Initial Release
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b301807ed4
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#include <vector>
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#include <string> // anche questo
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using namespace std;
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#include<vcg/simplex/vertex/vertex.h>
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#include<vcg/simplex/face/with/afav.h>
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#include<vcg/simplex/face/pos.h> // mi sembra di averlo aggiunto!
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#include<vcg/complex/trimesh/base.h>
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#include<vcg/complex/trimesh/update/topology.h>
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#include <vcg/complex/trimesh/update/edges.h>
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#include <vcg/complex/trimesh/update/bounding.h>
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#include <vcg/math/histogram.h>
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#include <vcg/complex/trimesh/clean.h>
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#include <wrap/io_trimesh/import.h>
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#include <wrap/io_trimesh/export_ply.h>
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// loader
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#include<wrap/io_trimesh/import_ply.h>
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using namespace vcg;
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class MyFace;
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class MyEdge;
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class MyVertex:public Vertex<float,MyEdge,MyFace>{};
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class MyFace :public FaceAFAV<MyVertex,MyEdge,MyFace>{};
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class MyMesh: public tri::TriMesh< std::vector<MyVertex>, std::vector<MyFace > >{};
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void OpenMesh(const char *filename, MyMesh &m)
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{
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int err = tri::io::Importer<MyMesh>::Open(m,filename);
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if(err) {
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printf("Error in reading %s: '%s'\n",filename,tri::io::Importer<MyMesh>::ErrorMsg(err));
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exit(-1);
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}
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printf("read mesh `%s'\n", filename);
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}
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void main(int argc,char ** argv){
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MyMesh m;
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//load the mesh
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//argv[1]=(char*)"c:\\checkup\\debug\\column1m.ply";
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//argv[1] = "C:\\Documents and Settings\\Rita\\Desktop\\MeshReader\\prova2.ply";
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vcg::tri::io::ImporterPLY<MyMesh>::Open(m,argv[1]);
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FILE * index;
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index = fopen((string(argv[1])+string("2.html")).c_str(),"w");
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fprintf(index,"<p>Checkup: This is the check up result for %s </p>\n\n\n", argv[1]);
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fprintf(index,"<p>GENERAL INFO </p>\n\n");
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fprintf(index,"<p>Number of vertices: %d </p>\n", m.vn);
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fprintf(index,"<p>Number of faces: %d </p>\n", m.fn);
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if (m.Volume()!=0)
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fprintf(index,"<p>Volume: %d </p>\n", m.Volume());
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Color4b Color=m.C();
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fprintf(index, "<p>Object color(4b): %f %f %f </p>\n\n", Color[0], Color[1], Color[2]);
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/*fprintf(index,"BOUNDING BOX\n\n");
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if (m.bbox.IsEmpty())
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fprintf(index,"There's no info about bounding box/n/n");
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else
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{
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Point3f Center=m.bbox.Center();
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fprintf(index,"Bounding box center: %f %f %f \n", Center.V(0),Center.V(1),Center.V(2));
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Point3f Dim=m.bbox.Dim();
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fprintf(index,"Bounding box dimensions: %f %f %f \n", abs(Dim.V(0)),abs(Dim.V(1)),abs(Dim.V(2)));
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fprintf(index,"Bounding box volume: %f \n", abs(m.bbox.Volume()));
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fprintf(index,"Bounding box diagonal: %f \n", m.bbox.Diag());
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fprintf(index,"Bounding box vertices are: %f %f %f \n", m.bbox.P(0).V(0), m.bbox.P(0).V(1), m.bbox.P(0).V(2));
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fprintf(index," %f %f %f \n", m.bbox.P(1).V(0), m.bbox.P(1).V(1), m.bbox.P(1).V(2));
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fprintf(index," %f %f %f \n", m.bbox.P(2).V(0), m.bbox.P(2).V(1), m.bbox.P(2).V(2));
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fprintf(index," %f %f %f \n", m.bbox.P(3).V(0), m.bbox.P(3).V(1), m.bbox.P(3).V(2));
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fprintf(index," %f %f %f \n", m.bbox.P(4).V(0), m.bbox.P(4).V(1), m.bbox.P(4).V(2));
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fprintf(index," %f %f %f \n", m.bbox.P(5).V(0), m.bbox.P(5).V(1), m.bbox.P(5).V(2));
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fprintf(index," %f %f %f \n", m.bbox.P(6).V(0), m.bbox.P(6).V(1), m.bbox.P(6).V(2));
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fprintf(index," %f %f %f \n", m.bbox.P(7).V(0), m.bbox.P(7).V(1), m.bbox.P(7).V(2));
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}
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fprintf(index,"CAMERA INFO\n\n");
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if (m.camera.UberFlags()==NULL)
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fprintf(index, "No Camera Info\n\n");
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else
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{
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fprintf(index,"Flags: %s\n", m.camera.UberFlags());
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if (m.camera.IsOrtho())
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fprintf(index,"Ortogonal Camera:Yes\n");
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else
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fprintf(index,"Ortogonal Camera:No\n");
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fprintf(index,"Focal Distance: %f\n", m.camera.f);
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fprintf(index,"End of frustum: %f\n", m.camera.farend);
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fprintf(index,"Radial lens distortion coefficients: %f %f %f %f \n", m.camera.k[0],m.camera.k[1],m.camera.k[2],m.camera.k[3]);
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fprintf(index,"Pixel/size ratio: %f\n\n", m.camera.viewportM);
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}
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fprintf(index,"SHOT INFO\n\n");
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if (m.shot.IsValid())
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fprintf(index, "No Shot Info\n\n");
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fprintf(index,"VERTEX INFO\n\n");
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if (m.HasPerVertexNormal())
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fprintf(index, "Per Vertex Normal: YES\n");
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else
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fprintf(index, "Per Vertex Normal: NO\n");
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if (m.HasPerVertexColor())
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fprintf(index, "Per Vertex Color: YES\n");
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else
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fprintf(index, "Per Vertex Color: NO\n");
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if (m.HasPerVertexMark())
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fprintf(index, "Per Vertex Mark: YES\n");
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else
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fprintf(index, "Per Vertex Mark: NO\n");
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if (m.HasPerVertexQuality())
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fprintf(index, "Per Vertex Quality: YES\n");
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else
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fprintf(index, "Per Vertex Quality: NO\n");
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if (m.HasPerVertexTexture())
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fprintf(index, "Per Vertex Texture: YES\n\n");
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else
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fprintf(index, "Per Vertex Texture: NO\n\n");
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fprintf(index,"FACE INFO\n\n");
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if (m.HasPerFaceNormal())
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fprintf(index, "Per Face Normal: YES\n");
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else
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fprintf(index, "Per Face Normal: NO\n");
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if (m.HasPerFaceColor())
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fprintf(index, "Per Face Color: YES\n");
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else
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fprintf(index, "Per Face Color: NO\n");
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if (m.HasPerFaceMark())
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fprintf(index, "Per Face Mark: YES\n");
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else
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fprintf(index, "Per Face Mark: NO\n");
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if (m.HasPerFaceQuality())
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fprintf(index, "Per Face Quality: YES\n\n");
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else
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fprintf(index, "Per Face Quality: NO\n\n");
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fprintf(index,"WEDGE INFO\n\n");
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if (m.HasPerWedgeNormal())
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fprintf(index, "Per Wedge Normal: YES\n");
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else
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fprintf(index, "Per Wedge Normal: NO\n");
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if (m.HasPerWedgeColor())
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fprintf(index, "Per Wedge Color: YES\n");
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else
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fprintf(index, "Per Wedge Color: NO\n");
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/*if (m.HasPerWedgeMark())
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fprintf(index, "Per Wedge Mark: YES\n");
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else
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fprintf(index, "Per Wedge Mark: NO\n");
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if (m.HasPerWedgeQuality())
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fprintf(index, "Per Wedge Quality: YES\n");
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else
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fprintf(index, "Per Wedge Quality: NO\n");
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if (m.HasPerWedgeTexture())
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fprintf(index, "Per Wedge Texture: YES\n\n");
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else
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fprintf(index, "Per Wedge Texture: NO\n\n");
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fprintf(index,"TOPOLOGY INFO\n\n");
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if (m.HasFFTopology())
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fprintf(index, "FFTopology: YES\n");
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else
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{
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fprintf(index, "FFTopology: NO\n");*/
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vcg::tri::UpdateTopology<MyMesh>::FaceFace(m);
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/*}
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if (m.HasVFTopology())
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fprintf(index, "VFTopology: YES\n\n");
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else
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fprintf(index, "VFTopology: NO\n\n");*/
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// COUNT EDGES
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MyMesh::FaceIterator fi;
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int count_e = 0;
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for(fi=m.face.begin();fi!=m.face.end();++fi)
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(*fi).ClearS();
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for(fi=m.face.begin();fi!=m.face.end();++fi)
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{
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(*fi).SetS();
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count_e +=3;
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for(int i=0; i<3; ++i)
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if((*fi).FFp(i)->IsS()) count_e--;
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}
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fprintf(index, "<p>Number of edges: %d </p>\n", count_e);
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// DA QUI IN POI!!!
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// DEGENERATED FACES
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int count_fd = 0;
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for(fi=m.face.begin(); fi!=m.face.end();++fi)
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if((*fi).Area() == 0)
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count_fd++;
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fprintf(index, "<p>Number of degenerated faces: %d </p>\n", count_fd);
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// UNREFERENCED VERTEX
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int count_uv = 0;
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MyMesh::FaceIterator f;
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MyMesh::VertexIterator v;
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int j;
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int deleted = 0;
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for(v=m.vert.begin();v!=m.vert.end();++v)
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(*v).ClearV();
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for(f=m.face.begin();f!=m.face.end();++f)
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for(j=0;j<3;++j)
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(*f).V(j)->SetV();
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for(v=m.vert.begin();v!=m.vert.end();++v)
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if( !(*v).IsV() )
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++count_uv;
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fprintf(index,"<p>Number of unreferenced vertices: %d</p>\n",count_uv);
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// Holes count
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for(f=m.face.begin();f!=m.face.end();++f)
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(*f).ClearS();
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MyMesh::FaceIterator g;
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g=m.face.begin(); f=g;
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int flag=0;
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int BEdges=0; int numholes=0;
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vcg::face::Pos<MyMesh::FaceType> hei;
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vcg::face::Pos<MyMesh::FaceType> he;
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while (f!=m.face.end())
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{
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flag=0;
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for(f=g;f!=m.face.end();++f)
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{
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for(j=0;j<3;j++)
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{
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if ((*f).IsBorder(j) && !(*f).IsS())
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{
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(*f).SetS();
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flag=1;
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g=f;
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break;
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}
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}
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if (flag==1)
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break;
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}
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numholes++;
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BEdges++;
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if (j>2) break;
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hei.Set(&(*g),j,g->V(j));
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he=hei;
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// hei=he;
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// do
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// hei.Nextb()
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// while(hei!=he);
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do
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{
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he.NextB();
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he.f->SetS();
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BEdges++;
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}
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while (he.f!=hei.f);
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}
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fprintf(index, "<p> Number of holes: %d </p> \n <p> Number of border edges: %d </p>", numholes, BEdges);
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}
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