Removed the useless faceprojection flag update function. No more needed!

This commit is contained in:
Paolo Cignoni 2011-11-21 09:10:52 +00:00
parent e340e6d1c0
commit 0e76a8e0ce
1 changed files with 0 additions and 18 deletions

View File

@ -337,24 +337,6 @@ static void VertexBorderFromNone(MeshType &m)
}
}
/// This function fill the flags with the info on what is the best projection direction
/// for a given face. Used by the point-face distance function when do not exploiting pre-computed
/// per-face data (the so called edge component)
static void FaceProjection(MeshType &m)
{
FaceIterator fi;
for(fi=m.face.begin();fi!=m.face.end();++fi) // Lo riempio con i dati delle facce
if( ! (*fi).IsD() )
{
ScalarType nx = math::Abs((*fi).cN()[0]);
ScalarType ny = math::Abs((*fi).cN()[1]);
ScalarType nz = math::Abs((*fi).cN()[2]);
if(nx>ny && nx>nz) { (*fi).Flags() |= FaceType::NORMX; }
else if(ny>nz) { (*fi).Flags() |= FaceType::NORMY; }
else { (*fi).Flags() |= FaceType::NORMZ; }
}
}
/// Computes per-face border flags without requiring any kind of topology
/// It has a O(fn log fn) complexity.
static void FaceBorderFromNone(MeshType &m)