/04 10:27:34 cignoni
minor changes to the topology correctness checks
Revision 1.19 2007/05/29 00:07:06 ponchio
VFi++ -> ++VFi
Revision 1.18 2006/02/27 19:26:14 spinelli
minor bug in Face-Face topology loop fixed
Revision 1.17 2006/02/27 11:56:48 spinelli
minor bug in Face-Face topology loop fixed
Revision 1.16 2005/11/10 15:36:42 cignoni
Added clarifying comment in an assert
Revision 1.15 2004/10/20 07:33:10 cignoni
removed FaceBorderFlags (already present in update/flags.h)
Revision 1.14 2004/10/18 17:10:22 ganovelli
added ::FaceBorderFLags
Revision 1.13 2004/10/01 15:58:00 ponchio
Added include <vector>
Revision 1.12 2004/09/09 13:02:12 ponchio
Linux compatible path in #include
Revision 1.11 2004/08/07 16:18:20 pietroni
addet testFFTopology and testVFTopology functions used to test the rispective topology....
Revision 1.10 2004/07/15 11:35:08 ganovelli
Vfb to VFp
Revision 1.9 2004/07/15 00:13:39 cignoni
Better doxigen documentation
Revision 1.8 2004/06/02 16:42:44 ganovelli
typename for gcc compilation
Revision 1.7 2004/06/02 16:28:22 ganovelli
minor changes (swap =>> math::Swap)
Revision 1.6 2004/05/10 15:23:43 cignoni
Changed a FV -> VF in VertexFace topology computation
Revision 1.5 2004/05/06 15:24:38 pietroni
changed names to topology functions
Revision 1.4 2004/03/31 14:44:43 cignoni
Added Vertex-Face Topology
Revision 1.3 2004/03/12 15:22:19 cignoni
Written some documentation and added to the trimes doxygen module
Revision 1.2 2004/03/05 21:49:21 cignoni
First working version for face face
Revision 1.1 2004/03/04 00:53:24 cignoni
Initial commit
****************************************************************************/
#ifndef __VCG_TRI_UPDATE_TOPOLOGY
#define __VCG_TRI_UPDATE_TOPOLOGY
#include <algorithm>
@ -109,6 +44,8 @@ typedef UpdateMeshType MeshType;
typedef typename MeshType::VertexType VertexType;
typedef typename MeshType::VertexPointer VertexPointer;
typedef typename MeshType::VertexIterator VertexIterator;
typedef typename MeshType::EdgePointer EdgePointer;
typedef typename MeshType::EdgeIterator EdgeIterator;
typedef typename MeshType::FaceType FaceType;
typedef typename MeshType::FacePointer FacePointer;
typedef typename MeshType::FaceIterator FaceIterator;
@ -480,6 +417,109 @@ static void TestFaceFace(MeshType &m)
}
}
/// Auxiliairy data structure for computing edge edge adjacency information.
/// It identifies an edge storing a vertex pointer and a edge pointer where it belong.
class PVertexEdge
{
public:
VertexPointer v; // the two Vertex pointer are ordered!
EdgePointer e; // the edge where this vertex belong
int z; // index in [0..1] of the vertex of the edge
PVertexEdge( ) {}
PVertexEdge( EdgePointer pe, const int nz )
{
assert(pe!=0);
assert(nz>=0);
assert(nz<2);
v= pe->V(nz);
e = pe;
z = nz;
}
inline bool operator < ( const PVertexEdge & pe ) const { return ( v<pe.v ); }
inline bool operator == ( const PVertexEdge & pe ) const { return ( v==pe.v ); }
inline bool operator != ( const PVertexEdge & pe ) const { return ( v!=pe.v ); }
};
static void EdgeEdge(MeshType &m)
{
if(!HasEEAdjacency(m)) return;
std::vector<PVertexEdge> v;
if( m.en == 0 ) return;
// printf("Inserting Edges\n");
for(EdgeIterator pf=m.edge.begin(); pf!=m.edge.end(); ++pf) // Lo riempio con i dati delle facce
if( ! (*pf).IsD() )
for(int j=0;j<2;++j)
{
// printf("egde %i ind %i (%i %i)\n",tri::Index(m,&*pf),j,tri::Index(m,pf->V(0)),tri::Index(m,pf->V(1)));
v.push_back(PVertexEdge(&*pf,j));
}
// printf("en = %i (%i)\n",m.en,m.edge.size());
sort(v.begin(), v.end()); // Lo ordino per vertici
int ne = 0; // Numero di edge reali
typename std::vector<PVertexEdge>::iterator pe,ps;
for(ps = v.begin(),pe=v.begin();pe<=v.end();++pe) // Scansione vettore ausiliario
{
// printf("v %i -> e %i\n",tri::Index(m,(*ps).v),tri::Index(m,(*ps).e));
if( pe==v.end() || *pe != *ps ) // Trovo blocco di edge uguali
{
typename std::vector<PVertexEdge>::iterator q,q_next;
for (q=ps;q<pe-1;++q) // Scansione edge associati
{
assert((*q).z>=0);
assert((*q).z< 2);
q_next = q;
++q_next;
assert((*q_next).z>=0);
assert((*q_next).z< 2);
(*q).e->EEp(q->z) = (*q_next).e; // Collegamento in lista delle facce
(*q).e->EEi(q->z) = (*q_next).z;
}
assert((*q).z>=0);
assert((*q).z< 2);
(*q).e->EEp((*q).z) = ps->e;
(*q).e->EEi((*q).z) = ps->z;
ps = pe;
++ne; // Aggiorno il numero di edge
}
}
}
static void VertexEdge(MeshType &m)
{
if(!m.HasVETopology()) return;
VertexIterator vi;
EdgeIterator ei;
for(vi=m.vert.begin();vi!=m.vert.end();++vi)
{
(*vi).Ep() = 0;
(*vi).Ei() = 0;
}
for(ei=m.edges.begin();ei!=m.edges.end();++ei)
if( ! (*ei).IsD() )
{
for(int j=0;j<2;++j)
{
(*ei).Ev(j) = (*ei).V(j)->Ep();
(*ei).Zv(j) = (*ei).V(j)->Ei();
(*ei).V(j)->Ep() = &(*ei);
(*ei).V(j)->Ei() = j;
}
}
}
}; // end class
} // End namespace