Significant refactoring of the update selection class. Added many comments. Added to almost all reasonable functions the possibility of preserving/updating the current selection status.

This commit is contained in:
Paolo Cignoni 2015-12-29 07:19:02 +00:00
parent 6e7b2363bc
commit 132334f878
1 changed files with 136 additions and 99 deletions

View File

@ -70,7 +70,12 @@ public:
return true;
}
bool pop()
bool popOr()
{
return pop(true);
}
bool pop(bool mergeFlag=false)
{
if(vsV.empty()) return false;
vsHandle vsH = vsV.back();
@ -82,23 +87,32 @@ public:
for(vi = _m->vert.begin(); vi != _m->vert.end(); ++vi)
if( !(*vi).IsD() )
{
if(vsH[*vi]) (*vi).SetS() ;
else (*vi).ClearS() ;
if(vsH[*vi])
(*vi).SetS();
else
if(!mergeFlag)
(*vi).ClearS();
}
typename ComputeMeshType::EdgeIterator ei;
for(ei = _m->edge.begin(); ei != _m->edge.end(); ++ei)
if( !(*ei).IsD() )
{
if(esH[*ei]) (*ei).SetS() ;
else (*ei).ClearS() ;
if(esH[*ei])
(*ei).SetS();
else
if(!mergeFlag)
(*ei).ClearS();
}
typename ComputeMeshType::FaceIterator fi;
for(fi = _m->face.begin(); fi != _m->face.end(); ++fi)
if( !(*fi).IsD() )
{
if(fsH[*fi]) (*fi).SetS() ;
else (*fi).ClearS() ;
if(fsH[*fi])
(*fi).SetS();
else
if(!mergeFlag)
(*fi).ClearS();
}
Allocator<ComputeMeshType>::template DeletePerVertexAttribute<bool>(*_m,vsH);
@ -115,16 +129,15 @@ private:
std::vector<vsHandle> vsV;
std::vector<esHandle> esV;
std::vector<fsHandle> fsV;
};
/// \ingroup trimesh
/// \headerfile selection.h vcg/complex/algorithms/update/selection.h
/// \brief Management, updating and computation of per-vertex and per-face normals.
/// \brief Management, updating and conditional computation of selections (per-vertex, per-edge, and per-face).
/**
This class is used to compute or update the normals that can be stored in the vertex or face component of a mesh.
This class is used to compute or update the selected bit flag that can be stored in the vertex, edge or face component of a mesh.
*/
template <class ComputeMeshType>
@ -143,53 +156,54 @@ typedef typename MeshType::FacePointer FacePointer;
typedef typename MeshType::FaceIterator FaceIterator;
typedef typename vcg::Box3<ScalarType> Box3Type;
/// \brief This function select all the vertices.
static size_t VertexAll(MeshType &m)
{
VertexIterator vi;
for(vi = m.vert.begin(); vi != m.vert.end(); ++vi)
if( !(*vi).IsD() ) (*vi).SetS();
for(VertexIterator vi = m.vert.begin(); vi != m.vert.end(); ++vi)
if( !(*vi).IsD() ) (*vi).SetS();
return m.vn;
}
/// \brief This function select all the edges.
static size_t EdgeAll(MeshType &m)
{
EdgeIterator ei;
for(ei = m.edge.begin(); ei != m.edge.end(); ++ei)
for(EdgeIterator ei = m.edge.begin(); ei != m.edge.end(); ++ei)
if( !(*ei).IsD() ) (*ei).SetS();
return m.fn;
}
/// \brief This function select all the faces.
static size_t FaceAll(MeshType &m)
{
FaceIterator fi;
for(fi = m.face.begin(); fi != m.face.end(); ++fi)
for(FaceIterator fi = m.face.begin(); fi != m.face.end(); ++fi)
if( !(*fi).IsD() ) (*fi).SetS();
return m.fn;
}
/// \brief This function clear the selection flag for all the vertices.
static size_t VertexClear(MeshType &m)
{
VertexIterator vi;
for(vi = m.vert.begin(); vi != m.vert.end(); ++vi)
if( !(*vi).IsD() ) (*vi).ClearS();
for(VertexIterator vi = m.vert.begin(); vi != m.vert.end(); ++vi)
if( !(*vi).IsD() ) (*vi).ClearS();
return 0;
}
/// \brief This function clears the selection flag for all the edges.
static size_t EdgeClear(MeshType &m)
{
EdgeIterator ei;
for(ei = m.edge.begin(); ei != m.edge.end(); ++ei)
if( !(*ei).IsD() ) (*ei).ClearS();
for(EdgeIterator ei = m.edge.begin(); ei != m.edge.end(); ++ei)
if( !(*ei).IsD() ) (*ei).ClearS();
return 0;
}
/// \brief This function clears the selection flag for all the faces.
static size_t FaceClear(MeshType &m)
{
FaceIterator fi;
for(fi = m.face.begin(); fi != m.face.end(); ++fi)
if( !(*fi).IsD() ) (*fi).ClearS();
for(FaceIterator fi = m.face.begin(); fi != m.face.end(); ++fi)
if( !(*fi).IsD() ) (*fi).ClearS();
return 0;
}
/// \brief This function clears the selection flag for all the elements of a mesh (vertices, edges, and faces).
static void Clear(MeshType &m)
{
VertexClear(m);
@ -197,38 +211,38 @@ static void Clear(MeshType &m)
FaceClear(m);
}
/// \brief This function returns the number of selected faces.
static size_t FaceCount(MeshType &m)
{
size_t selCnt=0;
FaceIterator fi;
for(fi=m.face.begin();fi!=m.face.end();++fi)
for(FaceIterator fi=m.face.begin();fi!=m.face.end();++fi)
if(!(*fi).IsD() && (*fi).IsS()) ++selCnt;
return selCnt;
}
/// \brief This function returns the number of selected edges.
static size_t EdgeCount(MeshType &m)
{
size_t selCnt=0;
EdgeIterator ei;
for(ei=m.edge.begin();ei!=m.edge.end();++ei)
for(EdgeIterator ei=m.edge.begin();ei!=m.edge.end();++ei)
if(!(*ei).IsD() && (*ei).IsS()) ++selCnt;
return selCnt;
}
/// \brief This function returns the number of selected vertices.
static size_t VertexCount(MeshType &m)
{
size_t selCnt=0;
VertexIterator vi;
for(vi=m.vert.begin();vi!=m.vert.end();++vi)
for(VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi)
if(!(*vi).IsD() && (*vi).IsS()) ++selCnt;
return selCnt;
}
/// \brief This function inverts the selection flag for all the faces.
static size_t FaceInvert(MeshType &m)
{
size_t selCnt=0;
FaceIterator fi;
for(fi=m.face.begin();fi!=m.face.end();++fi)
for(FaceIterator fi=m.face.begin();fi!=m.face.end();++fi)
if(!(*fi).IsD())
{
if((*fi).IsS()) (*fi).ClearS();
@ -240,11 +254,27 @@ static size_t FaceInvert(MeshType &m)
return selCnt;
}
/// \brief This function inverts the selection flag for all the edges.
static size_t EdgeInvert(MeshType &m)
{
size_t selCnt=0;
for(EdgeIterator ei=m.edge.begin();ei!=m.edge.end();++ei)
if(!(*ei).IsD())
{
if((*ei).IsS()) (*ei).ClearS();
else {
(*ei).SetS();
++selCnt;
}
}
return selCnt;
}
/// \brief This function inverts the selection flag for all the vertices.
static size_t VertexInvert(MeshType &m)
{
size_t selCnt=0;
VertexIterator vi;
for(vi=m.vert.begin();vi!=m.vert.end();++vi)
for(VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi)
if(!(*vi).IsD())
{
if((*vi).IsS()) (*vi).ClearS();
@ -285,23 +315,27 @@ static size_t VertexFromEdgeLoose(MeshType &m, bool preserveSelection=false)
}
/// \brief Select ONLY the vertices that are touched ONLY by selected faces
/** In other words all the vertices having all the faces incident on them selected.
\warning Isolated vertices will not selected.
/** In other words this function will select all the vertices having all the faces incident on them selected.
*/
static size_t VertexFromFaceStrict(MeshType &m)
static size_t VertexFromFaceStrict(MeshType &m, bool preserveSelection=false)
{
SelectionStack<MeshType> ss(m);
if(preserveSelection) ss.push();
VertexFromFaceLoose(m);
FaceIterator fi;
for(fi = m.face.begin(); fi != m.face.end(); ++fi)
for(FaceIterator fi = m.face.begin(); fi != m.face.end(); ++fi)
if( !(*fi).IsD() && !(*fi).IsS())
for(int i = 0; i < (*fi).VN(); ++i)
(*fi).V(i)->ClearS();
if(preserveSelection) ss.popOr();
return VertexCount(m);
}
/// \brief Select ONLY the faces with ALL the vertices selected
static size_t FaceFromVertexStrict(MeshType &m)
static size_t FaceFromVertexStrict(MeshType &m, bool preserveSelection=false)
{
SelectionStack<MeshType> ss(m);
if(preserveSelection) ss.push();
size_t selCnt=0;
FaceClear(m);
for(FaceIterator fi = m.face.begin(); fi != m.face.end(); ++fi)
@ -317,14 +351,16 @@ static size_t FaceFromVertexStrict(MeshType &m)
++selCnt;
}
}
if(preserveSelection) ss.popOr();
return selCnt;
}
/// \brief Select all the faces with at least one selected vertex
static size_t FaceFromVertexLoose(MeshType &m)
static size_t FaceFromVertexLoose(MeshType &m, bool preserveSelection=false)
{
size_t selCnt=0;
FaceClear(m);
if(!preserveSelection) FaceClear(m);
for(FaceIterator fi = m.face.begin(); fi != m.face.end(); ++fi)
if( !(*fi).IsD())
{
@ -341,12 +377,12 @@ static size_t FaceFromVertexLoose(MeshType &m)
return selCnt;
}
static size_t VertexFromBorderFlag(MeshType &m)
/// \brief This function select the vertices with the border flag set
static size_t VertexFromBorderFlag(MeshType &m, bool preserveSelection=false)
{
size_t selCnt=0;
VertexClear(m);
VertexIterator vi;
for(vi = m.vert.begin(); vi != m.vert.end(); ++vi)
if(!preserveSelection) VertexClear(m);
for(VertexIterator vi = m.vert.begin(); vi != m.vert.end(); ++vi)
if( !(*vi).IsD() )
{
if((*vi).IsB() )
@ -358,12 +394,12 @@ static size_t VertexFromBorderFlag(MeshType &m)
return selCnt;
}
static size_t FaceFromBorderFlag(MeshType &m)
/// \brief This function select the faces that have an edge with the border flag set.
static size_t FaceFromBorderFlag(MeshType &m, bool preserveSelection=false)
{
tri::RequireTriangularMesh(m);
size_t selCnt=0;
FaceClear(m);
if(!preserveSelection) FaceClear(m);
for(FaceIterator fi = m.face.begin(); fi != m.face.end(); ++fi)
if( !(*fi).IsD() )
{
@ -380,13 +416,14 @@ static size_t FaceFromBorderFlag(MeshType &m)
}
/// \brief This function select the faces that have an edge outside the given range.
static size_t FaceOutOfRangeEdge(MeshType &m, ScalarType MinEdgeThr=0, ScalarType MaxEdgeThr=(std::numeric_limits<ScalarType>::max)())
/// You can skip the second parameter to choose all the edges smaller than a given lenght
static size_t FaceOutOfRangeEdge(MeshType &m, ScalarType MinEdgeThr, ScalarType MaxEdgeThr=(std::numeric_limits<ScalarType>::max)(), bool preserveSelection=false)
{
FaceIterator fi;
size_t count_fd = 0;
if(!preserveSelection) FaceClear(m);
size_t selCnt = 0;
MinEdgeThr=MinEdgeThr*MinEdgeThr;
MaxEdgeThr=MaxEdgeThr*MaxEdgeThr;
for(fi=m.face.begin(); fi!=m.face.end();++fi)
for(FaceIterator fi=m.face.begin(); fi!=m.face.end();++fi)
if(!(*fi).IsD())
{
for(int i=0;i<(*fi).VN();++i)
@ -394,56 +431,55 @@ static size_t FaceOutOfRangeEdge(MeshType &m, ScalarType MinEdgeThr=0, ScalarTyp
const ScalarType squaredEdge=SquaredDistance((*fi).V0(i)->cP(),(*fi).V1(i)->cP());
if((squaredEdge<=MinEdgeThr) || (squaredEdge>=MaxEdgeThr) )
{
count_fd++;
selCnt++;
(*fi).SetS();
break; // skip the rest of the edges of the tri
}
}
}
return count_fd;
return selCnt;
}
/// \brief This function expand current selection to cover the whole connected component.
static size_t FaceConnectedFF(MeshType &m)
static size_t FaceConnectedFF(MeshType &m, bool preserveSelection=false)
{
// it also assumes that the FF adjacency is well computed.
assert (HasFFAdjacency(m));
UpdateFlags<MeshType>::FaceClearV(m);
if(!preserveSelection) FaceClear(m);
// it also assumes that the FF adjacency is well computed.
RequireFFAdjacency(m);
UpdateFlags<MeshType>::FaceClearV(m);
std::deque<FacePointer> visitStack;
std::deque<FacePointer> visitStack;
size_t selCnt=0;
FaceIterator fi;
for(fi = m.face.begin(); fi != m.face.end(); ++fi)
if( !(*fi).IsD() && (*fi).IsS() && !(*fi).IsV() )
visitStack.push_back(&*fi);
for(FaceIterator fi = m.face.begin(); fi != m.face.end(); ++fi)
if( !(*fi).IsD() && (*fi).IsS() && !(*fi).IsV() )
visitStack.push_back(&*fi);
while(!visitStack.empty())
{
FacePointer fp = visitStack.front();
visitStack.pop_front();
assert(!fp->IsV());
fp->SetV();
for(int i=0;i<fp->VN();++i) {
FacePointer ff = fp->FFp(i);
if(! ff->IsS())
{
ff->SetS();
++selCnt;
visitStack.push_back(ff);
assert(!ff->IsV());
}
while(!visitStack.empty())
{
FacePointer fp = visitStack.front();
visitStack.pop_front();
assert(!fp->IsV());
fp->SetV();
for(int i=0;i<fp->VN();++i) {
FacePointer ff = fp->FFp(i);
if(! ff->IsS())
{
ff->SetS();
++selCnt;
visitStack.push_back(ff);
assert(!ff->IsV());
}
}
}
return selCnt;
}
/// \brief Select ONLY the faces whose quality is in the specified closed interval.
static size_t FaceFromQualityRange(MeshType &m,float minq, float maxq)
/// \brief Select the faces whose quality is in the specified closed interval.
static size_t FaceFromQualityRange(MeshType &m,float minq, float maxq, bool preserveSelection=false)
{
size_t selCnt=0;
FaceClear(m);
FaceIterator fi;
assert(HasPerFaceQuality(m));
for(fi=m.face.begin();fi!=m.face.end();++fi)
if(!preserveSelection) FaceClear(m);
RequirePerFaceQuality(m);
for(FaceIterator fi=m.face.begin();fi!=m.face.end();++fi)
if(!(*fi).IsD())
{
if( (*fi).Q()>=minq && (*fi).Q()<=maxq )
@ -455,14 +491,13 @@ static size_t FaceFromQualityRange(MeshType &m,float minq, float maxq)
return selCnt;
}
/// \brief Select ONLY the vertices whose quality is in the specified closed interval.
static size_t VertexFromQualityRange(MeshType &m,float minq, float maxq)
/// \brief Select the vertices whose quality is in the specified closed interval.
static size_t VertexFromQualityRange(MeshType &m,float minq, float maxq, bool preserveSelection=false)
{
size_t selCnt=0;
VertexClear(m);
VertexIterator vi;
assert(HasPerVertexQuality(m));
for(vi=m.vert.begin();vi!=m.vert.end();++vi)
if(!preserveSelection) VertexClear(m);
RequirePerVertexQuality(m);
for(VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi)
if(!(*vi).IsD())
{
if( (*vi).Q()>=minq && (*vi).Q()<=maxq )
@ -474,8 +509,10 @@ static size_t VertexFromQualityRange(MeshType &m,float minq, float maxq)
return selCnt;
}
static int VertexInBox( MeshType & m, const Box3Type &bb)
/// \brief Select the vertices contained in the specified Box
static int VertexInBox( MeshType & m, const Box3Type &bb, bool preserveSelection=false)
{
if(!preserveSelection) VertexClear(m);
int selCnt=0;
for (VertexIterator vi = m.vert.begin(); vi != m.vert.end(); ++vi) if(!(*vi).IsD())
{
@ -488,11 +525,11 @@ static int VertexInBox( MeshType & m, const Box3Type &bb)
}
void VertexNonManifoldEdges(MeshType &m)
void VertexNonManifoldEdges(MeshType &m, bool preserveSelection=false)
{
assert(HasFFTopology(m));
VertexClear(m);
if(!preserveSelection) VertexClear(m);
for (FaceIterator fi = m.face.begin(); fi != m.face.end(); ++fi) if (!fi->IsD())
{
for(int i=0;i<fi->VN();++i)