Static method Insert added, to avoid some code repetition.
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@ -85,6 +85,15 @@ protected:
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return im;
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}
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static void Insert(HeapType& heap, PosType& p, int mark)
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{
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if(!p.IsBorder() && p.F()->IsW() && p.FFlip()->IsW()) {
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MYTYPE* newflip = new MYTYPE(p, mark);
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heap.push_back(HeapElem(newflip));
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std::push_heap(heap.begin(), heap.end());
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}
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}
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public:
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/*!
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* Default constructor
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@ -287,8 +296,11 @@ public:
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if(!(*fi).IsD() && (*fi).IsW()) {
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for(unsigned int i = 0; i < 3; i++) {
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if( !(*fi).IsB(i) && !((*fi).FFp(i)->IsD()) && (*fi).FFp(i)->IsW() ) {
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if((*fi).V1(i) - (*fi).V0(i) > 0)
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heap.push_back( HeapElem( new MYTYPE(PosType(&*fi, i), mesh.IMark() )) );
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if((*fi).V1(i) - (*fi).V0(i) > 0) {
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PosType p(&*fi, i);
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Insert(heap, p, mesh.IMark());
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}
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//heap.push_back( HeapElem( new MYTYPE(PosType(&*fi, i), mesh.IMark() )) );
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} //endif
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} //endfor
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}
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@ -312,29 +324,17 @@ public:
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pos.F()->FFp(flipped)->V2(pos.F()->FFi(flipped))->IMark() = GlobalMark();
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pos.FlipF(); pos.FlipE();
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if(!pos.IsBorder() && pos.FFlip()->IsW()) {
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heap.push_back(HeapElem(new MYTYPE(pos, GlobalMark())));
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std::push_heap(heap.begin(), heap.end());
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}
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Insert(heap, pos, GlobalMark());
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pos.FlipV(); pos.FlipE();
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if(!pos.IsBorder() && pos.FFlip()->IsW()) {
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heap.push_back(HeapElem(new MYTYPE(pos, GlobalMark())));
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std::push_heap(heap.begin(), heap.end());
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}
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Insert(heap, pos, GlobalMark());
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pos.FlipV(); pos.FlipE();
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pos.FlipF(); pos.FlipE();
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if(!pos.IsBorder() && pos.FFlip()->IsW()) {
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heap.push_back(HeapElem(new MYTYPE(pos, GlobalMark())));
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std::push_heap(heap.begin(), heap.end());
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}
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Insert(heap, pos, GlobalMark());
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pos.FlipV(); pos.FlipE();
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if(!pos.IsBorder() && pos.FFlip()->IsW()) {
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heap.push_back(HeapElem(new MYTYPE(pos, GlobalMark())));
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std::push_heap(heap.begin(), heap.end());
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}
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Insert(heap, pos, GlobalMark());
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}
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}; // end of PlanarEdgeFlip class
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@ -537,74 +537,66 @@ public:
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void UpdateHeap(HeapType &heap)
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{
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this->GlobalMark()++;
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VertexPointer v0, v1, v2, v3;
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int flipped = (this->_pos.E() + 1) % 3;
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FacePointer f1 = this->_pos.F();
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FacePointer f2 = this->_pos.F()->FFp(flipped);
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v0 = f1->V0(flipped);
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v1 = f1->V1(flipped);
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v2 = f1->V2(flipped);
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v3 = f2->V2(f1->FFi(flipped));
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v0->IMark() = this->GlobalMark();
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v1->IMark() = this->GlobalMark();
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v2->IMark() = this->GlobalMark();
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v3->IMark() = this->GlobalMark();
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// edges of the first face, except the flipped edge
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for(int i = 0; i < 3; i++) if(i != flipped) {
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PosType newpos(f1, i);
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if(!newpos.IsBorder() && f1->FFp(i)->IsW()) {
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heap.push_back(HeapElem(new MYTYPE(newpos, this->GlobalMark())));
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std::push_heap(heap.begin(), heap.end());
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}
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Insert(heap, newpos, this->GlobalMark());
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}
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// edges of the second face, except the flipped edge
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for(int i = 0; i < 3; i++) if(i != f1->FFi(flipped)) {
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PosType newpos(f2, i);
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if(!newpos.IsBorder() && f2->FFp(i)->IsW()) {
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heap.push_back(HeapElem(new MYTYPE(newpos, this->GlobalMark())));
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std::push_heap(heap.begin(), heap.end());
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}
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Insert(heap, newpos, this->GlobalMark());
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}
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// every edge with v0, v1 v3 of f1
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for(int i = 0; i < 3; i++) {
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PosType startpos(f1, i);
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PosType pos(startpos);
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do { // go to the first border (if there is one)
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pos.NextE();
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}while(pos != startpos && !pos.IsBorder());
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} while(pos != startpos && !pos.IsBorder());
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do {
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VertexPointer v = pos.VFlip();
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if(v != v0 && v != v1 && v != v2 && v != v3 && pos.F()->FFp(pos.E())->IsW()) {
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heap.push_back(HeapElem(new MYTYPE(pos, this->GlobalMark())));
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std::push_heap(heap.begin(), heap.end());
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}
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VertexPointer v = pos.VFlip();
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if(v != v0 && v != v1 && v != v2 && v != v3)
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Insert(heap, pos, this->GlobalMark());
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pos.NextE();
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}while(pos != startpos && !pos.IsBorder());
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} while(pos != startpos && !pos.IsBorder());
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}
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PosType startpos(f2, f1->FFi(flipped));
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PosType startpos(f2, (f1->FFi(flipped) + 2) % 3);
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PosType pos(startpos);
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do { // go to the first border (if there is one)
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pos.NextE();
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}while(pos != pos && !pos.IsBorder());
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} while(pos != startpos && !pos.IsBorder());
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do {
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VertexPointer v = pos.VFlip();
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if(v != v0 && v != v1 && v != v2 && v != v3 && pos.F()->FFp(pos.E())->IsW()) {
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heap.push_back(HeapElem(new MYTYPE(pos, this->GlobalMark())));
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std::push_heap(heap.begin(), heap.end());
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}
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if(v != v0 && v != v1 && v != v2 && v != v3)
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Insert(heap, pos, this->GlobalMark());
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pos.NextE();
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}while(pos != startpos && !pos.IsBorder());
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} while(pos != startpos && !pos.IsBorder());
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}
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};
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