removed harmless gcc warnings
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401abff90a
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137c239375
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@ -166,7 +166,7 @@ public:
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while(tempV != firstV);
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while(tempV != firstV);
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// compute the weights for the formula computing matrix M
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// compute the weights for the formula computing matrix M
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for (int i = 0; i < vertices.size(); ++i) {
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for (size_t i = 0; i < vertices.size(); ++i) {
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if (vertices[i].isBorder) {
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if (vertices[i].isBorder) {
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weights.push_back(vertices[i].doubleArea / totalDoubleAreaSize);
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weights.push_back(vertices[i].doubleArea / totalDoubleAreaSize);
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} else {
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} else {
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@ -188,7 +188,7 @@ public:
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Matrix33<ScalarType> tempMatrix;
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Matrix33<ScalarType> tempMatrix;
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Matrix33<ScalarType> M;
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Matrix33<ScalarType> M;
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M.SetZero();
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M.SetZero();
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for (int i = 0; i < vertices.size(); ++i) {
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for (size_t i = 0; i < vertices.size(); ++i) {
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CoordType edge = (central_vertex->cP() - vertices[i].vert->cP());
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CoordType edge = (central_vertex->cP() - vertices[i].vert->cP());
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float curvature = (2.0f * (central_vertex->cN().dot(edge)) ) / edge.SquaredNorm();
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float curvature = (2.0f * (central_vertex->cN().dot(edge)) ) / edge.SquaredNorm();
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CoordType T = (Tp*edge).normalized();
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CoordType T = (Tp*edge).normalized();
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@ -221,9 +221,7 @@ public:
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// find sin and cos for the Givens rotation
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// find sin and cos for the Givens rotation
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float s,c;
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float s,c;
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// Gabriel Taubin hint and Valentino Fiorin impementation
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// Gabriel Taubin hint and Valentino Fiorin impementation
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float qt21 = QtMQ[2][1];
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float alpha = QtMQ[1][1]-QtMQ[2][2];
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float qt12 = QtMQ[1][2];
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float alpha = QtMQ[1][1]-QtMQ[2][2];
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float beta = QtMQ[2][1];
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float beta = QtMQ[2][1];
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float h[2];
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float h[2];
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@ -329,7 +327,7 @@ public:
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area = Stat<MeshType>::ComputeMeshArea(m);
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area = Stat<MeshType>::ComputeMeshArea(m);
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vcg::tri::SurfaceSampling<MeshType,vcg::tri::TrivialSampler<MeshType> >::Montecarlo(m,vs,1000 * area / (2*M_PI*r*r ));
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vcg::tri::SurfaceSampling<MeshType,vcg::tri::TrivialSampler<MeshType> >::Montecarlo(m,vs,1000 * area / (2*M_PI*r*r ));
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vi = vcg::tri::Allocator<MeshType>::AddVertices(tmpM,m.vert.size());
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vi = vcg::tri::Allocator<MeshType>::AddVertices(tmpM,m.vert.size());
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for(int y = 0; y < m.vert.size(); ++y,++vi) (*vi).P() = m.vert[y].P();
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for(size_t y = 0; y < m.vert.size(); ++y,++vi) (*vi).P() = m.vert[y].P();
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pGrid.Set(tmpM.vert.begin(),tmpM.vert.end());
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pGrid.Set(tmpM.vert.begin(),tmpM.vert.end());
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} else{ mGrid.Set(m.face.begin(),m.face.end()); }
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} else{ mGrid.Set(m.face.begin(),m.face.end()); }
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