added EdgeEdge topology computation function
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@ -20,72 +20,7 @@
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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Revision 1.20 2008/04/04 10:27:34 cignoni
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minor changes to the topology correctness checks
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Revision 1.19 2007/05/29 00:07:06 ponchio
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VFi++ -> ++VFi
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Revision 1.18 2006/02/27 19:26:14 spinelli
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minor bug in Face-Face topology loop fixed
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Revision 1.17 2006/02/27 11:56:48 spinelli
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minor bug in Face-Face topology loop fixed
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Revision 1.16 2005/11/10 15:36:42 cignoni
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Added clarifying comment in an assert
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Revision 1.15 2004/10/20 07:33:10 cignoni
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removed FaceBorderFlags (already present in update/flags.h)
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Revision 1.14 2004/10/18 17:10:22 ganovelli
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added ::FaceBorderFLags
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Revision 1.13 2004/10/01 15:58:00 ponchio
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Added include <vector>
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Revision 1.12 2004/09/09 13:02:12 ponchio
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Linux compatible path in #include
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Revision 1.11 2004/08/07 16:18:20 pietroni
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addet testFFTopology and testVFTopology functions used to test the rispective topology....
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Revision 1.10 2004/07/15 11:35:08 ganovelli
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Vfb to VFp
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Revision 1.9 2004/07/15 00:13:39 cignoni
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Better doxigen documentation
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Revision 1.8 2004/06/02 16:42:44 ganovelli
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typename for gcc compilation
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Revision 1.7 2004/06/02 16:28:22 ganovelli
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minor changes (swap =>> math::Swap)
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Revision 1.6 2004/05/10 15:23:43 cignoni
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Changed a FV -> VF in VertexFace topology computation
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Revision 1.5 2004/05/06 15:24:38 pietroni
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changed names to topology functions
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Revision 1.4 2004/03/31 14:44:43 cignoni
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Added Vertex-Face Topology
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Revision 1.3 2004/03/12 15:22:19 cignoni
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Written some documentation and added to the trimes doxygen module
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Revision 1.2 2004/03/05 21:49:21 cignoni
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First working version for face face
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Revision 1.1 2004/03/04 00:53:24 cignoni
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Initial commit
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****************************************************************************/
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#ifndef __VCG_TRI_UPDATE_TOPOLOGY
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#define __VCG_TRI_UPDATE_TOPOLOGY
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#include <algorithm>
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@ -109,6 +44,8 @@ typedef UpdateMeshType MeshType;
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typedef typename MeshType::VertexType VertexType;
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typedef typename MeshType::VertexPointer VertexPointer;
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typedef typename MeshType::VertexIterator VertexIterator;
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typedef typename MeshType::EdgePointer EdgePointer;
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typedef typename MeshType::EdgeIterator EdgeIterator;
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typedef typename MeshType::FaceType FaceType;
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typedef typename MeshType::FacePointer FacePointer;
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typedef typename MeshType::FaceIterator FaceIterator;
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@ -480,6 +417,109 @@ static void TestFaceFace(MeshType &m)
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}
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}
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/// Auxiliairy data structure for computing edge edge adjacency information.
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/// It identifies an edge storing a vertex pointer and a edge pointer where it belong.
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class PVertexEdge
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{
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public:
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VertexPointer v; // the two Vertex pointer are ordered!
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EdgePointer e; // the edge where this vertex belong
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int z; // index in [0..1] of the vertex of the edge
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PVertexEdge( ) {}
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PVertexEdge( EdgePointer pe, const int nz )
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{
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assert(pe!=0);
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assert(nz>=0);
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assert(nz<2);
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v= pe->V(nz);
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e = pe;
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z = nz;
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}
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inline bool operator < ( const PVertexEdge & pe ) const { return ( v<pe.v ); }
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inline bool operator == ( const PVertexEdge & pe ) const { return ( v==pe.v ); }
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inline bool operator != ( const PVertexEdge & pe ) const { return ( v!=pe.v ); }
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};
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static void EdgeEdge(MeshType &m)
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{
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if(!HasEEAdjacency(m)) return;
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std::vector<PVertexEdge> v;
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if( m.en == 0 ) return;
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// printf("Inserting Edges\n");
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for(EdgeIterator pf=m.edge.begin(); pf!=m.edge.end(); ++pf) // Lo riempio con i dati delle facce
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if( ! (*pf).IsD() )
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for(int j=0;j<2;++j)
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{
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// printf("egde %i ind %i (%i %i)\n",tri::Index(m,&*pf),j,tri::Index(m,pf->V(0)),tri::Index(m,pf->V(1)));
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v.push_back(PVertexEdge(&*pf,j));
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}
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// printf("en = %i (%i)\n",m.en,m.edge.size());
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sort(v.begin(), v.end()); // Lo ordino per vertici
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int ne = 0; // Numero di edge reali
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typename std::vector<PVertexEdge>::iterator pe,ps;
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for(ps = v.begin(),pe=v.begin();pe<=v.end();++pe) // Scansione vettore ausiliario
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{
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// printf("v %i -> e %i\n",tri::Index(m,(*ps).v),tri::Index(m,(*ps).e));
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if( pe==v.end() || *pe != *ps ) // Trovo blocco di edge uguali
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{
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typename std::vector<PVertexEdge>::iterator q,q_next;
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for (q=ps;q<pe-1;++q) // Scansione edge associati
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{
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assert((*q).z>=0);
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assert((*q).z< 2);
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q_next = q;
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++q_next;
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assert((*q_next).z>=0);
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assert((*q_next).z< 2);
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(*q).e->EEp(q->z) = (*q_next).e; // Collegamento in lista delle facce
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(*q).e->EEi(q->z) = (*q_next).z;
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}
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assert((*q).z>=0);
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assert((*q).z< 2);
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(*q).e->EEp((*q).z) = ps->e;
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(*q).e->EEi((*q).z) = ps->z;
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ps = pe;
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++ne; // Aggiorno il numero di edge
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}
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}
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}
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static void VertexEdge(MeshType &m)
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{
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if(!m.HasVETopology()) return;
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VertexIterator vi;
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EdgeIterator ei;
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for(vi=m.vert.begin();vi!=m.vert.end();++vi)
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{
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(*vi).Ep() = 0;
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(*vi).Ei() = 0;
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}
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for(ei=m.edges.begin();ei!=m.edges.end();++ei)
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if( ! (*ei).IsD() )
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{
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for(int j=0;j<2;++j)
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{
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(*ei).Ev(j) = (*ei).V(j)->Ep();
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(*ei).Zv(j) = (*ei).V(j)->Ei();
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(*ei).V(j)->Ep() = &(*ei);
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(*ei).V(j)->Ei() = j;
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}
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}
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}
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}; // end class
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} // End namespace
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