changed name of include, removed use of an undefined type (scalar instead of Scalar)

removed unused code portions (the old closest code)
This commit is contained in:
Paolo Cignoni 2005-09-28 08:30:48 +00:00
parent 2db605e2be
commit 0fa8212a49
1 changed files with 10 additions and 111 deletions

View File

@ -24,6 +24,11 @@
History
$Log: not supported by cvs2svn $
Revision 1.12 2005/09/21 09:24:30 pietroni
Added RayIterators.
Added ClosestIterators on Triangles and Vertices.
Added Closest Functions on triangles and Vertices.
Revision 1.11 2005/09/19 13:36:24 pietroni
added ray iterator of faces
@ -76,7 +81,7 @@ header added
#include <vcg/simplex/face/distance.h>
//#include <vcg/space/index/grid_static_ptr.h>
#include <vcg/space/index/space_iterators.h>
#include <vcg/space/index/closest.h>
#include <vcg/space/index/grid_closest.h>
namespace vcg {
namespace trimesh {
@ -175,116 +180,10 @@ void Closest( MESH & mesh, const Point3<SCALAR> & p, GRID & gr, SCALAR & mdist,
Point3<SCALAR> & normf, Point3<SCALAR> & bestq, typename MESH::FaceType * &f, Point3<SCALAR> &ip)
{
typedef SCALAR ScalarType;
typedef Point3<scalar> Point3x;
typedef Point3<ScalarType> Point3x;
typedef Box3<SCALAR> Box3x;
//if(!gr.bbox.IsIn(p)) return;
////typedef typename GridStaticPtr<typename MESH::FaceContainer,double>::Link A2UGridLink;
//typedef typename GRID::Link A2UGridLink;
// scalar ax = p[0] - gr.bbox.min[0]; // Real coodinate of point refer to
// scalar ay = p[1] - gr.bbox.min[1];
// scalar az = p[2] - gr.bbox.min[2];
// int gx = int( ax/gr.voxel[0] ); // Integer coordinate of the point
// int gy = int( ay/gr.voxel[1] ); // voxel
// int gz = int( az/gr.voxel[2] );
// scalar vx = gr.bbox.min[0]+gx*gr.voxel[0]; // Real world coordinate of the Voxel
// scalar vy = gr.bbox.min[1]+gy*gr.voxel[1]; // origin
//scalar vz = gr.bbox.min[2]+gz*gr.voxel[2];
//scalar dx = math::Min(p[0] - vx, vx+gr.voxel[0]-p[0]); // Dist from the voxel
// scalar dy = math::Min(p[1] - vy, vy+gr.voxel[1]-p[1]);
// scalar dz = math::Min(p[2] - vz, vz+gr.voxel[2]-p[2]);
//scalar vdist,vstep;
//if(dx<dy && dx<dz)
//{
// vdist = dx;
// vstep = gr.voxel[0];
//}
//else if(dy<dz)
//{
// vdist = dy;
// vstep = gr.voxel[1];
//}
//else
//{
// vdist = dz;
// vstep = gr.voxel[2];
//}
////scalar error = gr.bbox.SquaredDiag();
////scalar error = gr.bbox.Diag();
//scalar error = mdist;
//Point3x q;
//typename MESH::FaceIterator bestf = (typename MESH::FaceIterator)0;
// mesh.UnMarkAll();
//int mxsd = gr.siz[0];
//if(mxsd<gr.siz[1]) mxsd = gr.siz[1];
//if(mxsd<gr.siz[2]) mxsd = gr.siz[2];
//for(int s=0;s<mxsd;++s)
//{
// if(s==0)
// {
// A2UGridLink *first, *last, *l;
// gr.Grid( gx, gy, gz, first, last );
// for(l=first;l!=last;++l)
// if (!l->Elem()->IsD())
// {
// if( ! mesh.IsMarked( &*(l->Elem())) )
// {
// if( face::PointDistance((*(l->Elem())), p, error, q) )
// {
// bestq = q;
// bestf = l->Elem();
// }
// mesh.Mark( &*(l->Elem()) );
// }
// }
// }
// else
// {
// for(int ix=gx-s;ix<=gx+s;++ix)
// if( ix>=0 && ix<gr.siz[0] )
// {
// for(int iy=gy-s;iy<=gy+s;++iy)
// if( iy>=0 && iy<gr.siz[1] )
// {
// int sz = ( ix==gx-s || ix==gx+s ||
// iy==gy-s || iy==gy+s )?1:2*s;
// for(int iz=gz-s;iz<=gz+s;iz+=sz)
// if( iz>=0 && iz<gr.siz[2] )
// {
// A2UGridLink *first, *last, *l;
// gr.Grid( ix, iy, iz, first, last );
// for(l=first;l!=last;++l)
// if (!l->Elem()->IsD())
// {
// if( ! mesh.IsMarked( &*(l->Elem())) )
// {
// if( vcg::face::PointDistance((*(l->Elem())), p, error, q) )
// {
// bestq = q;
// bestf = l->Elem();
// }
// mesh.Mark(&*l->Elem());
// }
// }
// }
// }
// }
// }
// if( fabs(error)<vdist )
// break;
// vdist += vstep;
//}
ScalarType error = mdist;
typedef FaceTmark<MESH> MarkerFace;
MarkerFace t;
@ -292,7 +191,7 @@ void Closest( MESH & mesh, const Point3<SCALAR> & p, GRID & gr, SCALAR & mdist,
typedef typename FaceDistance<typename MESH::FaceType> FDistFunct;
typename MESH::FaceType* bestf= vcg::GetClosest<GRID,FDistFunct,MarkerFace>(p,mdist,FDistFunct() ,error,bestq,t,gr);
if(mdist > scalar(fabs(error)))
if(mdist > ScalarType(fabs(error)))
{
f=bestf;
typename MESH::ScalarType alfa, beta, gamma;
@ -304,7 +203,7 @@ void Closest( MESH & mesh, const Point3<SCALAR> & p, GRID & gr, SCALAR & mdist,
ip=Point3x(alfa,beta,gamma);
//normf.Normalize(); inutile si assume le normali ai vertici benfatte
mdist = scalar(fabs(error));
mdist = ScalarType(fabs(error));
}
}