- updated file according to new vcglib syntax
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@ -127,7 +127,7 @@ static void VoronoiColoring(MeshType &m, std::vector<VertexType *> &seedVec, boo
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g.FarthestVertex(m,borderVec,farthest);
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}
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tri::UpdateColor<MeshType>::VertexQualityRamp(m);
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tri::UpdateColor<MeshType>::PerVertexQualityRamp(m);
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}
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// It associates the faces with a given vertex according to the vertex associations
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@ -301,7 +301,7 @@ static void VoronoiRelaxing(MeshType &m, std::vector<VertexType *> &seedVec, int
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if(cb) cb(iter*100/relaxIter,"Voronoi Lloyd Relaxation: Searching New Seeds");
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g.FarthestVertex(m,borderVec,farthest);
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tri::UpdateColor<MeshType>::VertexQualityRamp(m);
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tri::UpdateColor<MeshType>::PerVertexQualityRamp(m);
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// Search the local maxima for each region and use them as new seeds
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std::vector< std::pair<float,VertexPointer> > seedMaxima(m.vert.size(),zz);
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@ -323,7 +323,7 @@ static void VoronoiRelaxing(MeshType &m, std::vector<VertexType *> &seedVec, int
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newSeeds.push_back(seedMaxima[i].second);
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}
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tri::UpdateColor<MeshType>::VertexQualityRamp(m);
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tri::UpdateColor<MeshType>::PerVertexQualityRamp(m);
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for(size_t i=0;i<seedVec.size();++i)
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seedVec[i]->C() = Color4b::Black;
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