From 0f8de64388a685d2c2933513b5f48beb0d46891c Mon Sep 17 00:00:00 2001 From: nicopietroni Date: Thu, 15 Jul 2004 10:11:50 +0000 Subject: [PATCH] correct use of tetra3 to map entities call funtions (ex Tetra3::VofE in Tetra::VofE) --- vcg/complex/tetramesh/update/triconvert.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/vcg/complex/tetramesh/update/triconvert.h b/vcg/complex/tetramesh/update/triconvert.h index 310c5c95..5b6d6298 100644 --- a/vcg/complex/tetramesh/update/triconvert.h +++ b/vcg/complex/tetramesh/update/triconvert.h @@ -109,9 +109,9 @@ void Convert(TetraContainer &tetra,TriangleMeshType &trim) for (int i=0;i<4;i++) if (ti->IsBorderF(i)) { - v0=ti->V(Tetra3::VofF(i,0)); - v1=ti->V(Tetra3::VofF(i,1)); - v2=ti->V(Tetra3::VofF(i,2)); + v0=ti->V(Tetra::VofF(i,0)); + v1=ti->V(Tetra::VofF(i,1)); + v2=ti->V(Tetra::VofF(i,2)); FaceType f=FaceType(); f.ClearFlags(); f.V(0)=v0;