line 795 changed DrawWire<NMPerVert,CMNone>(); -> DrawWire<nm,CMNone>();
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@ -792,7 +792,7 @@ void DrawFlatWire()
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glColorMaterial(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE);
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//glColorMaterial(GL_FRONT,GL_DIFFUSE);
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glColor3f(.3f,.3f,.3f);
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DrawWire<NMPerVert,CMNone>();
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DrawWire<nm,CMNone>();
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glPopAttrib();
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//glDepthRange(0,1.0f);
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}
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