diff --git a/vcg/complex/algorithms/point_sampling.h b/vcg/complex/algorithms/point_sampling.h index 09090a93..f4d67414 100644 --- a/vcg/complex/algorithms/point_sampling.h +++ b/vcg/complex/algorithms/point_sampling.h @@ -677,7 +677,7 @@ static void EdgeMeshUniform(MeshType &m, VertexSampler &ps, float radius) // Third loop actually perform the sampling. int sampleNum = floor(totalLen / radius); ScalarType sampleDist = totalLen/sampleNum; - printf("Found a chain of %f with %i samples every %f (%f)\n",totalLen,sampleNum,sampleDist,radius); +// printf("Found a chain of %f with %i samples every %f (%f)\n",totalLen,sampleNum,sampleDist,radius); ScalarType curLen=0; int sampleCnt=1; @@ -692,7 +692,7 @@ static void EdgeMeshUniform(MeshType &m, VertexSampler &ps, float radius) while(d1>sampleCnt*sampleDist) { ScalarType off = (sampleCnt*sampleDist-d0) /edgeLen; - printf("edgeLen %f off %f samplecnt %i\n",edgeLen,off,sampleCnt); +// printf("edgeLen %f off %f samplecnt %i\n",edgeLen,off,sampleCnt); ps.AddEdge(*(ep.E()),ep.VInd()==0?1.0-off:off); sampleCnt++; }