New Parameter function to setup glsl programs that use geometry shaders
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@ -487,6 +487,12 @@ public:
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glUniform4f(loc, x, y, z, w);
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glUniform4f(loc, x, y, z, w);
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}
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}
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void Parameter(GLenum pname, int value)
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{
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glProgramParameteriEXT(this->objectID, pname, value);
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}
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protected:
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protected:
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std::set<Shader *> shaders;
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std::set<Shader *> shaders;
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bool linked;
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bool linked;
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