Initial Release

This commit is contained in:
Paolo Cignoni 2005-01-03 16:08:08 +00:00
parent b301807ed4
commit 110e8bc821
1 changed files with 275 additions and 0 deletions

275
apps/trimeshinfo/main.cpp Normal file
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#include <vector>
#include <string> // anche questo
using namespace std;
#include<vcg/simplex/vertex/vertex.h>
#include<vcg/simplex/face/with/afav.h>
#include<vcg/simplex/face/pos.h> // mi sembra di averlo aggiunto!
#include<vcg/complex/trimesh/base.h>
#include<vcg/complex/trimesh/update/topology.h>
#include <vcg/complex/trimesh/update/edges.h>
#include <vcg/complex/trimesh/update/bounding.h>
#include <vcg/math/histogram.h>
#include <vcg/complex/trimesh/clean.h>
#include <wrap/io_trimesh/import.h>
#include <wrap/io_trimesh/export_ply.h>
// loader
#include<wrap/io_trimesh/import_ply.h>
using namespace vcg;
class MyFace;
class MyEdge;
class MyVertex:public Vertex<float,MyEdge,MyFace>{};
class MyFace :public FaceAFAV<MyVertex,MyEdge,MyFace>{};
class MyMesh: public tri::TriMesh< std::vector<MyVertex>, std::vector<MyFace > >{};
void OpenMesh(const char *filename, MyMesh &m)
{
int err = tri::io::Importer<MyMesh>::Open(m,filename);
if(err) {
printf("Error in reading %s: '%s'\n",filename,tri::io::Importer<MyMesh>::ErrorMsg(err));
exit(-1);
}
printf("read mesh `%s'\n", filename);
}
void main(int argc,char ** argv){
MyMesh m;
//load the mesh
//argv[1]=(char*)"c:\\checkup\\debug\\column1m.ply";
//argv[1] = "C:\\Documents and Settings\\Rita\\Desktop\\MeshReader\\prova2.ply";
vcg::tri::io::ImporterPLY<MyMesh>::Open(m,argv[1]);
FILE * index;
index = fopen((string(argv[1])+string("2.html")).c_str(),"w");
fprintf(index,"<p>Checkup: This is the check up result for %s </p>\n\n\n", argv[1]);
fprintf(index,"<p>GENERAL INFO </p>\n\n");
fprintf(index,"<p>Number of vertices: %d </p>\n", m.vn);
fprintf(index,"<p>Number of faces: %d </p>\n", m.fn);
if (m.Volume()!=0)
fprintf(index,"<p>Volume: %d </p>\n", m.Volume());
Color4b Color=m.C();
fprintf(index, "<p>Object color(4b): %f %f %f </p>\n\n", Color[0], Color[1], Color[2]);
/*fprintf(index,"BOUNDING BOX\n\n");
if (m.bbox.IsEmpty())
fprintf(index,"There's no info about bounding box/n/n");
else
{
Point3f Center=m.bbox.Center();
fprintf(index,"Bounding box center: %f %f %f \n", Center.V(0),Center.V(1),Center.V(2));
Point3f Dim=m.bbox.Dim();
fprintf(index,"Bounding box dimensions: %f %f %f \n", abs(Dim.V(0)),abs(Dim.V(1)),abs(Dim.V(2)));
fprintf(index,"Bounding box volume: %f \n", abs(m.bbox.Volume()));
fprintf(index,"Bounding box diagonal: %f \n", m.bbox.Diag());
fprintf(index,"Bounding box vertices are: %f %f %f \n", m.bbox.P(0).V(0), m.bbox.P(0).V(1), m.bbox.P(0).V(2));
fprintf(index," %f %f %f \n", m.bbox.P(1).V(0), m.bbox.P(1).V(1), m.bbox.P(1).V(2));
fprintf(index," %f %f %f \n", m.bbox.P(2).V(0), m.bbox.P(2).V(1), m.bbox.P(2).V(2));
fprintf(index," %f %f %f \n", m.bbox.P(3).V(0), m.bbox.P(3).V(1), m.bbox.P(3).V(2));
fprintf(index," %f %f %f \n", m.bbox.P(4).V(0), m.bbox.P(4).V(1), m.bbox.P(4).V(2));
fprintf(index," %f %f %f \n", m.bbox.P(5).V(0), m.bbox.P(5).V(1), m.bbox.P(5).V(2));
fprintf(index," %f %f %f \n", m.bbox.P(6).V(0), m.bbox.P(6).V(1), m.bbox.P(6).V(2));
fprintf(index," %f %f %f \n", m.bbox.P(7).V(0), m.bbox.P(7).V(1), m.bbox.P(7).V(2));
}
fprintf(index,"CAMERA INFO\n\n");
if (m.camera.UberFlags()==NULL)
fprintf(index, "No Camera Info\n\n");
else
{
fprintf(index,"Flags: %s\n", m.camera.UberFlags());
if (m.camera.IsOrtho())
fprintf(index,"Ortogonal Camera:Yes\n");
else
fprintf(index,"Ortogonal Camera:No\n");
fprintf(index,"Focal Distance: %f\n", m.camera.f);
fprintf(index,"End of frustum: %f\n", m.camera.farend);
fprintf(index,"Radial lens distortion coefficients: %f %f %f %f \n", m.camera.k[0],m.camera.k[1],m.camera.k[2],m.camera.k[3]);
fprintf(index,"Pixel/size ratio: %f\n\n", m.camera.viewportM);
}
fprintf(index,"SHOT INFO\n\n");
if (m.shot.IsValid())
fprintf(index, "No Shot Info\n\n");
fprintf(index,"VERTEX INFO\n\n");
if (m.HasPerVertexNormal())
fprintf(index, "Per Vertex Normal: YES\n");
else
fprintf(index, "Per Vertex Normal: NO\n");
if (m.HasPerVertexColor())
fprintf(index, "Per Vertex Color: YES\n");
else
fprintf(index, "Per Vertex Color: NO\n");
if (m.HasPerVertexMark())
fprintf(index, "Per Vertex Mark: YES\n");
else
fprintf(index, "Per Vertex Mark: NO\n");
if (m.HasPerVertexQuality())
fprintf(index, "Per Vertex Quality: YES\n");
else
fprintf(index, "Per Vertex Quality: NO\n");
if (m.HasPerVertexTexture())
fprintf(index, "Per Vertex Texture: YES\n\n");
else
fprintf(index, "Per Vertex Texture: NO\n\n");
fprintf(index,"FACE INFO\n\n");
if (m.HasPerFaceNormal())
fprintf(index, "Per Face Normal: YES\n");
else
fprintf(index, "Per Face Normal: NO\n");
if (m.HasPerFaceColor())
fprintf(index, "Per Face Color: YES\n");
else
fprintf(index, "Per Face Color: NO\n");
if (m.HasPerFaceMark())
fprintf(index, "Per Face Mark: YES\n");
else
fprintf(index, "Per Face Mark: NO\n");
if (m.HasPerFaceQuality())
fprintf(index, "Per Face Quality: YES\n\n");
else
fprintf(index, "Per Face Quality: NO\n\n");
fprintf(index,"WEDGE INFO\n\n");
if (m.HasPerWedgeNormal())
fprintf(index, "Per Wedge Normal: YES\n");
else
fprintf(index, "Per Wedge Normal: NO\n");
if (m.HasPerWedgeColor())
fprintf(index, "Per Wedge Color: YES\n");
else
fprintf(index, "Per Wedge Color: NO\n");
/*if (m.HasPerWedgeMark())
fprintf(index, "Per Wedge Mark: YES\n");
else
fprintf(index, "Per Wedge Mark: NO\n");
if (m.HasPerWedgeQuality())
fprintf(index, "Per Wedge Quality: YES\n");
else
fprintf(index, "Per Wedge Quality: NO\n");
if (m.HasPerWedgeTexture())
fprintf(index, "Per Wedge Texture: YES\n\n");
else
fprintf(index, "Per Wedge Texture: NO\n\n");
fprintf(index,"TOPOLOGY INFO\n\n");
if (m.HasFFTopology())
fprintf(index, "FFTopology: YES\n");
else
{
fprintf(index, "FFTopology: NO\n");*/
vcg::tri::UpdateTopology<MyMesh>::FaceFace(m);
/*}
if (m.HasVFTopology())
fprintf(index, "VFTopology: YES\n\n");
else
fprintf(index, "VFTopology: NO\n\n");*/
// COUNT EDGES
MyMesh::FaceIterator fi;
int count_e = 0;
for(fi=m.face.begin();fi!=m.face.end();++fi)
(*fi).ClearS();
for(fi=m.face.begin();fi!=m.face.end();++fi)
{
(*fi).SetS();
count_e +=3;
for(int i=0; i<3; ++i)
if((*fi).FFp(i)->IsS()) count_e--;
}
fprintf(index, "<p>Number of edges: %d </p>\n", count_e);
// DA QUI IN POI!!!
// DEGENERATED FACES
int count_fd = 0;
for(fi=m.face.begin(); fi!=m.face.end();++fi)
if((*fi).Area() == 0)
count_fd++;
fprintf(index, "<p>Number of degenerated faces: %d </p>\n", count_fd);
// UNREFERENCED VERTEX
int count_uv = 0;
MyMesh::FaceIterator f;
MyMesh::VertexIterator v;
int j;
int deleted = 0;
for(v=m.vert.begin();v!=m.vert.end();++v)
(*v).ClearV();
for(f=m.face.begin();f!=m.face.end();++f)
for(j=0;j<3;++j)
(*f).V(j)->SetV();
for(v=m.vert.begin();v!=m.vert.end();++v)
if( !(*v).IsV() )
++count_uv;
fprintf(index,"<p>Number of unreferenced vertices: %d</p>\n",count_uv);
// Holes count
for(f=m.face.begin();f!=m.face.end();++f)
(*f).ClearS();
MyMesh::FaceIterator g;
g=m.face.begin(); f=g;
int flag=0;
int BEdges=0; int numholes=0;
vcg::face::Pos<MyMesh::FaceType> hei;
vcg::face::Pos<MyMesh::FaceType> he;
while (f!=m.face.end())
{
flag=0;
for(f=g;f!=m.face.end();++f)
{
for(j=0;j<3;j++)
{
if ((*f).IsBorder(j) && !(*f).IsS())
{
(*f).SetS();
flag=1;
g=f;
break;
}
}
if (flag==1)
break;
}
numholes++;
BEdges++;
if (j>2) break;
hei.Set(&(*g),j,g->V(j));
he=hei;
// hei=he;
// do
// hei.Nextb()
// while(hei!=he);
do
{
he.NextB();
he.f->SetS();
BEdges++;
}
while (he.f!=hei.f);
}
fprintf(index, "<p> Number of holes: %d </p> \n <p> Number of border edges: %d </p>", numholes, BEdges);
}