PolygonalMesh Debugging: Improved Allocator robustness. Better allocation/deallocation of polyigonal elements

This commit is contained in:
Paolo Cignoni 2014-02-18 10:56:16 +00:00
parent eb233462ba
commit 0d6c673a9b
1 changed files with 37 additions and 1 deletions

View File

@ -453,7 +453,6 @@ void ResizeAttribute(ATTR_CONT &c,const int & sz , MeshType &/*m*/){
/* +++++++++++++++ Add Faces ++++++++++++++++ */
/** Function to add a face to the mesh and initializing it with the three given VertexPointers
First wrapper, with no parameters
*/
static FaceIterator AddFace(MeshType &m, VertexPointer v0, VertexPointer v1, VertexPointer v2)
{
@ -463,12 +462,44 @@ void ResizeAttribute(ATTR_CONT &c,const int & sz , MeshType &/*m*/){
assert(v2>=&m.vert.front() && v2<=&m.vert.back());
PointerUpdater<FacePointer> pu;
FaceIterator fi = AddFaces(m,1,pu);
fi->Alloc(3);
fi->V(0)=v0;
fi->V(1)=v1;
fi->V(2)=v2;
return fi;
}
/** Function to add a quad face to the mesh and initializing it with the four given VertexPointers
*
* Note that this function add a single polygonal face if the mesh has polygonal info or two tris with the corresponding faux bit set in the standard common case of a triangular mesh.
*/
static FaceIterator AddQuadFace(MeshType &m, VertexPointer v0, VertexPointer v1, VertexPointer v2, VertexPointer v3)
{
assert(m.vert.size()>0);
assert(v0>=&m.vert.front() && v0<=&m.vert.back());
assert(v1>=&m.vert.front() && v1<=&m.vert.back());
assert(v2>=&m.vert.front() && v2<=&m.vert.back());
assert(v3>=&m.vert.front() && v3<=&m.vert.back());
PointerUpdater<FacePointer> pu;
if(FaceType::HasPolyInfo())
{
FaceIterator fi = AddFaces(m,1,pu);
fi->Alloc(4);
fi->V(0)=v0; fi->V(1)=v1;
fi->V(2)=v2; fi->V(3)=v3;
return fi;
}
else
{
FaceIterator fi = AddFaces(m,2,pu);
fi->Alloc(3); fi->V(0)=v0; fi->V(1)=v1; fi->V(2)=v2;
fi->SetF(2);
++fi;
fi->Alloc(3); fi->V(0)=v0; fi->V(2)=v1; fi->V(3)=v2;
fi->SetF(0);
return fi;
}
}
/** \brief Function to add n faces to the mesh.
First wrapper, with no parameters
*/
@ -847,6 +878,11 @@ void ResizeAttribute(ATTR_CONT &c,const int & sz , MeshType &/*m*/){
if(pos!=i)
{
m.face[pos].ImportData(m.face[i]);
if(FaceType::HasPolyInfo())
{
m.face[pos].Dealloc();
m.face[pos].Alloc(m.face[i].VN());
}
for(int j=0;j<m.face[i].VN();++j)
m.face[pos].V(j) = m.face[i].V(j);