fixed bug on empty mesh
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d91bb25e52
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0f827e0e78
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@ -167,32 +167,34 @@ namespace io {
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valueStringList(face,tripatch.at(tript),"p");
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int face_size = face.size();
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int offsetface = (int)m.face.size();
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if (face_size == 0) return E_NOMESH;
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vcg::tri::Allocator<OpenMeshType>::AddFaces(m,face_size / (nfcatt * 3));
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WedgeAttribute wa;
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FindStandardWedgeAttributes(wa,tripatch.at(tript),*(info->dae->doc));
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int jj = 0;
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//int dd = m.face.size();
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for(int ff = offsetface;ff < (int) m.face.size();++ff)
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if (face_size != 0)
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{
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vcg::tri::Allocator<OpenMeshType>::AddFaces(m,face_size / (nfcatt * 3));
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WedgeAttribute wa;
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FindStandardWedgeAttributes(wa,tripatch.at(tript),*(info->dae->doc));
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for(unsigned int tt = 0;tt < 3;++tt)
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int jj = 0;
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//int dd = m.face.size();
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for(int ff = offsetface;ff < (int) m.face.size();++ff)
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{
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int indvt = face.at(jj).toInt();
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assert(indvt + offset < m.vert.size());
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m.face[ff].V(tt) = &(m.vert[indvt + offset]);
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if(tri::HasPerWedgeNormal(m))
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WedgeNormalAttribute(m,face,wa.wn,wa.wnsrc,ff,jj + wa.offnm,tt);
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if(tri::HasPerWedgeTexCoord(m) && ind_txt != -1)
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for(unsigned int tt = 0;tt < 3;++tt)
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{
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WedgeTextureAttribute(m,face,ind_txt,wa.wt,wa.wtsrc,ff,jj + wa.offtx,tt,wa.stride);
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}
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if(tri::HasPerWedgeColor(m))
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WedgeColorAttribute(m,face,wa.wc,wa.wcsrc,ff,jj + wa.offcl,tt);
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int indvt = face.at(jj).toInt();
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assert(indvt + offset < m.vert.size());
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m.face[ff].V(tt) = &(m.vert[indvt + offset]);
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jj += nfcatt;
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if(tri::HasPerWedgeNormal(m))
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WedgeNormalAttribute(m,face,wa.wn,wa.wnsrc,ff,jj + wa.offnm,tt);
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if(tri::HasPerWedgeTexCoord(m) && ind_txt != -1)
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{
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WedgeTextureAttribute(m,face,ind_txt,wa.wt,wa.wtsrc,ff,jj + wa.offtx,tt,wa.stride);
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}
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if(tri::HasPerWedgeColor(m))
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WedgeColorAttribute(m,face,wa.wc,wa.wcsrc,ff,jj + wa.offcl,tt);
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jj += nfcatt;
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}
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}
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}
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}
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@ -304,7 +306,8 @@ namespace io {
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else
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if (polylist_size != 0)
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err = LoadPolygonalListMesh(polylist,m,offset,info);
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if (err != E_NOERROR) return err;
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if (err != E_NOERROR)
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return err;
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}
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return E_NOERROR;
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}
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@ -353,6 +356,8 @@ namespace io {
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if (scn_size == 0)
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return E_NO3DSCENE;
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int problem = E_NOERROR;
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bool found_a_mesh = false;
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//Is there geometry in the file?
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bool geoinst_found = false;
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//for each scene in COLLADA FILE
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@ -377,7 +382,6 @@ namespace io {
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QDomNodeList visscn_child = visscn.childNodes();
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//for each direct child of a libscn_url visual scene find if there is some geometry instance
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int problem = 0;
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for(int chdind = 0; chdind < visscn_child.size();++chdind)
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{
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QDomNodeList geoinst = visscn_child.at(chdind).toElement().elementsByTagName("instance_geometry");
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@ -389,7 +393,6 @@ namespace io {
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QDomNodeList geolib = inf->dae->doc->elementsByTagName("library_geometries");
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assert(geolib.size() == 1);
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//!!!!!!!!!!!!!!!!!here will be the code for geometry transformations!!!!!!!!!!!!!!!!!!!!!!
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for(int geoinst_ind = 0;geoinst_ind < geoinst_size;++geoinst_ind)
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{
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QString geo_url;
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@ -402,10 +405,16 @@ namespace io {
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tr.SetIdentity();
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TransfMatrix(visscn,geoinst.at(geoinst_ind),tr);
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problem |= LoadMesh(m,inf,geo,tr);
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if (problem) return problem;
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if (problem & E_NOMESH)
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found_a_mesh |= false;
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else
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found_a_mesh = true;
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}
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}
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}
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//if there is at least a mesh I clean the problem status variable from E_NOMESH ERROR
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if ((problem & E_NOMESH) && (found_a_mesh))
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problem = problem & ~E_NOMESH;
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}
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}
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@ -421,11 +430,13 @@ namespace io {
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vcg::Matrix44f tmp;
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tmp.SetIdentity();
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problem |= LoadMesh(m,inf,geochild.at(chd),tmp);
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if (problem) return problem;
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}
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}
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//if there is at least a mesh I clean the problem status variable from E_NOMESH ERROR
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if ((problem & E_NOMESH) && (found_a_mesh))
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problem = problem & ~E_NOMESH;
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info = inf;
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return E_NOERROR;
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return problem;
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}
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static bool LoadMask(const char * filename, AdditionalInfoDAE*& addinfo)
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