Removed the old normal extrapolation
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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#ifndef VCG_SPACE_NORMAL_EXTRAPOLATION_H
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#define VCG_SPACE_NORMAL_EXTRAPOLATION_H
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#include <vcg/math/matrix33.h>
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#include <vcg/math/linear.h>
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#include <vcg/math/lin_algebra.h>
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#include <vcg/math/disjoint_set.h>
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#include <vcg/space/box3.h>
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#include <vcg/space/point3.h>
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#include <vcg/space/index/octree.h>
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#include <wrap/callback.h>
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#include <vector>
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#include <queue>
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#include <algorithm>
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#include <limits>
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#include <stdlib.h>
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namespace vcg
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{
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/*!
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*/
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template < class VERTEX_CONTAINER >
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class NormalExtrapolation
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{
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public:
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typedef typename VERTEX_CONTAINER::value_type VertexType;
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typedef VertexType * VertexPointer;
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typedef typename VERTEX_CONTAINER::iterator VertexIterator;
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typedef typename VertexType::CoordType CoordType;
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typedef typename VertexType::NormalType NormalType;
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typedef typename VertexType::ScalarType ScalarType;
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typedef typename vcg::Box3< ScalarType > BoundingBoxType;
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typedef typename vcg::Matrix33<ScalarType> MatrixType;
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enum NormalOrientation {IsCorrect=0, MustBeFlipped=1};
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private:
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/*************************************************
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* Inner class definitions
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**************************************************/
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// Dummy class: no object marker is needed
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class DummyObjectMarker {};
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// Object functor: compute the distance between a vertex and a point
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struct VertPointDistanceFunctor
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{
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inline bool operator()(const VertexType &v, const CoordType &p, ScalarType &d, CoordType &q) const
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{
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ScalarType distance = vcg::Distance(p, v.P());
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if (distance>d)
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return false;
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d = distance;
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q = v.P();
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return true;
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}
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};
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// Plane structure: identify a plain as a <center, normal> pair
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struct Plane
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{
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Plane() { center.SetZero(); normal.SetZero();};
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// Object functor: return the bounding-box enclosing a given plane
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inline void GetBBox(BoundingBoxType &bb) { bb.Set(center); };
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CoordType center;
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NormalType normal;
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int index;
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};
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// Object functor: compute the distance between a point and the plane
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struct PlanePointDistanceFunctor
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{
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inline bool operator()(const Plane &plane, const CoordType &p, ScalarType &d, CoordType &q) const
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{
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ScalarType distance = vcg::Distance(p, plane.center);
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if (distance>d)
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return false;
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d = distance;
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q = plane.center;
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return true;
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}
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};
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// Represent an edge in the Riemannian graph
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struct RiemannianEdge
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{
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RiemannianEdge(Plane *p=NULL, ScalarType w=std::numeric_limits<ScalarType>::max()) {plane=p; weight=w; }
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Plane *plane;
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ScalarType weight;
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};
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// Represent an edge in the MST tree
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struct MSTEdge
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{
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MSTEdge(Plane *p0=NULL, Plane *p1=NULL, ScalarType w=std::numeric_limits<ScalarType>::max()) {u=p0; v=p1; weight=w;};
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inline bool operator<(const MSTEdge &e) const {return weight<e.weight;}
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Plane *u;
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Plane *v;
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ScalarType weight;
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};
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// Represent a node in the MST tree
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struct MSTNode
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{
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MSTNode(MSTNode* p=NULL) {parent=p;}
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MSTNode *parent;
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VertexPointer vertex;
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std::vector< MSTNode* > sons;
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};
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typedef std::vector< Plane > PlaneContainer;
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typedef typename PlaneContainer::iterator PlaneIterator;
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public:
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/*!
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*/
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static void ExtrapolateNormals(const VertexIterator &begin, const VertexIterator &end, const unsigned int k, const int root_index=-1, NormalOrientation orientation=IsCorrect, CallBackPos *callback=NULL)
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{
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BoundingBoxType dataset_bb;
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for (VertexIterator iter=begin; iter!=end; iter++)
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dataset_bb.Add(iter->P());
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ScalarType max_distance = dataset_bb.Diag();
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// Step 1: identify the tangent planes used to locally approximate the surface
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int vertex_count = int( std::distance(begin, end) );
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int step = int(vertex_count/100)-1;
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int progress = 0;
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int percentage;
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char message[128];
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sprintf(message, "Locating tangent planes...");
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std::vector< Plane > tangent_planes(vertex_count);
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vcg::Octree< VertexType, ScalarType > octree_for_planes;
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octree_for_planes.Set( begin, end );
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std::vector< VertexPointer > nearest_vertices;
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std::vector< CoordType > nearest_points;
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std::vector< ScalarType > distances;
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for (VertexIterator iter=begin; iter!=end; iter++)
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{
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if (callback!=NULL && (++progress%step)==0 && (percentage=int((progress*100)/vertex_count))<100) (callback)(percentage, message);
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VertPointDistanceFunctor vpdf;
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DummyObjectMarker dom;
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octree_for_planes.GetKClosest(vpdf, dom, k, iter->P(), max_distance, nearest_vertices, distances, nearest_points);
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// for each vertex *iter, compute the centroid as avarege of the k-nearest vertices of *iter
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Plane *plane = &tangent_planes[ std::distance(begin, iter) ];
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for (unsigned int n=0; n<k; n++)
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plane->center += nearest_points[n];
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plane->center /= ScalarType(k);
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// then, identity the normal associated to the centroid
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MatrixType covariance_matrix;
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CoordType diff;
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covariance_matrix.SetZero();
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for (unsigned int n=0; n<k; n++)
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{
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diff = nearest_points[n] - plane->center;
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for (int i=0; i<3; i++)
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for (int j=0; j<3; j++)
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covariance_matrix[i][j]+=diff[i]*diff[j];
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}
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CoordType eigenvalues;
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MatrixType eigenvectors;
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int required_rotations;
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vcg::Jacobi< MatrixType, CoordType >(covariance_matrix, eigenvalues, eigenvectors, required_rotations);
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vcg::SortEigenvaluesAndEigenvectors< MatrixType, CoordType >(eigenvalues, eigenvectors);
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for (int d=0; d<3; d++)
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plane->normal[d] = eigenvectors[d][2];
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plane->normal.Normalize();
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iter->N() = plane->normal;
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plane->index = int( std::distance(begin, iter) );
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}
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// Step 2: build the Riemannian graph, i.e. the graph where each point is connected to the k-nearest neigbours.
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dataset_bb.SetNull();
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PlaneIterator ePlane = tangent_planes.end();
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for (PlaneIterator iPlane=tangent_planes.begin(); iPlane!=ePlane; iPlane++)
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dataset_bb.Add(iPlane->center);
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max_distance = dataset_bb.Diag();
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vcg::Octree< Plane, ScalarType > octree_for_plane;
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octree_for_plane.Set( tangent_planes.begin(), tangent_planes.end());
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std::vector< Plane* > nearest_planes(distances.size());
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std::vector< std::vector< RiemannianEdge > > riemannian_graph(vertex_count); //it's probably that we are wasting the last position...
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progress = 0;
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sprintf(message, "Building Riemannian graph...");
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for (PlaneIterator iPlane=tangent_planes.begin(); iPlane!=ePlane; iPlane++)
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{
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if (callback!=NULL && (++progress%step)==0 && (percentage=int((progress*100)/vertex_count))<100) (callback)(percentage, message);
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unsigned int kk = k;
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PlanePointDistanceFunctor ppdf;
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DummyObjectMarker dom;
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octree_for_plane.GetKClosest
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(ppdf, dom, kk, iPlane->center, max_distance, nearest_planes, distances, nearest_points, true, false);
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for (unsigned int n=0; n<k; n++)
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if (iPlane->index<nearest_planes[n]->index)
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riemannian_graph[iPlane->index].push_back(RiemannianEdge(nearest_planes[n], 1.0f - fabs(iPlane->normal .dot(nearest_planes[n]->normal))));
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}
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// Step 3: compute the minimum spanning tree (MST) over the Riemannian graph (we use the Kruskal algorithm)
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std::vector< MSTEdge > E;
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typename std::vector< std::vector< RiemannianEdge > >::iterator iRiemannian = riemannian_graph.begin();
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typename std::vector< RiemannianEdge >::iterator iRiemannianEdge, eRiemannianEdge;
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for (int i=0; i<vertex_count; i++, iRiemannian++)
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for (iRiemannianEdge=iRiemannian->begin(), eRiemannianEdge=iRiemannian->end(); iRiemannianEdge!=eRiemannianEdge; iRiemannianEdge++)
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E.push_back(MSTEdge(&tangent_planes[i], iRiemannianEdge->plane, iRiemannianEdge->weight));
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std::sort( E.begin(), E.end() );
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vcg::DisjointSet<Plane> planeset;
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for (typename std::vector< Plane >::iterator iPlane=tangent_planes.begin(); iPlane!=ePlane; iPlane++)
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planeset.MakeSet( &*iPlane );
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typename std::vector< MSTEdge >::iterator iMSTEdge = E.begin();
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typename std::vector< MSTEdge >::iterator eMSTEdge = E.end();
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std::vector< MSTEdge > unoriented_tree;
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Plane *u, *v;
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for ( ; iMSTEdge!=eMSTEdge; iMSTEdge++)
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if ((u=planeset.FindSet(iMSTEdge->u))!=(v=planeset.FindSet(iMSTEdge->v)))
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unoriented_tree.push_back( *iMSTEdge ), planeset.Union(u, v);
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E.clear();
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// compute for each plane the list of sorting edges
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std::vector< std::vector< int > > incident_edges(vertex_count);
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iMSTEdge = unoriented_tree.begin();
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eMSTEdge = unoriented_tree.end();
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progress = 0;
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int mst_size = int(unoriented_tree.size());
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sprintf(message, "Building orieted graph...");
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for ( ; iMSTEdge!=eMSTEdge; iMSTEdge++)
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{
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if (callback!=NULL && (++progress%step)==0 && (percentage=int((progress*100)/mst_size))<100) (callback)(percentage, message);
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int u_index = int(iMSTEdge->u->index);
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int v_index = int(iMSTEdge->v->index);
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incident_edges[ u_index ].push_back( v_index ),
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incident_edges[ v_index ].push_back( u_index );
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}
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// Traverse the incident_edges vector and build the MST
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VertexIterator iCurrentVertex, iSonVertex;
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std::vector< MSTNode > MST(vertex_count);
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typename std::vector< Plane >::iterator iFirstPlane = tangent_planes.begin();
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typename std::vector< Plane >::iterator iCurrentPlane, iSonPlane;
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MSTNode *mst_root;
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int r_index = (root_index!=-1)? root_index : rand()*vertex_count/RAND_MAX;
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mst_root = &MST[ r_index ];
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mst_root->parent = mst_root; //the parent of the root is the root itself
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if (orientation==MustBeFlipped)
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{
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iCurrentVertex = begin;
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std::advance(iCurrentVertex, r_index);
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iCurrentVertex->N() = iCurrentVertex->N()*ScalarType(-1.0f);
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}
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{ // just to limit the scope of the variable border
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std::queue< int > border;
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border.push(r_index);
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int maxSize = 0;
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int queueSize = 0;
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progress = 0;
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sprintf(message, "Extracting the tree...");
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while ((queueSize=int(border.size()))>0)
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{
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if (callback!=NULL && ((++progress%step)==0) && (percentage=int((maxSize-queueSize)*100/maxSize))<100) (callback)(percentage, message);
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int current_node_index = border.front(); border.pop();
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MSTNode *current_node = &MST[current_node_index]; //retrieve the pointer to the current MST node
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std::advance((iCurrentVertex=begin), current_node_index); //retrieve the pointer to the correspective vertex
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current_node->vertex = &*iCurrentVertex; //and associate it to the MST node
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std::vector< int >::iterator iSon = incident_edges[ current_node_index ].begin();
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std::vector< int >::iterator eSon = incident_edges[ current_node_index ].end();
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for ( ; iSon!=eSon; iSon++)
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{
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MSTNode *son = &MST[ *iSon ];
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if (son->parent==NULL) // the node hasn't been visited
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{
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son->parent = current_node; // Update the MST nodes
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current_node->sons.push_back(son);
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//std::advance((iSonVertex=begin), *iSon);//retrieve the pointer to the Vertex associated to son
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border.push( *iSon );
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}
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maxSize = std::max<int>(maxSize, queueSize);
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}
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}
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}
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// and finally visit the MST tree in order to propagate the normals
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{
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std::queue< MSTNode* > border;
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border.push(mst_root);
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sprintf(message, "Orienting normals...");
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progress = 0;
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int maxSize = 0;
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int queueSize = 0;
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while ((queueSize=int(border.size()))>0)
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{
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MSTNode *current_node = border.front(); border.pop();
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//std::vector< MSTNode* >::iterator iMSTSon = current_node->sons.begin();
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//std::vector< MSTNode* >::iterator eMSTSon = current_node->sons.end();
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for (int s=0; s<int(current_node->sons.size()); s++)
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{
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if (callback!=NULL && ((++progress%step)==0) && (percentage=int((maxSize-queueSize)*100/maxSize))<100) (callback)(percentage, message);
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if (current_node->vertex->N().dot(current_node->sons[s]->vertex->N())<ScalarType(0.0f))
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current_node->sons[s]->vertex->N() *= ScalarType(-1.0f);
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border.push( current_node->sons[s] );
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maxSize = std::max<int>(maxSize, queueSize);
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}
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}
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}
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if (callback!=NULL) (callback)(100, message);
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};
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static void SmoothNormalsUsingNeighbors(const VertexIterator &begin, const VertexIterator &end, const unsigned int k, bool usedistance, CallBackPos *callback=NULL)
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{
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BoundingBoxType dataset_bb;
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for (VertexIterator iter=begin; iter!=end; iter++)
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dataset_bb.Add(iter->P());
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ScalarType max_distance = dataset_bb.Diag();
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// Step 1: identify the tangent planes used to locally approximate the surface
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int vertex_count = int( std::distance(begin, end) );
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int step = int(vertex_count/100)-1;
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int progress = 0;
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int percentage;
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char message[128];
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sprintf(message, "Locating neighbors...");
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vcg::Octree< VertexType, ScalarType > octree_for_neighbors;
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octree_for_neighbors.Set( begin, end );
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std::vector< NormalType > new_normals(vertex_count);
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std::vector< VertexPointer > nearest_vertices;
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std::vector< CoordType > nearest_points;
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std::vector< ScalarType > distances;
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for (VertexIterator iter=begin; iter!=end; iter++)
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{
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if (callback!=NULL && (++progress%step)==0 && (percentage=int((progress*100)/vertex_count))<100) (callback)(percentage, message);
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VertPointDistanceFunctor vpdf;
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DummyObjectMarker dom;
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octree_for_neighbors.GetKClosest(vpdf, dom, k, iter->P(), max_distance, nearest_vertices, distances, nearest_points);
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// for each vertex *iter, compute the normal as avarege of the k-nearest vertices of *iter
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NormalType normal_accum(0.0, 0.0, 0.0);
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ScalarType dist_max = -100.0;
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if(usedistance)
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for (unsigned int n=0; n<k; n++)
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{
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if (distances[n] > dist_max)
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dist_max = distances[n];
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}
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for (unsigned int n=0; n<k; n++)
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{
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if(usedistance)
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normal_accum += (nearest_vertices[n]->N() * distances[n]/dist_max);
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else
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normal_accum += nearest_vertices[n]->N();
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}
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new_normals[iter-begin] = normal_accum;
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}
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sprintf(message, "Assigning normals...");
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progress = 0;
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for (VertexIterator iter=begin; iter!=end; iter++)
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{
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if (callback!=NULL && (++progress%step)==0 && (percentage=int((progress*100)/vertex_count))<100) (callback)(percentage, message);
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iter->N() = new_normals[iter-begin].Normalize();
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}
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};
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};
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};//end of namespace vcg
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#endif //end of VCG_SPACE_NORMAL_EXTRAPOLATION_H
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